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[Ascension] Engineering Complexes

First post
Author
CCP Lebowski
C C P
C C P Alliance
#1 - 2016-10-21 13:58:04 UTC  |  Edited by: CCP Lebowski
Greeting Intrepid Industrialists,

As of this week the Engineering complexes and the Industry service modules have been made available on the Singularity markets! For full information on these features, please see the dev blog, found here. We'd highly appreciate it if anyone interested in using these new structures and their functionality please go try them out on Singularity, let us know what you think and submit bug reports for any problems that occur.

NEW 26th Oct - Asset searching is now available in Citadels and Engineering Complexes! Please test this out and give us some feedback, thanks!

Things still to be implemented

  • The new Industrial rigs are not yet finalized (So are not seeded yet)
  • The service modules do not have descriptions and are missing their final attributes
  • Bonuses provided by the structure hulls are not implemented


Known Issues

  • Capital Shipyard service module can be used in high sec
  • Some docking restrictions are incorrect


We'll amend these lists as development comes to a close and issues are fixed/new issues are found.

Thanks in advance for your support.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

CCP Lebowski
C C P
C C P Alliance
#2 - 2016-10-21 14:37:29 UTC
Reserved for FAQ

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Jackson Ikkala
Doomheim
#3 - 2016-10-21 15:31:19 UTC
any chance we that we can get a graphic of the ship being built just from looking at the industrial complex
Brown Pathfinder
Black Spot on Parchment
#4 - 2016-10-23 16:21:44 UTC
Anyway i can try out anchoring the Large EC without having the skills to pilot a freighter?
Its really annoying that you give 1 of them 8000 m3 space packaged and the other 2 80 000 + m3 or so, its like impossible to transport them to a testing site.
H3llHound
Center for Advanced Studies
Gallente Federation
#5 - 2016-10-23 18:36:39 UTC
Brown Pathfinder wrote:
Anyway i can try out anchoring the Large EC without having the skills to pilot a freighter?
Its really annoying that you give 1 of them 8000 m3 space packaged and the other 2 80 000 + m3 or so, its like impossible to transport them to a testing site.


the packaged spaces are incorrect and will be fixed
Celeste Benal
University of Caille
Gallente Federation
#6 - 2016-10-23 21:41:39 UTC
Using an Azbel EC anchored in nulsec with reprocessing service and a Large Ore reprocessing rig I, the base refine rate seems to be more like 58% rather than the expected 56% after accounting for skills and implants.

Will ECs have a higher base reprocessing rate than Citadels, does the 25% bonus to industrial rig effects include reprocessing service rigs, or is this a bug?
Movilion
Masterderizando
#7 - 2016-10-23 22:45:40 UTC
Celeste Benal wrote:
Using an Azbel EC anchored in nulsec with reprocessing service and a Large Ore reprocessing rig I, the base refine rate seems to be more like 58% rather than the expected 56% after accounting for skills and implants.

Will ECs have a higher base reprocessing rate than Citadels, does the 25% bonus to industrial rig effects include reprocessing service rigs, or is this a bug?


The base in Citadel/Complex in Null-Sec with T1 Rigs is 58% base without Skills. 56% is in Low-Sec and 54% in High-Sec.

Here an example:

http://prntscr.com/cy2odw

Complex and Citadel will have the same % in Reprocessing and the Mining Platform will be the ones with better %
Arronicus
State War Academy
Caldari State
#8 - 2016-10-24 04:23:19 UTC
Jackson Ikkala wrote:
any chance we that we can get a graphic of the ship being built just from looking at the industrial complex


This might sound neat in concept, but I sincerely hope it never happens. This is a HUGE security vulnerability for those in nullsec, w-space, and lowsec, and doesn't even make a whole lot of sense, given that you build a ship in a shipyard, not sticking out through the side.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#9 - 2016-10-24 08:35:31 UTC
Jackson Ikkala wrote:
any chance we that we can get a graphic of the ship being built just from looking at the industrial complex


According to one of the art devs on Slack, there are plans for the Sotiyo to show the next 6 supercapital build jobs in progress externally in space. If you look at the EC dev blog you can see a sneak peak of this as the very last image. No other ship production jobs will show; only supercaps as this is meant to encourage huge fights.
CCP Fozzie
C C P
C C P Alliance
#10 - 2016-10-24 13:22:32 UTC
To be clear, external display of supercap construction is a potential future feature that we can't 100% promise at this time. It definitely won't be in the initial Ascension launch.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#11 - 2016-10-24 13:30:23 UTC
CCP Fozzie wrote:
To be clear, external display of supercap construction is a potential future feature that we can't 100% promise at this time. It definitely won't be in the initial Ascension launch.


Do you also have potential future plans to externally display construction of a big EC Q&A post with answers on the Sotiyo?
Mai Khumm
172.0.0.1
#12 - 2016-10-24 13:44:15 UTC
Are the fuel blocks/hr the final numbers?

How is the Vulnerability times decided?
As Citadels have a slightly OP mix of short times and decent defensive capabilities. Whereas Engineering Complexes have a layer of duct tape and a prayer for Vulnerability times and defensive capabilities.
CCP Fozzie
C C P
C C P Alliance
#13 - 2016-10-24 13:49:33 UTC
xttz wrote:
CCP Fozzie wrote:
To be clear, external display of supercap construction is a potential future feature that we can't 100% promise at this time. It definitely won't be in the initial Ascension launch.


Do you also have potential future plans to externally display construction of a big EC Q&A post with answers on the Sotiyo?


Yup, and that will come sooner than the external supercap display. Smile

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Celeste Benal
University of Caille
Gallente Federation
#14 - 2016-10-24 14:22:39 UTC  |  Edited by: Celeste Benal
Movilion wrote:
Celeste Benal wrote:
Using an Azbel EC anchored in nulsec with reprocessing service and a Large Ore reprocessing rig I, the base refine rate seems to be more like 58% rather than the expected 56% after accounting for skills and implants.

Will ECs have a higher base reprocessing rate than Citadels, does the 25% bonus to industrial rig effects include reprocessing service rigs, or is this a bug?


The base in Citadel/Complex in Null-Sec with T1 Rigs is 58% base without Skills. 56% is in Low-Sec and 54% in High-Sec.

Here an example:

http://prntscr.com/cy2odw

Complex and Citadel will have the same % in Reprocessing and the Mining Platform will be the ones with better %


That is exactly what I am seeing, which is why I'm posting. There is nothing in the Engineering Complex devblog about reprocessing rates. So I would assume the base reprocessing rate in an EC is 50%, which would be adjusted up to 56% with the large T1 rig. But we're getting 58%. The discrepancy can be accounted for if the base rate is 52%. But I see nothing to support that. So I'm asking for some clarification.
SurrenderMonkey
State Protectorate
Caldari State
#15 - 2016-10-24 15:02:50 UTC  |  Edited by: SurrenderMonkey
Celeste Benal wrote:
Movilion wrote:
Celeste Benal wrote:
Using an Azbel EC anchored in nulsec with reprocessing service and a Large Ore reprocessing rig I, the base refine rate seems to be more like 58% rather than the expected 56% after accounting for skills and implants.

Will ECs have a higher base reprocessing rate than Citadels, does the 25% bonus to industrial rig effects include reprocessing service rigs, or is this a bug?


The base in Citadel/Complex in Null-Sec with T1 Rigs is 58% base without Skills. 56% is in Low-Sec and 54% in High-Sec.

Here an example:

http://prntscr.com/cy2odw

Complex and Citadel will have the same % in Reprocessing and the Mining Platform will be the ones with better %


That is exactly what I am seeing, which is why I'm posting. There is nothing in the Engineering Complex devblog about reprocessing rates. So I would assume the base reprocessing rate in an EC is 50%, which would be adjusted up to 56% with the large T1 rig. But we're getting 58%. The discrepancy can be accounted for if the base rate is 52%. But I see nothing to support that. So I'm asking for some clarification.



You're painfully confused about something. Structures ALL have a base rate of 50%. This is then increased to 52% or 54% for a T1 and T2 rig, respectively. That value is then further modified by the sec value.

A T1 rig gives a base of 52% no matter what structure you plug it into. 52 * 1.12 = 58.24%. Precisely correct.

Neither ECs nor citadels are actually bonused for reprocessing, so should have the exact same values.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Celeste Benal
University of Caille
Gallente Federation
#16 - 2016-10-24 15:29:48 UTC
SurrenderMonkey wrote:
Celeste Benal wrote:
Movilion wrote:
Celeste Benal wrote:
Using an Azbel EC anchored in nulsec with reprocessing service and a Large Ore reprocessing rig I, the base refine rate seems to be more like 58% rather than the expected 56% after accounting for skills and implants.

Will ECs have a higher base reprocessing rate than Citadels, does the 25% bonus to industrial rig effects include reprocessing service rigs, or is this a bug?


The base in Citadel/Complex in Null-Sec with T1 Rigs is 58% base without Skills. 56% is in Low-Sec and 54% in High-Sec.

Here an example:

http://prntscr.com/cy2odw

Complex and Citadel will have the same % in Reprocessing and the Mining Platform will be the ones with better %


That is exactly what I am seeing, which is why I'm posting. There is nothing in the Engineering Complex devblog about reprocessing rates. So I would assume the base reprocessing rate in an EC is 50%, which would be adjusted up to 56% with the large T1 rig. But we're getting 58%. The discrepancy can be accounted for if the base rate is 52%. But I see nothing to support that. So I'm asking for some clarification.



You're painfully confused about something. Structures ALL have a base rate of 50%. This is then increased to 52% or 54% for a T1 and T2 rig, respectively. That value is then further modified by the sec value.

A T1 rig gives a base of 52% no matter what structure you plug it into. 52 * 1.12 = 58.24%. Precisely correct.

Neither ECs nor citadels are actually bonused for reprocessing, so should have the exact same values.


And there we have it. ty for explaining that. I was going off of the devblogs and could not find any better info. Some better choices in google search keywords finally gave me this: https://forums.eveonline.com/default.aspx?g=posts&t=478855
Icarus Narcissus
Center for Advanced Studies
Gallente Federation
#17 - 2016-10-24 17:42:47 UTC
CCP Fozzie wrote:

Yup, and that will come sooner than the external supercap display. Smile


Fozzie, I reply here as well as in the reaction thread, as you have been looking at this thread recently, and I find your most recent post more relevant to this point:

With the scheduled release a mere two weeks away, and that post where you said a Q&A post was coming was two weeks ago, there are numerous very concerned industrialists. More than half of the window between the dev blog and scheduled release has passed. Having sufficient testing time to ensure a smooth release, as well as adequate feedback time to make sure either the players like what they are getting, or at least understand why the less popular changes are being made, is essential.

I fear that this announcement is intended to be made at Eve Vegas, which, while a high profile Eve event, will leave either one week for testing, which is not good for the players and is far too little time to truly test processes as involved as industry in Eve, or will result in the delay of a highly publicized and anticipated feature, which would not be ideal for CCP.
CCP Fozzie
C C P
C C P Alliance
#18 - 2016-10-24 17:47:52 UTC
Icarus Narcissus wrote:
CCP Fozzie wrote:

Yup, and that will come sooner than the external supercap display. Smile


Fozzie, I reply here as well as in the reaction thread, as you have been looking at this thread recently, and I find your most recent post more relevant to this point:

With the scheduled release a mere two weeks away, and that post where you said a Q&A post was coming was two weeks ago, there are numerous very concerned industrialists. More than half of the window between the dev blog and scheduled release has passed. Having sufficient testing time to ensure a smooth release, as well as adequate feedback time to make sure either the players like what they are getting, or at least understand why the less popular changes are being made, is essential.

I fear that this announcement is intended to be made at Eve Vegas, which, while a high profile Eve event, will leave either one week for testing, which is not good for the players and is far too little time to truly test processes as involved as industry in Eve, or will result in the delay of a highly publicized and anticipated feature, which would not be ideal for CCP.


We're not holding back any of the Ascension feature announcements for Vegas.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Icarus Narcissus
Center for Advanced Studies
Gallente Federation
#19 - 2016-10-24 17:50:09 UTC
CCP Fozzie wrote:

We're not holding back any of the Ascension feature announcements for Vegas.


That is excellent to hear, I look forward to seeing the updates as they come.
JTK Fotheringham
Ducks in Outer Space
#20 - 2016-10-25 23:58:06 UTC
Only going to say this once...

\o/ DP on ECs!!!

Also, the upper undocking port from the Azbel is working properly. =)

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