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What is the current status of high-sec ganking?

Author
JPC2501
Phalanx Armament
#1 - 2016-10-25 18:49:38 UTC

Hi I’ve been away for a few years and just recently returned.
I’m wondering how the game has evolved pertaining towards high-sec ganking.

I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly.
The cargo wasn’t even that valuable, about 150mil.

Is there anyway to defend against this?
Bing Bangboom
DAMAG Safety Commission
#2 - 2016-10-25 18:53:46 UTC
JPC2501 wrote:

Hi I’ve been away for a few years and just recently returned.
I’m wondering how the game has evolved pertaining towards high-sec ganking.

I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly.
The cargo wasn’t even that valuable, about 150mil.

Is there anyway to defend against this?


www.minerbumping.com

IB4L

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Paranoid Loyd
#3 - 2016-10-25 18:54:06 UTC
Yes, tank your ship properly.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gadget Helmsdottir
Gadget's Workshop
#4 - 2016-10-25 18:57:00 UTC  |  Edited by: Gadget Helmsdottir
JPC2501 wrote:

Hi I’ve been away for a few years and just recently returned.
I’m wondering how the game has evolved pertaining towards high-sec ganking.

I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly.
The cargo wasn’t even that valuable, about 150mil.

Is there anyway to defend against this?


Escorts, scouts, proper use of contacts, pay someone else to transport, use different routes, use the right ship for the job, and tank that ship properly.
NONE of these alone is the magic pill to avoid ganking. Used properly together, you have a 99% chance to avoid a random gank.

War, being on someone's KOS list, and game glitches mess that metric up a bit.

The ganking is pretty much the same, but I'm sure some of the pirates will be here to spread their tales soon enough. Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-10-25 19:00:36 UTC
JPC2501 wrote:

Hi I’ve been away for a few years and just recently returned.
I’m wondering how the game has evolved pertaining towards high-sec ganking.

I just got killed in a Tayra transport. I was not AKF, I was manually jumping and was popped pretty much instantly.
The cargo wasn’t even that valuable, about 150mil.

Is there anyway to defend against this?


Assuming I'm looking at the right killmail:

Your tank was pretty bad, even for a Tayra. Haulers these days have some slightly more specialized roles, depending on race, but everyone has at least a smaller (cargo wise), tankier, generally more mobile one, and a bigger (cargo), slower, paper-thin one. The Tayra is the latter for Caldari while the Badger is the former.

While that isn't a LOT of cargo, it's more than enough to offset the firepower needed to take out your Tayra, so it's *enough* cargo value to make it worthwhile. The tankier the ship, the higher the threshold before it's worth it.

There are also some tricks you can use, particularly in gank-prone areas, such as using a cloak and MWD to perform your alignment cloaked.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#6 - 2016-10-25 19:19:26 UTC
get to warp as fast as possible

don't carry more than your ship is worth



right now, the "meta" of high sec gank is FAST lock on speed(as in 2 secounds), and then about 1k dps per ship.


0.5 and 0.6 systems are extremely easy to get ganked in.

0.7 is what 0.5 was 3 years ago. (in terms of how likely you are to be ganked)

if you can covert ops cloak. do it.

if you can use the microwarpdrive warp trick. do it.

otherwise, avoid 0.5 and 0.6
tank out or use inertia modules
use the in game map to look for 1. ships destroyed in last hour. and 2. pilots undocked in past hour.

Avoid key systems like
Madirmilire
Uedama <-Freighter suicide hotline.
Niarja
Sivala


add code. (they used to be .code) to your watch list.
and be social, when you see a freighter come out of a gate your going into, open a chat with them and ask if its clear. this helps me alot.



oh and if u have a friend, have them duel you, and web you to get to warp fast.
have them scout out for code members






as much as i want to protect people who get ganked, the game's mechanics mean i can only avenge as i can't help until they open fire.(and if i offer to web you...most people assume i tricking them. can't blame em honestly)
JPC2501
Phalanx Armament
#7 - 2016-10-25 19:38:21 UTC
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.



Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#8 - 2016-10-25 19:41:28 UTC
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep

Paranoid Loyd
#9 - 2016-10-25 19:50:45 UTC
Lasisha Mishi wrote:
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep


This is incorrect, there are two classes of T1 haulers. Badger, Wreathe, Nereus and Sigil can easily survive when properly fit.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

JPC2501
Phalanx Armament
#10 - 2016-10-25 19:51:19 UTC
Lasisha Mishi wrote:
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep





So.. is the best strategy no tank at all the the MWD trick with cloak?
SurrenderMonkey
State Protectorate
Caldari State
#11 - 2016-10-25 19:54:56 UTC
Lasisha Mishi wrote:
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep



For the record, a ~75K omni EHP Nereus isn't all that hard to make. Probably pull off 100K against kin/therm. Won't haul a ton, of course, but you can strap a pretty beefy tank to them if you're so inclined.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#12 - 2016-10-25 19:58:42 UTC  |  Edited by: Lasisha Mishi
Paranoid Loyd wrote:

This is incorrect, there are two classes of T1 haulers. Badger, Wreathe, Nereus and Sigil can easily survive when properly fit.

ah right. forgot about those xD

though the rest of the points still stand. don't make those 4 "cargo expanded"
its best to make them fast warp set up


JPC2501 wrote:
Lasisha Mishi wrote:
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep





So.. is the best strategy no tank at all the the MWD trick with cloak?

depends on the ship but generally yes


some ships (like the gent above who corrected me) have fast warp speed, but smaller cargo.
put inertia stablizers on them and warp warp

Covert Ops cloaks(t2 industrials) are most ideal

as for microwarp/ cloak. i'm not sure if both work together. by cloak i ment the t2 version


though i guess cloaking and flying off a distance would work...but its risky


microwarp only works if they don't scramble you.



so i'd say in 0.5-0.7
use the 4 above with inertia set up.

or a pretty powerful tank (most gankers use blasters. so thermal/kinetic resist is all you need)
ShahFluffers
Ice Fire Warriors
#13 - 2016-10-25 19:59:13 UTC  |  Edited by: ShahFluffers
Lasisha Mishi wrote:
JPC2501 wrote:
That’s the info I was looking for, thank you Lasisha.
I didn’t realize this had become so much of an issue even on low value cargo.


So correct me if I’m wrong, but a T1 transport ship even with full tank can’t really survive 2 basic T1 cruisers in 0.5 or .6?
That's about 40,000 damage over the 20 second response time in 0.5.




yep yep


Actually... it is more common that you will encounter T1 Destroyers that pump out, at most, 400-500 dps.
You can easily tank one or two with a tanky T1 Industrial, but as pointed out above, the best solution is to get around faster with or without help.

Also, response time for CONCORD is closer to 15 seconds under realistic conditions.
JPC2501
Phalanx Armament
#14 - 2016-10-25 19:59:34 UTC
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?
Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#15 - 2016-10-25 20:02:21 UTC  |  Edited by: Lasisha Mishi
JPC2501 wrote:

Ugh, I’m starting to recall how much of a “job” this game can be.What?

and that thinking is why we have contract jobs that put food on the table for people like my alt xD

specially with Uedama being freighter suicide. so i end up going on the 44 or so jump side path(passing hek) with alot of contracts for massive profit cause alot of people have given up with Uedama being what it is.
(i could go through on off hours. but i dislike risk with the collatural i'm taking.


heck i've even seen packs of 6 industrial alts being used on the side path
SurrenderMonkey
State Protectorate
Caldari State
#16 - 2016-10-25 20:03:05 UTC
JPC2501 wrote:
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?



If you have sufficient volume, and appropriately value your time, public courier contracts are really very economical. I almost never haul anything myself more than a few "last mile" jumps.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lulu Lunette
Savage Moon Society
#17 - 2016-10-25 20:04:31 UTC
The way I defend against it is putting the risk of hauling on someone else by using courier contracts

@lunettelulu7

ShahFluffers
Ice Fire Warriors
#18 - 2016-10-25 20:07:11 UTC  |  Edited by: ShahFluffers
JPC2501 wrote:
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?

Interestingly, it is actually harder than it was in previous years.

No more insurance for ganking.
Prices for ships have gone up.
No more "boomerang" tactic.
Security Status goes down faster.
More fast locking ships are now available (for counter ganking)
More tactics for quickly getting around safely have been discovered and reported.
Industrial ships have more HP than before.
More industrials have large "specialized holds" for stuff, allowing people to fit their ships entirely with tanking mods.
Freighters and other ships of the same size have more HP.


There are more dedicated groups than before (it used to be more of a lol-casual thing) focusing more on chokepoints in the game... but overall, ganking is at an all time low.
JPC2501
Phalanx Armament
#19 - 2016-10-25 20:19:51 UTC
ShahFluffers wrote:
JPC2501 wrote:
Thanks, I do need the cargo space.
I’m just using an alt to transport POS fuel made in WH space.

I hadn’t realized the prevalence and ease of ganking had made this tedious task even more so!
Ugh, I’m starting to recall how much of a “job” this game can be.What?

Interestingly, it is actually harder than it was in previous years.

No more insurance for ganking.
Prices for ships have gone up.
No more "boomerang" tactic.
Security Status goes down faster.
More fast locking ships are now available (for counter ganking)
More tactics for quickly getting around safely have been discovered and reported.
Industrial ships have more HP than before.
More industrials have large "specialized holds" for stuff, allowing people to fit their ships entirely with tanking mods.
Freighters and other ships of the same size have more HP.


There are more dedicated groups than before (it used to be more of a lol-casual thing) focusing more on chokepoints in the game... but overall, ganking is at an all time low.



Interesting, perhaps I just got unlucky.
Gogela
Epic Ganking Time
CODE.
#20 - 2016-10-25 20:20:09 UTC
Meh. I've been keeping busy. The ganking is good.

If you want to avoid camps in .5-.6 focus on your tank. If you want to avoid ganks in 1.0, warp fast. There are some new modules that can help for both... haulers have more tank now. That said, we'll always find a way. Don't haul more than your ship is worth is the best advice, tbqh. You can deter me... CODE. don't care and will pop you no matter what. Get a mining permit? Lol

Signatures should be used responsibly...

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