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So, why aren't there ships that can carry other pilots?

Author
DIsposible Hero
State War Academy
Caldari State
#21 - 2011-12-24 11:23:13 UTC
Let me answer your question with a question.

What happens to the "passenger" in your hypothetical example when the "driver" logs off?

Also, what if the passenger logs off, then the driver's ship is destroyed?
Bienator II
madmen of the skies
#22 - 2011-12-24 11:24:50 UTC
yeah. a civilian bus. I am sure noobs would pay to be flown through amamake. Its probably even the most effective way to score a multi podkill.

(capacity of 1000 capsulears, 10 pods for evacuation, taking the titanic as paragon)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#23 - 2011-12-24 11:27:06 UTC
DIsposible Hero wrote:

What happens to the "passenger" in your hypothetical example when the "driver" logs off?

never saw one of those airplane movies where the stuardess asked if anybody is on board who can fly an airplane?
DIsposible Hero wrote:

Also, what if the passenger logs off, then the driver's ship is destroyed?

a killmail is generated

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

1-Up Mushroom
Imperial Academy
Amarr Empire
#24 - 2011-12-24 12:59:49 UTC
Bienator II wrote:
DIsposible Hero wrote:

What happens to the "passenger" in your hypothetical example when the "driver" logs off?

never saw one of those airplane movies where the stuardess asked if anybody is on board who can fly an airplane?

Oh I have more but majority of the time everyone ends up dying
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Doc Severide
Doomheim
#25 - 2011-12-24 13:32:15 UTC
Ris Dnalor wrote:
because the pod-goo can transmit disease, and people aren't always clean! Shocked

And I have itchy scabs in places you dont wanna know about...
Mibad
Interstellar Security Assistance Force
#26 - 2011-12-24 13:35:15 UTC
yumike wrote:
Mr Epeen wrote:
Train for a Rorqual.

Problem solved.

Mr Epeen Cool


I can't believe i'm agreeing with epeen here, But What you are asking for is basically in the game already somewhat.

What they need to do is allow you to jump with subcapitals in carriers, and give them a real usage. Trash the fighter bays and let me launch 15 real players in frigates.. That's what the super carrier should have been imo.


This would be amazing, the ability to shuttle players around in a capital :)
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#27 - 2011-12-24 13:38:57 UTC
I'd love a ship that could be piloted and operated by two players, a sort of Tomcat role.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Sadayiel
Caldari Provisions
Caldari State
#28 - 2011-12-24 14:13:01 UTC
DIsposible Hero wrote:
Let me answer your question with a question.

What happens to the "passenger" in your hypothetical example when the "driver" logs off?

Also, what if the passenger logs off, then the driver's ship is destroyed?



If the driver Logs off the ship safe warp after the ship vanishes the docked players appear in mid space.

If the ship is destroyed the passenger appear as floating pods near the wreck (pretty much as what happens now when your ship explodes)


How i envision this?

Now ppl can Operate pos guns from their ships.

Let's allow that a shipless friendly pod can dock up into a Capital size vessel on the same way it does in stations.

Inside the Cap he can get his own spin image of the cap but totally unable to maneouver it, but just get access to a new kind of weapons only he can manage. maybe smaller size guns like Large or Med guns, (this way the capital remains pretty much as they are now but extra players bring some extra defense against smaller craft)


Now let's configurate a fixed side for each docked player. (one manage left side, another the right side) just like the Old gun stations from the B-17 Flying fortress.

Just a couple of weird ideas comming out my nut


Morganta
The Greater Goon
#29 - 2011-12-24 14:23:05 UTC
Vito Tattaglia wrote:
I think it would be a very good industry if people could carry other pilots. Like, for example, a businessman has to go deep into null-sec, but is worried about getting podded. So he contracts out the services, and is shuttled to the destination.


"comon dude, I need to get back before the POS comes out of ref"

"sorry man just a couple more minutes, my cat just puked all over my keyboard and my mum is upstairs screaming at me to come eat...."

"but there's 6 of us waiting to get back to null"

"AFK to eat, then we go"

"HUNNNNNNNGGGGGGGGGG"
Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#30 - 2011-12-24 16:16:17 UTC

This would be a great mechanic. I would say add a little to it and make it an industry. Allowing gate and station guns to pod players who have a low enough sec status would justify the introduction of new smuggling hull modules that can allow pilots to smuggle pods into high sec where they can be jettisoned at a safe spot. Jettisoned pods then go about their business. Of course the transport ship would have to be able to pick up pods in space per the previously mentioned gate gun podding mechanic. Introducing a timer that would auto eject if the pods were not manually jettisoned and if the transporter A. logged off or B. took too long would keep "hostage" situations from arising. Of course the same modules would be able to be used to facilitate normal transport. I can even imagine a t3 version for running null sec pipes.

Player transport services could even lead to wonderful pinata kill mails.
Seleia O'Sinnor
Drop of Honey
#31 - 2011-12-24 16:19:51 UTC
a carrier would actially become a carrier. its just lame that you cant pick up other pilots. even wow introduced mounts for more than one character. noooo, the answer is simple: too much work to change the good legacy code and preventing more bugs :)

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Jenshae Chiroptera
#32 - 2011-12-24 16:25:37 UTC
Hire some scouts, get your jump clone out there - then when the jump freighter delivers, you can check your market every few days.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Utremi Fasolasi
La Dolce Vita
#33 - 2011-12-24 17:05:26 UTC
Vito Tattaglia wrote:
I think it would be a very good industry if people could carry other pilots. Like, for example, a businessman has to go deep into null-sec, but is worried about getting podded. So he contracts out the services, and is shuttled to the destination.


This breaks the Second Rule of EVE after Don't fly what you can't afford to lose: Trust no one.
Malakoma
HyperQuest Corp
#34 - 2012-02-15 14:14:53 UTC
I also agree that being able to carry passengers would greatly enhance Eve. No more flying alone to pick up another expensive craft and having to leave the first one there, instead just take a friend and both fly back.

They can do this in virtual worlds like Second Life - if the owner of the vehicle logs off then the passengers and the craft remains in-world. Usually the craft can only be controlled by the owner but there are craft that can be controlled by others. In Second Life though there is no way to track a logged off person's location relative to craft, they can only login at their last location, their Home or a specified sim.

Of course there are certainly more difficulties to overcome in Eve as the above posts have pointed out - such as should a passenger be able to eject during flight in case the pilot is a crook/nutcase/enemy. Anyhow hopefully it will come soon although I doubt it as the changes needed would be huge.

Perhaps if we occasionally keep raising this issue and CCP see it as cost effective then it might come about.
Elessa Enaka
Doomheim
#35 - 2012-02-15 14:30:20 UTC
Weiland Taur wrote:

This would be a great mechanic. I would say add a little to it and make it an industry. Allowing gate and station guns to pod players who have a low enough sec status would justify the introduction of new smuggling hull modules that can allow pilots to smuggle pods into high sec where they can be jettisoned at a safe spot. Jettisoned pods then go about their business. Of course the transport ship would have to be able to pick up pods in space per the previously mentioned gate gun podding mechanic. Introducing a timer that would auto eject if the pods were not manually jettisoned and if the transporter A. logged off or B. took too long would keep "hostage" situations from arising. Of course the same modules would be able to be used to facilitate normal transport. I can even imagine a t3 version for running null sec pipes.

Player transport services could even lead to wonderful pinata kill mails.


Personally, I think this would be a great addition to Black Ops. keep it to a small team though

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Tekashi Kovacs
Golfclap Inc
#36 - 2012-02-15 22:33:53 UTC
Woot, some great ideas here.

DIsposible Hero wrote:
Let me answer your question with a question.

What happens to the "passenger" in your hypothetical example when the "driver" logs off?

Also, what if the passenger logs off, then the driver's ship is destroyed?


I think it could be done so if drivers ship gets to 50% structure, they all gets launched out.

If driver logs off, his ship warps out, then shoot passengers off at safe spot.
Nova Fox
Novafox Shipyards
#37 - 2012-02-15 22:59:41 UTC
I always thought of it to have ships anchored to the hull then the cap ship in question jumps and they auto unanchor.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Corina Jarr
en Welle Shipping Inc.
#38 - 2012-02-15 23:02:37 UTC
Its a great idea, except for two things (that I can think of).

1) do you really trust the your implants tot he pilot of the ship

2) the hamsters really do not like it
Katalci
Kismesis
#39 - 2012-02-15 23:09:43 UTC
This is like how people keep asking for a ship that carries ships, when every single capital ship (except for dreads) can already do that.

Rorquals and Titans do this already. There is no need for a useless new ship.
Tagera
Dog Nation
#40 - 2012-02-16 00:31:49 UTC
They tried something like this I think when they were planning on introducing titans. The database could not handle 2 players in one ship. It kept crashing out and having issues. If they worked on it for a few months or maybe longer. Might even be a year or more then maybe they could find a way to get it to work. But with all the old code still being there and not all the devs being original devs that worked with the original . It will take them a while to replace stuff and add something new like that. They first have to completely understand how the old stuff managed to work in the first place and what sort of messed up gods the devs were praying and giving offerings of alcoholic substances to.
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