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How to avoid storyline missions vs. another hisec faction?

Author
Letalnye Shenchine
Caldari Provisions
Caldari State
#1 - 2011-12-23 22:02:02 UTC
Hi everyone.

So, I've made it a personal goal to get my faction standings with the four major empire factions (Amarr, Gallente, Caldari, Minmatar) as high as possible. This takes some doing, since any time I help myself with one faction, I hurt myself a little with an opposing faction .. but I'm trying.

So far, I've gotten about 40 regular missions and two storyline missions into this effort. However, I've had to turn down both storyline missions, because they have me going out and destroying ships with another empire faction. I want to avoid that sort of mission as much as possible.

So, my question. Is there some way that I can avoid getting storyline missions that have me going against another faction?

It's also occurred to me that in the past, my storyline missions have been the same when I have the same agent. If I get a storyline mission against another faction with agent A, should I always expect to get storyline missions against another faction from agent A, and if so, should I just move to another geographic location to avoid that agent?

Sorry if this sounds confusing.

Cheers,
Leta
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2011-12-23 22:24:38 UTC
The storyline mission offer's are usually random.

The standard way to be positive with all Empire Factions is to decline all Empire Faction encounter missions while completing a round or two of 16+storyline missions for each Faction, alternating or bouncing to each one.

Of course it takes a long time and having to decline missions doesn't help. There are other ways to accomplish the goal of having high positive Faction standings with all Empire Factions.

This 'Plan' has proven itself to not only quickly repair negative Faction standings, it will also quickly boost positive Faction standings as well.

Tamiya Sarossa
Resistance is Character Forming
#3 - 2011-12-24 04:03:52 UTC
Something to consider - the faction hits from taking missions against opposing factions aren't from the mission itself, but generally from blowing up ships and structures in it. If you just run the mission with a different character you could avoid the standings penalties on the character accepting the missions.
Carniflex
StarHunt
Mordus Angels
#4 - 2011-12-24 13:49:19 UTC
Do a allied minor faction missions - Mordu, Sisters, etc. You will gain derived standings increase with empire factions that way although these are capped so you will not hit +10 that way.

Going for the major factions themselves the best you can do is about +5 or so with all factions as even if you do not shoot "opposing" factions you will get negative hit as a result of gaining positive standings with a faction they dont like. When your standings get higher then the hits will get higher bcos of the way the standings are calculated.

Take it with grain of salt, what I described was how it worked few years ago.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

ValentinaDLM
SoE Roughriders
Electus Matari
#5 - 2011-12-24 13:55:10 UTC
Tamiya Sarossa wrote:
Something to consider - the faction hits from taking missions against opposing factions aren't from the mission itself, but generally from blowing up ships and structures in it. If you just run the mission with a different character you could avoid the standings penalties on the character accepting the missions.


Adding onto this point it isn't even all ships either, mostly only things like transports give you a big standings hit, if I am going to kill a Sansha battleship on the Amarr epic arc to get standing for Sansha, I will lose like 0.01 standing when shooting a battleship, but if I kill a single neut tower I lose 4.5% which is massive.

This means that if you look at your standing transactions enough, you can get a feel for how much you lose by doing what, and avoiding doing those things if you don't have a second char, of course this only mitigates some loss, and derived loss will always occur on storyline.
stoicfaux
#6 - 2011-12-24 18:41:58 UTC
Just to be clear for newbies: Never decline a storyline mission, instead simply let it expire. Letting it expire doesn't negatively affect your standings. You can still receive new storyline missions while you're waiting for one to expire, so there's no real downside.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

RubyPorto
RubysRhymes
#7 - 2011-12-25 04:31:00 UTC
stoicfaux wrote:
Just to be clear for newbies: Never decline a storyline mission, instead simply let it expire. Letting it expire doesn't negatively affect your standings. You can still receive new storyline missions while you're waiting for one to expire, so there's no real downside.



Declining a mission doesn't hurt your standings, storyline or otherwise. Failing or quitting do.


And the SoE epic arc gives you a Faction standings bump to one faction of your choice without any derived negative standings.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Zhilia Mann
Tide Way Out Productions
#8 - 2011-12-25 05:23:25 UTC
RubyPorto wrote:
And the SoE epic arc gives you a Faction standings bump to one faction of your choice without any derived negative standings.


While we're offering technical corrections, the SoE arc doesn't give you any derived standings, negative or otherwise.