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EVE New Citizens Q&A

 
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Help a newbie find his combat style

Author
Maximilien Miromme
Federal Navy Academy
Gallente Federation
#1 - 2011-12-22 22:11:32 UTC
Hey guys!

So after my embarrassing little problem here, until I come into some real life currency shortly in the new year, and can get a better mouse (perhaps one that actually works) and upgrade my trial account because I'm having such fun flying space rockets Big smile, I've been trying to find productive ways to occupy my time in the EVE universe.

Since this is my first time playing, until I find my feet I thought I'd try a simple career path, settling on a military one with some PvE, hopefully with a view to trying some faction warfare once I'm a subscriber. I want to have some sort of focus and direction with my character build and ship fitting and I'm looking for some advice.

My character is Gallente so I'm looking at their ship and fitting selection. I've completed the Military and Advanced Military career tutorials, but until I solve my mouse dilemma I'm going to hold off on the rest. I've tentatively ventured through a stargate to the next system and done a couple of combat missions for a level 1 agent in the meantime, and had a bit of a sketchy time with the combat. I'm looking for some advice with regards to combat styles.

My first ship is the Atron frigate I was given on the tutorial, fitted with two light electron blasters primarily using antimatter charges. I also have the Tristan frigate fitted with two 75mm gatling rails. I rather embarrassingly lost the destroyer I was given at the end of the tutorial, because of poor fitting; I fitted 8 blaster turrets hoping to get in close and pick them apart but got webbed and smashed by missiles What?. I'm now in an Incursus fitted with three light ion blasters loaded with uranium charges, a stasis webifier I and a monopropellant hydrazine booster module, and a small automated carapace restoration module. This fitting has done me alright so far, but on the last two missions the PvE combat got really sketchy and I frequently had to warp out, repair and warp back in, picking them apart one by one. I'm sure that is a viable tactic but it felt awfully cheap!

Basically, after a little reading I get the impression that Gallente ships a good for armour tanking and hybrid turrets, so that's the direction I want to go in. How can I optimise my early-game fitting for tanking PvE, and should I be relying on close-range blasters or orbiting at a distance with rails?


Thank you for reading my rambling post Blink and I appreciate all forthcoming advice!

Greatness from small beginnings

Satav
Aliastra
Gallente Federation
#2 - 2011-12-23 16:13:07 UTC
Maximilien Miromme wrote:
Hey guys!

So after my embarrassing little problem here, until I come into some real life currency shortly in the new year, and can get a better mouse (perhaps one that actually works) and upgrade my trial account because I'm having such fun flying space rockets Big smile, I've been trying to find productive ways to occupy my time in the EVE universe.

Since this is my first time playing, until I find my feet I thought I'd try a simple career path, settling on a military one with some PvE, hopefully with a view to trying some faction warfare once I'm a subscriber. I want to have some sort of focus and direction with my character build and ship fitting and I'm looking for some advice.

My character is Gallente so I'm looking at their ship and fitting selection. I've completed the Military and Advanced Military career tutorials, but until I solve my mouse dilemma I'm going to hold off on the rest. I've tentatively ventured through a stargate to the next system and done a couple of combat missions for a level 1 agent in the meantime, and had a bit of a sketchy time with the combat. I'm looking for some advice with regards to combat styles.

My first ship is the Atron frigate I was given on the tutorial, fitted with two light electron blasters primarily using antimatter charges. I also have the Tristan frigate fitted with two 75mm gatling rails. I rather embarrassingly lost the destroyer I was given at the end of the tutorial, because of poor fitting; I fitted 8 blaster turrets hoping to get in close and pick them apart but got webbed and smashed by missiles What?. I'm now in an Incursus fitted with three light ion blasters loaded with uranium charges, a stasis webifier I and a monopropellant hydrazine booster module, and a small automated carapace restoration module. This fitting has done me alright so far, but on the last two missions the PvE combat got really sketchy and I frequently had to warp out, repair and warp back in, picking them apart one by one. I'm sure that is a viable tactic but it felt awfully cheap!

Basically, after a little reading I get the impression that Gallente ships a good for armour tanking and hybrid turrets, so that's the direction I want to go in. How can I optimise my early-game fitting for tanking PvE, and should I be relying on close-range blasters or orbiting at a distance with rails?


Thank you for reading my rambling post Blink and I appreciate all forthcoming advice!


In my experience, the best gallente ratting ships are drone boats, vexor, myrmidon, ishtar, dominix, etc.

All out blaster set ups are for pvp usually, unless you're in a large battleship snipe fleet.

My advice to you would be to train up your drone skills, and basic armor skills such as resistances, armor rep, cap, etc.

Shoot for the vexor as your next step.

Also, try to find a corp to join so they can help you out with isk, assets and advice. It's pretty hard going from velator to megathron by yourself - the first steps anyway.

For pvp, i'd shoot for megathron and the above mentioned myrmidon is a beast in a triple medium rep fit.(takes good skills to fit though).

Hope this helps and see you out in the stars.

___________________________________________________________________________________________

"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing......"
Ket Viliano
Federal Navy Academy
Gallente Federation
#3 - 2011-12-25 18:11:05 UTC  |  Edited by: Ket Viliano
I just started playing, and I find the level one missions to be way to easy.

Make sure your Tristan is loaded not only with 75mm gats, but also with *missiles*, and more, a *drone*.

The missiles are the majority of the Tristan's firepower, it only takes one missile to blow up an Serpentis Initiate.

The drone is also very helpful, I have had my drone kill the target while I fiddled with other controls.

Make sure your low power slots are loaded with an armour repair unit, and fill the rest with 100mm Titanium armour plating, steel is too heavy and the titanium is not that expensive.

For the medium slots, go with a Small Capacitor Booster, I loaded mine with cap 150's. Be sure to carry extra boosters in your cargo, so you can reload.

The other medium power slots can be filled with an Afterburner, or Web Stasis, shield booster, or other useful module.

Be sure to use Antimatter ammo, does the most damage, and the enemy will close range anyway, may as well punish them for it.

Basically, the only way level one missions are hard, is if you use a weak ship like the Velator or Atron. The Imicus and Navitas are also junk as far as fighting goes. I use my spare Navitas units for high risk, high reward mining in low sec space, soon to move to 0.0.

Hey, send me a message if you are on, I will be around quite a bit for the next week at least.
Velicitia
XS Tech
#4 - 2011-12-25 19:17:47 UTC
Ket Viliano wrote:
(stuff)


Overall, you have a pretty decent fitting setup Ket. There are however, a few things where you can choose other fitting options and get better results.

Tristan (as with most/all other Gallente boats) is built to get up close and personal with blasters.

1. In your highs, Fit Modal Light Neutron blasters (if you can, they take kind of a lot of PG/CPU with low skills -- if you can't fit them, use Modal Ion[better choice] or Modal Electron. If you still can't fit them you might need to step down to meta 3). Blasters have the progression of "Neutron" is better than "Ion" is better than "Electron". Absolutely yes on the drone (best one will be the hobgoblin). If you want to go for rails, throw on 125 or 150mm rather than the 75s. As for the missiles -- they're OK to have on there, but I'd only add them after fitting out the rest of the ship, as there's precious little CPU and PG available on frigates.

2. In your mids, don't bother with a shield booster. Save the capacitor for things that matter (guns and armour repairer). Pretty much, Gallente ships are armour tanks, so the shield bar is nothing but buffer til you have to start tanking damage. You can keep it on there if you want, but it's taking precious Cap, PG, and CPU that you can use elsewhere. Afterburner (or Microwarp drive), a web, and a cap booster should keep you going alright (until you get the skill to not need the cap booster anymore)

3. You're mostly right on the lows. Definitely use a Damage Control (preferably Tech 2), and a Small Armour Repairer. For the third low, I'd personally go with an Energised Adaptive Nano Membrane (N-Type, or T2). The raw HP of the armour plates is "OK", but I feel that they slow you down too much. If you're going to use them -- try out Reinforced Rolled Tungsten. The Tungsten plates take an extra tf of CPU (8 vs. 7), but are 5,000 kg lighter (so you'll move faster), and give you an extra 40 HP or so over the Titanium. Alternatively, rather than plates or the EANM, you could use Magnetic Field Stabilisers, which increase the damage your guns can do (you'll need Weapon Upgrades to use them).

Atron, Imicus, and Incursus are also great L1 mission boats -- they just take different fitting plans to make missions as "easy" as the Tristan can. Navitas is for mining and mining alone (or fast hauling if you don't want to bother with an industrial ship).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia