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Player Features and Ideas Discussion

 
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Heating Modules - Maintaining States

Author
Old Pervert
Perkone
Caldari State
#1 - 2016-11-03 02:07:06 UTC
I'm sure this has been asked for a million times... but once more cannot hurt.

When I overheat a module, turn it on, then turn it off (say for example, pulsing a shield rep), the heat goes off with the module. One must then re-heat the module for the next pulse.

"Locking" the heat state makes it turn off, but then you cannot turn it back on again.

I'd like a locked heat state to actually be locked on or off. Even better, I'd like a heat state to stay where you leave it.

Also related to this, when you jump a gate or initiate other session changes, heat will also turn off. Would be awesome to be able to pre-heat modules (prop mod for example) when travelling, in case one needs to crash the gate. I know you can shift-click click, it really doesn't take long, but it's a quality of life thing.
elitatwo
Zansha Expansion
#2 - 2016-11-03 07:10:16 UTC
I think heat made the game a little more interesting and separated good pilots from bad ones. Micro-managing heat on your modules is a thing you need experience for, not books.

You cannot buy that experience and the client shall not accommodate us for mis-handling heat. It is one of the only things left where currency will not solve a problem.

I lost ships because I off-lined a crucial module at the worst time possible, so should you.

With time, I was able to predict very precisely when to turn off heat, so modules aren't getting off-lined or if they could handle one more cycle.

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Lugh Crow-Slave
#3 - 2016-11-03 12:45:27 UTC
heat is all about how well you micro removing the strain on the pilot is counter to its intent
Old Pervert
Perkone
Caldari State
#4 - 2016-11-09 01:47:37 UTC
Lugh Crow-Slave wrote:
heat is all about how well you micro removing the strain on the pilot is counter to its intent


I would contend that a failure to micromanage correctly will result in a burnt out module, and that having heat automatically turn off makes it easier for the player in stressful situations.

In PVE, for example, I only ever pulse my shield booster when I need it. Given the absolutely trivial amount of heat, I often don't take any damage at all. Since it's PVE, there's no stress.

In PVP, there can be lots of stress on the pilot, and if they're stressed they forget things. Like turning the heat off on their module. Not such a huge deal with shield emitters because those things can run heated forever (or at least, it feels like it!) but for something like guns, leaving them heated will quickly burn them out. Or a prop mod.

In summary, remembering whether it is on or off will always be a burden for the pilot. If you're in a rhythm of constantly heating a module before you use it, you won't forget to heat it. If it's something you don't automatically heat, then it is easy to argue that you might have more to micromanage by turning the heat off again.
ShahFluffers
Ice Fire Warriors
#5 - 2016-11-09 02:10:50 UTC  |  Edited by: ShahFluffers
Old Pervert wrote:
I would contend that a failure to micromanage correctly will result in a burnt out module...

...(snip)...

In PVP, there can be lots of stress on the pilot, and if they're stressed they forget things. Like turning the heat off on their module.

...(snip)...

In summary, remembering whether it is on or off will always be a burden for the pilot. If you're in a rhythm of constantly heating a module before you use it, you won't forget to heat it. If it's something you don't automatically heat, then it is easy to argue that you might have more to micromanage by turning the heat off again.

Dude... that is entirely point.

It is not supposed to be "not/less stressful" or "not/less of a burden."

You are willfully adding a layer of stress and burden for increased performance.


I agree with the others. Keep overheating as is.
It is a high-risk move that requires practice and micro-management skills... no move should be made to make it "easier."
Old Pervert
Perkone
Caldari State
#6 - 2016-11-09 02:21:31 UTC
ShahFluffers wrote:
Old Pervert wrote:
I would contend that a failure to micromanage correctly will result in a burnt out module...

...(snip)...

In PVP, there can be lots of stress on the pilot, and if they're stressed they forget things. Like turning the heat off on their module.

...(snip)...

In summary, remembering whether it is on or off will always be a burden for the pilot. If you're in a rhythm of constantly heating a module before you use it, you won't forget to heat it. If it's something you don't automatically heat, then it is easy to argue that you might have more to micromanage by turning the heat off again.

Dude... that is entirely point.

It is not supposed to be "not/less stressful" or "not/less of a burden."

You are willfully adding a layer of stress and burden for increased performance.


I agree with the others. Keep overheating as is.
It is a high-risk move that requires practice and micro-management skills... no move should be made to make it "easier."


My point was the opposite. That the micro-management skills would be more greatly taxed by having to remember to turn off the heat. If you're used to heating a module, especially one you pulse, you'll do it without even thinking.

If you're not used to heating a module, you could easily forget to turn the heat off. If the heat helpfully turns off for you, you're doing less micromanagement, while at the same time making ratting even more annoying.
radkid10
University of Caille
Gallente Federation
#7 - 2016-11-09 03:06:22 UTC
Old Pervert wrote:
ShahFluffers wrote:
Old Pervert wrote:
I would contend that a failure to micromanage correctly will result in a burnt out module...

...(snip)...

In PVP, there can be lots of stress on the pilot, and if they're stressed they forget things. Like turning the heat off on their module.

...(snip)...

In summary, remembering whether it is on or off will always be a burden for the pilot. If you're in a rhythm of constantly heating a module before you use it, you won't forget to heat it. If it's something you don't automatically heat, then it is easy to argue that you might have more to micromanage by turning the heat off again.

Dude... that is entirely point.

It is not supposed to be "not/less stressful" or "not/less of a burden."

You are willfully adding a layer of stress and burden for increased performance.


I agree with the others. Keep overheating as is.
It is a high-risk move that requires practice and micro-management skills... no move should be made to make it "easier."


My point was the opposite. That the micro-management skills would be more greatly taxed by having to remember to turn off the heat. If you're used to heating a module, especially one you pulse, you'll do it without even thinking.

If you're not used to heating a module, you could easily forget to turn the heat off. If the heat helpfully turns off for you, you're doing less micromanagement, while at the same time making ratting even more annoying.


if you need to overheat your modules to kill/tank npcs you suck at the game and you need to work on your skills to get better
Old Pervert
Perkone
Caldari State
#8 - 2016-11-09 03:32:01 UTC  |  Edited by: Old Pervert
radkid10 wrote:

if you need to overheat your modules to kill/tank npcs you suck at the game and you need to work on your skills to get better


I never said I need to heat. I said I heated. Heated shield boosters rep more, faster. It's more efficient, and although I'd not call myself OCD, it's kind of an OCD thing. Given the utter lack of penalty for pulsing a heated repper, why not?

Edit:
Another use case for when you'd always overheat is ancillary reppers. No reason not to. By the time you burn anything out, you'll have chewed through an entire cargo hold of charges.
Sobaan Tali
Caldari Quick Reaction Force
#9 - 2016-11-09 04:57:55 UTC
I'm no pro at this game, but I cannot imagine ASB fits need a buff (though I imagine quite a few other places this would be over the top as well).

And, before you give the whole, "this is not for that," speech, this would likely do exactly that with or without your intentions for it the do so. Overheating is intentionally set to require such degree of manual control and micromanagement for several reasons. As such, I'd have to side with others here that thermodynamics need no such alteration. Sucks that it can't be that easy or convenient, but that is very much so the point.

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