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Warfare & Tactics

 
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Missiles, Pursuing vs being Pursued

Author
Deckel
Island Paradise
#1 - 2016-10-31 21:19:26 UTC
It came to mind that being chased can actually be a fairly advantageous position when both flying and being engaged with a missile ship. Depending on the speed, the pursuing ship will have to be X distance closer to their target than their maximum range to be able to hit, while the pursued ship can be Y distance further away than their maximum distance. If they are both using the same type of missiles and are similarly skilled that means that there will be a distance of X+Y between when the pursued ship can apply damage to when the pursuing ship can apply their damage.

(X being the distance that the pursued ship can travel in missile flight time, Y being the distance that pursuing ship can travel in missile flight time)

With standard light missile travel time of 7.5 seconds and both frigates travelling at 2500m/s that means the pursuing ship has a dead zone of 37.5 km.

Even at a paltry speed of 500m/s you still result with a dead zone of 7.5km
Taurean Eltanin
Viziam
Amarr Empire
#2 - 2016-11-01 09:25:39 UTC  |  Edited by: Taurean Eltanin
This is fairly standard practice for anyone who flies the smaller missile ships with any regularity (larger ships are so slow, and their missile range so long, it simply doesn't make a meaningful difference).

You often see this with Kestrels that are being kited, for example. A rocket fit Kestrel can't quite hit out to long point range, but by aligning to the sun and forcing the kiter to chase them they artificially extend the range of their missiles - hopefully by enough that they can drive the kiter off.

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Annir Janau
Pandemic Horde Inc.
Pandemic Horde
#3 - 2016-11-05 20:55:06 UTC
missile doppler shift. So I guess this means they dont take movement of the launch platform into account. good to know.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2016-11-06 08:30:04 UTC
well make sense, you have a missile flying to a target while at the same time that target is flying in the opposite direction into the missile, so both the missile and the target close on each other and boom. I see it the same way in many other games too like Ace Combat 6 and other jet fighter games when you fire your missiles at a target your pursuing at max range and the missile drops off, or if they fly in to it what would have been a burned out missile at current range is now a hit because it moved in the missile range.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Lord Kampf
Perkone
Caldari State
#5 - 2016-12-03 22:42:09 UTC
In an atmosphere, the range of a missile is relative to the position it was fired from.

In space, the "range" of a missile would be relative to the ship it was fired from (assuming no change in ship's course/speed).


That is unless you believe in the aether.