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[Brainstorming] Indy haven in low-class wormhole

Author
Vera Constantine
Garoun Investment Bank
Gallente Federation
#1 - 2016-10-19 18:24:19 UTC  |  Edited by: Vera Constantine
I have a couple of towers doing reactions and t3 production in low-class wh, solo. With the introduction of engineering arrays I don't think I'll be able to continue. "It will be easier to destroy a Raitaru as a solo player than it will be to own one..."

So I was thinking about pooling resources with other solo players and small corporations and go live in low-class wh with hisec static together.

Now we all know how Oasis ended up. With compromised intel by default (or is there a way to make it at least a little bit closed?) and the need for 100% hole control at all times (so the mercs have to live with the industrialists), do you think a wormhole freeport project can work? How would you structure it?

Couple ideas:
  • Implementing some version of Home Guard system
  • Anyone who anchors has to pay flat weekly fee and all vulnerability timers are set the same - for that time, mercs will be physically present in the system

  • These are kinda bucked from the start however cause not much is stopping the mercs from turning on the industrialists - they have to have a stake in the project. But then, why would they stick out their neck when they can set up their own arrays?
    helana Tsero
    Science and Trade Institute
    Caldari State
    #2 - 2016-10-20 00:02:31 UTC  |  Edited by: helana Tsero
    What you want is a corp. The corp is the essential building block for a community in wormhole space.

    You can accomplish all the goals you set out above within the corp structure.

    Relying on a loose confederation of non corp ''home guard'' wont work. They will have no loyalty and most will bail/evac their own stuff if the system gets attacked. Non corp industrial complexes and multiple one person corps living there will never create the community spirit you need to survive in wormhole space. Stuff like having a TS server and a mapping tool (with a non public chain map) will help build the community too.

    If their needs to be a fee for all residents in the wormhole it can be in the form of corp tax or a monthly send to corp wallet system.

    Even If a individual member needs the security/flexibility of his own industrial complex then the member pays for it but the corp anchors it and gives docking rights only to that member and the CEO (or other trusted member). For the industrialist that's essentially the same as having a one member corp. If you cant trust the CEO then the entire wormhole will never work.

    Who the corp accepts as members is entirely of its choosing. If the corp wants some/all of your members can entirely be PI or gas barons.

    But everyone even if they never pvp under normal circumstances should give a commitment to defend the hole if its invaded and have a couple of defense doctrine ships ready for that eventually.

    As has been proven time and time again, without a defense fleet citadels (and im sure the new complexes) are floating targets. If your taxing people then building a FAX and a couple HA dreads exclusively for defense is a good idea. Rely on the citadel to scram/web/TP/void bomb the attackers. Dont rely on the citadel to dps to death any subcaps. because its paper dps will not apply to their smaller ship signature.

    "...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

    Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

    Peonza Chan
    Gloryhole Initiative
    #3 - 2016-10-20 07:35:18 UTC
    I approve this idea, go Oasis 2.0, with more ISK invested and structures with less ehp and wider timers, what could go wrong
    Xen Solarus
    Furious Destruction and Salvage
    #4 - 2016-10-21 05:00:23 UTC
    C3 or lower, then i'd recommend capitals, capitals, and more capitals. Nothing says more about a dedication to protecting your wormhole than massive ships built within that can never leave. Secondly, you need pilots. Dedicated and active PvP pilots basing from your system, but also acting as your own personal concord to pwn any law breakers and counter any invasions.

    Unfortunately, as good as the idea of a freeport goes, it's a super tricky project. Half the protection afforded by wormhole dwellers is the remoteness of the location, which is completely lost when you're trying to advertise and encourage people to find their way into your hole, regardless of their corp or alliance. If any of them is a spy then you better seem like a hard target, or otherwise you're on route to another Oasis.

    I really liked the idea tho, and thought it was a shame to see Oasis burn. Let's hope people learn important lessons from the event, and build an even better one the next time around! Lol

    Post with your main, like a BOSS!

    And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

    Eikin Skjald
    Ars Venandi
    #5 - 2016-10-21 07:07:24 UTC
    Maybe you should ask a PvP Corp in a low Class WH to put the Cita in their Home and pay them a fee.

    But I am not sure who wants that structure in his home.
    Arronicus
    State War Academy
    Caldari State
    #6 - 2016-10-22 02:23:10 UTC
    No, you do not need 100% hole control at all times, frankly almost no wormhole corps have that, even the big pvp corps, except usually right when deploying the structure.

    As other players have suggested, you might consider bunking up with a low class pvp alliance. When I say low class, I mean the wormhole, not some of the corps you see around. Who wouldn't want you around? More local industry meaning access to ships or modules more easily. A target, drawing in fights to that system more often, meaning more content. Increased revenue, if you pay them some sort of tax. Increased help scanning chains sometimes. Plenty of benefits that you can offer.

    Just, whatever you do, don't freeport it, and ignore the comments about Oasis. That project was doomed from the start, and anyone with a fragment of a brain would understand that you could pull it off if you actually had the knowledge to run a wormhole group, and put in the effort to make it happen. The reason oasis failed is because it was led by a guy with no clue, who wanted to delegate everything out, and had no effective defense strategy.