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EVE New Citizens Q&A

 
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The three PILLARS of making Eve Online fun:

Author
Selene Dukat
Hideaway Hunters
The Hideaway.
#1 - 2016-11-22 11:21:45 UTC
With the influx of brand new players, I want to share the three most important tennants of Eve Online, as learned by someone who has joined and quit and joined and quite over the years. I really wanted to love Eve Online all the way back as early as 2005. But I had several play attempts that lasted a month or less. Only one successful and longer play period with a good nullsec alliance. I heard the rules I am about to share many times, and I mostly ignored them or they didn't really sink in. The result was me frustrated and miserable.

You want to avoid that? Then take these words to heart. The following or the three most important principles you will ever hear in Eve Online:

The first one is so simple, and yet I left EVE on extended breaks several times over the years before this really, truly sank in: never fly what you can't afford to lose. You may have heard it a billion times, and might even want to roll your eyes at the phrase right now. But its the number one rule in EVE that will make the difference between being miserable and not.

In my earlier stints in EVE, I would be so eager to fly a bigger ship or get out to the biggest action that I made my time in eve pretty miserable. Flying ships you aren't skilled enough to fly competently, or worse - flying a ship in nullsec when you financially cannot afford to lose it are quick ways to end up broke, shipless and miserable. In nullsec, losing your ship isn't a question of if, but rather when. Hopefully that "when" will be a long ways off. But when it happens, if you can't afford to replace your ship and its fittings, don't undock with it. Go a step down.

The second one is just as simple. Directional Scanner. Learn It. Live it. Love it. It is the coolest and most stupidly useful tool for surviving in nullsec. Learn to set good filters, know when to blast 360 degrees and when to do 30. I can't believe how long it took me before I finally began having a permanently open directional scanner that I use in every system I traverse.

The third one is just a variation on the first: in Eve, saying "ah I'll just risk it" never, ever pays off. This is a game that takes patience, where a big part of the fun and excitement is in the suspense. Any time I have ever known I was about to do something that could get me killed and said, "ah it might not happen I'll just chance it" I have regretted it, sometimes very painfully. If you're thinking about trying to "get away" with doing something stupid, especially in nullsec, just don't. You'll be a happier player that doesn't walk away from the game three separate times like I did before I finally started to play smarter (and in doing so, found the fun!)

Cheers. And good hunting!
Tasspool Harp
Royal Amarr Institute
Amarr Empire
#2 - 2016-11-22 11:49:41 UTC

Any leeway to break rule 3 as long as you follow rule 1 and are capable with handling rule 2 ?
gfldex
#3 - 2016-11-22 11:51:43 UTC
I would like to add another rule.

The game falls and stands with to players you fly with. If you can't enjoy the game, find a better team.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#4 - 2016-11-22 11:54:23 UTC
Tasspool Harp wrote:

Any leeway to break rule 3 as long as you follow rule 1 and are capable with handling rule 2 ?


Yes. Whenever you lose a ship, remember what you see go up in smokes is property of CCP Games. It's all just numbers in a database. Making the other guy lose those numbers is to be preferred ofc.

If you take all the sand out of the box, only the cat poo will remain.

Mara Rinn
Cosmic Goo Convertor
#5 - 2016-11-22 11:56:44 UTC
Seconding what gfidex said: EVE is about who you play with/against. You can be crap at everything else but have a great bunch of people to hang out with, and your game will be most entertaining.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-11-22 12:21:30 UTC
+1 though I'll add , regards #3

the the magic happens about |<---------------this--------------->| far out of your comfort zone.
Risk is good, risk is what makes eve EVE.
Soloing a battleship in a frigate, murdering yer way through an alliance thrice yer size,
committing suicide-by-pirat and being the only one left standing at the end with fire belching out of your ship.

Moments like that stay with you and can only be found through risk.

Not to be confused with complacency.
Complacency will land you right Infront people like me
Skyweir Kinnison
Doomheim
#7 - 2016-11-22 12:33:46 UTC
Ralph King-Griffin wrote:
+1 though I'll add , regards #3

the the magic happens about |<---------------this--------------->| far out of your comfort zone.
Risk is good, risk is what makes eve EVE.
Soloing a battleship in a frigate, murdering yer way through an alliance thrice yer size,
committing suicide-by-pirat and being the only one left standing at the end with fire belching out of your ship.

Moments like that stay with you and can only be found through risk.

Not to be confused with complacency.
Complacency will land you right Infront people like me



I'd strongly support and agree with Ralph's view. The buzz you get from risking just that far outside what you are comfortable with makes this game thrilling.

As has also been said, join a corporation and make friends is a good rule.

Humanity has won its battle. Liberty now has a country.

Memphis Baas
#8 - 2016-11-22 12:51:22 UTC
With regards to "don't fly what you can't afford to lose", EVE draws you in with its potential and through your imagination. There are all these cool ships that you just can't wait to fly, but you need to train skills for them, but it's ok because soon you will and then watch out world!

Success is not a result of just unlocking the ships, though. There are dozens of boring but necessary support skills that you may need to train to be effective with that ship, otherwise you'll just lose it. The bigger the ship, the more armor, shields, navigation, targeting, engineering, etc. skills you need to fly it properly. For certain ships, it doesn't even make sense to fly the ship if you don't have a certain module or ability unlocked, an example being covert-ops T2 frigates without a covert-ops cloaking device.

On the flip side, EVE is very big on not having hard limits. Sure, the max you can train each skill is 5 squares, but each square takes 5 times longer than the previous, and you only gain 2% or 5% bonus. Often, taking a skill to 3 or 4 is sufficient. Sometimes it's not; you have to take certain critical skills to 5. You have to stop yourself, and evaluate whether the skills you have right now are sufficient for the ship or for what you're about to do. And just do it if it looks like it's good enough. Otherwise you'll be stuck in station, training for 3 years, for the perfect character.

And then someone will ruin your perfect character by placing a bounty on it, or you'll make a mistake and shoot the wrong thing and lose your perfect sec. rating. Don't try for perfection, it's not attainable. Treat your character as just another way to facilitate fun for yourself, the RL player enjoying this game.

EVE is a sandbox game; like playing with a toy shovel and pail in the sand, you have to invent your own fun, especially if you play solo. On the other hand, if you join a group of players, you can take part in their goals, help build their much bigger sand fort, or go take down an enemy's vast and elaborate sand architecture. This is why the game is much better when played in groups; you can just enjoy it rather than having to author your own in-game story all the time.
Iria Ahrens
Space Perverts and Forum Pirates
#9 - 2016-11-22 14:52:08 UTC
gfldex wrote:
I would like to add another rule.

The game falls and stands with to players you fly with. If you can't enjoy the game, find a better team.


The best ship in eve is friendship. Dorky sounding, but so true.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Selene Dukat
Hideaway Hunters
The Hideaway.
#10 - 2016-11-22 16:06:19 UTC
Iria Ahrens wrote:
gfldex wrote:
I would like to add another rule.

The game falls and stands with to players you fly with. If you can't enjoy the game, find a better team.


The best ship in eve is friendship. Dorky sounding, but so true.


I know this is true, but damn that is the cheese :D
Selene Dukat
Hideaway Hunters
The Hideaway.
#11 - 2016-11-22 16:08:47 UTC
Ralph King-Griffin wrote:
+1 though I'll add , regards #3

the the magic happens about |<---------------this--------------->| far out of your comfort zone.
Risk is good, risk is what makes eve EVE.
Soloing a battleship in a frigate, murdering yer way through an alliance thrice yer size,
committing suicide-by-pirat and being the only one left standing at the end with fire belching out of your ship.

Moments like that stay with you and can only be found through risk.

Not to be confused with complacency.
Complacency will land you right Infront people like me


Yes, this. It's more accurate that my OP. Living just outside the comfort zone is what makes the game great.

I think a better way to sum up my #3 is, dumb risks due to impatience just aren't worth it in the end. Planned, intentional risk taking, while following #1, is where its truly at :)
Sonya Corvinus
Grant Village
#12 - 2016-11-22 16:23:55 UTC
saying 'eh, I'll just risk it' and diving into a fight where you are outmatched is one of the most fun things you can do in game.
Keno Skir
#13 - 2016-11-22 22:02:53 UTC
Ralph King-Griffin wrote:
Complacency will land you right Infront people like me


Mate if that were true I'd live in your lap Cool