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Clone States UI Changes

First post
Author
Daemun Khanid
Corbeau de sang
#61 - 2016-10-13 15:41:21 UTC
Came to complain about vertical text and see that it's already not only address but changes are inbound. Big smile
Thank you CCP. o7

Daemun of Khanid

Judy Mikakka
Sniggerdly
Pandemic Legion
#62 - 2016-10-13 15:44:04 UTC
I personally hate the new UI, it looks absolutely awful on all bases, Please don't change it! leave it as the current TQ one!

THANK YOU - EVERYONE.
The Economist
Logically Consistent
#63 - 2016-10-13 15:45:12 UTC
Echo Degnar wrote:
Dear CCP,

Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.

There is nothing constructive to say about this. You chose form over function and it failed. Just try again.


+1
Le Petite More
Doomheim
#64 - 2016-10-13 15:46:07 UTC
Dear CCP,

Please don't go through with these UI changes. They are painful to the eyes, unintuitive, and don't add any information. The yellow and white don't fit in with EVE's design. We have no need for such a giant portrait of our character and vertical text is difficult to read.

Thank you.
13kr1d1
Hedion University
Amarr Empire
#65 - 2016-10-13 15:47:50 UTC  |  Edited by: 13kr1d1
Nyoris wrote:
Just because the game becomes F2P doesn't mean it has to look as trashy as one.
Ads are fine, but they're too obnoxious right now.
Like everyone else has said, please tone down on the ingame advertisements on Sisi, or make them invisible for Omega clones.



Wait, wait, wait. ADS in EVE? Jesus christ... How about the same old trial account skill lockout message as what is already done? People know why. People will pay if they dont want that. Spammy ads will do nothing helpful for the game, and it breaks immersion in a huge way.

Pushing advertisements in the face of people who are ALREADY potential customers does not make them want it more.

You sure you guys haven't hired bad advice dog?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Nepea Ataru
Royal Amarr Institute
Amarr Empire
#66 - 2016-10-13 15:50:25 UTC
I do understand that refreshing the UI is sometime needed, especially in light of the f2p extension. However it would be nice if you didn't put those changes live. They simply look horrendous and are absolutly not functionnal. They are the opposite of what an UI should look like.
13kr1d1
Hedion University
Amarr Empire
#67 - 2016-10-13 15:52:32 UTC
CCP Claymore wrote:
Duke Garland wrote:
In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended?


This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.


So payer's of the game will get more UI clutter... Roll

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Roy ThunderRoad
Finders Seekers
#68 - 2016-10-13 15:59:37 UTC



[* wrote:
Team Psycho Sisters has gotten feedback on this new UI design as early as April.
  • They were told the vertical text should go back in April.
  • Not a single piece of feedback was used or accepted between April and now, despite multiple people speaking out on Fanfest, multiple threads being opened on the forums and multiple threads running on Reddit when the first pictures leaked.
  • [/list]

    So I feel the following reminder is in order:

    To all members of Team Psycho Sisters: Whoever is in charge of the UI design is having a serious case of tunnel vision and is pushing their vision of the perfect UI design through regardless of mountains of negative responses around them. As part of the team working on this it is your responsibility to smack this person upside the head and make them listen to the feedback dozens of players are giving you. This person has had 6 entire months to revise the original design, but barely anything changed in those 6 months. Wake up! Make the changes your player base is requesting before November!


    My first reaction was literally "MY GOD MY EYES". Now I do accept that there is often a reluctance to change and that it does take time for us to get used to a new presentation or method. But this is possibly the worst case of designer-tunnel-vision that I have ever seen.

    The vertical text is just beyond belief. Who could possibly have approved this design? Did senior management see this design from early ideas through to final stage and approve them or did a lone dude design this in a vacuum and present it as a fait accompli? Humans do not read vertically we read horozontally - you know like in the old presentation.

    Sure jazz it up if you must (personally I think it looks cheap and nasty but w/e) add functionality where you can, delineate between clone states and functions etc but it must be useable and preferably intuitive.

    I would honestly not release this as is - if it cant be reworked due to deadlines then delay it.

    Roy
    Manadh Agarsador
    Doomheim
    #69 - 2016-10-13 16:04:20 UTC
    Instead of yellow can we have purple? The yellow looks fairly awful.

    Also:

    The side ways listing of the skill groupings. Are you guys married to that, or do I have to learn to read sideways or ruin my neck?

    The slashes look unpolished.

    Other than that, it's fine I guess.

    Do not stubbornly rebel against the ways of the world. Do not mindlessly follow the ways of the world. Think lightly of yourself and think deeply of the world. You can abandon your own body, but never let go of your honor. Miyamoto Musashi, Dokkodo

    Current Habit
    The Scope
    Gallente Federation
    #70 - 2016-10-13 16:07:21 UTC
    The new UI is F2P cancer of the worst order. It's pushing omega status in your face so blatantly, facebook games would be ashamed.
    Lucrezzia
    The Cursed Company
    #71 - 2016-10-13 16:14:10 UTC
    Please make an option to switch back to old (current) UI, at least for omega clones!
    Nana Skalski
    Taisaanat Kotei
    #72 - 2016-10-13 16:22:21 UTC  |  Edited by: Nana Skalski
    Yeah, last time i logged in into SWTOR they came f2p (I had only trial earlier), I played only for few minutes because the game was like "GIVE WALLET! PAY!" Stapled on everything. Uninstalled and not bothered since.

    Maybe if CCP would take some slasses in advertisement, they would see that if something is obstructive it does not make it more profitable. It only makes you look worse in someones eyes.
    utec asmo
    School of Applied Knowledge
    Caldari State
    #73 - 2016-10-13 16:33:58 UTC
    Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.

    With the new yellow = omega and the current yellow = criminal this needlessly creates confusion.
    Awkward Pi Duolus
    Pator Tech School
    Minmatar Republic
    #74 - 2016-10-13 16:49:37 UTC
    Oh come on guys.. what is with this clutter. And that yellow...

    Grey out the skills for alpha clones, and show it like regular to the omegas. Done. Don't need to do all that yellow stuff..
    13kr1d1
    Hedion University
    Amarr Empire
    #75 - 2016-10-13 16:50:34 UTC
    Lucrezzia wrote:
    Please make an option to switch back to old (current) UI, at least for omega clones!


    remember CCP's Line:


    "We want a consistent user experience".

    AKA if it sucks, it sucks for you too, and you don't have the option of a different UI.

    Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

    13kr1d1
    Hedion University
    Amarr Empire
    #76 - 2016-10-13 16:54:34 UTC
    utec asmo wrote:
    Why did nobody notice that yellow is currently already used to indicate actions are associated with suspect behavior? For example wanting to loot from a wreck that belongs to someone else creates a yellow box indicating the safety needs to be at yellow to loot from it.

    With the new yellow = omega and the current yellow = criminal this needlessly creates confusion.


    true, having a double meaning is the worst thing a UI can have. However, before the yellow pee lines, people would just pull stuff from a ship and get a disable-capable warning of becoming suspect.

    I think at some level, due to UI clutter and gameplay and immersion, the training wheels need to come off. I don't really like the whole yellow round stuff thing altogether. We already have a dot. if you can't glance at the colored dot to make sure your safety is on, then you should risk being shot by the owner.

    Remember when safety dot wasn't even a thing? Those were good days. People were self-reliant.

    I think CCP is bending to the spoonfeed/hold-my-hand subgenre of gamers and that's actually awful for gameplay.

    Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

    Roark Viliana
    Aliastra
    Gallente Federation
    #77 - 2016-10-13 17:07:21 UTC
    Taking the new devblog into account, the only thing I can see that bothers me is the large, repeating Omega symbol in the Ship Tree.
    Why not just leave the path lines colored yellow, or maybe pattern fill the line with forward slashes in addition to the color, then moving the Omega logo to the top-right corner of the ship tool-tip. That way the interface looks clean, but the restriction is still obvious.
    Winter Archipelago
    Autumn Industrial Enterprises
    #78 - 2016-10-13 17:09:56 UTC
    A little more info as I'm playing around with the character sheet.

    Related to the icons, when the text is collapsed to provide more space for skills and the queue, not all of the icons are intuitive.

    Engineering looks like something that would be related to science, considering the whole "atom" motif of it.

    Fleet Support is... going to take a bit of getting used to, after using the three chevrons since forever. It makes me think of a fire fighter insignia.

    At a glance, Gunnery and Missiles are way too similar, especially being right next to each other on the bar. I suggest changing the Gunnery symbol to something more akin to the artillery symbols used in real-world militaries to better-differentiate them.

    Rigging looks too much like a shield. I suggest using the same or a similar icon as is used in the market. It looks less like a shield, and creates a bit of familiarity between the two.

    The icon for Subsystems is too similar to the Settings icon used everywhere else, both in EVE, and in so many other programs and websites and electronic tools in the world. The market icon for subsystems is fairly similar to a shield, however, so I don't think that using it in the place of the gears icon would be wise.

    I have lesser concerns with the Neural Enhancement icon, though the gears, being quite prominent in it, may still be problematic.

    I would actually suggest using the Science icon for Neural Enhancement, using the Engineering icon for Science, and trying something new with Engineering. Preferably something that avoids the gears and wrenches that get used for many real-world Engineering visualizers, as again, those are also often used to indicate settings in software and websites.
    MechaLynx
    #79 - 2016-10-13 17:19:08 UTC
    Winter Archipelago wrote:
    A little more info as I'm playing around with the character sheet.
    *snip*


    Excellent observations, I thought the icons were confusing as well in those cases.

    I'll shamelessly paste a link to the thread I made with my own observations - I forgot to mention the icons completely. To add something, even if the Omega icons, the persistent pushing of omega status and yellow are just for alphas, I'd still recommend toning it down - it would have pissed me off if I was in trial and I got into a game that nagged me like that (not to mention, it resembles scammy p2w games too much).
    Abulurd Boniface
    Center for Advanced Studies
    Gallente Federation
    #80 - 2016-10-13 17:19:44 UTC
    Kopaka Newton wrote:


    I feel the colors and icons in the old requirement tab a lot easier to read with red, yellow and blue.


    Agreed. The current system is very clear and at-a-glance. Those new colours... not working for me.

    As someone who's been an 'Omega Clone State' for over 8 years now, I hope you have a system that does not force me to deal with the Alpha state.

    Also: constantly 'reminding' your user they should upgrade is reminiscent of Microsoft Windows. It is terrifically annoying to be enthusiastically reminded to upgrade 50 times per day.

    What you really want is a softly pulsing "Alpha Clone" icon that briefly lights up every time the user wants something the Alpha Clone cannot have / do.

    The customer should not be reminded time and again that they really need to upgrade. The environment and content should be compelling enough, by itself, that it inspires people who only thought they'd get their toes wet, to suck up a great bunch of air and take the plunge in this the most wondrous online experience in MMO history, of their own accord.