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Bounty Hunting/Piracy

First post
Author
Conogan Blitzkreig
Induced Warfare
#1 - 2016-11-24 07:42:21 UTC  |  Edited by: Conogan Blitzkreig
I just realized something CCP.... If you fix damn bh, which really shouldn't be that hard, you kill FOUR birds with one stone. Piracy will become much more popular from being so much more exciting/challenging/rewarding, mining will gravitate/increase more towards lowsec because miners will have a better way to strike back at/deter pirates, and mercs/miners will use the system together as an additional form of payment. You have to fix lowsec for this to work though. Y'all should make mining in null 15% more profitable, such in lowsec 35% more profitable, and in hisec like 20% LESS so. See how they all link up? You should probably make some stand-alone tweaks/ additions to the mercenary system simultaneously. If you invigorate the **** out of BH, and give mercs a more comprehensive way to play as an aside, you may save the spirit of EvE.
Conogan Blitzkreig
Induced Warfare
#2 - 2016-11-24 07:59:11 UTC
CCP should also create a very large number of additional Trade skills with a wide range of SP costs which work especially well in hisec as well, making that five birds, and thus preserving the viability of hisec.
Conogan Blitzkreig
Induced Warfare
#3 - 2016-11-24 08:01:12 UTC
Make that six birds, as CCP should focus on making Hauling as a profession easier/more profitable/funner as well.
Conogan Blitzkreig
Induced Warfare
#4 - 2016-11-24 08:44:15 UTC
PI, I think, should also work backwards in terms of profitability progression. 45% of all PI profits should come from hisec, 10% from lowsec and 45% from null(noting null is much larger than hisec).
Zhilia Mann
Tide Way Out Productions
#5 - 2016-11-24 09:17:54 UTC
Conogan Blitzkreig
Induced Warfare
#6 - 2016-11-24 09:29:38 UTC  |  Edited by: Conogan Blitzkreig
Lessons in psychosociology from a Malignant Narcissist for a useless little *****. Rofl.
Tala Utama
Quantum Star Conglomerate
#7 - 2016-11-24 18:06:25 UTC
Witty remarks about OPs inability to use the edit function aside, the problem at its core is that the bounty system as it exists today is totally useless and serves no real function in the game. I would love to see a working bounty system where you would accept jobs to hunt down other players in or outside of highsec, maybe a bit like the kill right system, only where you would get money instead of paying it and it would be applicable only to one person, like a duel invite.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2016-11-24 19:05:36 UTC
It's absolutely hilarious that you think a bounty of all things is going to stop me shooting a hulk in lowsec.

And that you think the utterly risk free environment of highsec PI should provide the same rewards as null. And that WH PI should, apparently, cease to exist.


Can you actually explain why you think any of this is a good idea?
Conogan Blitzkreig
Induced Warfare
#9 - 2016-11-24 19:55:19 UTC  |  Edited by: Conogan Blitzkreig
D[i wrote:
[/i]anika Princip]It's absolutely hilarious that you think a bounty of all things is going to stop me shooting a hulk in lowsec.

And that you think the utterly risk free environment of highsec PI should provide the same rewards as null. And that WH PI should, apparently, cease to exist.


Can you actually explain why you think any of this is a good idea?


HAHA! Nah my man, the key word is "deterrence" not prevention. The lpoint is that miners will FEEL more secure and thus more easily become inclined to venture out into lowsec despite the risks. And I think all other aspects of hisec should be Les rewarding EXCEPT PI. That was mainly just a balancing idea. And let's face it, hisec has to get SOME love for the sake of new players. Just not anywhere near as much as everywhere else. As for wormhole PI.... I just forgot about that >_>
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2016-11-24 22:04:00 UTC
You're utterly deluded if you actually believe highsec miners are ever going to do anything except mine. There's a reason why they chose the form of gameplay that requires the least interaction with other players and with the game client itself and do it in the safest possible type of space and it's not because they're proactive people who like to do interesting things and engage in potentially dangerous PVP activity.
Conogan Blitzkreig
Induced Warfare
#11 - 2016-11-24 22:15:33 UTC  |  Edited by: Conogan Blitzkreig
I see what you mean. But that's why I added CCP should drastically lower the worth of care bear ore from hisec while much more even more hugely increasing the value of lowsec ore so that they'd be stupid not going into lowsec eventually. Additionally, if kill rights are given to bounty hunters as part of the bh system improvements, I can very easily imagine organizations like Goonswarm going after hisec miners deliberately/maliciously by pouring tens to hundreds of billions into bounties directed against hisec miners. They'd probably even find a way to profit from such a scheme.
ShahFluffers
Ice Fire Warriors
#12 - 2016-11-24 23:05:18 UTC
Conogan Blitzkreig wrote:
the key word is "deterrence" not prevention. The lpoint is that miners will FEEL more secure and thus more easily become inclined to venture out into lowsec despite the risks.

Conogan Blitzkreig wrote:
I see what you mean. But that's why I added CCP should drastically lower the worth of care bear ore from hisec while much more even more hugely increasing the value of lowsec ore so that they'd be stupid not going into lowsec eventually.

This is strictly my observation... but even if you offer 5000% higher rewards in low-sec or null-sec... a segment of the gaming population will refuse to take the risk.

The simple fact is... for some people, any sort of risk (or lack of guaranteed "positive result") is **unacceptable**

This is why we have players coming to the forums whining about how some "bad person" came in and disrupted their little "PvE bubble" after several years of playing the game.


Increasing the rewards in Low-sec, Null-sec, and wormhole space will only serve to further enrich those who have already ventured out to those places and/or call it home.

It won't encourage people to go out to those areas.

Now if you increase "safety" in those places... people may go out. But then that will drive out the people who are already living there (after all, they typically move there FOR the "lack of safety").
And if you decrease the rewards in High-sec (or impose a larger "penalty" for living in High-sec) then you drive off players who want to stay safe at any cost and want to thrive in the game (which is slightly paradoxical if you ask me).

Basically... it is a "no-win" situation. Some segment of the population going to be pissed off.




Oh yeah... as for the bounty system...

Having a bounty doesn't "discourage" anything. Having a bounty is actually a point of pride for someone in low-sec or null-sec. Hell... my corpmates give each other bounties for giggles (both under the old and the current systems).

If someone was hunting me... well... it would not be any different from what happens now in low-sec. I pretty much assume everyone is out to get me. Even my allies.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2016-11-25 05:49:41 UTC
OP, if it's not that difficult to fix the bounty system, then how should it be changed to be fixed?
Miranda Kaysen
Miranda's Pleasure Hub
#14 - 2016-11-26 13:26:51 UTC
I Had some quick thoughts on adjusting the Bounty Hunting system, maybe it gives some inspiration :P


1. Change the system to kind of that only people who get flagged as criminal can get placed a bounty on.

2. To get flagged you either do a playerkill or scam, than the victim and only the victim is authorised to place a bounty on the agressor.

3. Add a conversation dialogue in the Bounty Office in a station to check via script or something like that, a players last conversation/transaction to convinve the Officer to flag the scamer so he can get placed a bounty on him.

4. Add some sort of Space Prison

5. Prison could like something like this: Player reached Bounty amount X, and is prohibited to dock at any NPC corp station, Player reches Tier 2 of Bounty amount and is eligible to get imprisoned by concord, duration can vary from 24 hours to 7 days depends on bounty, maybe even more than 2 tiers.

6. Players with a Bounty which is at least Tier 1 will always be shown on the system map.

7. In Prison a Character is unable to train skills, active training gets paused.

8. Add each Month, or every 3 Months like a season a special Ship skin to the Top 5 or 10 Bounty Hunters :)

9. If a Player reaches the Tier where hes eligible to get imprisoned by concord, he will always get that penalty regardless where he gets shot down, he will picked up immediately by a concord convoid after his ship gets destroyed.

It would add some extra spice to the current system :D
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2016-11-26 14:17:53 UTC
But all of those are completely unworkable and actively encourage people to unsub and play other games.
Miranda Kaysen
Miranda's Pleasure Hub
#16 - 2016-11-26 14:24:29 UTC
Danika Princip wrote:
But all of those are completely unworkable and actively encourage people to unsub and play other games.



In other games systems like this work too, and it goes well :) Criminals should be punished thats the whole point of it ^^
And it encourages people to hunt their Bountys to punish them 1 get their rewards, but its ok that a goon doesnt agree with that :D
Dark Lord Trump
Infinite Point
Pandemic Horde
#17 - 2016-11-26 14:43:54 UTC  |  Edited by: Dark Lord Trump
Miranda Kaysen wrote:
I Had some quick thoughts on adjusting the Bounty Hunting system, maybe it gives some inspiration :P


1. Change the system to kind of that only people who get flagged as criminal can get placed a bounty on.

2. To get flagged you either do a playerkill or scam, than the victim and only the victim is authorised to place a bounty on the agressor.

3. Add a conversation dialogue in the Bounty Office in a station to check via script or something like that, a players last conversation/transaction to convinve the Officer to flag the scamer so he can get placed a bounty on him.

4. Add some sort of Space Prison

5. Prison could like something like this: Player reached Bounty amount X, and is prohibited to dock at any NPC corp station, Player reches Tier 2 of Bounty amount and is eligible to get imprisoned by concord, duration can vary from 24 hours to 7 days depends on bounty, maybe even more than 2 tiers.

6. Players with a Bounty which is at least Tier 1 will always be shown on the system map.

7. In Prison a Character is unable to train skills, active training gets paused.

8. Add each Month, or every 3 Months like a season a special Ship skin to the Top 5 or 10 Bounty Hunters :)

9. If a Player reaches the Tier where hes eligible to get imprisoned by concord, he will always get that penalty regardless where he gets shot down, he will picked up immediately by a concord convoid after his ship gets destroyed.

It would add some extra spice to the current system :D

1. Why can't I place a bounty on someone I just don't like, or kills me in low/nullsec? Unless you plan on adding criminal flags to all sec levels.
2. How do you propose that a scam criminally flags you? Are you planning to have a GM look over each and every business transaction that someone complains about, thus increasing the workload on the already overworked GMs?
3. The whole point of a scam is that it's hard to detect. Please show us this magic script that is smarter than the human that fell for the scam in the first place. What about scams like citadel contracts from people who change docking rights?
4. No.
5. So if you kill a rich player, or say something that trips the scam filter, he has carte blanche to lock you out of the vast majority of high, low, and some of nullsec. That won't be abused. Also, tempbanning your character after he gets killed? You're effectively banning any sort of PvP since you kill someone->bountied->characterbanned.
6. So if I pretty much kill anyone a big flashing neon sign appears above my head that says "kill me pls".
7. RIP any new players who want to PvP.
8. Why can't the bounty alone be reason to hunt for bounties? Why do you have to be given 100 billion ISK too? Because those skins are worth at least as much as AT ships.
9. Why does CONCORD care about what happens in nullsec. Give a lore reason, and a game reason since the entire point of null is unrestricted PvP.

In conclusion, your idea is bad. In fact, it's a cut above the other bad ideas in F&I, and for that I salute you. I nominate you as the first person to be criminally flagged and thrown in space jail for trying to scam CCP out of subscription money in your attempt to improve the game for yourself at the detriment of everyone who isn't a carebear of monumental levels.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2016-11-26 14:48:54 UTC
@Miranda

1-2 Nope. You dont have to be a criminal to do something worth getting a bounty over. I should also be able to hire 'hits'.

3 So you have to try and convince an NPC that someone should get a bounty? Hell nope. You are too reliant on NPC's. EVE is more about players and player freedom. If i want to place a bounty, i should be able to do it on whoever i want, for whatever reason i want and it doesn't need to be anything more than pressing a button.

4-5+7+9 Nope. Nope. Nope. Never. You're temp banning someone from the game because they are playing it. Thats it. They are playing the game the way its meant to be played and you want to temp ban them...why the **** you'd want to do this is beyond me.

8 I dont mind this, but its a lot of work for crap few people will want.
6 I'd consider something like this that makes hunting players for their bounties more viable.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2016-11-26 14:51:01 UTC
Miranda Kaysen wrote:
Danika Princip wrote:
But all of those are completely unworkable and actively encourage people to unsub and play other games.



In other games systems like this work too, and it goes well :) Criminals should be punished thats the whole point of it ^^
And it encourages people to hunt their Bountys to punish them 1 get their rewards, but its ok that a goon doesnt agree with that :D


Show me a game where that stuff 'works' and ill show you a game that eve players would never play.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dark Lord Trump
Infinite Point
Pandemic Horde
#20 - 2016-11-26 14:54:43 UTC  |  Edited by: Dark Lord Trump
Miranda Kaysen wrote:
Danika Princip wrote:
But all of those are completely unworkable and actively encourage people to unsub and play other games.



In other games systems like this work too, and it goes well :) Criminals should be punished thats the whole point of it ^^
And it encourages people to hunt their Bountys to punish them 1 get their rewards, but its ok that a goon doesnt agree with that :D

Criminals are punished with the destruction of any ship they are in while in hisec for 15 minutes after the offense. CONCORD doesn't care if some capsuleer finds a creative way to separate you from your ISK.
Also, ad hominem attacks are a great way to admit you don't have an argument. Just because someone is a goon doesn't mean they're evil incarnate.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

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