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Assault Frigates Will Blot Out the Sun...

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#81 - 2011-12-25 21:34:01 UTC  |  Edited by: Liang Nuren
Proxxxxy - since the blaster boost, its become much more reasonable and advantageous to use Void. It has a higher optimal and it tracks pretty well to boot. Here's how it breaks down on a Neutron Harpy:
- Old Void S: 0.29672
- New void S: 0.35606
- Old FN AM: 0.39562
- New FN AM: 0.47475

-Liang

I'm an idiot, don't mind me.

m0cking bird
Doomheim
#82 - 2011-12-25 21:39:08 UTC
Wolf gains damage or more tank with the extra slot. So it does gain a increase in damage, but not threw bonuses. As you can see. It can active and buffer tank and push out damage comparable to the Enyo but more focused damage. It's not a class cannon, but a castle with a cannon. However, Td's and other lame niche setups can **** this. Not to mention certain active tanked ships. You can put a nos on one of these set-ups to run a armour repair for about 2min. The ship does not gain much damage by using 200mm auto-cannons and will in most cases gimp it in other areas. Rail-gun Enyo should be able to **** this or atleast last long enough to do so.

Wolf 275dps (over 320dps with heat) and 10.2kehp. You are able to add a neutraliser to this setup

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
[Empty High slot]

Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Pseudoelectron Containment Field I
Gyrostabilizer II
Gyrostabilizer II

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I

Wolf, 256dps (300dps heated) and 11k ehp

150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Gremlin Rocket

Catalyzed Cold-Gas Arcjet Thrusters
Faint Epsilon Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Damage Control II
Small 'Accommodation' Vestment Reconstructer I
Gyrostabilizer II

Small Projectile Burst Aerator II
Small Ancillary Current Router I
Glorious CEO
Universal Frog
#83 - 2011-12-25 21:40:51 UTC
m0cking bird wrote:
The Vengeance is superior @ anal and vaginal warfare.


This nerf to the Thorax is totally uncalled for! Shocked
m0cking bird
Doomheim
#84 - 2011-12-25 21:49:33 UTC
Zarnak Wulf wrote:
m0cking bird wrote:
Fits


I plugged one of the rail fits in and and your DPS reflects the current bonuses. The Enyo is having it's damage bonus per level go from 5% to 10%. To get the equivalent DPS you need to plug in the weapon type and the MFS quantity into a daredevil. The last 125mm fit, for example, would get 290 DPS, not 250....


Nope it is 250 and it is with 10% bonus and 1 hob. If I did not have the stupid rig that reduces hybrid weapon system cpu whatever. I think it would be close to your number. 270 or something. Either way semantics.


Also, Lian you're right! But! I've always used advanced damage ammo in all my ships. Starting a very long time ago, but I never quote the damage from them over faction ammo as a rule. Even now. Also, since I tend to use null more than any other hybrid ammunition. I tend quote null damage for myself and close range ammo for everyone else.

Fiddle with the numbers anyway you'd like. Point being. Enyo is over blown.
Zenith Ginnungagap
Doomheim
#85 - 2011-12-25 21:56:19 UTC
But Thorax and Ruppie still pwn's you all.
Zarnak Wulf
Task Force 641
Empyrean Edict
#86 - 2011-12-25 23:34:48 UTC
m0cking bird wrote:

Fiddle with the numbers anyway you'd like. Point being. Enyo is over blown.


I get 246 overheated with 125mm rails right now before an extra damage bonus. Anyways, you're right in that's besides the point. I'm not interested in the Enyo for it's frigate vs. frigate potential.

After the hybrid buff frigate blasters are very good at knocking down drones very quickly. Even with a tracking bonus the wolf and it's 200mm is going to struggle with that. High DPS frigates are a hot knife through butter when it comes to warriors or hobgoblins. The Enyo can fit a nos AND a cap booster, put out over 300 DPS, and move close to 4km/s overheated. We're going big game hunting.
Aessaya
Independent treasure hunters
#87 - 2011-12-26 03:20:15 UTC
About damn time! Now it's time to dust off those retributions i have laying around my hangar Smile

Ah, you seek meaning? Then listen to the music, not the song.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#88 - 2011-12-26 05:04:25 UTC
Hirana Yoshida wrote:


But to elaborate;
Halving sig bloom when using MWD will make most high calibre medium guns useless against them as tracking becomes all important .. speed tanking will in essence rear its ugly head in Eve once more.
Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise). In conjunction with more tank/spank you are effectively creating cruiser level dps platforms with immense tanking potential (especially horrid example is suggested extra low for Wolf).


You're talking about hulls that with two exceptions are slow and unwieldy even when fitted with mwds, that when not fitted with an afterburner, get shredded by medium guns when scrammed and webbed.

Base speeds without rigs/nano/od/implants when fitted with a mwd

Vengeance = 2265
Retribution = 2297
Hawk = 2205
Harpy = 2199
Ishkur = 2319
Enyo = 2318
Jag = 2688
Wolf = 2543

They aren't much faster (if at all) than the nanoed tier 3 bcs. A shield rupture with two polys does 1759m/s. A frigate that is only the size of a cruiser while mwding, and is only 600m/s faster isn't exactly hard to shoot down.

The AFs cruisers have trouble with, are the ones fitted with ABs that are in scram range.

Unless AFs were to get a mass reduction and/or scram immunity, there's nothing to ***** about when it comes to BC/cruiser vs AF.

You want to ***** about something, ***** about the crappy cruisers nobody flies. I'll be right next to you holding a torch.
Hungry Eyes
Imperial Academy
Amarr Empire
#89 - 2011-12-26 18:50:16 UTC  |  Edited by: Hungry Eyes
Hirana Yoshida wrote:

Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise).


as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.

and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs.
Jerick Ludhowe
Internet Tuff Guys
#90 - 2011-12-26 20:07:00 UTC
Hungry Eyes wrote:
AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much.


When factoring in mods and medium rigs the cost of a t1 cruiser is far more than 1/3 the cost of an AF. I'd go as far to say that they are somewhat similar.
Hirana Yoshida
Behavioral Affront
#91 - 2011-12-26 22:49:54 UTC  |  Edited by: Hirana Yoshida
Hungry Eyes wrote:
as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.

and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs.

But they already are on par with the lower-tier cruisers and are a more expensive (cost + death rate) alternative to the higher-tiers due to the whallop they already pack .. a boost of the magnitude on Chaos pushes them so high that even Ruppies/Vexors will be rare sights.
Not to mention pirate frigs which were recently balanced to equal or exceed T2 .. since I do not think of them as cruiser level (except damage wise) they'd need a hefty boost as well as they need to be above. Same for Navy frigs which are supposed to be just below T2, big boost for them as well.

As I said, it is awfully crowded in the light classes and there is just no room for a meaningful tank/spank boost without upsetting the applecart .. better, easier and more diversifying to look at alternative solutions for the 4th bonus.

PS: What is with MWD specific nature of the bonus anyway, not only does it overlap completely with the interceptor bonus (2/3rds the strength) but it effectively pigeon-holes them into using MWD's as no one likes wasting bonuses .. plus it is a massive benefit to multi-mid hulls which are already viable DP ships (Jag/Ish).
The only 'related' bonus that does not pigeon them or benefit the few extraordinarily would be to give them cap-free propulsion (ie. both AB and MWD). Sure you'd have oversizing to contend with but a few tweaks to AF fittings and prop module requirements would alleviate that .. cruisers/BCs generally have no issues fitting prop unless min/maxing so they shouldn't feel an increase in prop fittings as long as its not extreme.

Hell, one could probably give them a cap+fitting bonus to promote oversizing, giving them a torpedo like behaviour on the battlefield .. considered it as a solution for blasters way back when but with no XL drives the BS wouldn't be covered so never passed 'random thought' stage with me. .
Fade Azura
Weaponized Autists Cartel
#92 - 2011-12-27 03:37:49 UTC
this looks like alot of fun
Victoria Rosse
Duvdevan.
#93 - 2011-12-27 07:11:42 UTC
The Ishkur would still be lacking a slot over it's other Assault Ship brethren after these changes. I'd say it needs an additional 5-10 base CPU and another midslot. This keeps the fitting relatively difficult (in line with the other Tech 2 drone boats) and gives players a little more incentive to use the Ishkur alongside the massively boosted Enyo. This also gives a very versatile 4-4-4 slot layout characteristic to Gallente drone boats. (Ishtar's 5-5-5 or the Myrmidon's 6-5-6)
Opertone
State War Academy
Caldari State
#94 - 2011-12-27 08:28:16 UTC
nice changes.

Can we get 4 bonuses and invariably more HP? It is not uncommon to be under 15 small drones DPS. Don't want further resists, just extra plate buffer to withstand punishment.

+200 HP is cool, but in fact another 1000 HP is needed. Assault frigs do not do maximum damage of all ships to choose from, but their tole is to mess with people up close. Right where neuts and drone swarms are.

Assault frigs must be comparable to HACs in survival ability, given that they do far less DPS. If else, people will prefer HACs or battlecruisers more often.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Trinkets friend
Sudden Buggery
Sending Thots And Players
#95 - 2011-12-27 13:52:24 UTC
Zarnak Wulf wrote:
After the nano nerf frigates enjoyed a little renaissance. Speed tanking was popular. Small rigs had just come out. The web nerf as well as the scrambler change gave alot of options.

The minmatar projectile buff eroded that quite a bit. You have to fly through anywhere from 40km to 80km of falloff to get to the target. In addition to decent tracking the autocannons were assisted by TE that were just about mandatory. If your small ship managed to get under the guns by some miracle - you had one if not two nuets waiting for you as well as a full flight of light drones.

Blaster cruiser/BC I now expect will be able to track and destroy frigates in scramble range. And of course because of Dramiel. Roll

I think this needs to be looked at not in that AF are overpowered but that other frigates need a slight buff. The tier system for Tech 1 should go. Interceptors may need a brush up. Etc.


Oh, hey, that was 200x and this is 201x.

Nowadays, your average frigate pilot has to land at zero to 30km (who the crap flies 40-80km towards anything? you warp out), burn into scram range, hope the enemy doesn't have a scram, tank his drones and play 'Hungry hippos' with him as he tries to save them from you and you try to gank them, all the while sig-tanking his guns, before you start working on his tank. Which is either an armour cane, which will take so long to vape his buddies will turn up (nanocanes have already escaped you), or a Drake which you need 3 AF's to kill anyway, and you are trying to witstand neuting pressure. And thats if you Unicorn the whole enterprise by finding a lone BC you warp to at <30km who is not aligned out.

Or you roll an AB-fit RR AF gang and you absolutely smoke the opposition because you can tank a whole gang yourself and you've got 6 x 130DPS tanks hitting ou from your 6 mates in the Vengeances and all of you are pshing 120 DPS outwards.

So. The plan is to give AFs another slot, a bit of extra buffer here and there, and a half-gimped MWD sig bonus. You will now be able to, as said before, land at 40-80km to attain tackle, with a sig penalty just big enough to kill you on the way in to scram range, whereupon you risk getting your MWD turned off (or go dissy/MWD and become a T2 Dram, basically) and have to try kiting without an AB. Which doesn't work quite as well as with the AB.

So it is now a choice, like with other hull sizes. AB sig tank AHAC style (good luck, Caldari ships, you all suck), or MWD kite Vagaceptor style. Theres not much of a middle ground aside from the putative ideas revolving around "MWD+Scram+Active tank will totes work, rite? Cause no one fits neuts, rite?"

No.

Personally, I can see the idea. EVE, clearly, is heading toward a nano-renaissance. Lets not fool ourselves that the tier 3 BC's are anything but nano-sniper boats and the Talos for wormholes and people AWOXing nubs they fleet up and get warp to zero upon. Everything in that class of ship is geared toward alphafleets (and yet, somehow, with the way logi is at the moment people wonder why the Naga is FOTM amongst the knowing few), nano shield gangs (Nado+Lach+Rapier alphananogangs), and so on and so forth. Aside from w-space where you do get the warp-to-zeros and need the buffer-gank brwling setups.

This rejiggering of AFs makes them into...heavy...assault...ships. You send the ceptors to get the points and then the AFs roll in a few seconds later to get secondary point, tank respectably, and maintain point while the DPS tries to outwit the logis by swapping primaries and trading neuting/EWAR. The AFs are like the shock troops, with enough DPS to worry the enemy and maybe threaten their EW ships, hassle their logis and cnfuse the melee.

Most of the opinions expressed here are just hot air and theorycrafting based on either, as quoted above, bittervets talking about the days of yore before alphafleet dctrine became popular, and egoed-up basement trolls declaring the false to be true to confuse their conteporaries while they try to work the new MWD sig bonus into Alphafleet, Hellcat, crapcrapcrap doctrine in private so they can maintain an advntage for a week or two longer before everyone works out why, eg, the Naga is in fact better than the Tornado (and not just because it gets 660 vs 600DPS).
Hungry Eyes
Imperial Academy
Amarr Empire
#96 - 2011-12-27 15:30:12 UTC
Hirana Yoshida wrote:

PS: What is with MWD specific nature of the bonus anyway


it would allow AF's to close distance to their target before getting completely shredded. AF's simply cant match the dps and the tank of a properly fit moa/rax/vex/ruppie/arbie/maller. do AF's outshine the lower tier cruisers? maybe, but even that's questionable. and who cares if nobody flies them anyway?
Liang Nuren
No Salvation
Divine Damnation
#97 - 2011-12-27 17:35:23 UTC
Hirana Yoshida wrote:
Hungry Eyes wrote:
as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.

and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs.

But they already are on par with the lower-tier cruisers and are a more expensive (cost + death rate) alternative to the higher-tiers due to the whallop they already pack .. a boost of the magnitude on Chaos pushes them so high that even Ruppies/Vexors will be rare sights.
Not to mention pirate frigs which were recently balanced to equal or exceed T2 .. since I do not think of them as cruiser level (except damage wise) they'd need a hefty boost as well as they need to be above. Same for Navy frigs which are supposed to be just below T2, big boost for them as well.

As I said, it is awfully crowded in the light classes and there is just no room for a meaningful tank/spank boost without upsetting the applecart .. better, easier and more diversifying to look at alternative solutions for the 4th bonus.

PS: What is with MWD specific nature of the bonus anyway, not only does it overlap completely with the interceptor bonus (2/3rds the strength) but it effectively pigeon-holes them into using MWD's as no one likes wasting bonuses .. plus it is a massive benefit to multi-mid hulls which are already viable DP ships (Jag/Ish).
The only 'related' bonus that does not pigeon them or benefit the few extraordinarily would be to give them cap-free propulsion (ie. both AB and MWD). Sure you'd have oversizing to contend with but a few tweaks to AF fittings and prop module requirements would alleviate that .. cruisers/BCs generally have no issues fitting prop unless min/maxing so they shouldn't feel an increase in prop fittings as long as its not extreme.

Hell, one could probably give them a cap+fitting bonus to promote oversizing, giving them a torpedo like behaviour on the battlefield .. considered it as a solution for blasters way back when but with no XL drives the BS wouldn't be covered so never passed 'random thought' stage with me. .



Hey, you never responded to this:


Liang Nuren wrote:
Hirana Yoshida wrote:

Most cases that is true, they are cheaper, generally last a bit a longer (depends) but otherwise even'ish. But what if those changes made it to live, would you ever choose a Rupture over a Wolf? Or a lol-Omen over a Retribution?


Please show me this wolf fit with 400 DPS, 40k EHP, Web, Scram, and dual neuts.

-Liang



Just thought you'd want to take a chance to back up some of this hogwash you keep spouting.

-Liang

I'm an idiot, don't mind me.

m0cking bird
Doomheim
#98 - 2011-12-27 18:07:24 UTC  |  Edited by: m0cking bird
I wrote this character off before (Hunturdsineyes). I see I was not wrong in my assessment.

It must be widely known. That not even a interceptor pilot with all level skills can approach a shield-Hurricane, Harbinger, Rupture or Sliepnir, Claymore, Cyclone, Vagabond, Zealot, Phantasm, Deimos, Vigilant stabber fleet Issue, Omen Navy Issue, Astarte @ 40, 000m or already locked @ 30,000m and survive. Dual tracking enhancers on any of these ships become the bane of all frigates. The issue is so pervasive and so serious. To even make light of how fail frigates are in fleet engagements...

By that I mean. You bring a frigate to a fleet engagement. You know you'll lose it, unless you only use it for scouting and not engaging another fleet in anyway. There's always ganking one lone target with 20 ships, which is always a good example of how useful a ship is... Interceptors explode just as quickly under these conditions as a T1 frigates I've found and because of this understanding. You lose less by just bringing a T1 frigate, because these ships are throw away.

Even if a single frigate could abuse the tracking of one ship. It cannot against 2 or more opponents, which means. Even a after-burning interceptor with a signature of 30m will get toasted by dual shield-Harbingers.

To even come here with such a r3tarted argument can only show mad ignorance. So no! @ the moment. Interceptors signature bonus is useless. Mainly because of the proliferation of tracking enhanced medium auto-cannons and pulse lasers.

I made this argument along time ago (2 years since the tracking enhancer age). When pilots cont. to say assault frigates are useless. They're more effective if than a interceptor in fleet engagement's if lasting longer than interceptors matter. EHP and resistance to damage is important in fleets these days. Also helps when being logi'ed TO LIFE BY A MILLION LOGI.

Frigates, Destroyers, and T1 cruisers are useful in non conventional warfare. You use small fast and high damaging units to harass and raid. They're not used to their full potential these days because fc's and alliance leaders tend to focus on blobs of drakes and abaddons. To go after very hard targets. Things that lesser ships cannot take down easily.

If a ship is not useful in large engagements. Then regulate them to smaller engagements. Hit and run, skirmishing and raiding tactics. Not every ship is optimal for conventional warfare. Also, CCP has never focused on introducing soft targets in 0.0, faction warfare (nothing worth my time anyway) or Low sec.


-proxyyyy
SeaSaw
Tribal Liberation Force
Minmatar Republic
#99 - 2011-12-27 18:14:53 UTC
Liang Nuren wrote:
Nalha Saldana wrote:
Takeshi Yamato wrote:
Liam Mirren wrote:
Takeshi Yamato wrote:
What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance.


That's called falloff.


Falloff has no effect on tracking.


No but they are calculated in the same formula giving almost the same thing as if it decreased tracking instead.


I think its important to look at the tracking formula like this:

tracking_miss_chance = ( angular_velocity / turret_tracking * sig_resolution / sig_radius ) ^ 2
range_miss_chance = ( max(0, range_to_target - optimal) / falloff ) ^ 2

overall_hit_chance = 0.5^(tracking_miss_chance + distance_miss_chance).

There are some things to note about this formula:
- The base is less than zero - thus bigger numbers in the exponent result in smaller chances to hit.
- Both exponent terms are squared, and thus cannot be less than zero. The range is [0, 1]
- If tracking_miss_chance goes to zero (straight approach), you can still miss from distance.
- If the range is below optimal, you can still miss from tracking.
- tracking_miss_chance and distance_miss_chance are added. According to the rules of exponents, we could easily rewrite it like so...

0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance

This makes it plain that we do in fact have to independentchances to miss - one for tracking, one for distance.

Now, as to the suggestion of adding a "falloff" to turret tracking... I'm not really a fan. It seems like - conceptually - if you can move your guns at 0.1 rad/sec and you're accurate out to 5000 meters, that's good enough. There's no reason that at range I'd expect my guns to suddenly be able to move slower. Besides, even if projectiles weren't causing the problem everyone is complaining about, lasers would... its just a matter of being able to hit at range.

Basically, the core problem is that MWDing frigs have a battlecruiser sized sig radius and a frigate tank... and since the nano nerf you don't actually get a damage reduction from MWDing (unless you're using a faction/deadspace MWD).

-Liang



Good Liang;

I am afraid some of your math is off here.

0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance
is not the same as
0.5^(tracking_miss_chance + distance_miss_chance).

Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.

your humble servent
Seasaw
Hirana Yoshida
Behavioral Affront
#100 - 2011-12-27 18:44:22 UTC
Liang Nuren wrote:
Just thought you'd want to take a chance to back up some of this hogwash you keep spouting.
-Liang

Why bother when you are obviously of the belief that hitting a brick-wall with a gun is as easy as hitting a single brick flying across your field of view .. spewing raw dps/EHP numbers in a debate about cruiser vs. frigate balance .. sheesh.

Shall henceforth skip your posts as your actual contributions are so rare and weak that you being gone will have minimal impact on anything of import.