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Neuritoxin recovery and Nanite control ( Gm response even more confusing )

Author
Dunkler Imperator
Imperial Academy
Amarr Empire
#1 - 2011-12-24 03:22:16 UTC  |  Edited by: Dunkler Imperator
I am having a hard time under standing what these two skills actualy do.

In the skill description It says they reduce the chance of a side effect from happing and Reduce the efffect if it does happen.
Quote:

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters



5% for both skills

But when i use a standard booster (20% chance of side effect -20% on side effect)
I still get side effects even tho i have the skills to 4/3

There should be a 5% chance of a side effect that has a 0% effect. That is what the skill description implies.

I can't find any eveopedia artical to actualy state what the skills do.

Can you guys please clairfy what the skills do?

Thxs Dunkler

Edit:

Made A post a little farther down With new details.
Michael Harari
Genos Occidere
HYDRA RELOADED
#2 - 2011-12-24 03:54:29 UTC
This is what happens when ccp doesnt distinguish between percentages and percentage points.

It is -20% of the 20% penalty. so you end up with 16% chance of side effect.
Dunkler Imperator
Imperial Academy
Amarr Empire
#3 - 2011-12-24 04:18:05 UTC
hmm for a skill that costs 250 m That's a big f-ing deal


Thxs for the info
Mashie Saldana
V0LTA
WE FORM V0LTA
#4 - 2011-12-24 11:13:48 UTC
Dunkler Imperator wrote:
hmm for a skill that costs 250 m That's a big f-ing deal


Thxs for the info

It is also the pre-requisite to injecting the Neurotoxin Recovery book which is a lot cheaper and fully NPC seeded.
James Arget
Future Corps
Sleeper Social Club
#5 - 2011-12-25 18:23:27 UTC
CCP was looking at changing how boosters function for Crucible, but it got backlogged because they didn't want to rush the process. If they revive that (please..) then the skills will be changed.

CSM 8 Representative

http://csm8.org

Tippia
Sunshine and Lollipops
#6 - 2011-12-25 18:34:56 UTC
Michael Harari wrote:
This is what happens when ccp doesnt distinguish between percentages and percentage points.

It is -20% of the 20% penalty. so you end up with 16% chance of side effect.

I can't think of a single instance when they actually use pps, so there wouldn't be anything to distinguish… P
Dunkler Imperator
Imperial Academy
Amarr Empire
#7 - 2012-01-07 01:17:33 UTC  |  Edited by: Dunkler Imperator
Got a response from a dev today on a petition i made when i started the thread.

Quote:
Hi,

We apologize for the late reply.

The skill Nanite Control reduces the severity of the side effects from injecting combat boosters. This means that a booster that say give you a 50% cap regeneration penalty then this will can reduce it to say 35% for example.

The skill Neurotoxin Recovery reduces the chances of you having the negative side affects.

So one reduces the penalty and the other reduces the chances of getting that penalty.

Best regards,
GM Ocelot
The EVE Online Customer Support Team



This can't be right.

I'm going on the test server to do some tests.


Edit:
ok so i tried out a Standard Frentix On my charcter.

I Recorded the Before and after status.
Before / after
Turret Tracking
0.3078125 / 0.26004 rad/sec
Speed
326.6 m/s / 276.0 m/s
Armor
1464/1237

Then i checked my Character sheet
And was surprised that it said i only had 2 of the effects, but all 4 were actually on.

http://i312.photobucket.com/albums/ll355/sumofallwars/BoosterCharstatus.png]Pic 1
http://i312.photobucket.com/albums/ll355/sumofallwars/boostertest2.png]Pic 2


I forgot that i had a few implants in the clone that affected booster chance.
Ya-1
Side effect chance
-3 %
and
XA-1
Negative side effect chance bonus
-3 %.

Can any 1 else match these results?

Im going to try again after the 30 min cool down.
Raven Ether
Doomheim
#8 - 2012-01-07 11:32:47 UTC
Michael Harari wrote:
This is what happens when ccp doesnt distinguish between percentages and percentage points.

It is -20% of the 20% penalty. so you end up with 16% chance of side effect.



More clarified skill descriptions CCP! Want NAO.
Faeltagen
GoonWaffe
Goonswarm Federation
#9 - 2012-01-09 21:35:21 UTC
Dunkler Imperator wrote:
Got a response from a dev today on a petition i made when i started the thread.

Quote:
Hi,

We apologize for the late reply.

The skill Nanite Control reduces the severity of the side effects from injecting combat boosters. This means that a booster that say give you a 50% cap regeneration penalty then this will can reduce it to say 35% for example.

The skill Neurotoxin Recovery reduces the chances of you having the negative side affects.

So one reduces the penalty and the other reduces the chances of getting that penalty.

Best regards,
GM Ocelot
The EVE Online Customer Support Team



This can't be right.

I'm going on the test server to do some tests.


Edit:
ok so i tried out a Standard Frentix On my charcter.

I Recorded the Before and after status.
Before / after
Turret Tracking
0.3078125 / 0.26004 rad/sec
Speed
326.6 m/s / 276.0 m/s
Armor
1464/1237

Then i checked my Character sheet
And was surprised that it said i only had 2 of the effects, but all 4 were actually on.

http://i312.photobucket.com/albums/ll355/sumofallwars/BoosterCharstatus.png]Pic 1
http://i312.photobucket.com/albums/ll355/sumofallwars/boostertest2.png]Pic 2


I forgot that i had a few implants in the clone that affected booster chance.
Ya-1
Side effect chance
-3 %
and
XA-1
Negative side effect chance bonus
-3 %.

Can any 1 else match these results?

Im going to try again after the 30 min cool down.



Boosters are broke ATM. You get all the negative effects everytime, and they dont show up in your skill sheet.

Damnit.
Faeltagen
GoonWaffe
Goonswarm Federation
#10 - 2012-01-26 19:43:31 UTC
Still Broken.
Dunkler Imperator
Imperial Academy
Amarr Empire
#11 - 2012-01-27 03:54:24 UTC
i took my drug lab down. and i took all my boosters off
There is just no way to use em.
Suffia
Rational Chaos Inc.
Brave Collective
#12 - 2012-02-20 06:52:01 UTC  |  Edited by: Suffia
I've been wondering about the different wordings on those skills,. But I still think there's a grey area there. your gm responce states a generic -50% penalty reduced to -35%.....
Ok so is this a rare instance where they actually are lowering the risk by a flat 5% per level and not the usuall 5% of the base chance?
or is ccp throwing out a generic situation that I'm reading too much into?
If it actually is the first case, then I'm certainly going to start keeping a supply on hand.

Edit:
just noticed max skills with booster could net that result. But still interested. At 35% with all the time and isk invested to use boosters. no wonder they don't sell... useless.
Batelle
Federal Navy Academy
#13 - 2012-02-20 18:57:43 UTC
Tippia wrote:
Michael Harari wrote:
This is what happens when ccp doesnt distinguish between percentages and percentage points.

It is -20% of the 20% penalty. so you end up with 16% chance of side effect.

I can't think of a single instance when they actually use pps, so there wouldn't be anything to distinguish… P



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