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AF Bonus output from Chaos: Please don't do MWD!

First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#41 - 2012-01-03 12:02:05 UTC
Mors Sanctitatis wrote:
Zagdul wrote:
Hirana Yoshida wrote:
The fail is positively bubbling to the surface in this one.

Recap for the failures:
- 3 years ago or there about, CCP added a blanket AB speed bonus to AFs and had the concept tested on SiSi.
- Prior to SiSi testing the players cursed with common sense argued that it would make them so hilariously OP that not only would nothing else be used except in blobs but pilots would never be able to stop laughing maniacally when flying them.
- We (yes, I am burdened with common sense) further argued that it would widen the performance gaps within the AF class to an untenable degree.
- Testing proved both points to be bang on in all respects .. common sense: 2, Idiocy: 0.

Now you suggest a bonus that is even higher than the one tested in addition to added slots and tanks?

Hahahahahahahahahahahahahahahahahahahahahahahahahaha,
/me takes in extra air
Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahahahaha.....

So balance the AB bonus so it's not OP?

You can still give the ship an AB bonus that's balanced, just suggest how to balance it instead of being a douche.



#1, What Hirana says is true.

#2, I think that a 5% increase to AB speed per level of AF skill (25% total at level 5) would be sufficient.

The point of AFs is to tackle large ships at ultra-short range. Sure, they can be used for other roles, but this is what they should be tailored to. Of course they're not going to be able to run down other frigs, and they shouldn't. Get an interceptor for that.

But, get an AF under a big ships guns (Cruiser or larger) and they should be able to shred them apart bit by bit. I soloed a Tempest with an Ishkur once about (literally) 4+ years ago, maybe even 5; I still remember the kill. It was quite an accomplishment at the time and I want to see those days return again, but at the same time we can't create another Dramiel situation...


I'm not saying he isn't wrong. However if you're going to come to a thread and call an idea bad and not have a counter or potential solution you're not being constructive. There's some great ideas in this thread and valuable input.

For the most part, people seem to be on board with giving AF's something unique.

Web immunity or scram would be cool as well. Considering we're on this subject, EAF's getting something like this also wouldn't be half bad either to get them more of a purpose and use.

Sig bonus just copies inty's and doesn't seem to really add anything new to the game.

Dual Pane idea: Click!

CCP Please Implement

Grimpak
Aliastra
Gallente Federation
#42 - 2012-01-03 13:40:53 UTC  |  Edited by: Grimpak
Zagdul wrote:
Sig bonus just copies inty's and doesn't seem to really add anything new to the game.


yes, it steps on inties' toes a bit, altho they will still be faster. it is, however, kinda hard to add something "new" to the game, considering the multitude of roles we already have filled in. The major issue of AF's was and will always be that they don't have a defined role.
no, they aren't "designed to tackle bigger ships at ultra-short ranges", they were designed around the concept of being frigates that could dish damage and soak it too. a "frigate-sized frigate predator" of sorts, or frigate-sized heavy bruiser if you wish to call it like so. Issue was that when they were released, cruisers sorta did this role quite well already, for a fraction of the cost. and to complicate stuff even more, they were released with 1 less bonus than any other tier2 hulls that existed before.

then HACs came out and some of them were much better at the roles AFs were supposed to fill in, and to add insult to injury, CCP introduced the disposable frigate swatters known as "destroyers", which, altho they were only made non-sucky in Crucible, they were much more cost effective than AF's, and the thrasher in specific, could go toe-to-toe with even AF's and win in the end.


so yeah, before even starting to add bonuses and role bonuses and all that, what AF's need is an actual role, something that is very hard considering that the only thing the frigate lineup lacks in terms of roles atm is a gas harvesting frigate, and the AF role of being the "bruiser" is already occupied with the newly boosted destroyers or any other T1 cruiser..Straight

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

HaydenJD
War Crime Syndicate
#43 - 2012-01-03 19:18:59 UTC
Zagdul wrote:
Hi,

Thank you for finally looking into AF bonuses and finally giving the ret another mid slot. Love you so much for these things.

Instead of giving them all a bonus to the penalty (50%) on the sig radius for MWD's, how about a 200% 80% velocity bonus to frigate class Afterburners instead?

Most AF's are pretty tight to fit with AB's as it is. I personally think that an AB bonus would give them a unique role/niche in eve where they'd get used and be able to fit a more beefy tank instead of just being a high DPS interceptor.

Thanks for reading.


Our brilliant leader has had an amazing idea, listen to this CCP.
HaydenJD
War Crime Syndicate
#44 - 2012-01-03 20:28:44 UTC
Hirana Yoshida wrote:
The fail is positively bubbling to the surface in this one.

Recap for the failures:
- 3 years ago or there about, CCP added a blanket AB speed bonus to AFs and had the concept tested on SiSi.
- Prior to SiSi testing the players cursed with common sense argued that it would make them so hilariously OP that not only would nothing else be used except in blobs but pilots would never be able to stop laughing maniacally when flying them.
- We (yes, I am burdened with common sense) further argued that it would widen the performance gaps within the AF class to an untenable degree.
- Testing proved both points to be bang on in all respects .. common sense: 2, Idiocy: 0.

Now you suggest a bonus that is even higher than the one tested in addition to added slots and tanks?

Hahahahahahahahahahahahahahahahahahahahahahahahahaha,
/me takes in extra air
Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahahahaha.....


Nice job on being a uselss ****. CCP are changing AF's, we just want them to change it for the better. ABs on AFs are how is should be, giving them a bonus to AB speed without making it into a ceptor would be the right way to do it. Also compairing 3 years ago to now its completely fucktarded.
Zircon Dasher
#45 - 2012-01-04 07:55:14 UTC
TBH the "I like balancing to be done in a vaccume" best idea would be to burn all frigate classes/ships, and replace with a t3-esque system (sans W-space components/skills/etc). The frigate class has been over grown for some time and needs to be trimmed, because you cannot make significant changes without stepping on someone else.

But since that wont happen:

I dont necessarily like the bloom reduction bonus, but it is better than a repeat of the 10mn AB Jag nonsense. The slot+bonus is pretty creep-laden, but I can appreciate the situation CCP is in. Listening to screaming toddlers all day must suck.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Xenial Jesse Taalo
The Scope
Gallente Federation
#46 - 2012-01-05 10:11:57 UTC
Why do they get a role bonus at all? All we were asking for was the 4th bonus and something doen about the Retri's mids.

I don't like the AB idea since that steps on the toes of AB interceptors. But I blame the MWD nerf too for problems like that.

No role bonus to AFs at all sounds fine to me.
HaydenJD
War Crime Syndicate
#47 - 2012-01-05 18:05:13 UTC
Xenial Jesse Taalo wrote:
Why do they get a role bonus at all? All we were asking for was the 4th bonus and something doen about the Retri's mids.

I don't like the AB idea since that steps on the toes of AB interceptors. But I blame the MWD nerf too for problems like that.

No role bonus to AFs at all sounds fine to me.


AB interceptors wastes the bonus, they were DESIGNED TO MWD. AB AF would be perfect for what they do now.
Hirana Yoshida
Behavioral Affront
#48 - 2012-01-05 18:34:57 UTC
HaydenJD wrote:
Nice job on being a uselss ****. CCP are changing AF's, we just want them to change it for the better. ABs on AFs are how is should be, giving them a bonus to AB speed without making it into a ceptor would be the right way to do it. Also compairing 3 years ago to now its completely fucktarded.

Oh? What has changed since then? Projectiles were and faction frigs were buffed changed and that is it .. you would have been right if the speed rebalance (QR, the only thing which could have influenced it) had happened in between, but since it came before you are quite wrong.

AB boost broke not only the AF class but every damn class sans capitals .. won't even bother testing it if such a thing was tried in addition to extra slots. Old AB idea was broken, since nothing relevant has changed it is pretty damn safe to say that it is still broken.

Still don't see how any sort of combat related bonus can be added to AFs without breaking them in relation to cruiser down, widening performance gap within the class or making them cruiser-light that still have no place except for ***** and giggles.

- Give half of them Shield/Armour RR efficiency (20%/lvl and Small RR = Medium RR performance) and range bonuses (150%/lvl yields 40km with small RR, more than enough for frigate, light cruiser skirmishing).
- Give other half either a combat bonus or gang-link fitting bonus.
Purpose and synergy without breaking anything ..
Dealor
Below the Asteroids Ltd.
#49 - 2012-01-06 08:43:50 UTC
OO come on, Everyone wants a mini jump drive on the AF wich makes you jump only 50KM or so
Prometheus Bird
Doomheim
#50 - 2012-01-13 16:19:55 UTC
Burseg Sardaukar wrote:
The best pieces I've read in here:

The 50% MWD sig radius bonus should be an EAF thing, absolutely.

The AF bonus should be AB speed based, or Web immunity.

These are amazing ideas.


As a pilot who mostly flies EAFS, meh. The base signature radius on them is so huge this wouldn't even make a difference unless fighting BS sized weapons. They're the same size as destroyers, base (https://forums.eveonline.com/default.aspx?g=posts&t=31271&find=unread) and, none of them work that well (solo) with a MWD fit.

A base signature radius bonus based on EAF skill would be more useful, by far.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#51 - 2012-01-13 23:18:27 UTC
I approve of this thread/idea. +1

Katrina Oniseki

Prometheus Exenthal
Aliastra
Gallente Federation
#52 - 2012-01-14 00:47:01 UTC  |  Edited by: Prometheus Exenthal
The fact that these threads keep popping up simply means that the player base in uneducated.
In 2009 CCP did a 15%/level speed bonus to afterburners (75%). This was far too fast and resulted in broken tracking and damage applications to the ships. The idea was shot down with aplomb.

AFs on TQ currently suffer from severe field immobility when fit with ABs, and the extreme side-effects of MWD bloom when fit accordingly.

AFs (which are meant to counter T1 cruisers) currently do roughly 1km/s with an afterburner, and that is too slow.
The speed is too slow to effectively catch their prey, but if they do catch their prey (via warp-in) they are essentially immune to Cruiser+ sized weapons and enjoy the free kill. Increasing their ability to catch prey with afterburners only exasperates the tracking problem even more, but also reduces the effectiveness of missiles. The same is true for those who want a bone-headed idea such as web-immunity.

True, the MWD bonus doesn't benefit everyone of you in your padded empire cell.
However, the MWD bonus still has the most potential to solve the mobility issue, and the slots/bonuses make them combat nemesis to T1 Cruisers. Nobody is forcing you to use the MWD bonus (similar to interceptor pilots).

This has been discussed to death when it was first brought into light in 2009, and the dead horse has been sufficiently beaten in the Official thread @ the top of the forum.

AB speed is bad.
EWAR immunity/resistance is bad.
RR bonuses are bad.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Bunzan Cardinal
The Salty Inquisition
#53 - 2012-01-14 03:52:42 UTC  |  Edited by: Bunzan Cardinal
Prometheus Exenthal wrote:
The fact that these threads keep popping up simply means that the player base in uneducated.
In 2009 CCP did a 15%/level speed bonus to afterburners (75%). This was far too fast and resulted in broken tracking and damage applications to the ships. The idea was shot down with aplomb.

AFs on TQ currently suffer from severe field immobility when fit with ABs, and the extreme side-effects of MWD bloom when fit accordingly.

AFs (which are meant to counter T1 cruisers) currently do roughly 1km/s with an afterburner, and that is too slow.
The speed is too slow to effectively catch their prey, but if they do catch their prey (via warp-in) they are essentially immune to Cruiser+ sized weapons and enjoy the free kill. Increasing their ability to catch prey with afterburners only exasperates the tracking problem even more, but also reduces the effectiveness of missiles. The same is true for those who want a bone-headed idea such as web-immunity.

True, the MWD bonus doesn't benefit everyone of you in your padded empire cell.
However, the MWD bonus still has the most potential to solve the mobility issue, and the slots/bonuses make them combat nemesis to T1 Cruisers. Nobody is forcing you to use the MWD bonus (similar to interceptor pilots).

This has been discussed to death when it was first brought into light in 2009, and the dead horse has been sufficiently beaten in the Official thread @ the top of the forum.

AB speed is bad.
EWAR immunity/resistance is bad.
RR bonuses are bad.


we all agree a 75% bonus to ABs is too much, but a smaller bonus + overheating should be sufficient enough to catch a large ship with a MWD. And who said AFs are meant to counter just T1 cruisers? I thought they were essentially heavy tackle for any fleet. If you need fast tackle you should turn to an inty not an AF.

EDIT: also wouldnt hurt to look into slightly increasing the base speed on slower AF's, still keep them slower then the other faster races, but make them a little more viable in the tackling department.
Prometheus Exenthal
Aliastra
Gallente Federation
#54 - 2012-01-14 06:08:55 UTC  |  Edited by: Prometheus Exenthal
They aren't tackle ships, as 3 classes for said ships already exist, one of which is *heavy* tackle.
Interceptors, Interdictors, & Heavy Interdictors.

The middle ground would be somewhere around 1400m/s (ship depending), which is a 50% speed bonus:
- barely faster than a cruiser (1600 thorax is 1200m/s, 1800 overloaded)
- still insanely overpowered if said ships actually get the tackle or combat missile boats

AFs are like Miniature HACs.
HACs are geared to go toe to toe with the T1 ships over them, Battlecruisers.
By relation AFs are geared to go toe to toe with T1 cruisers.

heavy combat ship standings:
T1 Frigate < AFs ~= T1 Cruisers
T1 Cruisers < HACs ~= T1 Battlecruisers
T1 Battlecruisers < Command Ships ~= T1 Battleships

That's how the game would live up when the AFs go through.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Revii Lagoon
Ministry of War
Amarr Empire
#55 - 2012-01-14 06:26:02 UTC
AF's with an AB bonus would give them more of a niche role rather than trying to fill a role that can already be done by interceptors.

+1 for AB AF's
Prometheus Exenthal
Aliastra
Gallente Federation
#56 - 2012-01-14 06:27:24 UTC
:facepalm:
I swear this is like talking to bricks.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Bunzan Cardinal
The Salty Inquisition
#57 - 2012-01-14 06:28:38 UTC  |  Edited by: Bunzan Cardinal
I think it's a mistake to look at them as mini hacs, really i think they should be looked at as beefed up/heavy frigates. Even if they aren't supposed to be tackle ships they most definetly will be a replacement for the interceptor if the change goes through. I also dont see many people rolling around in HICs for heavy tackle in fleets either, though my experience is more in low sec. Like i said in my post in the feedback thread, if this goes through interceptors will need changing as well after this patch and it can be avoided with keeping AFs in the role i currently see them in atm (heavy tackle). Either way if the role bonus goes through or doesnt they will be tackle frigs with the exception of a few ships which have the capability of kiting.

EDIT: also cruisers and BCs have very similar roles, frigates on the other hand are much more different than cruisers than what cruisers are to BCs. Really think the biggest problem here is your view of the ship doesnt match up to what they're being utilized as, or maybe i just dont see them being flown in a mini-hac fashion like you do normally.
Prometheus Exenthal
Aliastra
Gallente Federation
#58 - 2012-01-14 06:49:12 UTC
If the AFs job was to combat frigates, they wouldn't need a boost.
If you feel they're going to replace Interceptors, please enlighten the class on how that will occur Smile

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Xorv
Questionable Acquisitions
#59 - 2012-01-14 07:14:29 UTC
Am I totally crazy to think an Interdiction Nullifier role bonus would be cool?

Nothing changes in Low Sec, but a little bit of Low Sec comes to Null, with a full range of small nimble bubble proof ships. Moderately fast ships that can skirmish, 'assault', raid, but more easily bail when things get too hot and bloby. Would be unique role in Null fleet fights with wings of small ships that can easily move in and out of the fight and unmatched mobility in a heavily bubbled battlefield.
Prometheus Exenthal
Aliastra
Gallente Federation
#60 - 2012-01-14 07:30:55 UTC
That wouldn't really solve the problem of them getting instantly blapped as soon as they try to move around said battlefield.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT