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More fleets needed?

Author
Khan Wrenth
Viziam
Amarr Empire
#1 - 2016-11-02 15:04:05 UTC
I've tried to participate in the two most recent mass tests, and there seems to be an issue with fleets. Neither time was I able to get into either fleet to participate in the festivities (let's be honest, it may be a test, but it's a very joyous and fun event to partake in, so let's refer to it as the awesome party that it is).

Both times, while people in the appropriate fleet channels were begging for fleet invites, someone (important note, this someone would be a random user, NOT a dev) would occasionally say, "You can't get in because the fleets are full, sorry". I don't know that to be true, but that's the only explanation I've heard so far.

This past time seemed to be particularly egregious, as it felt like many scores of people were left out. Possibly as many as a hundred? I know I saw a LOT of names of people begging for invites, and many others saying "My client crashed and I'm back, but I can't get into fleet! What gives?!".

So, is it the case that the mass tests are getting just a bit too large for the fleets to accommodate? If not, why are there dozens of people clustered around jump gates begging and waiting for fleet invites that never materialized? I waited almost an hour before giving up and logging off, as the major battle was already well underway and possibly won/lost at that point.

If the fleets are getting to their size limits, I have a quick and simple suggestions. We have fleets "x" and "w", so why not split each side into armor and shield factions? With the new command burst mechanics, this seems especially timely to do. We'd have "X/A", "X/S", "W/A", "W/S".