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event loot rule restructure

Author
Ageanal Olerie
Aliastra
Gallente Federation
#21 - 2016-10-31 06:01:33 UTC


I just viciously berate them in local.

No not 'tears' stuff. I'm talking deep psychologically cutting self-esteem damaging type words that you just know they are going to dwell on for the rest of the day and as they go to sleep at night. Unless they are truly a sociopath, in which case it won't phase them.

Hey it's Meta! Isn't that right fellas? You feel me, right CCP?

Blink



Nevyn Auscent
Broke Sauce
#22 - 2016-10-31 07:07:43 UTC
We don't need to change the loot rules, what we need are sites with multiple objectives that are very hard to complete all of them solo, so that you can go and complete a 'lesser' objective and still get something while they complete the main objective.
They still get the shiny prize, but you get something at least.

This way co-operation is rewarded rather than punished. But competition is still possible.
Iain Cariaba
#23 - 2016-10-31 07:31:59 UTC
Ageanal Olerie wrote:
No not 'tears' stuff. I'm talking deep psychologically cutting self-esteem damaging type words that you just know they are going to dwell on for the rest of the day and as they go to sleep at night.

Sorry to break this to you, but in EvE we simply call those tears.
Ageanal Olerie
Aliastra
Gallente Federation
#24 - 2016-10-31 08:22:38 UTC
Iain Cariaba wrote:
Ageanal Olerie wrote:
No not 'tears' stuff. I'm talking deep psychologically cutting self-esteem damaging type words that you just know they are going to dwell on for the rest of the day and as they go to sleep at night.

Sorry to break this to you, but in EvE we simply call those tears.


I'm sure you'd like to think so.

But then you haven't seen my deft ability at planting psychological seeds.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#25 - 2016-10-31 08:52:19 UTC
Nevyn Auscent wrote:
We don't need to change the loot rules, what we need are sites with multiple objectives that are very hard to complete all of them solo, so that you can go and complete a 'lesser' objective and still get something while they complete the main objective.
They still get the shiny prize, but you get something at least.

This way co-operation is rewarded rather than punished. But competition is still possible.

That is a great idea for event sites. A little bit like the scatter containers in the first iteration of the exploration rework. I just with you would not have posted that as rework for missions at first.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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