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CCP - I have a really cool idea to fix factional industrial ships

First post
Author
Marcus Binchiette
Federal Vanguard
#1 - 2016-11-24 09:23:11 UTC  |  Edited by: Marcus Binchiette
Hi there,

The problem with the industrials is that the specialist hold ships are faction specific. With Gallente having by far the most useful industrial ships. The Kryos for minerals, Miasmos for ore, Epithal for planetary resources, In contrast to this Minmatar only has the hoarder for ammo haulage, and this only has a niche application. Calldari and Amarr get the short end of the stick with no specialist ships whatsoever. This problem is likely to become even more pronounced with the indroduction of alpha clone faction limitations.

So the solution I propose is simple. Make a freight container object, which when assembled gives a much larger hold capacity, and limited to a specific resource type. The volume of the assembled container, it's resource cost, and commodity volume would all need to be balanced to make it attractive, but not as compeditive with the specialist Gallente/Minmatar ships. The idea being that this container would take the full capacity of a tech I industrial, but allow a reasonable commodity stowage space.

This would go a long way toward correcting the imbalance, and allow Caldari, Minmatar, and Amarr alphas to have some capability as industrialists and haulers.
March rabbit
Aliastra
Gallente Federation
#2 - 2016-11-24 09:31:52 UTC
hm.... not 'container object' but rig would be interesting

The Mittani: "the inappropriate drunked joke"

Marcus Binchiette
Federal Vanguard
#3 - 2016-11-24 18:29:58 UTC  |  Edited by: Marcus Binchiette
Interesting maybe. I'm not sure how it would work exactly. Rigs operate by enhancing one attribute while reducing another. Standard industrials do not have an Ore Hold, Mineral Hold, or Planetary Hold. So we are talking about generating an attribute which does not exist on the ship.

The purpose of a Freight Container, is that it consumes cargo space while creating an even larger space inside of itself. I'm just taking this idea one step further by increasing the internal space by an order of magnitude and limiting it to a certain type of cargo. The idea being that this container would entirely consume cargo space on a large tech I industrial. Essentially turning it into a specialised hauler by adding or removing these containers.
Mykal Omara
Mykal Omara's Solitary Endeavors in Space
#4 - 2016-11-25 01:56:29 UTC  |  Edited by: Mykal Omara
I've always wondered why, of all the ship types, only the industrials are not equal among all the empires. Each empire has the same number and types of ships in every other category. I would suggest they just go ahead and give each empire the same number and varieties of industrials as the Gallente have. Then industrials will be balance among the empires just like every other ship category.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#5 - 2016-11-25 02:30:17 UTC
Mykal Omara wrote:
I've always wondered why, of all the ship types, only the industrials are not equal among all the empires. Each empire has the same number and types of ships in every other category. I would suggest they just go ahead and give each empire the same number and varieties of industrials as the Gallente have. Then industrials will be balance among the empires just like every other ship category.

Its related to how the game used to be set up
Back in the day ship command skills didnt unlock everything.
If you bought a cruiser one cruiser might need level 4 cruiser and another cruiser might need level 1 or 2.
Same for industrials. Those galente industrials were called iterons Mark 1-5.
They were not specialized and neither were any of the other t1 industrials.
Iteron Mark 1 had small cargo hold and you got it at level 1 of gal industry.
If you kept ranking up gal industry you unlocked Mark 2, Mark 3, Mark 4, and eventually Mark 5.

Then they tiericded all the ships and made it so gallery industry unlocked all the ships and had 5 ships suddenly unlocked at the same level that all did the same thing so they went in and started giving them roles.

Those ships originate from a time when all the industrials just had large cargo holds and they were all essentially the same.
They never needed to create more industrial ships at the time. It skews industry in gallentes favor for alphas, trial accounts never had racial limits so when you made a trial you could train any races ships you wanted. Its one of the mistakes in the current alpha program that needs to be fixed.

But the one ship is useless to alphas anyway, alpha clones don't get access to planetary management so the ship with the hold for that should be wholly useless to alphas. Gallentes do get ore hold and mineral holds tho.
The current way to fix it would be to come up with used for the other ships like giving them larger unspecialized holds or potentially someyhing else like amarrs a tough armor tank, or caldari better shields. But they both already have a lot of low and mid slots for their tanks. Or even give them potentially high slots and maybe a side bonus to something like salvagers/tractor beams maybe. The non ammo minmatar ones are really fast at least
Kojee
Safety Set To Red
Train Wreck.
#6 - 2016-11-25 02:34:32 UTC
+1
Siigari Kitawa
New Eden Archery Club
#7 - 2016-11-25 02:45:48 UTC
I hate tiericide.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

ShahFluffers
Ice Fire Warriors
#8 - 2016-11-25 02:54:54 UTC
Mykal Omara wrote:
I've always wondered why, of all the ship types, only the industrials are not equal among all the empires. Each empire has the same number and types of ships in every other category. I would suggest they just go ahead and give each empire the same number and varieties of industrials as the Gallente have. Then industrials will be balance among the empires just like every other ship category.

History Lesson:

A few years back, all the Industrial ships used to more or less be the same.

The Nerus was known as the Iteron Mk. I.... and then you had the Iteron Mk II (Kryos), Mk III (Miasmos), and Mk IV (Epithal)... which were all lesser versions of the Iteron Mk. V
(note: I may have the names mixed up here)

The Sigil was the lesser version of the Bestower.

The Badger was the lesser version of the Tayra (then know as the Badger Mk II)

The Wreathe was the lesser version of the Hoarder which was the lesser version of the Mammoth.


During the early stages of the ship rebalancing effort, the DEVs stated that they wanted to get rid of some redundancy in the industrial ships and make them all useful in some sense.

The original sentiment was to cut the number of industrials per faction down to 2 each; one with large cargo capacity but limited defensive potential, one with limited cargo room (for an Industrial) but higher defensive options.


Unfortunately, quite a few people had invested in quite a bit of resources and effort in all the ships that would be potentially "cut out."
So... for giggles... the DEVs gave the "redundant" Industrial ships "lol-purposes" that would make them not be completely useless and would not step on the toes of the newly redesigned industrial ships.

Interestingly... these ships turned out to be quite good. Too good in some cases.


And that is how the Gallente ended up with 3 "extra" industrial ships while the others either had 1 or none.



Honestly.... the DEVs should have gone with their "original, original" plan and converted all racial industrial ships into ORE faction industrials.
But that's just me.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#9 - 2016-11-25 03:19:51 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Mara Pahrdi
The Order of Anoyia
#10 - 2016-11-25 11:01:58 UTC
Honestly, this is a non issue.

Roll a Gallente alt as industrial alt if you really nead this on an alpha account. If you can't wait because of training times, sub for a month and train the necessary stuff in a couple of days.

Remove standings and insurance.

Lugh Crow-Slave
#11 - 2016-11-25 12:07:15 UTC
would rather see the cargo hold variants spread out across the empires and have a few more added (fuel/components) and since we are talking about indi ships my sig has another suggestion
Marcus Binchiette
Federal Vanguard
#12 - 2016-11-25 14:15:56 UTC
Mara Pahrdi wrote:
Honestly, this is a non issue.

Roll a Gallente alt as industrial alt if you really nead this on an alpha account. If you can't wait because of training times, sub for a month and train the necessary stuff in a couple of days.


Well, for the purpose of balance discussion I would argue that this game ought to be played to it's full potential, with one character, on a single account. The very fact that you see it necessary to have a Gallente alt as an industrial hauler is a very clear indication of imbalance.
Donnachadh
United Allegiance of Undesirables
#13 - 2016-11-25 15:09:56 UTC
ShahFluffers wrote:
Honestly.... the DEVs should have gone with their "original, original" plan and converted all racial industrial ships into ORE faction industrials.
But that's just me.

No it is not just you. Making the specialized industrial ships a spin off of ORE or maybe Sisters of EvE would have been the best idea, leaving each faction with a single general purpose industrial.
Mara Pahrdi
The Order of Anoyia
#14 - 2016-11-25 18:57:40 UTC
Marcus Binchiette wrote:
Mara Pahrdi wrote:
Honestly, this is a non issue.

Roll a Gallente alt as industrial alt if you really nead this on an alpha account. If you can't wait because of training times, sub for a month and train the necessary stuff in a couple of days.


Well, for the purpose of balance discussion I would argue that this game ought to be played to it's full potential, with one character, on a single account. The very fact that you see it necessary to have a Gallente alt as an industrial hauler is a very clear indication of imbalance.

Shocked

I'm all for balance when it comes to game mechanics. But there's also a healthy diversity that keeps a game interesting. I do not consider this a balance issue.

Does it restrict you in your choices? Yes, it does. Well, that actually is a good thing. Decisions should matter.

Remove standings and insurance.

Mara Pahrdi
The Order of Anoyia
#15 - 2016-11-25 19:04:03 UTC
Donnachadh wrote:
ShahFluffers wrote:
Honestly.... the DEVs should have gone with their "original, original" plan and converted all racial industrial ships into ORE faction industrials.
But that's just me.

No it is not just you. Making the specialized industrial ships a spin off of ORE or maybe Sisters of EvE would have been the best idea, leaving each faction with a single general purpose industrial.

The best idea would have been to not implement any special cargo bays at all. But they simply didn't know what else to do with those "additional" ships. They decided to not remove them in the first place and then looked for something useful to do with them.

Remove standings and insurance.

Marcus Binchiette
Federal Vanguard
#16 - 2016-11-25 20:58:23 UTC
Mara Pahrdi wrote:


Does it restrict you in your choices? Yes, it does. Well, that actually is a good thing. Decisions should matter.



Yes decisions SHOULD matter, and not it isn't restricting players in their choises. It is making their choices for them.... Alpha's can either choose to go Gallente or they can choose to get ****** over. Do you call that a choice? Because I don't.
ShahFluffers
Ice Fire Warriors
#17 - 2016-11-25 21:30:31 UTC
Marcus Binchiette wrote:
Mara Pahrdi wrote:


Does it restrict you in your choices? Yes, it does. Well, that actually is a good thing. Decisions should matter.


Yes decisions SHOULD matter, and not it isn't restricting players in their choises. It is making their choices for them.... Alpha's can either choose to go Gallente or they can choose to get ****** over. Do you call that a choice? Because I don't.

Hyperbole much?

You are not being "****** over" because you lack access to 1 to 3 "specialist ships" that were literally made for giggles.
You can do PI, or haul ore, or move ammo in any of the other industrial ships.

Mind you, you will not do it as well as any of those specialist ships... but you can still do it!
Marcus Binchiette
Federal Vanguard
#18 - 2016-11-25 21:40:36 UTC  |  Edited by: Marcus Binchiette
ShahFluffers wrote:
Marcus Binchiette wrote:
Mara Pahrdi wrote:


Does it restrict you in your choices? Yes, it does. Well, that actually is a good thing. Decisions should matter.


Yes decisions SHOULD matter, and not it isn't restricting players in their choises. It is making their choices for them.... Alpha's can either choose to go Gallente or they can choose to get ****** over. Do you call that a choice? Because I don't.

Hyperbole much?

You are not being "****** over" because you lack access to 1 to 3 "specialist ships" that were literally made for giggles.
You can do PI, or haul ore, or move ammo in any of the other industrial ships.

Mind you, you will not do it as well as any of those specialist ships... but you can still do it!


No you cant. You can't haul any viable amount of commodity in a regular cargo ship. Of all the industrials the Miasmos and Kryos are by far the two I use most. As they can carry about 40,000 m3 or 50,000 m3 of commodity. Contrast this with a Mammoth, Iteron V, or any of the other large industrials. Even with a MAXIMUM CARGO EXPANDER FIT you will only get 16,000 m3. This is rubbish comparted to what a Miasmos, Kryos, or Epithal can carry.

You ask anyone who runs a mining operation. Ask them what they use for ore shuttle runs. I'll bet you they don't say a max cargo Mammoth. They use a Miasmos. Always.

Now that being said, there are times when I do use the regular industruals for PI or minerals. I don't do this because they are better.
I'm using it for obfuscation. As I do not want people to know what I am carrying.
ShahFluffers
Ice Fire Warriors
#19 - 2016-11-25 21:48:12 UTC
Marcus Binchiette wrote:
No you cant. You can't haul any viable amount of commodity in a regular cargo ship. Of all the industrials the Miasmos and Kryos are by far the two I use most. As they can carry about 40,000 m3 or 50,000 m3 of commodity. Contrast this with a Mammoth, Iteron V, or any of the other large industrials. Even with a MAXIMUM CARGO EXPANDER FIT you will only get 16,000 m3. This is rubbish comparted to what a Miasmos, Kryos, or Epithal can carry.

Hmmm... it sounds like those ships need to be beaten with a nerfbat.

They should not be able to out-compete regular industrials like that.
Marcus Binchiette
Federal Vanguard
#20 - 2016-11-25 21:55:09 UTC  |  Edited by: Marcus Binchiette
ShahFluffers wrote:


They should not be able to out-compete regular industrials like that.


Now you're starting to sound like you've never flown an industrial in your entire career. Ether that or you've not flown Gallente ones. Open the ship tree and check it out for yourself. The numbers are all there.
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