These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

breaking the doctrine fleet meta

Author
Knight Jay
Doomheim
#1 - 2016-11-02 22:51:26 UTC
So is any one else a bit tired of seeing fleets of all one type of ship in one fit? In every CCP trailer shows what are known as kitchen sink fleets (that are generally not highly favored) with fleets brawling at all ranges. Yet in real Eve we see that 90% of the time an Alliance has a doctrine or 3 they always use and if you don't have that ship or a ship capable of supporting that you are not welcome or ridiculed and those fleets end up at their optimal range picking off primary one after another.. A lot of the time these fleets really are kind of boring. especially after a few months of that type of flying. As part of the dps of a doctrine fleet you are kind of reduced to just being an extension of your FC's weapon system. You are just there to press F1 after locking the called target.

Should we be looking to move away from this? I am of the opinion that Eve is best when brawls happen and the doctrine kind of goes out of the window a bit. The changes to boosters seem like an excellent opportunity to encourage ship and range diversity in a fleet. On grid boosters that give significant bonuses to fleets that have variety of ships in a system. I really feel breaking up the idea of meta doctrines exclusive fleets would be a huge step forward for EVE. More Independence for pilots in the fleet for tactical decisions can only serve to help the immersion of EVE. Im sure there are few ways this could be achieved but I am not going to put my opinion of how in. Just ask if others feel this way.
Dolorous Tremmens
The Scope
Gallente Federation
#2 - 2016-11-02 23:25:19 UTC
In before lock for ranting. No idea feature or suggestion, just whine.

Get some Eve. Make it yours.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-11-02 23:34:02 UTC
Find a better alliance.

And there are a grand total of zero fleet doctrines, ever, that only use exactly one type of ship. If you don't like to fly the f1 monkey mainline DPS boat, fly a support ship or a logi. (I just checked three of my alliance's main doctrines. 7, 8 and 10 ships in each of them, not even including interdictors, boosters, newbie frigates or interceptors. Troll harder.)
Zan Shiro
Doomheim
#4 - 2016-11-03 13:26:00 UTC  |  Edited by: Zan Shiro
Meta's are player determined. Don't like SSDD meta find a home more suited to your needs/tastes. Or gather up people for fun stuff not on official ops. I was in the blob once. yes the fleet ops can suck. Do your time, run the sanctioned setups, press your F1. Wrap that up, head home I was lucky to be in homes where there'd be the people who'd go well now the pain is over....who wants actual fun pvp. In these much more freedoms granted.

I liked suicide roam FC's personally. What do we need to bring FC? I don't care.... make it as cheap or as expensive as you want but we will die most likely as I hate boring roams...we will take bait if need be to see what's on the other end of the fishing line.

Also how can CCP break that meta? let me rephrase, break that up not going in vicious and rigorous and too frequent rebalance cycles. This is their only way so far. Example...dual neut o cane meta was slapped down hard with the nerf bat. Rise of drake train....hml nerf. Rise of x, nerf its y.



We don't want CCP in this trap. It gets annoying not knowing wtf you are logging into with too frequent rebalance.
Knight Jay
Doomheim
#5 - 2016-11-03 14:12:23 UTC  |  Edited by: Knight Jay
well if everyone is happy with alliances bringing a doctrine of majority Machariels or Nightmares or Drakes or arty stilettos or any other dam example of Eve fleet fights. And then a few complimentary support ships fine. But it seems very anti immersive. Also the entire "Shoot Alpha" over and over seems a bit boring. Would it not be better and more fun to break that down?

And ok fine then maybe some fleet boosts that work better and better the more diverse a fleet is. Im sure it could be done with some math. And damage and remote rep caps for ship classes would be nice too so it's just horribly inefficient to have 100 ships shooting one of the same class. Obviously this will need math too to work out caps between classes etc but still possible.
Fleets would be far more interesting and fights far less decided before it even starts as it does now with doctrine selection. It would also get ride of the fact a lot of fleets dont even go out until they know what the hostiles are in. The number of blueballs fleet ops over the years because we/they know our doctrine is better is beyond count.

basically we should move to fights being decided by pilots during the fight. Not by a fc by selecting a doctrine before hand or a fc making a mistake and welping the entire fleet because the doctrines only work in one way at one range and with acheiving the right advantage before you engage.
FT Diomedes
The Graduates
#6 - 2016-11-03 14:45:08 UTC
Eve is a mulitiplayer game. In a multiplayer game, the best team wins. I'm not seeing a problem here.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Elenahina
Federal Navy Academy
Gallente Federation
#7 - 2016-11-03 15:06:20 UTC
Doctrines exist because they work. it's as simple as that. If they didn't, nobody would use them.
And let's face it, even real world Navies use doctrines. For example, the US Navy's Carrier Strike Group is an example of a doctrine - it's a predetermined selection of ships used for a particular purpose. That's all a doctrine really is.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno