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Gameplay design reason behind needing to spam d-scan?

First post
Author
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#61 - 2016-12-31 19:33:56 UTC
guigui lechat wrote:
So I know better than you may imagine. If you don't understand me, no point in even trying to answer : the topic is out of your capacities.


fortunately this is not about me. again, if you're any good as you claim to be, make a game and implement all your cool ideas.

until then, stop embarrassing yourself and stfu.

Just Add Water

mkint
#62 - 2016-12-31 19:53:39 UTC
guigui lechat wrote:
I don't understand fundamental mathematics.


1) everything has to be done server side, because otherwise people could extract data they aren't supposed to have with the client to cheat.
2) do yourself a favor and google ^n+1. Math doesn't get much simpler than that, nor much more complex, and it happens to represent the universe itself telling you you're wrong.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#63 - 2016-12-31 21:20:44 UTC
Amon Santos wrote:
I think one simple solution is to create a "module like" button that activates a Dscan cycle every 5...10...15sec (like repeat mode on).

I was literally gonna post this. You seen a green swirl go around your overlay letting you know it's scanning like an active radar when toggled and it would just repeat itself.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#64 - 2016-12-31 21:24:48 UTC
Cajun Waffles wrote:
The Golden Serpent wrote:
Amon Santos wrote:
I think one simple solution is to create a "module like" button that activates a Dscan cycle every 5...10...15sec (like repeat mode on).


What would be REALLY scary is a Dscan we can't control and only updates every 5 seconds. That would make PvP much more chaotic.


You should become a dev. Haha

I hate spamming dscan and something like that would be epic.

That's a fun idea. Equivalent of seeing a shark fun break the surface then submerge. You catch a glimpse of something then it's gone. Now you know it's there but your not sure where and you've gotta narrow the scan in dfferent directions and hope yiu catch it again.
guigui lechat
the no fock given
#65 - 2016-12-31 21:53:05 UTC  |  Edited by: guigui lechat
mkint wrote:
guigui lechat wrote:
I don't understand fundamental mathematics.


1) everything has to be done server side, because otherwise people could extract data they aren't supposed to have with the client to cheat.
2) do yourself a favor and google ^n+1. Math doesn't get much simpler than that, nor much more complex, and it happens to represent the universe itself telling you you're wrong.


do yourself a favor and google what a cache is for. It's as simple as requesting "what has changed".

Nat Silverguard wrote:
(useless rant)
until then, stop embarrassing yourself and stfu.

I don't feel embarassed, so it rather is you who I am embarassing. You should follow your own advice. Whatever, judging your level of arguments you seem more interested in trash talking that trying to get my point - this may explain why you are so embarassed.
Ashterothi
The Order of Thelemic Ascension
The Invited
#66 - 2016-12-31 23:56:42 UTC  |  Edited by: Ashterothi
guigui lechat wrote:
that's why I wrote "Maybe it is poorly implemented and CCP doesn't want to spend time on it, but the present functionnalities could be automated with no cost."

There is no inherent strain in the dscan functionnality - and that is my point. People saying that dscan functionnality is a strain are wrong. The implementation can be, but with the grid system and the slow update of it( few grid appear, and few elements warp on average) the automation does not have to be painful.


I think this is an issue of expectation management.

Part one: You need to realize who you are working with.

CCP is an Icelandic based software development company that was founded to create EVE Online. Basically a bunch of guys dreamed up a space simulation game, published a pretty successful board game in Iceland, and used those funds to make EVE.

To say that EVE succeeded beyond the scope of its original conception is to put it mildly. The biggest issue is that the original foundations were built in stack-less python by relatively inexperienced coders for reasons that I am sure seemed absolutely essential at the time. All of this, in combination with the fact that game development is quite a bit more complex then it seems from the outside, and you have an issue where the player-base frequently miss-understand the complexity of the "simple" solutions they come up with.

Part two: Don't act like they are not working on it.

All that said, CCP has invested a huge effort into understanding, and remedying age old problems within the game itself. Building EVE 2 would be the biggest gamble of a company that has not historically done exceptional with their non-EVE efforts. What you see instead is a gradual molding of EVE from what it was, to the vision of the new design and development team that was brought in by the old guard to better realize the vision.

We have already seen monumental strides in the form of Brain in a Box, which lead to less lag, and command burst changes. We have better effects, more responsive servers, and cooler toys and fights then was possible prior. However many of these efforts take a _long_ time, and CCP is still horribly understaffed. I know it sucks, and I know it seems easy, but sometimes it just isn't.

Part Three: Dscan

Dscan is one of the most impactful tools in EVE. You can tell that by the dramatic difference living in WH space feels in compared to null, and changes to it would be dramatic to the foundations of the game. Such a change would be very controversial, and in spite of good messaging (something CCP hasn't been historically great at) could be rejected outright by the game community at large. This makes investment in a dscan change like proposed to be expensive, technically demanding, and risky, a bad combination. Most of these kinds of projects are done in CCP devs 20% time, but that time are for passion projects such as the new fitting tool, the refined hacking UI, etc.

So all in all, not terrible to give your input, and your perception. The above simply is why I don't think you war going to see CCP act on it. Although I do agree it does take away a bit of the "immortal space god" that I have to pound a key like a frantic baboon on cocaine.
u3pog
Ministerstvo na otbranata
Ore No More
#67 - 2017-01-01 01:07:52 UTC
Matthias Ancaladron wrote:
Amon Santos wrote:
I think one simple solution is to create a "module like" button that activates a Dscan cycle every 5...10...15sec (like repeat mode on).

I was literally gonna post this. You seen a green swirl go around your overlay letting you know it's scanning like an active radar when toggled and it would just repeat itself.


Kinda like the Marine's locator in Aliens movie? Oh, then I'd like to hear the sound and see the dot and the range, all of it. Big smile
Specia1 K
State Protectorate
Caldari State
#68 - 2017-01-01 01:47:32 UTC
Matthias Ancaladron wrote:
Amon Santos wrote:
I think one simple solution is to create a "module like" button that activates a Dscan cycle every 5...10...15sec (like repeat mode on).

I was literally gonna post this. You seen a green swirl go around your overlay letting you know it's scanning like an active radar when toggled and it would just repeat itself.


If you are going to sacrifice a mid-slot module for it, go for it.

I'll stay with the current mode myself.

Champion of the Knights of the General Discussion

Thunderdome

mkint
#69 - 2017-01-01 03:23:07 UTC
guigui lechat wrote:
mkint wrote:
guigui lechat wrote:
I don't understand fundamental mathematics.


1) everything has to be done server side, because otherwise people could extract data they aren't supposed to have with the client to cheat.
2) do yourself a favor and google ^n+1. Math doesn't get much simpler than that, nor much more complex, and it happens to represent the universe itself telling you you're wrong.


do yourself a favor and google what a cache is for. It's as simple as requesting "what has changed".


Except it's not. It's figuring out what has changed for up to 3,000 players, calculating their distances from each other, and the direction, (without actually revealing their locations) and then broadcasting all of that information to each other, while 99% of that is changing every single server tick. Someone who doesn't suck at math: what's the equation for just the number of interactions there? 3,000^3,000? And that's per server tick. I don't think I have a calculator that will even count that high.

So, yeah, you have no idea what you are talking about, no idea how math works, no idea how d scan works, no idea how caches work, and really, you should be embarrassed. Maybe there is a clever solution to the issues with d scan (I myself am really bad at math, so I wouldn't know), but with your "why don't they just use magic?" responses, you really should leave this kind of discussion to grown ups.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Memphis Baas
#70 - 2017-01-01 04:41:36 UTC
IMO:

1. You mash the scan hotkey and get an image of who's out there as often as your finger allows.

or,

2. CCP decides to save some server CPU, and codes the D-scan to auto-update every 10 seconds, and we all immediately learn to launch the probes, group them on you, point your location, and recall the probes in under 10 seconds (totally possible) so you don't even see them.

Basically, don't expect CCP to make your life easier, and let you avoid PVP more easily. If anything, they'll nerf the D-scan with a 15-30 second scan delay to make PVP more likely.

And then you'll be sorry that you complained about "having to" click it every second.

In other words, click it every 15 seconds if every second is too much for you, but otherwise STFU.
Trasch Taranogas
State War Academy
Caldari State
#71 - 2017-01-01 08:01:44 UTC
ShahFluffers wrote:
Beast of Revelations wrote:
Steve Ronuken wrote:
There's also a technical reason for it.

D-Scan is a fairly expensive process. As it has to check the distance to _everything_ in the system.

Automating it for 1 person wouldn't be a problem. if it was _everyone?_


I am happy to hear that there is a technical reason for this rather than it being purposeful gameplay design.

The other argument besides technical reasons seems to be that the UI should be nerfed in this game so as to truly separate the wheat from the chaff. But they never explained 'why stop there?' Why only nerf the UI related to dscan, but nothing else?

What are you people.... pussies?

Ignoring the hyperbole you vomited there for a second...


There are groups of the population who like things to be more manual and "difficult."
They have many reasons for this;

- some like to master the "klunkiness" as a show of personal skill
- some prefer to have more control over what they do and when they do it
- some are simply comfortable with it as is
- some simply find it more fun to work and play with things that go "oops"

At the same time though... if you make things too difficult and clunky, it stops being fun.

There is a sweet spot you have to hit. Not too automated... not too mechanical.
Engaging, but not overly tedious.
Something that rewards your input, but doesn't necessarily stop you from doing what you want to do.



A good example of this phenomena in the real world are people who like to work with more mechanical, more manual, and/or more "clunky" cars.

Automatic cars (ones where the car shifts gears for you) are arguably "better" than manual (see: "stick shift") cars as the car will pretty much handle the engine by itself. Little human input is needed beyond stepping on the gas pedal.

But some people PREFER manual cars. This is despite manual cars requiring constant attention, actual practice and training, and being more prone to "driver error."


So why do people subject themselves to such tedium? Why be dumb and not trade this anachronistic tech for something that is more efficient and automated?



In fact... if they were "REAL MEN" they would ditch the car altogether and ride horses! Those take skill!
Stepping on a gas pedal is too carebearish for "REAL MEN!"
Steering with a wheel is too automated... the test of true skill is to make an animal with its own mind to turn!!

(see! I can hyperbole too!)


Geronimo McVain explained it perfectly in his post on the first page.
(https://forums.eveonline.com/default.aspx?g=posts&m=6707089#post6707089)

Every game needs imperfections to reward activity and player knowledge. The "imperfection" of the D-Scan, technical or otherwise, is a good thing as it rewards those players who use it with diligence.



I always like your posts, a man of good manners and great insight.

This post is nothing to get upset about, a perfectly good point.

No manual flight, no manual targeting, no manual firing, no manual
countermeasures, et.c.
This game is as automated as it gets, no wonder OP would like to have
the only manual thing automated too.

If you always stay ready you don't have to get ready.

Salvos Rhoska
#72 - 2017-01-01 11:31:28 UTC
D-scan is oversimplified, ugly, impractical and annoying.

But its does what its supposed to.

Improving it is kind of like attempting to re-invent the wheel.

Id be ok with some cosmetic improvements to the interface, such as perhaps color coding for different categories of scanned objects and saveable range/angle presets.
Trasch Taranogas
State War Academy
Caldari State
#73 - 2017-01-01 11:53:48 UTC
Personally i would go for that Aliens pulsething.

A 360° pulse that pinpoints objects. And depending on
your skilltraining and fittings it can give you more
precise readings.

If you always stay ready you don't have to get ready.

Mr Mieyli
Doomheim
#74 - 2017-01-01 12:05:29 UTC
Why not put a cooldown on d-scan so that it can only be used once every, lets say, 15 seconds?

Now nobody needs to spam anymore, and systems in eve will actually feel bigger. Auto-update would basically increase grid sizes to 14AU as you'd be able to instantly see anyone in that range.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Trasch Taranogas
State War Academy
Caldari State
#75 - 2017-01-01 12:05:30 UTC
Salvos Rhoska wrote:
D-scan is oversimplified, ugly, impractical and annoying.

.


I cant see anything useful yet in any of these.

Keep an eye on Local, Overview and D-scan. Okay,
but they are full of... nothing for me.

If you always stay ready you don't have to get ready.

Trasch Taranogas
State War Academy
Caldari State
#76 - 2017-01-01 12:08:20 UTC
Mr Mieyli wrote:
Why not put a cooldown on d-scan so that it can only be used once every, lets say, 15 seconds?

Now nobody needs to spam anymore, and systems in eve will actually feel bigger. Auto-update would basically increase grid sizes to 14AU as you'd be able to instantly see anyone in that range.



That could be achieved in that pulsethingy.

It could be 20 secs for unskilled, unfitted.

And maybe 10 secs for full on level 5.

If you always stay ready you don't have to get ready.

Veronica Static
Sebiestor Tribe
Minmatar Republic
#77 - 2017-01-01 19:03:38 UTC
I think the real problem here isn't really Dscan, it's a lack of an actual radar. Dscan doesn't really need altering, I don't think. However, defensive radar, like is used on ships today, could easily be put in a small box on the screen, which operates like current radar systems. When you see blips pop up on the radar, 'then' you can either, 'bug out' or use Dscan to hunt someone down, and while it would be awesome to hear 'pings' when someone is on your radar, it would make afk activities too easy. (Different ships could have different radar ranges as well, could be skills around it, but none of that is really needed and adding a slowly spinning green line that blips on ships only, wouldn't really tax the servers)
guigui lechat
the no fock given
#78 - 2017-01-01 19:17:43 UTC
mkint wrote:
guigui lechat wrote:
mkint wrote:
guigui lechat wrote:
I don't understand fundamental mathematics.


1) everything has to be done server side, because otherwise people could extract data they aren't supposed to have with the client to cheat.
2) do yourself a favor and google ^n+1. Math doesn't get much simpler than that, nor much more complex, and it happens to represent the universe itself telling you you're wrong.


do yourself a favor and google what a cache is for. It's as simple as requesting "what has changed".


Except it's not. It's figuring out what has changed for up to 3,000 players, calculating their distances from each other, and the direction, (without actually revealing their locations) and then broadcasting all of that information to each other, while 99% of that is changing every single server tick. Someone who doesn't suck at math: what's the equation for just the number of interactions there? 3,000^3,000? And that's per server tick. I don't think I have a calculator that will even count that high.

So, yeah, you have no idea what you are talking about, no idea how math works, no idea how d scan works, no idea how caches work, and really, you should be embarrassed. Maybe there is a clever solution to the issues with d scan (I myself am really bad at math, so I wouldn't know), but with your "why don't they just use magic?" responses, you really should leave this kind of discussion to grown ups.


Please use the dscan so you know what we are talking about.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#79 - 2017-01-01 19:21:03 UTC
Dscan for ships "only" could be increased for x amount of time. Maybe you can activate dscan and it would remains active for a 30 window? I don't like spamming dscan either and for all things to require "active player input" it's dscan.
Orgah
Doomheim
#80 - 2017-01-01 19:59:32 UTC  |  Edited by: Orgah
Beast of Revelations wrote:
There can be no lore aspect to this. In the real world, even our (relatively-speaking) low-tech airplanes - even el-cheapo ones - have continuously updating radars. The pilot doesn't have to keep reaching over and spamming the 'show objects' button while flying the plane.

The only reason I can come up with is some kind of misguided 'Starcraft' notion of having to click and spam buttons to expend APM to separate higher-skilled players from lower-skilled ones. Even in Starcraft, this notion is debated (although the spam-clicky side won), but I don't think there should even be a debate in this game, however. I don't think anyone thinks, or should think, of this game as a spam-clicky Starcrafty real-time tactical.


The rest of your post is pretty much in before lock, but, as someone who spent an year or so stuck in a low class hole - can't help myself. Here, space friend, have a space like.

Happy new year.