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Player Features and Ideas Discussion

 
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EVE Vegas balance updates input

Author
Stitch Kaneland
The Tuskers
The Tuskers Co.
#1 - 2016-11-01 16:22:24 UTC
Relating to this slide from EVE Vegas (they want to hear from us, here is my input)

https://imgur.com/4TCDQy5

Weapon Tiericide

Medium Artillery: Buff 650mm artillery by increasing volley amount, and slighlty reducing RoF - Artillery is always about alpha, don't make them ****** rail guns

The alternative to that would be give artillery 3 weapon choices, just like every other weapon system (artillery is missing the low fitting, high tracking/low range option, think quad light beams)

Medium Autocannons: Buff medium a/c's base falloff another 20%, which is what was taken away in the TE nerf.

Heavy Missiles: I think heavy missiles need their application buffed in some way, but not too crazy, maybe synergize them more with sig, rather than speed so they apply better with TP, rigor, missile computer. HML itself i would say needs to shoot faster (this way RHML don't get a huge damage buff, by just buffing HML damage).

HAMS: largely in a good spot, but id like to see slightly more application (maybe balanced around missile velocity, so webs help more than rigors/TP etc), they are a close range weapon. Make them useful on more than a couple hulls. Make people really decide between RLML, HAMS and HML.

Frigate/Cruiser

maller/ruppy/stabber are all pretty meh, but the stabber is mainly held back by medium a/c's, fix those and stabber will probably be ok. Another 500-800 grid to stabber wouldnt be a bad idea either. Ruppy is just really weak in general, maybe give it a 50m3 drone bay/bandwidth? Or a 5th turret. With the maller, give it more agility and buff its cap by a large amount (sac has a good cap pool as well). Maybe make it possible to run a rep/guns stable? Or, change it to a missile ship to align with the sac. Which would help alleviate cap issues.

Command Ships

Most CS need another slot added, minus perhaps the sleip and claymore. Maybe just give another high to those.

GIVE THE NIGHTHAWK A 6TH MID AT LEAST (there is no excuse for t1 and navy drake being better than nighthawk). Giving up a low would be fine. Id even consider 7 mid nighthawk with 3 lows. It would be nice for at least one drake hull to have a different (different good, not current nighthawk layout) slot layout.

Absolution needs a 4th mid and changing a trait to optimal or tracking

Vulture could go with more damage to be competitive/desirable, as the ferox does the same damage with slightly less range

Assault Frigates

No gimmicks please, don't make them ewar (web,scram,td,damp etc) immune or whatever other stupid idea that gets repeated on the forums. There is no reason to nerf bigger ships just because the assault frigs struggle to be competitive in their own class range. Give them more grid, HP, capacitor and tweak some traits and you'll see them be just fine.

Roll jaguar damage bonus into 1 trait (so 1 10% trait) and give it a shield boost bonus. Change hawk's shield boost bonus to missile application or shield HP bonus (like a tanky corax). Buff hawk's cpu/PG so it can actually use LML effectively. Let ishkur fit 25m3 by default and change drone m3 bonus to armor rep amount. Retribution could use a 3rd mid, or buff its cap and speed considerably.

Then give most of the AF a minor speed buff (not insane, but some are barely breaking cruiser speed).
Elenahina
Federal Navy Academy
Gallente Federation
#2 - 2016-11-01 19:06:23 UTC
Any combat ship that only has one mid slot should simply be deleted from the game, full stop, and replaced with something useful. A single mid slot on a combat ship is about as useful as a screen door on a submarine.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2016-11-01 19:33:47 UTC
Stitch Kaneland wrote:
No gimmicks please, don't make them ewar (web,scram,td,damp etc) immune or whatever other stupid idea that gets repeated on the forums. There is no reason to nerf bigger ships just because the assault frigs struggle to be competitive in their own class range. Give them more grid, HP, capacitor and tweak some traits and you'll see them be just fine.

I disagree with you on the "don't nerf bigger ships". T3D needed the nerf hammer badly. There is no way you could improve other ships to make those competitive with T3D without making them outright OP.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#4 - 2016-11-01 20:12:52 UTC
Rivr Luzade wrote:
Stitch Kaneland wrote:
No gimmicks please, don't make them ewar (web,scram,td,damp etc) immune or whatever other stupid idea that gets repeated on the forums. There is no reason to nerf bigger ships just because the assault frigs struggle to be competitive in their own class range. Give them more grid, HP, capacitor and tweak some traits and you'll see them be just fine.

I disagree with you on the "don't nerf bigger ships". T3D needed the nerf hammer badly. There is no way you could improve other ships to make those competitive with T3D without making them outright OP.



By bigger ships, i mean battleships, battlecruisers and cruisers. T3Ds are frigates IMO. I probably should have specified.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2016-11-01 20:47:27 UTC
Projectile weapons:
I still believe we should change projectile ammo to affect fall off rather than optimal. It'll probably need the tweaking off optimal and fall off for both autos and arties to work.

Medium lasers:
Slight cpu and cap cost reduction.

Frigates:
- Astero with tracking bonus instead of fall off bonus.
- maybe Slasher with fall off bonus instead of tracking.
- Rifter with extra turret, maybe tracking bonus instead of fall off.

Cruisers:
My ideas here are in another thread. But mainly the stabber and ruppy getting another turret. Don't think the maller is meh. Find it pretty solid.

Command ships:
Also like the 6th mid on the nighthawk instead of a low. And how about battle cruiser projection bonuses?
Maybe a tracking bonus on the astarte instead of fall off. Other than that, no change.


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Ashlar Vellum
Esquire Armaments
#6 - 2016-11-01 21:56:11 UTC
Stitch Kaneland wrote:

Roll jaguar damage bonus into 1 trait (so 1 10% trait) and give it a shield boost bonus. Change hawk's shield boost bonus to missile application or shield HP bonus (like a tanky corax). Buff hawk's cpu/PG so it can actually use LML effectively. Let ishkur fit 25m3 by default and change drone m3 bonus to armor rep amount. Retribution could use a 3rd mid, or buff its cap and speed considerably.

Then give most of the AF a minor speed buff (not insane, but some are barely breaking cruiser speed).

Hawk is in ok place with it bonuses, fixing other ships at its expense is a bad way to go.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#7 - 2016-11-02 00:38:23 UTC
Ashlar Vellum wrote:
Stitch Kaneland wrote:

Roll jaguar damage bonus into 1 trait (so 1 10% trait) and give it a shield boost bonus. Change hawk's shield boost bonus to missile application or shield HP bonus (like a tanky corax). Buff hawk's cpu/PG so it can actually use LML effectively. Let ishkur fit 25m3 by default and change drone m3 bonus to armor rep amount. Retribution could use a 3rd mid, or buff its cap and speed considerably.

Then give most of the AF a minor speed buff (not insane, but some are barely breaking cruiser speed).

Hawk is in ok place with it bonuses, fixing other ships at its expense is a bad way to go.


I just think the hawk would be more interesting following normal caldari missile ships. Either going with something unique, like a shield HP bonus to make it tanky, or missile application bonus to make it very mean with LML or rage rockets (with the velocity bonus). With fitting, speed and cap buffs to make it more managable.

There aren't other ships in the caldari line-up that get shield boost bonuses, except the golem and tengu, which are both special cases. So the bonus on the hawk seems off, especially when the normal shield boost bonus race (minmatar) don't have any tank bonused AF.

The lazy thing to do would be to just add another ship with the bonus i suppose. An alternative would be to give the jaguar (and wolf potentially) sig reduction bonuses. 4% reduction in sig per level on the jaguar would mean fitting an MSE causes pretty much no change in sig, combined with sig reduction bonus from MWD would make it quite hard to hit if it was kiting. Or tackling larger ships, as they would have difficulty tracking (or applying in the case of missiles).
elitatwo
Zansha Expansion
#8 - 2016-11-02 03:03:59 UTC
Stich dear, you may have missed it but I made 2 separate threads for ships and modules (guns) here:

https://forums.eveonline.com/default.aspx?g=posts&t=496677&find=unread (ships)

https://forums.eveonline.com/default.aspx?g=posts&t=496943&find=unread (guns and some modules)

My idea was that everyone could add ideas, so we only pay CCP to fix their own product and do the work for them for free.

(No birthday cake for my 10th birthday Sad)

But I am with you, heavy missiles should have a place in pvp again and heavy assault missiles need some explosion velocity lovemaking.
Then we need a smaller heavy missile and heavy assault missile launcher and give both of them 5 more seconds base flight time.

There is that saying "out of sight, out of mind" which is so very EVE.

If there is no thread about assault ships for a while, people forget they exist and assume they are bad because people don't fly them.
They still aren't bad, just people are bad and very risk averse and always find the most overpowered stuff they can fly to feel "special".

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