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Make EVE GREAT AGAIN

First post
Author
xplosiv
Doomheim
#1 - 2016-11-27 03:00:07 UTC
Ok time to fix something CCP broke many years ago.
Remove Logistics ships. And remote repair modules. Many many Years ago Eve online did not have logistics ships. Fleet fights were very different and so was PVE. At some point After Castor was launched CCP had a design meeting and a choice was made to copy the standard MMO formula of Healers/Tank/Damage/special. They diversified it slightly but overal copied it right on over.
Since then EVE has been plagued with issues over balance ganking everything.

Basically I urge CCP to make a daring and huge choice and undertake a massive removal and re-balance of ships
Basically
Scrap all logistics and remote repairing.
Lower damage output substantially/buff raw HP massively.
Add Damage saturation to all ships. So every ship has a base damage saturation it can be receiving from outside sources. With local tank this works out with a formula to always be about 10% under the maximum repair amount so nothing can tank forever.

The objective?

Make spaceships FEEL like spaceships not Re-skinned night elf Mohawks. Hopefully then PVP will go on longer and escalate more often. as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.
Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2016-11-27 03:11:29 UTC
xplosiv wrote:
as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.

If the enemy brings 100 battleships and each takes 5 minutes to kill, that's 500 minutes of battle, or over 8 hours. I don't want an 8 hour battle, because I have other things to do. PvP would become a chore since it takes so long to kill anyone. Also, wrong forum.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#3 - 2016-11-27 03:16:59 UTC
Moved to Player Feature and Ideas,

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

xplosiv
Doomheim
#4 - 2016-11-27 03:20:13 UTC  |  Edited by: xplosiv
Dark Lord Trump wrote:
xplosiv wrote:
as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.

If the enemy brings 100 battleships and each takes 5 minutes to kill, that's 500 minutes of battle, or over 8 hours. I don't want an 8 hour battle, because I have other things to do. PvP would become a chore since it takes so long to kill anyone. Also, wrong forum.




Nope Because battles take so long you can leave and come back. Hell maybe even go to work and come back.
Besides It already happens with TIDI. B-R went on for over a day of crap tastic fighting. 10min is to long? so you lose your raven after 10min of fighting after you got yourself in a position killing your raven became a goal for a few of the other team. Go off to work.
Come back 6-10 hours later and that fight you began ended up escalating because some one brought some carriers. that in turn got countered by a super carrier that died after 2 hours when your team finally brought a titan in that then got countered by 2 other titans. And this ALL happened because these pilots felt happy they wouldn't get blobbed and killed in 5min flat in their titan because the other team could primary it and shoot it with 1000 ships.
It would be better than it is now. Every ship would have it's role actually playable. battlefields would become tactical with flanking and stuff. It would be the best thing for EVE.

I would wager my life If CCP did this and tried it for two weeks. No one would want to go back.
Also ISD Max put my thread back in GD please. Its not as fun in this subforum.
Remiel Pollard
Aliastra
Gallente Federation
#5 - 2016-11-27 03:24:22 UTC
There is no way that logi is getting removed. It was added with good reason.

Let's try an experiment. Why don't you head on over to any other MMO forum and tell them that their healing classes need to be removed. See how you fair.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

xplosiv
Doomheim
#6 - 2016-11-27 03:37:08 UTC  |  Edited by: xplosiv
Remiel Pollard wrote:
There is no way that logi is getting removed. It was added with good reason.

Let's try an experiment. Why don't you head on over to any other MMO forum and tell them that their healing classes need to be removed. See how you fair.



case and point. Eve should not play like a WOW or Guildwars clone.
Spaceships should not use this stupid system.
And yes it would be a bold move. But it would befit the game EVE wants to be. The game CCP puts in it's trailers.
Next time you go on fleet look. Imagine your logi ships as a healer from WOW or you main ships as the Tank. And your support ships as rangers.
You will see EVE pvp is just two Raid groups bashing on each other. It's not how EVE should be. It wasn't how it was conceived and it doesn't work for it. Thats why Eve gets bad reputation with gamers. Thats why no one wants to risk their ships. Because instead of playing like ANY other spaceship game ever. It Is trying to force World of Warcraft game-play onto spaceships.
It's forcing a archaic core mechanic on a game not designed for it from the concept up. If people knew their titan took 2 hours to kill at least and a huge fight could happen round it and there was a good chance with team play you could beat the odds or at least create a escape window. People would use them.

I wager before anyone started EVE they did not expect Wow style game mechanics. I also wager when you tell a potential new player who knows nothing about EVE about titans. They don't Expect them to be able to die in under minuets. No one really wants EVE to play as it does now. Not deep down. Sure some of you have Accepted it. Or are so in a rut you can't see anything different.

Believe in a no logi future.
Where spaceships roam free. Where numbers are not the most important factor in a fight. Where your expensive ships are not all glass cannons that need baby sitting with 100 other people. Where people don't run from every potential engagement.
Solonius Rex
Federal Navy Academy
Gallente Federation
#7 - 2016-11-27 04:00:45 UTC
xplosiv wrote:
Dark Lord Trump wrote:
xplosiv wrote:
as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.

If the enemy brings 100 battleships and each takes 5 minutes to kill, that's 500 minutes of battle, or over 8 hours. I don't want an 8 hour battle, because I have other things to do. PvP would become a chore since it takes so long to kill anyone. Also, wrong forum.




Nope Because battles take so long you can leave and come back. Hell maybe even go to work and come back.
Besides It already happens with TIDI. B-R went on for over a day of crap tastic fighting. 10min is to long? so you lose your raven after 10min of fighting after you got yourself in a position killing your raven became a goal for a few of the other team. Go off to work.
Come back 6-10 hours later and that fight you began ended up escalating because some one brought some carriers. that in turn got countered by a super carrier that died after 2 hours when your team finally brought a titan in that then got countered by 2 other titans. And this ALL happened because these pilots felt happy they wouldn't get blobbed and killed in 5min flat in their titan because the other team could primary it and shoot it with 1000 ships.
It would be better than it is now. Every ship would have it's role actually playable. battlefields would become tactical with flanking and stuff. It would be the best thing for EVE.

I would wager my life If CCP did this and tried it for two weeks. No one would want to go back.
Also ISD Max put my thread back in GD please. Its not as fun in this subforum.


So, you basically expect people to go AFK during battles to do something else, like clean up their room or do the laundry?

This is the exact reason why Mining in EVE is so boring and tedious.

This will make EVE terrible. I dont want to PVP just so i can go AFK and play some other game. Why do you want to make EVE so boring that people will want to play other games while they play EVE?
Solonius Rex
Federal Navy Academy
Gallente Federation
#8 - 2016-11-27 04:12:15 UTC
xplosiv wrote:
\
And yes it would be a bold move. But it would befit the game EVE wants to be. The game CCP puts in it's trailers.


No, the game that CCP puts in its trailers, are actual players who are actively participating in fleet fights.

What youre proposing is silence, because everyone will be afk, playing World of Tanks or some other game during the fight.

"Alright, what were going to do guys, is were gonna sit 10k were gonna blap it for 6 hours and then when you return to your keyboards were going to warp to the run spot. Does that make sense?
Outstanding. Stand by.

Let me see. Oh crap. Are we gonna take on battleships?
Yup 4 battleships.
I dont think we have enough time to do this. I can only play eve for 4 hours today.
Dont worry about that.

Now were going to f*ckin play some other fun game.
My hearts racing.
Cmon, relax.
All wings align, primary is the dominix in 5, 4, 3, 2, decloak decloak decloak, torpedoes on the dominix, dominix, dominix. Ill see you guys in World of Tanks."

Sitting Bull Lakota
Poppins and Company
#9 - 2016-11-27 04:21:37 UTC  |  Edited by: Sitting Bull Lakota
The few should not be nerfed to benefit the many.

Edit: I skimmed past the damage saturation part.
Damage saturation sounds like it would function similarly to an artificial damage cap.
That would require large fleets to bring a significantly more robust fleet commanding system to each fight than they already do just to be able to burn through targets without wasting most of their members dps.
My prediction of such a requirement is that it would substantially decrease the frequency of large fleets.
Remiel Pollard
Aliastra
Gallente Federation
#10 - 2016-11-27 04:25:47 UTC
xplosiv wrote:
Remiel Pollard wrote:
There is no way that logi is getting removed. It was added with good reason.

Let's try an experiment. Why don't you head on over to any other MMO forum and tell them that their healing classes need to be removed. See how you fair.



case and point. Eve should not play like a WOW or Guildwars clone.


Never said it should, but an MMO without a healing class? You've gone spacemad. This is as useful for PVE as it is for PVP, and it doesn't come without it's counters. Learn to use EWAR, something EVE has that no other MMO does with the same application.

Also, as an avid PVP'er myself, don't presume that I don't know what PVP looks like. I've been in plenty a fleet fight, with logi on both sides, and no, it doesn't go the way you assert it does if logi is countered effectively. In Khanid, my mixed bag kitchen-sink fleet of sentry drone and smartbombing battleships and EWAR support cruisers vs NCdots 30 or so BLOPS and two triage carriers. We kicked their arse and took their R64. Now I know what you're thinkging: "but NCdot suck". That's fine, so did we. Most of my fleet hadn't been playing the game for more than three months.

The game CCP puts in its trailers is a challenging one. Logi is a part of that challenge. You adapt to the game, or you die. Don't expect the game to adapt to you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#11 - 2016-11-27 04:28:19 UTC
xplosiv wrote:
Believe in a no logi future.
Where spaceships roam free. Where numbers are not the most important factor in a fight. Where your expensive ships are not all glass cannons that need baby sitting with 100 other people. Where people don't run from every potential engagement.


This is just dumb. Logi is a force multiplier. One ship with logi can take on a much larger force without it. It is a direct example of making the numbers game irrelevant.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#12 - 2016-11-27 04:36:03 UTC
xplosiv wrote:

case and point. Eve should not play like a WOW or Guildwars clone.

and it doesn't.
Donnachadh
United Allegiance of Undesirables
#13 - 2016-11-27 17:05:34 UTC
It is your opinion that removing all forms of remote reps would be better, obviously from the posts so far that opinion is not shared by many.

Personally your idea stinks.
The Incursion group I run with is a small band of real life friends and we are heavily dependent on remote reps and now you want to take them away, I will keep my reps thank you.

I use remote reps a lot to help new players get through missions as they progress up through the levels. I find they learn better and faster for me to rep a little when needed to avoid a ship loss than for me to warp in with a OP ship of the month and lay waste to the pocket. So again I say reps stay thank you.
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2016-11-27 19:58:45 UTC  |  Edited by: Teckos Pech
xplosiv wrote:


Make spaceships FEEL like spaceships not Re-skinned night elf Mohawks. Hopefully then PVP will go on longer and escalate more often. as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.


Yeah...no. A battleship dies, on average, every 7.5 minutes? WTF? Were you around for those fights before logi was what it is now? BS were sniper BS and they vaporized the primary almost instantly. And yes there was alot of warping around and repositioning and it was fun...but making fights like that take 10x as long or longer, that is not fun that is a job.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#15 - 2016-11-28 00:10:15 UTC
Dark Lord Trump wrote:
xplosiv wrote:
as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.

If the enemy brings 100 battleships and each takes 5 minutes to kill, that's 500 minutes of battle, or over 8 hours. I don't want an 8 hour battle, because I have other things to do. PvP would become a chore since it takes so long to kill anyone. Also, wrong forum.

True, but there must be a happy medium. So many fights are SO short... Lets be honest longer fights are more fun.
Magnus Orly
Crucial Contribution
#16 - 2016-11-28 03:41:06 UTC  |  Edited by: Magnus Orly
What is PvP?`

Ok...I'm trolling but please for gods sake realise that most players dont do PvP in this game and that there are so many things that need to be changed in this game so I don't know where to start (I did start some time but got downvoted for "trolling" whatever that is...). Changing some obscure PvP setting wont make EVE great again.

Our corporation is recruiting! We live in Caldari high-sec and do mining, missions and trading.

Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2016-11-28 07:27:16 UTC
Magnus Orly wrote:
What is PvP?`

Ok...I'm trolling but please for gods sake realise that most players dont do PvP in this game and that there are so many things that need to be changed in this game so I don't know where to start (I did start some time but got downvoted for "trolling" whatever that is...). Changing some obscure PvP setting wont make EVE great again.


There is far more PvP than you realize.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#18 - 2016-11-28 08:07:08 UTC
Magnus Orly wrote:
What is PvP?`

Ok...I'm trolling but please for gods sake realise that most players dont do PvP in this game and that there are so many things that need to be changed in this game so I don't know where to start (I did start some time but got downvoted for "trolling" whatever that is...). Changing some obscure PvP setting wont make EVE great again.

Every player in EvE participates in some form of PvP. You simply cannot escape it if you do anything in the game beyond ship spin and use chat rooms. You may not participate in ship to ship combat with other players, but you participate in PvP.

Stop deluding yourself, realize this is a fact.
Tabyll Altol
Viziam
Amarr Empire
#19 - 2016-11-28 10:52:30 UTC
xplosiv wrote:
Ok time to fix something CCP broke many years ago.
Remove Logistics ships. And remote repair modules. Many many Years ago Eve online did not have logistics ships. Fleet fights were very different and so was PVE. At some point After Castor was launched CCP had a design meeting and a choice was made to copy the standard MMO formula of Healers/Tank/Damage/special. They diversified it slightly but overal copied it right on over.
Since then EVE has been plagued with issues over balance ganking everything.

Basically I urge CCP to make a daring and huge choice and undertake a massive removal and re-balance of ships
Basically
Scrap all logistics and remote repairing.
Lower damage output substantially/buff raw HP massively.
Add Damage saturation to all ships. So every ship has a base damage saturation it can be receiving from outside sources. With local tank this works out with a formula to always be about 10% under the maximum repair amount so nothing can tank forever.

The objective?

Make spaceships FEEL like spaceships not Re-skinned night elf Mohawks. Hopefully then PVP will go on longer and escalate more often. as no matter how large the hostile fleet a battleship would take 5-10 min to kill. A titan 2-3 hours. Etc etc.
Soon fights would escalate and go on so long battles would last days. You wouldn't mind losing stuff because you would be so much more satisfied with going down fighting and taking a few of them with you.

It would be LEGEND-AMAZ-DARY- ING.


So in a bigh superbattle i would send one squadron on each target and go to work ?

A large BS that take 5-10 minutes --> Lets calculate the ehp of that battleship 256 enemy´s (max fleet size) and dps of around 500 and 5 min makes --> 38,4 Million EHP seems fair for me .

-1 stupid idea
Donnachadh
United Allegiance of Undesirables
#20 - 2016-11-28 14:21:18 UTC
Brigadine Ferathine wrote:
Lets be honest longer fights are more fun.

Some of the most boring fights I have ever been in were long, others were extremely short. Length of the battle in time is not what makes a fight fun, what happens during that time is what makes a fight fun.

Iain Cariaba wrote:
Every player in EvE participates in some form of PvP. You simply cannot escape it if you do anything in the game beyond ship spin and use chat rooms. You may not participate in ship to ship combat with other players, but you participate in PvP.

Stop deluding yourself, realize this is a fact.

I do not disagree with you on this but we need to adjust the terms used to better represent what is actually happening in the game.
To put market trading etc into the same discussion category as actual PvP(shoot each other) simply does not work well and it often confuses players and issues / ideas.
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