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What is the current status of high-sec ganking?

Author
voetius
Grundrisse
#21 - 2016-10-25 20:21:33 UTC
JPC2501 wrote:
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?


That's a good point about the job aspect.

I do everything I can to minimise the time spent doing boring stuff. In your position I would use a courier service to move stuff, and a DST for the final part of the goods movement.
JPC2501
Phalanx Armament
#22 - 2016-10-25 20:22:16 UTC

[/quote]
and that thinking is why we have contract jobs that put food on the table for people like my alt xD
[/quote]



I might take you up on that next time!

Usually, I AKF the trip to the cargo then fly it back myself.
I've been ganked before in high sec, but never when I was not afk.
Jonah Gravenstein
Machiavellian Space Bastards
#23 - 2016-10-25 20:30:31 UTC  |  Edited by: Jonah Gravenstein
Personally I'd say 150m is too much to be hauling in a T1, I use well tanked fast to warp T1 haulers and won't exceed 100m in cargo; if I have a more valuable or large multijump load I shift the risk to Red Frog.

Knowing who, and where, your friendly neighbourhood gankers are is useful intel, set them to terrible with the standings mechanic so that they're obvious in local.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Galaxy Duck
Galaxy Farm Carebear Repurposing
#24 - 2016-10-25 20:35:27 UTC  |  Edited by: Galaxy Duck
The current status?

We're in the miner killin' business, and cousin, business is a-boomin'! Big smile
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#25 - 2016-10-25 20:48:46 UTC
Galaxy Duck wrote:
The current status?

We're in the miner killin' business, and cousin, business is a-boomin'! Big smile

*continues to mine as falcon sits on top of me*

life is so much easier when you not alone
Knitram Relik
State War Academy
Caldari State
#26 - 2016-10-25 20:51:51 UTC
How is it this thread is on page two and no one has given the best advice yet?


GET A PERMIT AND FLY COMPLIANT.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

Gadget Helmsdottir
Gadget's Workshop
#27 - 2016-10-25 20:57:29 UTC
Knitram Relik wrote:
How is it this thread is on page two and no one has given the best advice yet?


GET A PERMIT AND FLY COMPLIANT.


We were waiting for you, dear.

Have a cookie.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Rawketsled
Generic Corp Name
#28 - 2016-10-25 22:13:04 UTC  |  Edited by: Rawketsled
Looked up your loss.

You had four modules that reduced your hull by 23% each.
You had three rigs that reduced your armour by 5-10% each (skills dependent).

The feeble resistance mods you had fitted were T1 and meta.

[EDIT] And you didn't need two of those Expanded Cargoholds. It would have fit with two, made you faster and stronger while doing so.

[EDIT] Looked up the killer's loss. His ship cost $20M ISK. Loot drops 50% of the time, he was expecting to make $55M (half your worth, minus his loss) profit off shooting you.
Ryzhik Belka
Free of Taxes
#29 - 2016-10-25 22:58:36 UTC
Don't forget the bumping. If you're in a slow ship, there's no need for kamikaze-squad. A single Machariel can hold you hostage untill you pay ransom or self-destruct your ship in frustration.
Paranoid Loyd
#30 - 2016-10-25 23:06:53 UTC
Ryzhik Belka wrote:
Don't forget the bumping. If you're in a slow ship, there's no need for kamikaze-squad. A single Machariel can hold you hostage untill you pay ransom or self-destruct your ship in frustration.

This thread isn't about freighters. Please keep your tears in the appropriate threads.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ryzhik Belka
Free of Taxes
#31 - 2016-10-25 23:10:55 UTC
Paranoid Loyd wrote:
Ryzhik Belka wrote:
Don't forget the bumping. If you're in a slow ship, there's no need for kamikaze-squad. A single Machariel can hold you hostage untill you pay ransom or self-destruct your ship in frustration.

This thread isn't about freighters. Please keep your tears in the appropriate threads.

You mistook another warm salty bodily fluid for tears.
Piugattuk
Litla Sundlaugin
#32 - 2016-10-25 23:11:23 UTC  |  Edited by: Piugattuk
JPC2501 wrote:

Hi I’ve been away for a few years and just recently returned.
I’m wondering how the game has evolved pertaining towards high-sec ganking.

I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly.
The cargo wasn’t even that valuable, about 150mil.

Is there anyway to defend against this?



Considering that most industrial ships have weak tanks there is not a lot you can do, now you can tank without killing too much of your agility.

In your rigs, you want medium transverse bulkhead, these decreases you overall cargo but increase you HP in your hull which is where the most HP already is and you greatest EHP when a damage control unit is in low.

In you mids you want some nice passive resistance mods (shield extenders provide HP but increase signature), making it easier for more hits to get you.

In lows, this is the tricky part, agility or warp core stabilizers, agility helps you be a harder to catch prey while warp core stabilizers will help you flee when tackled, this is situational, if hauling low value products fit for agility because you are less likely to be a (I stress this lightly), a prime target, for more valuable cargo warp core stabilizers will help you flee. When someone points you.

Remember you have got to make it "less" profitable for them to want to kill you so in any one T-1 hauler try not to carry more then 30 million in cargo (even that is a bit much IMO), but let say you have 50% of your cargo drop this means they get about 15 million, a good gank fit is about 10 million, so depending on the security space your in and how fast Concord Will respond X the amount of ships they have to use to drop you quickly enough, in 0.5 probably no fit will be enough because even 1 destroyer can hit pretty hard and have enough time to pop you.

In this case, wait out your timer, anybody with a -10 sec status cannot stay too long on a gate before being attacked, so say you jump you see a red, wait, do not decloak, you may get lucky and this may happen...

1. They warp off.

2. Another player attacks them, the police attack them.

3. Another unfortunate soul moved and gets pointed by them, in which case GTFO.

There is no guarantee for industrial ships, they are too weak, but a combination of a "good" fit and strategies will help you be a less promising target.


EDIT: also be aware that goonswarm has lost their home lands, which for us regular folks means there are more folk who love to gank in high sec now, think of burn Jita, and other events held by them, they are not as dead as folks think, they are very much active still, so ganks will probably see an increase as they rebuild and rearm, only a matter of time, folks like that bore too easily.
Paranoid Loyd
#33 - 2016-10-25 23:13:36 UTC
Ryzhik Belka wrote:
Paranoid Loyd wrote:
Ryzhik Belka wrote:
Don't forget the bumping. If you're in a slow ship, there's no need for kamikaze-squad. A single Machariel can hold you hostage untill you pay ransom or self-destruct your ship in frustration.

This thread isn't about freighters. Please keep your tears in the appropriate threads.

You mistook another warm salty bodily fluid for tears.

Well that's certainly a new reply, so... you get off on whining about bumping?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ryzhik Belka
Free of Taxes
#34 - 2016-10-25 23:22:34 UTC
Paranoid Loyd wrote:
Ryzhik Belka wrote:
Paranoid Loyd wrote:
Ryzhik Belka wrote:
Don't forget the bumping. If you're in a slow ship, there's no need for kamikaze-squad. A single Machariel can hold you hostage untill you pay ransom or self-destruct your ship in frustration.

This thread isn't about freighters. Please keep your tears in the appropriate threads.

You mistook another warm salty bodily fluid for tears.

Well that's certainly a new reply, so... you get off on whining about bumping?

You've got to admit there's something about large phallic ship repeadetly running into another.
Paranoid Loyd
#35 - 2016-10-26 00:03:33 UTC
Eh, no. Speak for yourself.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Paranoid Loyd
#36 - 2016-10-26 00:30:27 UTC  |  Edited by: Paranoid Loyd
Lasisha Mishi wrote:
(most gankers use blasters. so thermal/kinetic resist is all you need)


Missed this earlier, this is also bad info. Under the circumstances OP is talking about gankers will be fit with long range guns and/or sentry drones, not blasters as you will be sitting on the gate waiting for them to decloak and pop them while they are aligning. A hurricane or nado is just as likely to pop you under these circumstances so only fitting for kin/therm isn't necessarily the best idea, but as it comes down to probabilities, it's not necessarily bad advice either.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gealbhan
School of Applied Knowledge
Caldari State
#37 - 2016-10-26 01:08:56 UTC  |  Edited by: Gealbhan
Run a Charon with 3x Energized Adaptive Nano Membrane II in the lows. RollArrow
xXuber-NitsheXx
#38 - 2016-10-26 01:23:43 UTC
ShahFluffers wrote:
JPC2501 wrote:
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?

Interestingly, it is actually harder than it was in previous years.

No more insurance for ganking.
Prices for ships have gone up.
No more "boomerang" tactic.
Security Status goes down faster.
More fast locking ships are now available (for counter ganking)
More tactics for quickly getting around safely have been discovered and reported.
Industrial ships have more HP than before.
More industrials have large "specialized holds" for stuff, allowing people to fit their ships entirely with tanking mods.
Freighters and other ships of the same size have more HP.


There are more dedicated groups than before (it used to be more of a lol-casual thing) focusing more on chokepoints in the game... but overall, ganking is at an all time low.



Agree with the Fluffer.

Used to be a performance art group run by Jimmy513 sumthin. He recruited all the fish John West rejected n was making dank iskies 12mnths ago.

His pets made nuthen whilst he raked it in, all power to his Ponzi scheme. Now ganking freighters is all too hard for those 5cents short of a $, n the window lickers have moved on to slow moving miners.

Stats don't lie, look at Jimmy's figures 12 mnths ago compared to now. Sorry to read the last rites but (, sorry forgot their name already, ) Jimmy's jokers have lost.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS. Up is down and down is up in the C&P Forum.

Loutro Fift
Hoplite Brigade
Ushra'Khan
#39 - 2016-10-26 02:36:16 UTC
This is good advice, but it's not what I do.

I typically run between 150-190 ISk in raw materials weekly from Null sec to a major hub. I use a Nereus with four expanded cargo holds, 1 inertial thingy and 3 max optimization rigs, some shields and a cloak.

I've been popped probably twice with a full cargohold worth 150+. But I've made this run so frequently and successfully that the loss doesn't matter.

The key? Knowing what time of day and what day is best to run to the hub.


I have bookmarks from each gate that I set up using a frigate. I call them straight out bookmarks...I jump and then fly straight out and book mark at about 500km. This way there is no align time. I have successfully evaded solo pilots in my Nereus doing this. Gangs...not so much. Sometimes I use another alt to scout ahead. But recently I've been going solo.

I admit I have a high tolerance for risk. I'm hardheaded. But determined...your mileage may vary.
Robot Robot
Plate of Beans Incorporated
#40 - 2016-10-26 02:47:01 UTC  |  Edited by: Robot Robot
Loutro Fift wrote:

I have bookmarks from each gate that I set up using a frigate. I call them straight out bookmarks...I jump and then fly straight out and book mark at about 500km. This way there is no align time.


I'm pretty sure that your bookmarks are doing absolutely nothing to speed up your warp. They're just slowing down your trips and increasing your risk.

As, I understand it, when your ship is at a standstill it can warp in any direction in the exact same amount of time, no matter which direction it appears to be "pointing."