These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

The Next Big Balance Pass - Tech 1 Cruisers

Author
V'oba
Omnivores of Mediocrity
Omnivores
#1 - 2011-12-23 04:05:37 UTC  |  Edited by: V'oba
Disclaimer: i'm a long time lurker of the forums, but don't often post. taking a stab at it here. I'm also not some extremely experienced guy with 500 solo kills, but through modest experience and lots of reading, i think i have a fair handle on the overall balance of the game.

Anyway, I think we can all agree that T1 cruisers are lackluster for various reasons. In no particular order:

1. They are outclassed by the marginally more expensive BC class.

2. They are outclassed in some cases by Assault Frigates. AFs are similarly priced, sometimes achieve the same role, and are MUCH more survivable. (EDIT: by similarly priced, I am meaning including modules)

3. They are outclassed by their T2 counterparts. (this is more understandable and even necessary, but still magnifies the overall problem).

4. The tier system makes the majority of cruisers useless when compared to other cruisers of higher tiers.

I'm sure there are other factors that I just can't think of right now. But the question is - how do we bring T1 cruisers back up to par? Or is there a reasonable argument for why we should not?

I'll make the first attempt at some balance suggestions. These are very broad, so some of our more experienced forum-goers can get into the particulars of each individual ship if they so desire.

1. Simply bring the price down by decreasing the mineral cost of all cruisers.

2. Eliminate the tier system and make all cruisers good at their intended roles, IE: make every cruiser roughly as viable as the highest tier cruisers of each race.

3. Reduce the sig radius and/or increase the agility of most cruisers to make them less cannon-fodder for battlecruisers.

These are just my ideas, and i'm sure many of you have a more in-depth idea of what should be done. Please share and let's try to keep discussion civil.
Liang Nuren
No Salvation
Divine Damnation
#2 - 2011-12-23 04:18:42 UTC
V'oba wrote:

2. Eliminate the tier system and make all cruisers good at their intended roles, IE: make every cruiser roughly as viable as the highest tier cruisers of each race.


This is the only one I like, personally.

-Liang

Ed: Also, fix the horribly broken fittings some cruisers have.

I'm an idiot, don't mind me.

Alara IonStorm
#3 - 2011-12-23 04:26:49 UTC  |  Edited by: Alara IonStorm
You have a lot of it right. just some quick notes.

V'oba wrote:

1. They are outclassed by the marginally more expensive BC class.
3. They are outclassed by their T2 counterparts. (this is more understandable and even necessary, but still magnifies the overall problem).

A good part off it but the problem is that ships like the Nanocane are just plain better in all the right places. Not just the Nanocane but Shield DPS / Shield Range Battlcruisers in general tend to have the Scan Res and Speed required to be effective whilst having better fitting, better cap, better dmg, on avg more Drones and wholly superior tanks. They have to look at this kind of thing in relation to what Cruisers need so ships like the Cane can not tow there line.

As for T2's many of them are out classed by Battlcruisers often but more on that later.
V'oba wrote:

4. The tier system makes the majority of cruisers useless when compared to other cruisers of higher tiers.

Absolutely but it does not help that the higher Tier Cruisers are still inadequate
V'oba wrote:

1. Simply bring the price down by decreasing the mineral cost of all cruisers.

People will still fly Battlecruisers over them because they are not expensive. It is usability vs cost. Many Cruisers no matter the cost have low usability.
V'oba wrote:

2. Eliminate the tier system and make all cruisers good at their intended roles, IE: make every cruiser roughly as viable as the highest tier cruisers of each race.
3. Reduce the sig radius and/or increase the agility of most cruisers to make them less cannon-fodder for battlecruisers.

These are both on the right track.
V'oba wrote:

I'm sure there are other factors that I just can't think of right now. But the question is - how do we bring T1 cruisers back up to par?

Roles are a good start.

What you have to understand is it is not just T1 Cruisers it is every Cruiser that can not outrun Nano Battlecruisers or out tank and DPS. That is Faction and T2. Look at the most effective Cruisers. The Blackbird for one. It is a knife, focused on doing it's role and it can do it in a way that can not be copied. The other EWAR Ships have one EWAR Bonus and in general there EWAR is less then effective and can fit comfortably on a Battlecruiser. Recons get heavy use as do Logi and Cruisers that Kite or Sig Tank. They have focused roles that can not be copied.

Creating roles that can not be copied by Battlecruiser both Combat and Support that rely on Cruisers Sig / Speed /Scan Res and Bonuses to be effective in Skirmesh Warfare would be a big boost.

That and looking at there Fitting, Grid, Utility, Cap, Slot Number, Slot Layout, Bonuses, Tank, Speed, Agility and so on to find roles for each of them.
ElCholo
Brutor Tribe
Minmatar Republic
#4 - 2011-12-23 04:46:27 UTC
Alara IonStorm wrote:
Stuff.

For the sake of all that is holy Alara IonStorm, please read this!
Liam Mirren
#5 - 2011-12-23 04:52:32 UTC
You don't need to buff T1 cruisers apart from a select few that have fitting issues. What needs to be done is nerfing some tier 2 BCs and some of the faction/pirate ships. Removing the tiers does make sense and I'd really like that tbh.

Excellence is not a skill, it's an attitude.

Alara IonStorm
#6 - 2011-12-23 05:07:14 UTC
ElCholo wrote:
Alara IonStorm wrote:
Stuff.

For the sake of all that is holy Alara IonStorm, please read this!

There are more important concerns to deal with then what they're website thinks of me.

Please feel free to deposit all complaints about my grammar in the trash bin over their.

It will help the thread stay focused.
Drew Solaert
Aliastra
Gallente Federation
#7 - 2011-12-23 12:59:16 UTC
From a Gallente point of view, While fixing tiers would be great the Vexor would become a beast with more grid, hp and slot.

I lied :o

Nidokai
Ministry of War
Amarr Empire
#8 - 2011-12-23 13:14:57 UTC
The root of the problem really seems to be the tier system in ship balance, these days. Like you, I really just lurk and come and go from this time over the course of several years now, and it's always baffled me why CCP would make a system in which certain ships (most notably in the frigate and cruiser line-ups) several ships are always worse than others, in every way, even if they're intended to fill a certain role that they arbitrarily can't.

Cruisers of all races definitely need to be balanced with each other; as should frigates, and the battlecruisers.
Takeshi Yamato
Ministry of War
Amarr Empire
#9 - 2011-12-23 13:29:33 UTC  |  Edited by: Takeshi Yamato
T1 cruisers also need balancing between each other. The Maller is terrible compared to the other tier 3 cruisers, and the Bellicose is terrible compared to the other EWAR cruisers, the Augoror is useless, and so on and so forth.

Also, I think tier 2 Battlecruisers should be nerfed a little. They are the ones marginalizing HACs and obsoleting T1 cruisers. They're too good all-around. A speed reduction would be good to leave more room for cruisers and HACs to fill speedy roles.
Buzzmong
Aliastra
Gallente Federation
#10 - 2011-12-23 13:41:57 UTC  |  Edited by: Buzzmong
Anything you can pick faults with for the T1 cruiser line up also applies to the T1 frigate lineup.

The only way now is to either condense the tier system into just two levels (to keep some price distinctions and progression), or to do away with it completely and go for a role based line up.

The problem with doing away with the tier system and balancing the boats out lies with material costs. Previously CCP have been pretty adamant about keeping the prices of the tier system so that newbies into the game have some sort of progression on the isk side and if you balance it all out for roles, you're going to end up with all the cruisers costing about 6 million isk.

FWIW I'm in favour of doing away with tiers completely and having a sense of "progression" simply be between the classes, not tiers.

(Tier 2 BC's need to be looked at tbh, I think they're a bit too flexible)
V'oba
Omnivores of Mediocrity
Omnivores
#11 - 2011-12-23 23:47:03 UTC
I agree that changing the tier system (for both frigates and cruisers) is probably the best way to go about this. But Alara makes a good point about making each ship more specialized.

I think having each ship fill a more defined role would allow a more fluid progression from T1 frigate --> T1 cruiser --> HAC/ Recon/ Logistics --> carrier/dread.

For example, a new player that's unfamiliar with eve could start out saying 'i want to be a healer', look at the ships and see a clear line all the way from frigates to capitals in logistics ships.

Taking a hypothetical modification of each race's mining frigate to include some kind of remote repping bonus as a given, the progression would look like this: Bantam --> Osprey --> Basilisk --> Chimera.

Of course this isn't perfect, as the skill requirements for each of these ships are all pretty big jumps, but it gives a general idea. The same kind of progression would be there for ewar, brawlers, and tackling ships.
Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#12 - 2011-12-23 23:56:08 UTC
I got as far as "BC is better" and stopped reading.

0/10

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#13 - 2011-12-24 05:08:49 UTC
Tiericide thread: https://forums.eveonline.com/default.aspx?g=posts&m=467771#post467771

Cruisers don't need buffed above the level of current tier3- although they should all be brought up to this level to allow more roles and fits. A few do need tweaked though, like giving the maller some drones for example.
Aamrr
#14 - 2011-12-24 06:35:03 UTC
You're obviously a native speaker. Respect your audience by proofreading your posts.

If you can't be bothered to compose your post legibly legibly, I'm not going to bother to read it.
Large Collidable Object
morons.
#15 - 2011-12-24 11:03:58 UTC
Takeshi Yamato wrote:


Also, I think tier 2 Battlecruisers should be nerfed a little. They are the ones marginalizing HACs and obsoleting T1 cruisers. They're too good all-around. A speed reduction would be good to leave more room for cruisers and HACs to fill speedy roles.


I fully agree - Tier 2 BCs are a plague - I seriously doubt speed reduction would suffice. Probably reducing their highslots and switching them to use large turrets as well so they have to deal with worse tracking and sig resolution would do the trick.
Overall dps should be a tad lower than they are now and they'd need a 50% range/falloff nerf. I actually proposed that about a year back.

However, T1 Cruisers still wont get better because of that although I don't have a problem with that - they're disposable low-cost, low SP ships. As for them being outclassed by AFs: That's exactly how it should be.

I agree on them needing some balance against each other - especially the Maller and Omen vs the rest (I kinda gave up on the logi T1s).

You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Luba Cibre
Global Song Setup
#16 - 2011-12-24 11:29:16 UTC
Takeshi Yamato wrote:
The Maller is terrible compared to the other tier 3 cruisers,

The Maller is ******* baller.
36k ehp, long point, 260 deeps, 460m/s, low sig radius and a remote armor rep on top.
I really don't know, why you consider the maller as terrible.

"Nothing essential happens in the absence of noise." 

Alara IonStorm
#17 - 2011-12-24 11:32:48 UTC
Luba Cibre wrote:
Takeshi Yamato wrote:
The Maller is terrible compared to the other tier 3 cruisers,

The Maller is ******* baller.
36k ehp, long point, 260 deeps, 460m/s, low sig radius and a remote armor rep on top.
I really don't know, why you consider the maller as terrible.

That is why.
A'Brantox Foson
A'Brantox Foson Corporation
#18 - 2011-12-24 12:13:02 UTC
Spend 30+5mil fitting a cruiser or spend 35+25mil for battlecruiser. That's all, 30milmore and you have yourself far stonger hull, then the extra guns/launchers they need. To get similar performances from cruisers, you'd need to fit faction, deadspace and officer mods... fork that.

Maybe give high tier cruisers more bonuses. Perhaps +5% damage / level with the moa, +5% shield resistance for caracal, +5% agility for thorax etc. So they aren't so ****!. :)
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#19 - 2011-12-24 12:41:08 UTC
A'Brantox Foson wrote:


Maybe give high tier cruisers more bonuses. Perhaps +5% damage / level with the moa, +5% shield resistance for caracal, +5% agility for thorax etc. So they aren't so ****!. :)


O___o

Someone revoke this mans forum access.
Takeshi Yamato
Ministry of War
Amarr Empire
#20 - 2011-12-24 12:41:21 UTC  |  Edited by: Takeshi Yamato
Luba Cibre wrote:
Takeshi Yamato wrote:
The Maller is terrible compared to the other tier 3 cruisers,

The Maller is ******* baller.
36k ehp, long point, 260 deeps, 460m/s, low sig radius and a remote armor rep on top.
I really don't know, why you consider the maller as terrible.


Because it's junk with its frigate-like dps no matter how you turn it.

If you don't mind low dps, fly an Arbitrator. Same dps, same EHP but has the upper hand against turret ships and eats frigates.
12Next page