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Risk v reward (corporate CCP version)

First post
Author
Geronimo McVain
The Scope
Gallente Federation
#61 - 2016-10-31 18:17:09 UTC
I just don't see it.
You need to get 70 people, most likely of a corp, to work together and they are not interested enough to pay for eve? maybe some vets will test it but on a regular base it's much easier to get 30 people together then 70.
IMHO if you are so exited about Eve that you get on the ganking road you will hunger for the good stuff=> Omega.
Alpha is an extended trial and nothing more. The extra amount of work to use alphas is just not worth it.
Myles Wong
The One's Who Matter
#62 - 2016-10-31 18:20:29 UTC
I highly doubt there will be hordes of alphas roaming the cluster looking to gank shinies from the hard working omega industrialists of Eve. Lets not forget that some of the biggest criminal achievements have come from Carl, the seemingly kind and helpful newbro who was invited into the corporation and worked his way up the command ladder. Until the one fateful day when the ceo logged in to see the corporate coffers drained. Ganking is small potatoes compared to the potential awoxing on the horizon. Let the gankers do their thing. Be more mindful of the player paying nothing but doing so much for the 'good' of the corporation. Those tear threads are the ones I am looking forward to.

Shocked
Keno Skir
#63 - 2016-10-31 18:31:04 UTC
Mark Marconi please reply to this post i have quoted for you. This is the best description so far of why you are wrong, and o think everyone would appreciate your input. I've mostly stayed out of this conversation so far but there really is no comparison between the effort that goes into a GOOD gank, and the complete lack of effort hisec industrialists are willing to put into protecting themselves. He is ENTIRELY CORRECT that if indy guys put as much effort into avoiding ganks as gankers put into making them happen, this wouldn't even be an issue in the first place.

It's not that people are saying the ganker takes loads of risk, more that the gankee generally does sweet FA to avoid risk on their part before loudly complaining that the game is broken.

Anyway i look forward to your reply to this well presented point :)

( Look how diplomatic i'm being everyone, new leaf turned :P )

Neuntausend wrote:
1.) Freighters, Jump Freighters, as everybody keeps harping on about that:

So, it would take at the very least 58 alpha pilots who properly fit their catalysts, properly trained their skills and properly execute the gank to kill one properly fit obelisk flown by one properly skilled omega pilot. Now assume in this highly unlikely perfect scenario the freighter has 2B worth of cargo, and the loot fairy splits the loot in half perfectly, then everyone in the fleet can go home with 15M. A pretty measly reward for a perfectly organized and executed operation, I say.

Realistically, it would also take a bunch more Catalysts, a few more Omega pilots who know their **** to bump the freighter, and another one risking a freighter to pick up the spoils. So that's 60-70 Alphas, who will all lose their ships, a handful of Omegas in expensive battleships and an Omega risking a Freigher against one single Omega, risking a Freighter. If you think that is unfair to the victim, I do not know what to tell you anymore.

Now, throw a second pilot who knows what he's doing into the mix on the side of the Obelix. Say he's flying a Huginn to web the freighter into warp. That alone makes it much harder to even catch it. So a 70 or so vs. 1 turns into a 70 vs. 2, and all of a sudden the deck is stacked much more in favor of the freighter. Grab a Nomad Implant set to improve even further. You could probably also throw in a counter-bumper who knows what he's doing to disrupt the bumpers and bump the freighter into warp if bumpers show up, and it would be highly unlikely that the gank will happen. Yes, that means effort, but it's still only a fraction of what the gankers bring to the table.

Now, I know - properly tanked and properly flown freighters with proper webbing support are indeed as rare as "a hens teeth". But is that the games fault? Or the gankers? No, it's the freighter pilots fault alone. The gankers know what they need to do, and they do it. They properly fit for the task, they gather their friends, they train to do it, and they execute it properly. Why should freighter pilots not be required to do any of that to be successful when everyone else is?

2.) Covetors, Hulks, Retrievers, Mackinaws:

Yes, it takes 1-3 T2 fit destroyers to kill a Hulk in Hisec, depending on the tank and sec status. However - what do you get for that? A couple of Strip Miner IIs, a few MLU IIs and maybe a couple of T2 shield Hardeners. Hardly a reward, considering the cost of a T2 gank Catalyst. But what about 150M meta MLUs, you ask? Well, **** - if you know you will get ganked, don't fit them you greedy bastard! Actually, Don't fly Hulks and Macks at all in Highsec, because these ships aren't very well suited for this area of space.

3.) Procurers; Skiffs

T2 fit them, tank them, and it will always be a loss for the Ganker, unless you carry around PLEX in the cargohold.

4.) T1 Haulers:

MWD-Cloak-Trick. Nuff said.

5.) Deep Space Transports:

MWD-Cloak-Trick. Nuff said.

6.) Blockade Runners: If you get ganked in those, you probably don't know yourself why you are using them.

7.) Papertanked blingy ISK/h Mission Ships: Be aligned, refit for traveling. People do that all the time in Nullsec, learn to do it in Highsec as well.


The bottom line is - Gankers train their characters to do specifically what they want to do (gank stuff), they use the perfect ships for the purpose (ganking), they get friends to help them, they organize fleets, and by doing this every day, they perfect their playstyle.

The victims on the other hand do not. They do often times not properly train their Navigation and Tanking Skills, they do not properly fit their ships to do what they claim to want it to do (survive), they do not bring friends and they do not learn how to defend against gankers. The only thing many of them deem important is how much Ore they can guzzle up on their own and how much ISK they can haul in one run, completely disregarding the fact that this is a multiplayer game and others may want a piece of their cake as well.

So, don't you think that one person who refuses to do what's necessary should in the end lose to a whole fleet of people who do exactly that and with a high level of expertise as well? There is another design philosophy to Eve besides Risk vs. Reward, and that is specialization. If a group of players specializes in ganking, they will eventually be successful at that (most of the time). If a group specializes in surviving/avoiding ganks, they will be successful at that (most of the time). If you specialize in getting max ISK per run, you will be successful at that, but you cannot expect to survive a properly executed gank.