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WOW, Command Bursts suck

Author
Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#1 - 2016-10-18 07:10:13 UTC
I don't get it.

Before, I could load up an Orca with Mining Foreman Links and boost range, cycle times, and capacitor for my miners using three modules.

Now, I can load up ONE command module, and fill it with scripts for EITHER range, cycle times, or crystal depletion.

I thought we could load up to three modules on the Orca. Or is that three different types of modules?

So now my Orca pilot has half the capabilities as it used to have, for a lot less time as well.
Do Little
Bluenose Trading
#2 - 2016-10-18 08:29:51 UTC
Orca will have 6 high slots (3 more than current) and will still support 3 boost modules. It will also have hull bonus for shield boosts. Modules are also more flexible - you can boost range, reload and boost yield with the same module. Far more powerful than the current ship. What we lose is the ability to boost the entire system from the safety of a POS and boosts wear off and need to be reapplied after a couple of minutes so the Orca pilot needs to be there. If you're on-grid anyway, it's all good. 3 times the ore capacity, capable of mining as much as an exhumer, much stronger tank, there's a good reason why the price of the ship is up 20% since the specs were announced!
13kr1d1
Hedion University
Amarr Empire
#3 - 2016-10-18 11:16:29 UTC
I agree with the op. Command bursts are worthless. Can't we just have on-grid boosting with no need to fiddle around with consumables?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

RavenPaine
RaVeN Alliance
#4 - 2016-10-18 17:17:48 UTC
The English version of the word is 'Fix'. The general meaning of the word is to "adjust, improve, and repair." Not to be confused with affix or fixated.

When you translate it to Icelandic, it converts to "Destroy, break, and render useless by all previous standards".
This is possibly a language barrier issue, and it should have been addressed many years ago.
SurrenderMonkey
State Protectorate
Caldari State
#5 - 2016-10-18 18:33:18 UTC
Darryn Lowe wrote:
I don't get it.

Before, I could load up an Orca with Mining Foreman Links and boost range, cycle times, and capacitor for my miners using three modules.

Now, I can load up ONE command module, and fill it with scripts for EITHER range, cycle times, or crystal depletion.



From the dev blog you neglected to read before throwing your ignorant little tantrum.

Orca:

Industrial Command Ships bonuses (per skill level):

5% bonus to ship cargo capacity and ore hold
3% bonus to Mining Foreman Burst Strength and Duration
1% bonus to Shield Command Burst Strength and Duration
10% bonus to drone hitpoints, damage and mining yield
-10% reduction in drone ice harvesting cycle time

Role bonus:

100% bonus to drone mining yield
-25% reduction in drone ice harvesting cycle time
100% bonus to drone damage
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
Can fit three Command Burst modules
50% bonus to Command Burst Area of Effect Range
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity
500% bonus to Survey Scanner range

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#6 - 2016-10-19 09:56:36 UTC
SurrenderMonkey wrote:
Darryn Lowe wrote:
I don't get it.

Before, I could load up an Orca with Mining Foreman Links and boost range, cycle times, and capacitor for my miners using three modules.

Now, I can load up ONE command module, and fill it with scripts for EITHER range, cycle times, or crystal depletion.



From the dev blog you neglected to read before throwing your ignorant little tantrum.

Orca:

Industrial Command Ships bonuses (per skill level):

5% bonus to ship cargo capacity and ore hold
3% bonus to Mining Foreman Burst Strength and Duration
1% bonus to Shield Command Burst Strength and Duration
10% bonus to drone hitpoints, damage and mining yield
-10% reduction in drone ice harvesting cycle time

Role bonus:

100% bonus to drone mining yield
-25% reduction in drone ice harvesting cycle time
100% bonus to drone damage
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
Can fit three Command Burst modules
50% bonus to Command Burst Area of Effect Range
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity
500% bonus to Survey Scanner range


Tantrum huh? Then explain why when I fit three Mining Foreman command boosts it won't let me undock? Go into Singularity and try it for yourself before you spout off stuff.
Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#7 - 2016-10-19 10:01:10 UTC
Do Little wrote:
Orca will have 6 high slots (3 more than current) and will still support 3 boost modules. It will also have hull bonus for shield boosts. Modules are also more flexible - you can boost range, reload and boost yield with the same module. Far more powerful than the current ship. What we lose is the ability to boost the entire system from the safety of a POS and boosts wear off and need to be reapplied after a couple of minutes so the Orca pilot needs to be there. If you're on-grid anyway, it's all good. 3 times the ore capacity, capable of mining as much as an exhumer, much stronger tank, there's a good reason why the price of the ship is up 20% since the specs were announced!

But you can't boost all three at the same time making the current system better. Maybe it's just Singularity but you can only have one Mining Command Burst or else it refuses to let you undock. And you can only have one script at a time loaded. So how can this be a better system than current when I'm down two boosts from current?
Do Little
Bluenose Trading
#8 - 2016-10-19 10:12:24 UTC
Singularity is a TEST server. If things there don't work as expected, try checking the test server feedback thread. https://forums.eveonline.com/default.aspx?g=posts&t=495960&find=unread

This is a known issue affecting all command ships and has been under discussion since the 15th.
Gregorius Goldstein
Queens of the Drone Age
#9 - 2016-10-19 11:45:50 UTC
I don't mine at all, but I would prefer the on-grid mining boost to be pasive. More AFK on-grid Orcas are a good thing.
SurrenderMonkey
State Protectorate
Caldari State
#10 - 2016-10-19 13:04:47 UTC  |  Edited by: SurrenderMonkey
Darryn Lowe wrote:



Tantrum huh? Then explain why when I fit three Mining Foreman command boosts it won't let me undock? Go into Singularity and try it for yourself before you spout off stuff.


I don't suppose it had occurred to you that the full array of changes hasn't actually been deployed on Singularity yet, hm?

No, of course not.

You were too busy throwing a tantrum to realize anything as obvious as that. Roll

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Zan Shiro
Doomheim
#11 - 2016-10-19 14:01:45 UTC
SurrenderMonkey wrote:
Darryn Lowe wrote:



Tantrum huh? Then explain why when I fit three Mining Foreman command boosts it won't let me undock? Go into Singularity and try it for yourself before you spout off stuff.


I don't suppose it had occurred to you that the full array of changes hasn't actually been deployed on Singularity yet, hm?

No, of course not.

You were too busy throwing a tantrum to realize anything as obvious as that. Roll



This. CCP is still working in releasing this. Last I checked some of the combat boosts I am eyeing aren't even on the server yet.

The one burst is ccp limiting release to make bug finding easier. Make the one work well...then add on more. You see if the one burst is a problem....you can troubleshoot easier. Vice 3+. Which burst, which charge....is it 2 good 3 bad, 2 bad 3 good....


Now if its the day before patch day and still like this...yes they can rant away lol.
Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#12 - 2016-10-19 18:25:36 UTC
SurrenderMonkey wrote:
Darryn Lowe wrote:



Tantrum huh? Then explain why when I fit three Mining Foreman command boosts it won't let me undock? Go into Singularity and try it for yourself before you spout off stuff.


I don't suppose it had occurred to you that the full array of changes hasn't actually been deployed on Singularity yet, hm?

No, of course not.

You were too busy throwing a tantrum to realize anything as obvious as that. Roll

It had occurred to me in fact if you read my very next post you'd have realised this instead you chose to rail on me like a little girl.

I understand that things aren't set in concrete but what I don't understand is why they would hobble this on Singularity when it's simply a module acting the same way as before with only a slight variance. We're supposed to be testing this stuff but we're not getting a good picture as to how it's going to work. As can be seen my first look at the system is completely broken so NOT a good first impression.

I do rescind my comments about this sucking, at least until the final release.
Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#13 - 2016-10-19 18:30:59 UTC
Zan Shiro wrote:
The one burst is ccp limiting release to make bug finding easier. Make the one work well...then add on more. You see if the one burst is a problem....you can troubleshoot easier. Vice 3+. Which burst, which charge....is it 2 good 3 bad, 2 bad 3 good....

That does make a lot of sense. Logical, precise, and basically the way I worked when working in IT.

I do like the idea behind how it will work. Frankly I want to have a big play with the Porpoise, even though a lot of people aren't giving it the respect it deserves simply because of its hull. In fact I'm really excited about this whole release. It just threw me when I couldn't fly my Orca the same way I had been doing for years. I wasn't expecting that because I didn't see it as being an overly huge change. But I guess it is a completely new module not a rework of an existing one.
Arronicus
State War Academy
Caldari State
#14 - 2016-10-19 18:59:51 UTC  |  Edited by: Arronicus
13kr1d1 wrote:
I agree with the op. Command bursts are worthless. Can't we just have on-grid boosting with no need to fiddle around with consumables?


No you don't.


Before: Three mining links, 1 for range, 1 for capacitor, 1 for cycle time.

New: Three mining links, 1 for range (more than before even), 1 for cycle time AND capacitor, 1 for mining crystal duration, AND you have the ability to run powerful shield links at the expense of a rig or 2, or just dont run the crystal duration link.

Darryn Lowe wrote:



Tantrum huh? Then explain why when I fit three Mining Foreman command boosts it won't let me undock? Go into Singularity and try it for yourself before you spout off stuff.


Because even CCP has admitted they aren't fully working on the test server yet. This might blow your mind, but things on the test server aren't in a finished state. You WILL be able to fit 3 mining links, and undock.
SurrenderMonkey
State Protectorate
Caldari State
#15 - 2016-10-19 20:11:43 UTC  |  Edited by: SurrenderMonkey
Darryn Lowe wrote:


I understand that things aren't set in concrete but what I don't understand is why they would hobble this on Singularity when it's simply a module acting the same way as before with only a slight variance. We're supposed to be testing this stuff but we're not getting a good picture as to how it's going to work.



What part of the concept of "WORK IN PROGRESS" are you flummoxed by, exactly?

Do you think things only hit Singularity as final versions, ready for push to TQ?

Quote:
As can be seen my first look at the system is completely broken so NOT a good first impression.


I'm sorry, this is just too funny. You went on the test server - an environment specifically set up for the testing of in-development features - and you're complaining that an in-development feature in this environment is, well... in-development? And this wasn't a good first impression?

I just...Shocked

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Darryn Lowe
Sebiestor Tribe
Minmatar Republic
#16 - 2016-10-21 03:46:18 UTC  |  Edited by: Darryn Lowe
I'll talk slowly because you might then understand something.

The
modules
work.
I
found
no
problems
with
them.

But,
I
can't
test
them
as
I
normally
would
because
there
is
an
artificial
limitation
imposed
on
them.

Do
I
expect
things
to
be
perfect
on
a
test
server?

NO.

Do
I
expect
things
to
be
useable
on
a
PUBLIC
test
server?

YES.

Bloody hell. This is not rocket science here people. How come Apple can release two operating systems to the public that are pretty feature rich and CCP can't release fully working modules for us to test? I mean how is this testing if we can't actually use the modules the way we normally would, the way THEY want us to use the modules? That's the whole point of testing publicly.

Sure things are going to break but that's the point of bug reports.

The modules work, the modules work well, this was the case from day one, but this is stuff that should have been done internally. Having three modules running is stuff that should have been working internally. These should have been done before it was released publicly so that people can test it properly.

The point of public testing is to catch any issues that arise from the various machine specs out there. That's why Apple releases public betas of their OS so that they can catch issues before the final release. That's not to say that the initial release is final. Things can change because of issues people raise, or because they figure a better way to do things, or whatever.

But saying "Here's the module, please test it out, get a feel for it's use, try and use it how we intended, tell us of issues..." and then release a version that allows for only a handful of that is NOT testing the module because you can't test it according to how it would be used. In this case we can't test it fully boosting miners because we can't use all the modules at the same time.

I've done enough testing on various projects to know what is good feature testing and bad feature testing and getting someone to test a module in a real world way but preventing this from being done is BAD feature testing.
SurrenderMonkey
State Protectorate
Caldari State
#17 - 2016-10-21 04:58:55 UTC
SurrenderMonkey wrote:


What part of the concept of "WORK IN PROGRESS" are you flummoxed by, exactly?



All of it, apparently.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Do Little
Bluenose Trading
#18 - 2016-10-21 10:51:53 UTC  |  Edited by: Do Little
In development, you start with a "minimum viable product" and add functionality. You do not start with a feature complete system and then try to figure out where problem is when something doesn't work. Systems integration is a step by step process. Apple, Microsoft and others have beta test groups that work with them at this stage in the process - I am part of a similar test group for my employer and generally get new releases a couple of weeks before general deployment.

At CCP, Singularity is the test environment. new features are put there as MVP's and functionality is added as the test proceeds. If you don't want to participate in the process - wait for the general release on Tranquility.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2016-10-25 13:11:35 UTC
OP, I would like to remind you that new AoE effects and application of timed buffs via them are probably implemented with completely new code. At this point practicality, yield, your ore/effort and the like is not the main topic for developers. They want to make sure that these things won't crash nodes, destroy buildings despite not being a weapon and prevent undocking in a system they are activated in. This is what is currently being tested on test server, not finer points of particular type of links and how they affect things like miners' income and the like. That's why CCP don't hesitate to put modules on SiSi even though they have wrong stats to start testing earlier - stats are secondary right now.
Flickstick Rick
Air
The Initiative.
#20 - 2016-10-29 11:28:18 UTC
salty tears are best tears