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Establishing Government

Author
Neuntausend
Republic Military School
Minmatar Republic
#141 - 2016-12-07 12:07:30 UTC
Malcanis wrote:
Do you live in a state which won't let you emigrate?

So it's not racketeering if the victim can just flee? Blink
Gadget Helmsdottir
Gadget's Workshop
#142 - 2016-12-07 13:22:56 UTC
Neuntausend wrote:
Malcanis wrote:
Do you live in a state which won't let you emigrate?

So it's not racketeering if the victim can just flee? Blink


Is it racketeering if the "victims" ask for the existence of the racketeers?

For clarification, my town just approved a new tax through a local plebiscite with over 70% voting to instate the tax.
While this tax was voted on by the people, it will be collected and spent by the local government - including those voted in, those appointed, and those hired competitively.

Yes, the opposing 30% will also pay the tax whether they voted on it or not, but that's how human institutions work. Follow the rules if you're going to use the resources offered.

Kinda like using these forums.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Salvos Rhoska
#143 - 2016-12-07 13:28:01 UTC  |  Edited by: Salvos Rhoska
All govs in IRL are unique, variform and myriad.

RL is unrestricted, except by the physical properties of our universe (unknown to an unknowable extent).

EVE is restricted by human intelligent design and effort.
All orgs in EVE are limited by the mechanics of its artificial virtual environment.

Govs are a complex system of compromise/conflict of constituents interests.

Taxation can be construed as racketeering, but since taxation also funds institutions such as impartial courts, policing, military and civil infrastructure, as well as a paycheck for elected representatives, there is equity in paying tax, atleast in democratic systems. You pay tax so the gov can administer the state, rather than you having to do it personally. You are po,itically empowered by voting in a democratic system, but commensurately required to invest tax payment into its operation. Basically, you must contribute according ro your means, inorder to have representation in the system.

In a monarchy, taxation also is not technically racketeering, since in those systems, the crown owns everything anyways, so taxation is essentially paying the crown for access its assets/services.
Neuntausend
Republic Military School
Minmatar Republic
#144 - 2016-12-07 13:30:59 UTC  |  Edited by: Neuntausend
Nobody ever said racketeering is not how human institutions work. Human institutions work exactly like that. There's a set of rules imposed on the people (where those rules come from doesn't matter, really), and if the rules aren't being followed you will get threatened, and ultimately punished.

Especially in regions where the legitimate racketeers governments influence doesn't reach, or in markets that the government does not endorse, protection rackets are often a necessity.

The difference between a government and a racketeering scheme is that the government is deemed "legitimate" and the racketeers are not.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#145 - 2016-12-07 13:45:35 UTC
Neuntausend wrote:
The difference between a government and a racketeering scheme is that the government is deemed "legitimate" and the racketeers are not.

Maybe cause they dont like competitors? P
Dracvlad
Taishi Combine
Astral Alliance
#146 - 2016-12-07 14:17:53 UTC
Nana Skalski wrote:
Neuntausend wrote:
The difference between a government and a racketeering scheme is that the government is deemed "legitimate" and the racketeers are not.

Maybe cause they dont like competitors? P


Perhaps you could tell that to the governments in Europe... Big smile

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Salvos Rhoska
#147 - 2016-12-07 15:37:39 UTC  |  Edited by: Salvos Rhoska
Racketeering and taxation dont mean what you might think they do.

CODE, for example, is a racketeer. They provide a service at cost, the only purpose of which is to protect you from them.
If CODE did not exist, the need for their "service" would not exist.
If you dont pay, CODE will illegally aggress your assets (as against CONCORD jurisdiction).
This is the quintessential racket.

Renting player owned sov space is not technically a racket, even on threat of eviction if you fail to pay.
Renters are paying for use of an asset someone else owns. If renters fail to pay, eviction is the right of the owner.

Demanding payments from corps in non-owned NS space, so as to not to attack them, can be be construed as "tribute" or compensations. This is not racketeering, because there is no legal jurisdiction operating there which can judge it as such, as a criminal act, which racketeering is. No CONCORD. Instead it defaults as "tribute" between two player entities. NPC-sov itself is owned by an un-usurpable and indifferent AI entity whom dont give a damn, oneway or another.

In WH space, this differentiation is even more pronounced. There is no sov mechanic there, except taking and holding what you can. In the absence of any sov/NPC mechanics, players have complete autonomy.

LS is a gray zone, where aggression is tabulated as security status, and enforced on gates. NPC entities technically own the space, or rather, player ownership is not systemically possible, Wardecs are key, and CONCORD has limited jurisdiction/enforcement, especially in regards to FW militias. Citadels too have muddied this up quite a bit. Frankly, LS is fascinating as a juncture of so many hinged compromises.

All of these above are fine in EVE, where different rules/laws apply ingame, than without.
Racketeering is not illegal, per se, nor is insane taxation, nor is demanding tribute.

In taxation you pay for equity in services you cannot otherwise independently afford. Social/civic infrastructure administered by a state to which you are a member (and hence beneficiary (atleast nominally)). Taxation is the outsourcing and pooling of the collected input of constituent members as both the cost of doing business/existing within it, and receiving benefit from them.

Tax can be boiled down to a "membership" cost and cost of doing business within the jurisdiction of that gov/state entity.

Taxation, however, may not be "fair" or equitable, depending on on ones individual needs/means.
Nonetheless, it does not constitute racketeering. Just a bad deal.
You fan then either move your operations, revolt and violently usurp the means of production, or politically/diplomatically influence a more equitable rate of taxation.

In EVE interestingly, aside from CODE etc, there is systemic NPC based racketeering.
Sov costs are a NPC racket. No ingame NPC entity specifically owns non-NPC Null, but you must pay inorder to control them, nonetheless. This is arguably necessary as an isk sink on profits earned from said ownership, as well as due to the very one dimensional, non-dynamic nature of NPC entities in EVE.
Dietrich Roosevelt
The Honourable Four Empires Trading Company
#148 - 2016-12-07 19:49:12 UTC
As discussed earlier, I have created a corp to serve as the face of this arrangement and get the process started. I will be making a new post in General Discussion for the sole purpose of describing the arrangement.

To be clear, my corp simply serves as an identifiable focal point of an arrangement to share intel, connections and peaceful blue/blue agreements. I am NOT: recruiting, asking for ISK, trying to establish a government.

As this is a new project and not what this thread originally described, I will no longer be actively discussing this arrangement in this thread. Please evemail me in-game if you are interested in the arrangement.

Thanks to all for feedback and discussion.

Best Regards,

DR
Salvos Rhoska
#149 - 2016-12-07 21:36:12 UTC
Aaron
Eternal Frontier
#150 - 2016-12-08 01:58:27 UTC
What ever the venture will be called this will be the theme tune Theme Song

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#151 - 2016-12-08 02:03:56 UTC
And this one 2nd Theme Song

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#152 - 2016-12-08 02:08:54 UTC
And finally this one 3rd Theme Song

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#153 - 2016-12-08 03:04:05 UTC
Toobo wrote:
Now I'm t t triggered. It's non of my business but Aaron just claimed CODE. is 'very easy to beat'. I have seen many posts in forums about 'beating CODE.' but they have invariably been super fail ideas. I'm intrigued now XD


I know claiming I can beat code is a big statement, what I meant is that I have some tactics that should keep them off our backs.

Imo, actually beating CODE would involve exploiting the same rules they do. They are protected from being fired upon because they operate in hi sec, the moment they gank a miner or freighter they are concorded. We also have this luxury, what if lots of us got into the cheapest possible frigate known to mankind and suicided against codes destroyers while they are waiting to gank a freighter?

Yes, I understand that a ganking a destroyer isn't worth much, its real value is that it can be used to gank a freighter so that the CODE guys can earn from loot drops. One could even go as far as to gank the CODE loot ship or scoop the loot before they get a chance. A valid way of attacking them would be to disrupt their methods of extorting isk.

I guess I can see where Dietrich is going with all this government stuff, perhaps if something like what I suggested above was paid for with tax money and we had the numbers then it could work.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Neuntausend
Republic Military School
Minmatar Republic
#154 - 2016-12-08 04:30:04 UTC
Why would this need a theme song? And a boring and whiny run-off-the-mill grunge one at that?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#155 - 2016-12-08 07:24:09 UTC  |  Edited by: Scipio Artelius
Aaron wrote:
Imo, actually beating CODE would involve exploiting the same rules they do. They are protected from being fired upon because they operate in hi sec, ...

If you go by the data, they don't look to be protected much at all.

The last 1000 ship ganks by CODE. involved 99 characters of the Alliance.

73% of those characters are outlaws and can be shot by anyone, anytime.

Those 73% of outlaws appear almost 5x more often on ganks than the non-outlaws (4.7x for more precision).

Based on the data, most CODE. activity appears to be carried out by characters that gain none of the protections offered by highsec.
Aaron
Eternal Frontier
#156 - 2016-12-18 06:30:22 UTC
Scipio Artelius wrote:
Aaron wrote:
Imo, actually beating CODE would involve exploiting the same rules they do. They are protected from being fired upon because they operate in hi sec, ...

If you go by the data, they don't look to be protected much at all.

The last 1000 ship ganks by CODE. involved 99 characters of the Alliance.

73% of those characters are outlaws and can be shot by anyone, anytime.

Those 73% of outlaws appear almost 5x more often on ganks than the non-outlaws (4.7x for more precision).

Based on the data, most CODE. activity appears to be carried out by characters that gain none of the protections offered by highsec.


It appears there could be a lack of knowledge among the general hisec populace, are people aware that these CODE members can be shot with no consequence? also are they even bothered to shoot down these CODE outlaws?

It would be great if this blue community could be about spreading pvp knowledge and helping more people become confident in it.

You seem to be a great data analyst Scipio. Is a blue community something that appeals to you? If you were to come onboard your analyst skills would be useful in helping us make decisions and forming strategies for how we are going to fight back against the system.


Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Nevyn Auscent
Broke Sauce
#157 - 2016-12-18 07:58:36 UTC
Scipio Artelius wrote:

If you go by the data, they don't look to be protected much at all.

The last 1000 ship ganks by CODE. involved 99 characters of the Alliance.

73% of those characters are outlaws and can be shot by anyone, anytime.

Those 73% of outlaws appear almost 5x more often on ganks than the non-outlaws (4.7x for more precision).

Based on the data, most CODE. activity appears to be carried out by characters that gain none of the protections offered by highsec.

Except for the free docking in NPC stations in the same system they gank, the Bumpers they employ, the Freighters and DST's they employ using a rookie ship alt going suspect passing through the Fleet hanger, the Bowhead alts they use dropping the gank ships off for them at deep safes, the scouting alts they use to scan everyone.

Lets not pretend to be dumb and believe that the characters actually executing the ganks are anything but the top of a very large iceberg of characters who are protected by High Sec mechanics and doing anything to them would require organising just as many ganks as Code do.

Not that this is even remotely on topic, or that the topic is remotely feasible, but hey.
Aaron
Eternal Frontier
#158 - 2016-12-18 20:01:46 UTC  |  Edited by: Aaron
Nevyn Auscent wrote:
Scipio Artelius wrote:

If you go by the data, they don't look to be protected much at all.

The last 1000 ship ganks by CODE. involved 99 characters of the Alliance.

73% of those characters are outlaws and can be shot by anyone, anytime.

Those 73% of outlaws appear almost 5x more often on ganks than the non-outlaws (4.7x for more precision).

Based on the data, most CODE. activity appears to be carried out by characters that gain none of the protections offered by highsec.

Except for the free docking in NPC stations in the same system they gank, the Bumpers they employ, the Freighters and DST's they employ using a rookie ship alt going suspect passing through the Fleet hanger, the Bowhead alts they use dropping the gank ships off for them at deep safes, the scouting alts they use to scan everyone.

Lets not pretend to be dumb and believe that the characters actually executing the ganks are anything but the top of a very large iceberg of characters who are protected by High Sec mechanics and doing anything to them would require organising just as many ganks as Code do.

Not that this is even remotely on topic, or that the topic is remotely feasible, but hey.


I think this is on topic, My view is that we need to support the little guy and some sort of government blue community could be useful.

Do not forget we are in a virtual world here which makes most things feasible. Yes taking on groups like CODE is terribly difficult, I think it is cool to try and do something and see where it goes if anything we can get some fun out of it and we could try to disrupt CODE's operation.

I'm sure code has upset 1000s of us pilots with their antics, Is it really unfeasible to organise a team up and fight them? There is an opportunity for some good warfare and pvp here.

We have to use everything within Eve to our advantage, we now have alpha clones where we can create an account free of charge. My suggestion is to take full advantage of this, use it to join up with the blue community and see what can be achieved.

EDIT: CODE exist because of the way some of us choose to operate. We fill our freighters up with a 35 billion value when it should be nothing more than 1 billion. We could use some operational standards here which is something a blue community can help with.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie