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Thoughts on improving the game

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Author
Cien Banchiere
Extrinsic Arcadia Distribution
#341 - 2016-11-04 19:23:10 UTC
I'd also like to add something I've said before. It's space. It'd be really hard to police space unlike a city.

But this kind of stuff makes me think of my beginning days in the yesteryear of 2011. Everyone who I flew with knew criminals could lurk everywhwre. We got ganked, scammed, and awoxed. It happends. When wars happened we'd not dock up, but go explore, or do wormhole stuff, or missions elsewhere. We made them find us. When people tried to "own" ice belts or a system we'do either fight back, or gank ourselvessels with an alternative and make a concord cloud appear. We simply ignored the criminals once they made their presence known. We'd work around them. That was pretty thrilling times then. It was fun.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#342 - 2016-11-04 19:23:35 UTC  |  Edited by: Captain Tardbar
I'm not suggesting to get rid of NPC stations out of all systems in hi sec.

I'm suggesting to move them out of high economic value systems such as ones that have ice belts.

You shouldn't make hand over fist profits without a little risk.

Now I've modified my ideas over and over again in this thread to see if I can get my ideas to stick to both sides of the issue.

Now I've gone from the care bear side to PVP apparently.

Look, ice mining is an end game income source. Unless a newb buys an ice miner it takes some time to become one.

You shouldn't be able to mine ice without risk (goddamn I just agreed with Jenna again).

Fist, there still will be NPC station outside of ice belt systems. No one is forcing you to keep your ships in citadels.

Second, you could always haul your ice out of the system if you were that antisocial.

I mean really. Those 20 skiff fleets are notorious for blocking communication with other players.

Boo hoo. We are making them interact with other players. Maybe they should get out of that NPC Corp if they don't like other players citadels and place their own.

And we have a bonus that gankers don't have sanctuary in NPC stations because they are moved out of ice belt systems.
Maybe you should find a Merc Corp to deal with them now.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#343 - 2016-11-04 19:29:45 UTC  |  Edited by: Lasisha Mishi
Captain Tardbar wrote:
I'm not suggesting to get rid of NPC stations out of all systems in hi sec.

I'm suggesting to move them out of high economic value systems such as ones that have ice belts.

You shouldn't make hand over fist profits without a little risk.

Now I've modified my ideas over and over again in this thread to see if I can get my ideas to stick to both sides of the issue.

Now I've gone from the care bear side to PVP apparently.

Look, ice mining is an end game income source. Unless a newb buys an ice miner it takes some time to become one.

You shouldn't be able to mine ice without risk (goddamn I just agreed with Jenna again).

Fist, there still will be NPC station outside of ice belt systems. No one is forcing you to keep your ships in citadels.

Second, you could always haul your ice out of the system if you were that antisocial.

I mean really. Those 20 skiff fleets are notorious for blocking communication with other players.

Boo hoo. We are making them interact with other players. Maybe they should get out of that NPC Corp if they don't like other players citadels and place their own.

And we have a bonus that gankers don't have sanctuary in NPC stations because they are moved out of ice belt systems.
Maybe you should find a Merc Corp to deal with them now.

ok that makes more sense

long as stations i can store my stuff at remain. i'm fine.

i don't mind if you move them out of systems with ice in them(i'm ok jumping 3-5 systems to mine ice......then again i fly an endurance so i have a cloak....and i'm one miner. not a botter of 20)




though i do think it would just be easier to make ice fields move like wormholes (aka appear in random systems so you can't predict where they will appear)
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#344 - 2016-11-04 19:35:33 UTC  |  Edited by: Captain Tardbar
Well, it's annoying enough to not know when an ice belt will spawn, so I think if you made the where random it would just make ice mining and ganking ice miners too annoying for both parties.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Teckos Pech
Hogyoku
Goonswarm Federation
#345 - 2016-11-04 19:44:19 UTC
Captain Tardbar wrote:
Actually to add to my suggestion, NPC stations I high sec should be consolidated to fewer and fewer locations.

If you have stuff in a station that is decommissioned then your things get moved to systems that are less economically viable.

The goal would be to get all NPC stations out of systems with ice belts.

So this forces Care Bears and gankers alike to deal with living beings in high economic systems.

And that creates more player made content.

Isn't that what we are looking for?


Or not. If you increase the costs of doing something the typical solution is to do less of it or even stop it altogether.

You have an implicit assumption in there: that the number of players/ships/etc. won't change. That is an overly strong assumption and one that will almost sure turn out to be false.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#346 - 2016-11-04 19:51:13 UTC
Captain Tardbar wrote:


I mean really. Those 20 skiff fleets are notorious for blocking communication with other players.


What? What does that mean? How does a 20 man/alt skiff fleet block communication? Do you mean that they don't communicate with other players? Why would we expect them to start communicating under your system?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#347 - 2016-11-04 20:17:45 UTC
Teckos Pech wrote:
Captain Tardbar wrote:


I mean really. Those 20 skiff fleets are notorious for blocking communication with other players.


What? What does that mean? How does a 20 man/alt skiff fleet block communication? Do you mean that they don't communicate with other players? Why would we expect them to start communicating under your system?


I mean if you try to communicate with the multi boxer he had his settings to ignore all convos.

But maybe communication is the wrong phrase. We are looking for more player interaction.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#348 - 2016-11-04 20:21:20 UTC
Teckos Pech wrote:
Captain Tardbar wrote:
Actually to add to my suggestion, NPC stations I high sec should be consolidated to fewer and fewer locations.

If you have stuff in a station that is decommissioned then your things get moved to systems that are less economically viable.

The goal would be to get all NPC stations out of systems with ice belts.

So this forces Care Bears and gankers alike to deal with living beings in high economic systems.

And that creates more player made content.

Isn't that what we are looking for?


Or not. If you increase the costs of doing something the typical solution is to do less of it or even stop it altogether.

You have an implicit assumption in there: that the number of players/ships/etc. won't change. That is an overly strong assumption and one that will almost sure turn out to be false.


Actually, Citadel fees are much lower than NPCs and since citadels compete with each other they usually they have prices even lower.

Only people that **** off all the Citadel owners and refuse to set up their own will be affected.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Teckos Pech
Hogyoku
Goonswarm Federation
#349 - 2016-11-04 20:44:13 UTC
Captain Tardbar wrote:
Teckos Pech wrote:
Captain Tardbar wrote:
Actually to add to my suggestion, NPC stations I high sec should be consolidated to fewer and fewer locations.

If you have stuff in a station that is decommissioned then your things get moved to systems that are less economically viable.

The goal would be to get all NPC stations out of systems with ice belts.

So this forces Care Bears and gankers alike to deal with living beings in high economic systems.

And that creates more player made content.

Isn't that what we are looking for?


Or not. If you increase the costs of doing something the typical solution is to do less of it or even stop it altogether.

You have an implicit assumption in there: that the number of players/ships/etc. won't change. That is an overly strong assumption and one that will almost sure turn out to be false.


Actually, Citadel fees are much lower than NPCs and since citadels compete with each other they usually they have prices even lower.

Only people that **** off all the Citadel owners and refuse to set up their own will be affected.


Okay, but again, those affected, assuming it is not zero, could mean less people in space, less content.

And another question, why would I, as a citadel owner, not want such a "customer". After all 20 skiffs...alot of ice, alot of fees? No?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Galaxy Duck
Galaxy Farm Carebear Repurposing
#350 - 2016-11-04 20:55:46 UTC
Tristan Valentina wrote:
I would like to see more teaching about the weaknesses of highsec. It is advertised as very safe it really is not.


Could you point me toward any of these advertisements?

I hear that a lot "Highsec is advertised as safe" but never have I ever seen an advertisement for EVE to the effect of "Come try EVE, we have a totally safe area of the game where no one will ever bother you!"

Seriously, can you cite any examples of this deceptive advertisement?
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#351 - 2016-11-04 21:00:21 UTC
Teckos Pech wrote:
Captain Tardbar wrote:
Teckos Pech wrote:
Captain Tardbar wrote:
Actually to add to my suggestion, NPC stations I high sec should be consolidated to fewer and fewer locations.

If you have stuff in a station that is decommissioned then your things get moved to systems that are less economically viable.

The goal would be to get all NPC stations out of systems with ice belts.

So this forces Care Bears and gankers alike to deal with living beings in high economic systems.

And that creates more player made content.

Isn't that what we are looking for?


Or not. If you increase the costs of doing something the typical solution is to do less of it or even stop it altogether.

You have an implicit assumption in there: that the number of players/ships/etc. won't change. That is an overly strong assumption and one that will almost sure turn out to be false.


Actually, Citadel fees are much lower than NPCs and since citadels compete with each other they usually they have prices even lower.

Only people that **** off all the Citadel owners and refuse to set up their own will be affected.


Okay, but again, those affected, assuming it is not zero, could mean less people in space, less content.

And another question, why would I, as a citadel owner, not want such a "customer". After all 20 skiffs...alot of ice, alot of fees? No?


It's the same concept of quitting if you were ganked. Most PVPers don't want those players subscribed to EVE anyways.

As in those players weren't providing content anyways (more players does not mean more content if they are just alts)

And it's debatable what citadel owners would do with botters. Some might be fine with doing business with them.

Its just the nuclear option is on the table for anyone with resources to destroy all the citadels that do business with him.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Teckos Pech
Hogyoku
Goonswarm Federation
#352 - 2016-11-04 22:58:30 UTC
Captain Tardbar wrote:


It's the same concept of quitting if you were ganked. Most PVPers don't want those players subscribed to EVE anyways.


So, now the "more content" hypothesis is looking less tenable.

Quote:
And it's debatable what citadel owners would do with botters. Some might be fine with doing business with them.


Not defending them, but they are not botters.

Quote:
Its just the nuclear option is on the table for anyone with resources to destroy all the citadels that do business with him.


That sounds even less likely. The benefits of having a 20 man skiff fleet are concentrated right? That is why some people do it. The costs are not so concentrated. And the costs of citadel owner letting such players do business are even more diffuse, and blowing up that citadel might mean blowing up a citadel you were using, or was competing with the citadel you were using.... And, if you are a player who uses ice products but also doesn't mine.

Nahh...just not seeing it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#353 - 2016-11-04 23:37:56 UTC  |  Edited by: Captain Tardbar
Teckos Pech wrote:
Captain Tardbar wrote:


It's the same concept of quitting if you were ganked. Most PVPers don't want those players subscribed to EVE anyways.


So, now the "more content" hypothesis is looking less tenable.

Quote:
And it's debatable what citadel owners would do with botters. Some might be fine with doing business with them.


Not defending them, but they are not botters.

Quote:
Its just the nuclear option is on the table for anyone with resources to destroy all the citadels that do business with him.


That sounds even less likely. The benefits of having a 20 man skiff fleet are concentrated right? That is why some people do it. The costs are not so concentrated. And the costs of citadel owner letting such players do business are even more diffuse, and blowing up that citadel might mean blowing up a citadel you were using, or was competing with the citadel you were using.... And, if you are a player who uses ice products but also doesn't mine.

Nahh...just not seeing it.


I'm not sure if your points matter.

Should we transfer all the POCOS back to NPCs so players won't be taxes by players?

CCP wants players to stop relying on NPCs. You can tell because they raised taxes in all NPC stations.

I just don't think they have got to the point of reducing NPC stations at this point, but they should continue with that trend.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Teckos Pech
Hogyoku
Goonswarm Federation
#354 - 2016-11-04 23:54:08 UTC  |  Edited by: Teckos Pech
Captain Tardbar wrote:


I'm not sure if your points matter.

Should we transfer all the POCOS back to NPCs so players won't be taxes by players?

CCP wants players to stop relying on NPCs. You can tell because they raised taxes in all NPC stations.

I just don't think they have got to the point of reducing NPC stations at this point, but they should continue with that trend.


POCOs are a revenue generating asset that people can destroy and replace with their own. If you destroy a 20 man skiff fleet what do you get? Not much. If you induce him to even stop logging in his 20 man skiff fleet, suppose he logs in 1 or 2 guys or stops altogether what do you get? Well....nothing.

And now your argument has shifted in terms of its base entirely, IMO.

Based on that I would say my points mattered.

You should use Thomas Sowell's method. Ask, "And then what?" So we remove the stations in systems with Ice Belts, and then what? Players may put up citadels. And then what? They'll likely cater to miners and maybe even gankers depending on the owners. And then what? People will mine and gank and maybe the occasional citadel will be blown up. And then what? We'll get something like we have today, but with citadels instead of NPC stations.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Steffles
University of Caille
Gallente Federation
#355 - 2016-11-05 03:58:37 UTC
Anne Dieu-le-veut wrote:
Steffles wrote:
What I think would make things more even is the following:

Utilizing the same code as jump fatigue:

Suicide gank - 15 minutes suspect - 6 hour timer
Suicide gank in that 6 hour timer - 30 minute suspect - 12 hour timer
Suicide gank in that 12 hour timer - 1 hour suspect - 24 hour timer
and so on and so on...



Um, most gankers are already perma free to shoot.

Yeah, no they're not. Most gankers are not outlaws. It costs almost nothing to buy a few tags after a gank and repair your status.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#356 - 2016-11-05 04:07:27 UTC  |  Edited by: Scipio Artelius
Steffles wrote:
Anne Dieu-le-veut wrote:
Steffles wrote:
What I think would make things more even is the following:

Utilizing the same code as jump fatigue:

Suicide gank - 15 minutes suspect - 6 hour timer
Suicide gank in that 6 hour timer - 30 minute suspect - 12 hour timer
Suicide gank in that 12 hour timer - 1 hour suspect - 24 hour timer
and so on and so on...



Um, most gankers are already perma free to shoot.

Yeah, no they're not. Most gankers are not outlaws. It costs almost nothing to buy a few tags after a gank and repair your status.

I can appreciate you posting on a different character and even on IZ, I have always tried to respond to you as I would anyone else n the forum (sometimes I fail, because I'm a bit stupid at times).

So, just as I would with anyone, what's the basis for concluding that most aren't outlaw?

Looking at the purely highsec based gankers like CODE. for example, Eve Who shows the average sec status to very much be outlaw:

https://evewho.com/alli/CODE.

That's 466 members of the most active ganking corp in the game with an average sec status of -5.9

Where are you drawing the conclusion that most gankers are repairing their sec status with tags from?
Steffles
University of Caille
Gallente Federation
#357 - 2016-11-05 04:26:22 UTC  |  Edited by: Steffles
Galaxy Duck wrote:
Tristan Valentina wrote:
I would like to see more teaching about the weaknesses of highsec. It is advertised as very safe it really is not.


Could you point me toward any of these advertisements?

I hear that a lot "Highsec is advertised as safe" but never have I ever seen an advertisement for EVE to the effect of "Come try EVE, we have a totally safe area of the game where no one will ever bother you!"

Seriously, can you cite any examples of this deceptive advertisement?

Here you go. From the Horses Mouth
Original Thread

From the guy who was in charge of creating and growing EvE from the 1000 players it had when I started EVE Online to the 10's of thousands it had later. This is the way it was while it was gaining massive numbers of new players, why people joined up, and stayed, this is the way it was designed to be from the very beginning and this is the way it needs to go back to so that the numbers will start going up again.

Very likely not going to happen but only because it looks very much like there is no one in charge that knows what they're doing.


Scipio Artelius wrote:

I can appreciate you posting on a different character and even on IZ, I have always tried to respond to you as I would anyone else n the forum (sometimes I fail, because I'm a bit stupid at times).

So, just as I would with anyone, what's the basis for concluding that most aren't outlaw?

Looking at the purely highsec based gankers like CODE. for example, Eve Who shows the average sec status to very much be outlaw:

https://evewho.com/alli/CODE.

That's 466 members of the most active ganking corp in the game with an average sec status of -5.9

Where are you drawing the conclusion that most gankers are repairing their sec status with tags from?

Its their inactive -5's and lower that are skewing that into the outlaw zone. Look up their active players with ganks recently and check that again.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Teckos Pech
Hogyoku
Goonswarm Federation
#358 - 2016-11-05 05:26:49 UTC
Steffles wrote:
Galaxy Duck wrote:
Tristan Valentina wrote:
I would like to see more teaching about the weaknesses of highsec. It is advertised as very safe it really is not.


Could you point me toward any of these advertisements?

I hear that a lot "Highsec is advertised as safe" but never have I ever seen an advertisement for EVE to the effect of "Come try EVE, we have a totally safe area of the game where no one will ever bother you!"

Seriously, can you cite any examples of this deceptive advertisement?

Here you go. From the Horses Mouth
Original Thread

From the guy who was in charge of creating and growing EvE from the 1000 players it had when I started EVE Online to the 10's of thousands it had later. This is the way it was while it was gaining massive numbers of new players, why people joined up, and stayed, this is the way it was designed to be from the very beginning and this is the way it needs to go back to so that the numbers will start going up again.

Very likely not going to happen but only because it looks very much like there is no one in charge that knows what they're doing.


Well, regarding the Dev Post quite safe is not the same as completely safe.

And if you read the post he is responding too it is quite clear CCP has made mechanics changes to make the game safe.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#359 - 2016-11-05 06:35:23 UTC  |  Edited by: Scipio Artelius
Steffles wrote:
Its their inactive -5's and lower that are skewing that into the outlaw zone. Look up their active players with ganks recently and check that again.

Ok, so as a first pass, the top 10 most active members of CODE. in the last 7 days:

http://puu.sh/s74HF/2e72dcb7cb.jpg

Checking the sec status on Eve Who for those most active chartacters:

Winnie Po0h: -10.0
Liek DarZ: -10.0
Ralliana: -10.0
Keraina Talie-Kuo: -10.0
Marina Gankalot: -10.0
KoHfeTHbIu TpoLLb: -10.0
Plasma Deat: -10.0
Kibbera: -10.0
Krominal: -10.0
Carebears' Nightmare: -10.0

That doesn't in any way show what you are claiming to be true.

I'll happily keep looking, but so far every bit of information I have looked at (includng kill history for the last 30 days and top 50 most active members of CODE.), shows that what you are claiming is opposite of the truth.

So maybe you are looking at different data and if so, what?
pajedas
Doomheim
#360 - 2016-11-05 14:24:55 UTC
Let's break this down, shall we?

High: rising or extending upward a great distance

Security: the state of being protected or safe from harm

So, "High Secuity" translates to "safe", no matter how stupid you are.

I guess CCP could ban the term HS and start calling it Empire or something cheesy.

Example A: Brand new player signs in for the first time. After a day or two decides to jump out of the starter system, as that is part of the tutorial. But he knows that if he jumps to a "low seurity" system he's likely to lose his recently acquired shuttle. So, being prudent and not wanting get shot...he stays in 0.7 and higher (just to be safe). Then, just 1 jump from WalMart®, BAM!

Now, we all know that losing a shuttle is nothing, really. But when this new player says something like, "what just happened?", he gets berated and lambasted in local by some new order zealot. That's NOT good. I know what the trolls will say here, "if they can't handle it we don't need 'em...Aaaarrrrgggghhhh!"

And that my friends, is wrong thinking. More New Player Retention = Increased Revenues = Better Gaming Development. And whoever says that getting ganked right out of the gate is more likely to retain a new player is full of $hit.

I want this game to survive, so stop being lobsters!

🐇