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Assault Frigates need a new role determinating role bonus!!!

Author
13kr1d1
Hedion University
Amarr Empire
#41 - 2016-10-26 04:19:03 UTC
Memphis Baas wrote:
Khan Wrenth wrote:
New role: heavy tackle.

Immunity to warp scramble MWD shutoff
Immunity to stais webifiers


How exactly is that an assault role? How exactly would it be viable, when the AF is still a frigate, and you're leaving it vulnerable to neuts? You want heavy tackle, use a cruiser, that's the "heavy tackle" meta.

AF's are frigates, and because they are frigates they don't tank with an armor or shield tank, not really, so those resist bonuses are somewhat crap. They help, but they don't have the same effect that a HAC's resists have compared to a T1 cruiser.

If CCP wants assault frigates to assault, i.e. apply DPS and be more resilient, then they need to enhance the AF's "frigate" defenses, i.e. sig/speed tanking, not resists. Speed tanking is interceptor territory, so the only thing left is to reduce sig. radius.

Or, they could give immunity or resistance to anti-frigate measures, as suggested previously. Of those, neuts are the highest threat, and as far as I know no subcap has neut immunity, so it would be a unique ability for AF's only, making them a lot more desirable in all sorts of "assault" roles.




RELATIVE to T1 frigates, T2 frigates are superior in EHP on base stats. That's what assault ships are designed for: lots of armor, lots of firepower.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Nikea Tiber
Backwater Enterprises RD
#42 - 2016-10-26 08:23:24 UTC
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.



In your first sentance you are describing skirmish rather than assault. Further increasing the speed over parity with the t1 counterpart is creating another class of interceptors... the very definition of a skirmisher.

EWAR resistance shouldn't be a module; for the most part there are already modules that give a certain amount of resistance or cou teract the forms of existing EWAR. As it is, mids are tight on all AFs, this needs to be a role bonus, not some new module.

Medium guns? You are proposing interceptors that have medium guns? I have perfect gunnery skills and a 5% tracking implant and still easily overspeed the tracking of my own SMALL turrets when I am flying an inty. Hell, a few of the faster t1 frigates are capable of it. You don't get high damage from medium turrets at or vs high speeds and angular velocities; you get no damage. This is why destroyers have a lot of small turrets rather than a few mediums. A frigate with medium guns would be useless at engaging other frigates, and at enough velocity to avoid getting hit by cruisers, can't hit cruisers itself.

ABCs work because the projection range of large turrets greatly reduces the drawback of having slower tracking and larger sig resolution on the turrets, and also because they aren't large turrets mounted on a cruiser hull.

my other nano is a polycarb

Agamemna Sheridan
Wombo United
#43 - 2016-10-26 13:11:15 UTC
No bubble imunity please.

We allready have to mutch (allmost) uncatchable interceptor gangs out there.

In order to fix them, I would suggest to first fix their massive fitting problems. Many AF are way to tight in PG and CPU. I mean look at the Retribution vs the Punisher.

The Punisher is Tech 1 and has 175 CPU and 83,75 PG
The Retribution is Tech 2 and has 175 CPU and wooping 70 PG while having one highslot more.

Thats just a slap in the face.

A Assault Frigate should easyly be able to fitt the "big" small guns without gimping the entire fitt. AF should be the hard hitters in a fast moving gang. Tackling is for interceptors.
Galinius Valgani
Center for Advanced Studies
Gallente Federation
#44 - 2016-10-26 13:27:31 UTC
I think we should wait for the 08.11. when the T3D nerf comes.
Then decide if we really need a buff to all AFs or if there are only very poor performing ships needing a buff?
I am already thinking they are changing to much in Ascension to be honest.
Let the new Meta settle.
On Grid Boosting
Nerfed T3d
Mining and Production Shakeup( EC )


Later TM
Rain6637
GoonWaffe
Goonswarm Federation
#45 - 2016-10-26 13:39:09 UTC
Clearly the solution is introduce a T3 frigate that has 3 modes: Heavy Assault, Interceptor, and ?

Was there talk of introducing T3 everything, including Battleships?
Pandora Carrollon
Provi Rapid Response
#46 - 2016-10-27 00:11:38 UTC
Skirmish vs Assault
Skirmish and Assault are actually similar tactically to me. The difference is normally a line between just there to damage or to have follow up and take an objective.

If the idea is to STAY and pound, then speed is less important and tank is more important but the idea of a frigate that can take damage runs counter to the class, so that definition of 'assualt' doesn't really work well when talking about a frigate. Thus, I can only see the other side of it being 'hit and run' or what is being called skirmishing. I don't know of a class called Skirmish Frigate either.

EWAR
Frigates are very suscptible to EW as even a drone can take down their sensors without module backup help, and given the breadth of ECM types and jamming, a Frigate can't fit one size fits all defenses. So it's luck of the draw if you fit any kind of ECCM and hope it works. If you had something similar to a super target painter that only worked for t he painting ship and let all the weapons track on that, have it cost power, cpu, and a medium slot, as well as being restricted to ONLY AF's and maybe a skill requirement, then you have something that makes the Assault Frigate viable again. When you REALLY have to hit that medium/small target, send in the AF's.

TANK
If the base tank is reduced by 10% but speed bonuses increased, then the AF really becomes a speed tank only ship. It forces it to be flown by a competent pilot and make darned sure it avoids being multi-webbed, but the super webbers out there will still take it down to a killable speed. So it's not invincible, but it means that if it's flown right, it's nasty.


The options I laid out would make these ships very dangerous to larger ships, especially in groups, but they can be countered effectively if you know their weaknesses. If they were slowed down enough, they'd pop almost worse than Stealth Bombers. It's just another variant on the Glass Cannon concept.
13kr1d1
Hedion University
Amarr Empire
#47 - 2016-10-27 02:18:53 UTC
Pandora Carrollon wrote:
Skirmish vs Assault
Skirmish and Assault are actually similar tactically to me. The difference is normally a line between just there to damage or to have follow up and take an objective.

If the idea is to STAY and pound, then speed is less important and tank is more important but the idea of a frigate that can take damage runs counter to the class, so that definition of 'assualt' doesn't really work well when talking about a frigate. Thus, I can only see the other side of it being 'hit and run' or what is being called skirmishing. I don't know of a class called Skirmish Frigate either.

EWAR
Frigates are very suscptible to EW as even a drone can take down their sensors without module backup help, and given the breadth of ECM types and jamming, a Frigate can't fit one size fits all defenses. So it's luck of the draw if you fit any kind of ECCM and hope it works. If you had something similar to a super target painter that only worked for t he painting ship and let all the weapons track on that, have it cost power, cpu, and a medium slot, as well as being restricted to ONLY AF's and maybe a skill requirement, then you have something that makes the Assault Frigate viable again. When you REALLY have to hit that medium/small target, send in the AF's.

TANK
If the base tank is reduced by 10% but speed bonuses increased, then the AF really becomes a speed tank only ship. It forces it to be flown by a competent pilot and make darned sure it avoids being multi-webbed, but the super webbers out there will still take it down to a killable speed. So it's not invincible, but it means that if it's flown right, it's nasty.


The options I laid out would make these ships very dangerous to larger ships, especially in groups, but they can be countered effectively if you know their weaknesses. If they were slowed down enough, they'd pop almost worse than Stealth Bombers. It's just another variant on the Glass Cannon concept.



You keep suggesting that frigates are not meant for tanking by EHP and are meant for tanking by speed, but that does not compute on the frigate vs frigate level.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#48 - 2016-10-27 02:38:16 UTC
Nikea Tiber wrote:
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.



In your first sentance you are describing skirmish rather than assault. Further increasing the speed over parity with the t1 counterpart is creating another class of interceptors... the very definition of a skirmisher.

EWAR resistance shouldn't be a module; for the most part there are already modules that give a certain amount of resistance or cou teract the forms of existing EWAR. As it is, mids are tight on all AFs, this needs to be a role bonus, not some new module.

Medium guns? You are proposing interceptors that have medium guns? I have perfect gunnery skills and a 5% tracking implant and still easily overspeed the tracking of my own SMALL turrets when I am flying an inty. Hell, a few of the faster t1 frigates are capable of it. You don't get high damage from medium turrets at or vs high speeds and angular velocities; you get no damage. This is why destroyers have a lot of small turrets rather than a few mediums. A frigate with medium guns would be useless at engaging other frigates, and at enough velocity to avoid getting hit by cruisers, can't hit cruisers itself.

ABCs work because the projection range of large turrets greatly reduces the drawback of having slower tracking and larger sig resolution on the turrets, and also because they aren't large turrets mounted on a cruiser hull.



Interceptors can't hit that hard, they're for pinning people down.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#49 - 2016-10-27 02:39:16 UTC
13kr1d1 wrote:
Nikea Tiber wrote:
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.



In your first sentance you are describing skirmish rather than assault. Further increasing the speed over parity with the t1 counterpart is creating another class of interceptors... the very definition of a skirmisher.

EWAR resistance shouldn't be a module; for the most part there are already modules that give a certain amount of resistance or cou teract the forms of existing EWAR. As it is, mids are tight on all AFs, this needs to be a role bonus, not some new module.

Medium guns? You are proposing interceptors that have medium guns? I have perfect gunnery skills and a 5% tracking implant and still easily overspeed the tracking of my own SMALL turrets when I am flying an inty. Hell, a few of the faster t1 frigates are capable of it. You don't get high damage from medium turrets at or vs high speeds and angular velocities; you get no damage. This is why destroyers have a lot of small turrets rather than a few mediums. A frigate with medium guns would be useless at engaging other frigates, and at enough velocity to avoid getting hit by cruisers, can't hit cruisers itself.

ABCs work because the projection range of large turrets greatly reduces the drawback of having slower tracking and larger sig resolution on the turrets, and also because they aren't large turrets mounted on a cruiser hull.



Interceptors can't hit that hard, they're for pinning people down.

Their DPS is very close to AFs tho.
13kr1d1
Hedion University
Amarr Empire
#50 - 2016-10-27 02:48:56 UTC
I agree, and interceptors need a nerf in that field.

They can already run 8.0 warp and have great align times. Those two bonuses alone should be the basis of the chassis, not giving them more damage on top.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

xXuber-NitsheXx
#51 - 2016-10-27 02:54:59 UTC
13kr1d1 wrote:
I agree, and interceptors need a nerf in that field.

They can already run 8.0 warp and have great align times. Those two bonuses alone should be the basis of the chassis, not giving them more damage on top.




no no no no no no no no no no no no no NO!


no one is touching my Shaleen

no nerfs for her!


She is my one true love.

Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS. Up is down and down is up in the C&P Forum.

Nikea Tiber
Backwater Enterprises RD
#52 - 2016-10-27 04:22:16 UTC
I wasnt suggesting any changes to inties.

@Pandora

A frigate with medium guns would only be dangerous to a BC or BS. Due to tracking and sig resolution, medium guns on a frigate won't hit **** if you are maintaining transversal, and if you reduce your velocity to hit your target you get gibbed.
Speed is important to any frigate as the damage avoidance greatly amplifies the limited repair capacity small modules have. If your intent is to stay on a target until one of you pops (assault), being able to retain speed in tackle range is paramount. There arent many ships of any class that don't need to avoid being webbed by multiple sources.

Assault means you force a hard engagement that you will be unable to extract from; skirmish is the intent to never commit 100% to a fight in the attempt to keep the tactical situation liquid. Mobility has nothing to do with this as higher mobility is desireable for either tactic; you can't assail a target you can't catch. AFs don't need to step on the toes of inties by gaining a lot of speed; they just need parity with the t1 base hull.

No "super painter." Hull based role bonus to reduce the effectiveness of ewar targeting you. AFs as an entire ship class haven't got enough mids. You are suggesting to make this problem worse by introducing a mandatory bandage module.

@13kr1d1
I think you misunderstood what i meant, reading Pandora's first post she is basically suggesting that AFs become interceptors with medium weaponry, an idea that I think is a poor one due to turret mechanics. While I applaud any brainpower put to use to fix the liminal state of uselessness AFs have always been in, I do feel the need to point out what should be obvious problems.

my other nano is a polycarb

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#53 - 2016-10-27 04:49:27 UTC
Brigadine Ferathine wrote:
13kr1d1 wrote:
Nikea Tiber wrote:
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.



In your first sentance you are describing skirmish rather than assault. Further increasing the speed over parity with the t1 counterpart is creating another class of interceptors... the very definition of a skirmisher.

EWAR resistance shouldn't be a module; for the most part there are already modules that give a certain amount of resistance or cou teract the forms of existing EWAR. As it is, mids are tight on all AFs, this needs to be a role bonus, not some new module.

Medium guns? You are proposing interceptors that have medium guns? I have perfect gunnery skills and a 5% tracking implant and still easily overspeed the tracking of my own SMALL turrets when I am flying an inty. Hell, a few of the faster t1 frigates are capable of it. You don't get high damage from medium turrets at or vs high speeds and angular velocities; you get no damage. This is why destroyers have a lot of small turrets rather than a few mediums. A frigate with medium guns would be useless at engaging other frigates, and at enough velocity to avoid getting hit by cruisers, can't hit cruisers itself.

ABCs work because the projection range of large turrets greatly reduces the drawback of having slower tracking and larger sig resolution on the turrets, and also because they aren't large turrets mounted on a cruiser hull.



Interceptors can't hit that hard, they're for pinning people down.

Their DPS is very close to AFs tho.



The Taranis says 'hi!'

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Vincent Pelletier
Pelletier Imports and Exports
#54 - 2016-10-27 05:37:51 UTC
It's encouraging to see that no matter how silly some of CCP's idea might be at times, players have far more badly thought out, super overpowered craptacular "balancing" brain farts.
Nikea Tiber
Backwater Enterprises RD
#55 - 2016-10-27 09:38:13 UTC
To every enyo pilot reading this thread:

How would you feel about an enyo with the same base speed and agility as the incursus (or even the tristan, for that matter), a bit more fitting so you could make use of the utility high, and a role bonus that includes ewar resistance (not immunity)?

my other nano is a polycarb

Memphis Baas
#56 - 2016-10-27 12:08:52 UTC
Vincent Pelletier wrote:
It's encouraging to see that no matter how silly some of CCP's idea might be at times, players have far more badly thought out, super overpowered craptacular "balancing" brain farts.


Are we not meeting the quality requirements of General Discussion forum posts?

Have CCP not completely ignored this thread?
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#57 - 2016-10-28 02:35:10 UTC
Memphis Baas wrote:
Vincent Pelletier wrote:
It's encouraging to see that no matter how silly some of CCP's idea might be at times, players have far more badly thought out, super overpowered craptacular "balancing" brain farts.


Are we not meeting the quality requirements of General Discussion forum posts?

Have CCP not completely ignored this thread?

Well... I mean they ignore everyone except CSM cronies...
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#58 - 2016-10-28 03:44:19 UTC
Nikea Tiber wrote:
To every enyo pilot reading this thread:

How would you feel about an enyo with the same base speed and agility as the incursus (or even the tristan, for that matter), a bit more fitting so you could make use of the utility high, and a role bonus that includes ewar resistance (not immunity)?


I say just do it like what HAC did with T1 cruiser. Bring agility and speed to somewhere in line with T1, just make them tankier and more DPS to make it clear that these guys are specialised for killing stuff. That way people might actually bring them to back up the Interceptors in small gangs for when stuff needs to die. They might actually be able to keep up for once.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Khan Wrenth
Viziam
Amarr Empire
#59 - 2016-10-29 13:51:41 UTC
You know, AF give some decent bang for the buck. They're considerably cheaper than T3D and all that, so they're perfectly viable for semi-cheap roams and such. Someone suggested that AFs be given more fitting...if CCP gave AF's, across the board, a hefty increase in fitting power, coupled with some speed (each AF should be between 5-10% faster than their tech 1 counterparts), that might be enough to give them a role of "relatively cheap but still potent general roaming ship".
The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#60 - 2016-10-29 13:58:50 UTC
I fly the Retribution somewhat. I have Level IV mastery on them, so I keep one to undock in when I fancy it. But after having more experience flying things like faction frigs, T1 destroyers even, and interceptors, I find AF slow, underpowered and clunky compared to a fast Dragoon. They are not what I expected when I started training into them. However, they are beautiful ships and I like to fly them to be different sometimes. But they are just fluff, pretty, mostly useless when compared to other options, and way overpriced.

In most cases a Tormentor can do the same job for much less cost. To fix the problem I would give the Retribution a 10% small energy turret damage bonus, like the confessor. This would make them more desireable, but it would not replace the confessor. I don't know if this would be enough to get people to start flying them, but it would be a start.

Immunity to EWAR would make them indispensable.

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-