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Inception - NPE is now available for testing on Singularity

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Author
Sum Dumguy
Amok.
Goonswarm Federation
#81 - 2016-10-28 19:11:38 UTC
Existing character stuck at using Mini Skill Injector as Skill Point Limit Reached - "You have reached the skill point limit on this character for using this item. Mini Skill Injector can only be used by characters with no more than 750,000 skill points." Any way to bypass this for older character that wish to try the new NPE?
Jack AmarrX
Doomheim
#82 - 2016-10-28 21:09:13 UTC
In one word.. WOW! Been playing EVE for a long long time and am thoroughly impressed both with the content of the tutorial and the voice acting.

Anyway, here's some pros, cons and some points and opinions..

PROS


  • Voice acting is stellar. I played the Gallente NPE because France is cool I guess. The Gallente guy was how I imagined the Gallente to be. The voice acting in the fleet engagement at the end showed this off a bit.

  • Lessons are simple to follow (I understand as a long term player I come with prior knowledge) but I can't see any issues for a total novice.

  • Repetition with less hand holding to reinforce lessons. I particularly enjoyed how various characters repeated the mantra 'Approach, Lock, Orbit, Destroy' - I can see that becoming a meme.

  • The actual story itself. you play an important role in a large fleet that's similar to what a new player would be doing in PVP ) hero tackle). I was actually pushing through what was obvious lessons because the story compelled me.

  • Liked how you managed to include a bit of industry to progress the plot, and the voice acting coinciding with the completion of the order was a nice touch

  • Holy **** Drifter hives are cool. As are the rest of the environments with some nice ambiance from the sound engineers.

  • Tutorial ends with your ship exploding. Excellent.


CONS


  • At some points the instructions are not totally clear. When you arrive at the forward base astrahaus it seems your given a couple of tasks to do in quick order. Perhaps leave a bit of time for the player to look at ships, then explain we need to go back to the HQ to pick up the new ship.

  • Some of the instructions recommended sub-optimal/convoluted ways to do basic functions, IE when fitting they ask you to right click modules and select fit, rather than use the fitting window. Also, I don't understand why it asks you to use Autopilot. Manual warping is far quicker, easier and Autopilot is a bit of a useless function in the game, and a dangerous way to fly.

  • Some parts of the choreography, especially in fleet fights needs a little work. At the end of the finale, the commander explains your going to sacrifice yourself to spare the fleet, but on screen the ships were still streaming towards the epicenter.

  • Some of the spawn rates are a bit high and might give some trouble to newer players.

  • The Drifters and your immortality are not properly fleshed out. You don;t really have a reason to fear or want to destroy the drifters. Their motivations need to be made clear earlier on, so destroying their Hive makes perfect sense. This is nit picking, but I think you have to spoon feed this info. Ditto on your immortality. Its not clear why you want to be a fully licensed capsuleer and what happens when you die. Another simple bit of dialogue from Aura or the commander, or even the scientist might clear this up and again, motivate you a bit further.

  • Very minor nitpick - perhaps remove large collideable objects from the brackets on the default overview as it occludes some of the very cool environments you guys have created.

  • Some of the voice acting doesn't match up to the text.



Anyway. Really impressed by this, and it looks like this is just the first installment of a series of tutorial missions. Would be great to see this new style of PVE be extended to epic arcs, career agents, and beyond. Top work!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#83 - 2016-10-29 01:59:42 UTC  |  Edited by: Salpun
Fixes over the last two patches work well but because I filled my Skill queue before "leaving my corvette" it locked up the client I was doing the NPE on. Putting it in a not responding state. 3 other clients not effected.

Closing it in the task manager did not close the client. Two TQ clients could close. The two clients on Sisi locked up.

Will have to restart my computer to clear.

Had to do a hard restart as what ever happened locked up the restart of windows.

Clients restarted fine.

The last mission is not smooth yet. Had issues getting both the events to complete and getting to the right station.

Operations did not close after completing missions.

Submitted bug report for a industry window issue in Couster. Station had industry window but would not accept either of the blue prints I had.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kielen Dres
Sefem Ortus
O.P.A
#84 - 2016-10-29 02:36:02 UTC  |  Edited by: Kielen Dres
Wow, it is really great. Ive filed a bunch of bugs through the ingame reporting system. I got stuck many many times, and "reset to last waypoint" became my friend. Ive gone through 3 characters until I finally got one all the way to the end without getting stuck.

Some point others have not mentioned that are kind of linked to Inception.


  • When going to the forward operating base you are told to look for the Dreadnaught and are shown the bracket symbol for a dread.. but all of the ships are Large Collidable Objects!
  • At the start of the final battle I clicked Look At the Lif FAUX because I had never seen one in game before (beautiful!) but then the voice acting was cut short and I was taken to the "Lock the Capital ship". The commander had moments before told me to shoot the Circadian Seekers
  • I liked that you give a Venture and a Rifter Blueprint at the end so I decided to see how long it takes me to gather the minerals myself. Turns out its not possible in the initial play session because Ventures cannot defend themselves until you have Light Drone Operation, which required Drones III (6 hours training for Alphas)


So I would recommend Light Drone Operation only require Drones I, so at least I can take the Venture to 0.7 space to collect Mexallon and Isogen... not to mention lowering the time until all those Gallente and Amarr pilots can use drones!

Edit: Well I decided to take off one of the Miner I's and fit a small Arty.. its slow but I managed to survive long enough to get some Omber and Plag from a nearby 0.5 system. Still seems a shame that Drones are so hard to get to start out.
DSpite Culhach
#85 - 2016-10-29 04:28:03 UTC
Other things I came across as weird:

* The Circadian Seekers show as "Tutorial Seekers" when right clicking on them to "add to overview". Just breaks immersion slightly seeing the word "tutorial" in front of the unit name.

* voice vs written text : Tannen says "I had to push this all the way to 'something something" (Caldari) bu the text was different, and , Aura sais "you cannot warp there because natural phenomena IS disrupting the SHIP" but text said "... ARE disrupting the WARP", from what I can hear.

* "Forward Operating base" tried shooting the ships :) they take zero damage, as apparently they are space objects, not ships. At least no one yelled at me.

* The sjill queue was not updating for me, even trying restarting, I apparently HAD Frigate 4 in there but was not visible, so kept getting "Omega only" message dragging Frigate V there, then I clicked "Apply Skill Points" from mini injector, and THEN it appeared in the skill queue.

* Shoot the Hive" - Feels a little weird shooting the center of (empty) space inside the ring. I understand the why this is, still feels weird.

* Armour repper on a Caldari ship feels weird too.

I apparently have no idea what I'm doing.

Titti Sabezan
SYNDIC Unlimited
#86 - 2016-10-29 09:39:41 UTC  |  Edited by: Titti Sabezan
Kielen Dres wrote:



  • I liked that you give a Venture and a Rifter Blueprint at the end so I decided to see how long it takes me to gather the minerals myself. Turns out its not possible in the initial play session because Ventures cannot defend themselves until you have Light Drone Operation, which required Drones III (6 hours training for Alphas)


So I would recommend Light Drone Operation only require Drones I, so at least I can take the Venture to 0.7 space to collect Mexallon and Isogen... not to mention lowering the time until all those Gallente and Amarr pilots can use drones!

Edit: Well I decided to take off one of the Miner I's and fit a small Arty.. its slow but I managed to survive long enough to get some Omber and Plag from a nearby 0.5 system. Still seems a shame that Drones are so hard to get to start out.



Perhaps it is time to bring back the Civilian Drones -- IIRC they only need Drones I and ought to be good enough to see off incidental rats (though probably not the b*tards that jam your targeting]
Benilopax
Federal Navy Academy
Gallente Federation
#87 - 2016-10-29 11:07:15 UTC
Does anyone else think this new tutorial needs some sort of opening cinematic? Perhaps showing glimpses of the battle you were just caught up in?

Otherwise this is a great first step for the NPE.

...

Amak Boma
Dragon Factory
xX SERENITY Xx
#88 - 2016-10-29 11:11:09 UTC
does he nasty bug with caldari/mimmatar part with armor repper is foxed? caldari players doing npe should have civilian shield booster not civilian armor repper
TigerXtrm
KarmaFleet
Goonswarm Federation
#89 - 2016-10-29 12:43:04 UTC
Benilopax wrote:
Does anyone else think this new tutorial needs some sort of opening cinematic? Perhaps showing glimpses of the battle you were just caught up in?

Otherwise this is a great first step for the NPE.


I'm really hoping this will be a thing later on. An opening cinematic that also explains who and what the drifters are and what happened to the fleet would be amazing.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Titti Sabezan
SYNDIC Unlimited
#90 - 2016-10-29 19:55:57 UTC
Titti Sabezan wrote:
Kielen Dres wrote:



  • I liked that you give a Venture and a Rifter Blueprint at the end so I decided to see how long it takes me to gather the minerals myself. Turns out its not possible in the initial play session because Ventures cannot defend themselves until you have Light Drone Operation, which required Drones III (6 hours training for Alphas)


So I would recommend Light Drone Operation only require Drones I, so at least I can take the Venture to 0.7 space to collect Mexallon and Isogen... not to mention lowering the time until all those Gallente and Amarr pilots can use drones!

Edit: Well I decided to take off one of the Miner I's and fit a small Arty.. its slow but I managed to survive long enough to get some Omber and Plag from a nearby 0.5 system. Still seems a shame that Drones are so hard to get to start out.



Perhaps it is time to bring back the Civilian Drones -- IIRC they only need Drones I and ought to be good enough to see off incidental rats (though probably not the b*tards that jam your targeting]



UPDATED REPLY::
Have run the Caldari loop and found that the excess LP from the injector got me Drones 2, and the rest together with a short training got me Drones 3.

Hope that tbis "helps"
Richard Francis Burton
Dorcraft Industries
#91 - 2016-10-30 03:07:43 UTC
I am trying to test Inception, but after starting several new characters I am still being offered the same old Opportunities. I tried to delete the sisi cashe files, restarted and the game updated when I logged in today, but to no availe.

Do I need to do something specific to engage the NPE?
Rain6637
GoonWaffe
Goonswarm Federation
#92 - 2016-10-30 03:45:05 UTC
Benilopax wrote:
Does anyone else think this new tutorial needs some sort of opening cinematic? Perhaps showing glimpses of the battle you were just caught up in?

Otherwise this is a great first step for the NPE.

Sort of. The trade off is the player is made to sit and watch, and that's not as engaging as being allowed to manipulate something in the game, anything.

What you could do is fit more action into the periods where the player is already doing things, such as character creation. Scope videos in the corner, for example. Perhaps the background for the character creation process could be some type of lab with a TV in the background.

Player advertisements like on the billboards would work too.
Rain6637
GoonWaffe
Goonswarm Federation
#93 - 2016-10-30 05:53:10 UTC
hmm. That could get repetitive though. If there's something in the background during character creation. I take a long time adjusting faces, so a repeating SCOPE video might get annoying.

I disagree with a cinematic though. There could be more pssh but cinematics for the sake of cinematics is what gets us undocking cameras and a tracking camera every time we change ships in hangar.
LeHarfang
Federal Navy Academy
Gallente Federation
#94 - 2016-10-30 05:57:36 UTC  |  Edited by: LeHarfang
Welp, got stuck at the "At the station" segments, on "Redeeming items". When i saw the notifications telling me i got the new items to redeem, i clicked on it and redeemed them too early. Now Aura is trying to show me how to redeem them but there's nothing left to redeem so i can't move foward anymore.
king Bilibili
University of Caille
Gallente Federation
#95 - 2016-10-30 14:00:56 UTC
Why I still did't see the NPE, I tried the new Amarr, Gallente characters.....On Singularity....Shocked
But I got the video from Bilibili...(Unavailable to visit Youtube T~T), that's really much more friendlier than beforeBlink
Stitcher
School of Applied Knowledge
Caldari State
#96 - 2016-10-30 22:24:32 UTC  |  Edited by: Stitcher
Redeemed the skillbook and afterburner via the character select screen. Could not then progress in the tutorial despite training the skill.

tutorial needs a "skip this step" option as a quick fix, and better condition recognition (for example: Check whether the needed item is still available to be redeemed) as a long-term solution.

TL;DR - the tutorial needs contingencies for the player not staying on-script.

AKA Hambone

Author of The Deathworlders

Chuvi Elongur
Eastern Shore Champagne
#97 - 2016-10-31 00:43:08 UTC
Ok, I've tried this NPE 5 times so far, and it bugged out and wouldn't update all five times. 2 times I purposely did not follow the script and the tutorial broke... to be expected at this stage. The other 3 times I followed the tutorial as closely as I could, and it broke anyway.

The first time was when I was killing the rats to get the materials for the data analyzer. After I killed all the rats, the tutorial would not update. I tried looting the can with the minerals, and it still would not update.

The second time I got past the rats, and the tutorial broke when I tried to install the industry job to create the analyzer. The industry window just froze up after I right clicked the analyzer bpo and selected 'use blueprint'. I couldn't even close the industry window after that.

The third time I created the analyzer, hacked the SoE site, and then went to the forward base. After several resets on this stage, I could not get past the "Travel to the Forward Point" objective, it just would not update.

On each of these tries, I reset the objective several times to see if I could get the proper updates, and I even tried closing the client and restarting.
Mama Carebear
Federal Navy Academy
Gallente Federation
#98 - 2016-10-31 11:37:39 UTC
Amak Boma wrote:
does he nasty bug with caldari/mimmatar part with armor repper is foxed? caldari players doing npe should have civilian shield booster not civilian armor repper


later in the tutorial you need a slot to fit analyser or web. the shield booster will block these steps...

CCP: would changing the slot layout from 2/2/2 to 2/3/1 work?
Or will it be exploitable? Pirate
Amak Boma
Dragon Factory
xX SERENITY Xx
#99 - 2016-10-31 12:50:23 UTC
hunt. use gnosis whenever you can , you can stockpile modules ya need and have noobship in station under hand when acceleration gate wont let you in . be sure to fit civilian stuff not the t1 meta or t2 .
KandieKat
Silver Lining Corp
#100 - 2016-10-31 16:00:57 UTC
Hate to say this at such late date but IMHO: There needs to be a little more spoon feeding on the transition to Career agents.

I selected Industry and found my self told to go to another system and mine. No Problem but was never told to select the mining tab to show minerals. Later I was told to produce trit but not told that I had reprocess veldspar. Sent to find asteroid belt but not told to aim for open space and right click.

Small issues and most experienced gamers will work these problem out, but depending on state of mind the reaction can range from amusement to quick delete of game.

I have trashed more than one game after the intro, which I found excellent in EVE this go round, because the developers made assumptions about knowledge and interest that were not true for me.