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118.9 - Issues Thread (PC)

First post
Author
Untelo1
Garoun Investment Bank
Gallente Federation
#41 - 2016-10-11 17:40:58 UTC
CCP Darwin wrote:
Ralph King-Griffin wrote:
T3 cruisers look like their Polly count was cut in half

I contacted you about this in-game. If anyone else is experiencing this, please submit an in-game bug report with a screenshot showing the issue and send me the bug report number or post it here.


EBR-95107
Grookshank
The Scope
Gallente Federation
#42 - 2016-10-11 17:55:10 UTC
Not releated to this release, but since no one reacts to bug report, tickets, forum posts, I just repeat a bug report here, in hope of some reaction:

Since at least 2 1/2 weeks we are missing the 3rd high-sec static (type Q063) in Thera. Thera always had 3 null-sec (type: E587), 3 low-sec (type: V898) and 3 high-sec (type Q063) statics. The 3rd high-sec one is missing for 2 1/2 weeks now.

This is quite bad for Thera logistics.
CCP Habakuk
C C P
C C P Alliance
#43 - 2016-10-11 18:33:44 UTC
Grookshank wrote:
Not releated to this release, but since no one reacts to bug report, tickets, forum posts, I just repeat a bug report here, in hope of some reaction:

Since at least 2 1/2 weeks we are missing the 3rd high-sec static (type Q063) in Thera. Thera always had 3 null-sec (type: E587), 3 low-sec (type: V898) and 3 high-sec (type Q063) statics. The 3rd high-sec one is missing for 2 1/2 weeks now.

This is quite bad for Thera logistics.


According to all our available design+data (I also checked on old test servers) there should only be 2 high-sec statics in Thera. There is a possibility that a third one might have existed for some time due to a bug, but I have no evidence for this.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Grookshank
The Scope
Gallente Federation
#44 - 2016-10-11 18:41:54 UTC
CCP Habakuk wrote:
Grookshank wrote:
Not releated to this release, but since no one reacts to bug report, tickets, forum posts, I just repeat a bug report here, in hope of some reaction:

Since at least 2 1/2 weeks we are missing the 3rd high-sec static (type Q063) in Thera. Thera always had 3 null-sec (type: E587), 3 low-sec (type: V898) and 3 high-sec (type Q063) statics. The 3rd high-sec one is missing for 2 1/2 weeks now.

This is quite bad for Thera logistics.


According to all our available design+data (I also checked on old test servers) there should only be 2 high-sec statics in Thera. There is a possibility that a third one might have existed for some time due to a bug, but I have no evidence for this.

Could you please fix another bug instead of this?
Fifth Blade
Jump Drive Appreciation Society
#45 - 2016-10-11 18:45:11 UTC  |  Edited by: Fifth Blade
CCP Habakuk wrote:
According to all our available design+data (I also checked on old test servers) there should only be 2 high-sec statics in Thera. There is a possibility that a third one might have existed for some time due to a bug, but I have no evidence for this.

Just to be 100% clear:
You are saying that the third highsec static (which in line with the third low and null statics) that has existed for the entire time I have lived here (at least one year) and from what others have experienced - has always existed - was due to an unfixed bug?
Akemi Haromi
Shadow of Embers
Already Replaced.
#46 - 2016-10-11 18:57:25 UTC
After this patch I have seemed to have lost the in game web browser, it no longer shows on the sidebar or in the neocom menus anywhere. Anyone else have this issue?
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#47 - 2016-10-11 19:15:16 UTC
CCP Darwin wrote:
Ralph King-Griffin wrote:
T3 cruisers look like their Polly count was cut in half

I contacted you about this in-game. If anyone else is experiencing this, please submit an in-game bug report with a screenshot showing the issue and send me the bug report number or post it here.

Getting the same issue here on 2x clients - EBR-95115

Looks odd, looks like a shader glitch to me rather than poly related. But I'm rusty in 3D work :D

Seems to come and go in the 3d ship viewer and doesn't occur at all for me with the Tengu and Proteus.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#48 - 2016-10-11 19:16:18 UTC
Akemi Haromi wrote:
After this patch I have seemed to have lost the in game web browser, it no longer shows on the sidebar or in the neocom menus anywhere. Anyone else have this issue?

Everyone has this issue. It's been removed as per the patch notes!
CCP Habakuk
C C P
C C P Alliance
#49 - 2016-10-11 19:16:25 UTC  |  Edited by: CCP Habakuk
Fifth Blade wrote:
CCP Habakuk wrote:
According to all our available design+data (I also checked on old test servers) there should only be 2 high-sec statics in Thera. There is a possibility that a third one might have existed for some time due to a bug, but I have no evidence for this.

Just to be 100% clear:
You are saying that the third highsec static (which in line with the third low and null statics) that has existed for the entire time I have lived here (at least one year) and from what others have experienced - has always existed - was due to an unfixed bug?

To be 100% clear: We have no idea, why there was apparently a 3rd highsec static and we are not aware of any intentional bug fixes or design changes regarding this. But according to what we can find there should only be 2 highsec statics (and yes - in contrast to low and null statics).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Gou Litvyak
Doomheim
#50 - 2016-10-11 19:33:16 UTC
My beautiful Tengus ruined Sad
Sent the bug report ID to Darwin as instructed.
Daemun Khanid
Corbeau de sang
#51 - 2016-10-11 20:48:25 UTC
Submitted bug report EBR-95130. Just to add to the FPS issue. Since this morning the performance reduction in station has gone from 25-30 fps to 45-55 fps. Much better than it was and the difference between focused and un-focused client has reduced but it's still lower than it should be. Between then and now I also updated from live driver 16.9.2 to optional/hotfix 16.10.1 so the improvement could either be related to asset caching/loading or the new driver. All mentioned in the bug report.

Daemun of Khanid

uhnboy ghost
retard hills
#52 - 2016-10-11 20:53:14 UTC  |  Edited by: uhnboy ghost
today after the patch i notis if i have shader quality on high or medium my gpu spikes and use 50% more in station then if im undocked..

2x clients docked in stations on medium shader = 95% gpu load. 35-50 fps
2x clients undocked on medium = 45% gpu load and 60 fps

1 client docked in station on medium = 68% gpu load 60 fps
1 client undocked on medium = 25% gpu load 60fps

1 client on low shaders in station 15% load 60 fps

old amd card r9 270 (i know but cant buy new pc parts.. )

Edit: interior effects and interior shaders on low in all of ^^ its the normal shader wuality thats the problem

Problem nr 2

the old prob window now have more light at the probes, almoste glowing when you look at the white part of the probes, makes it harder to see the sigs etc

Pic http://i.imgur.com/Vik50mW.png

this wasent here before the patch

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Scam Newton
Canadian Forces Corp
United 4 Nations
#53 - 2016-10-11 21:06:45 UTC
I dock, my screen just goes black. Also all my preferences reset to default upon client restart.
Yemo Mosa
Aliastra
Gallente Federation
#54 - 2016-10-11 21:21:40 UTC  |  Edited by: Yemo Mosa
For a people with tengu model issue. Clearing all cache helped. Its back to "normal" tengu.

The bug I encountered after the patch: 3 out of 5 times, when changing graphic settings manualy ( low to high or the other way around ), game crashes.
Gou Litvyak
Doomheim
#55 - 2016-10-11 22:27:14 UTC
Yemo Mosa wrote:
For a people with tengu model issue. Clearing all cache helped. Its back to "normal" tengu.

The bug I encountered after the patch: 3 out of 5 times, when changing graphic settings manualy ( low to high or the other way around ), game crashes.

Define clearing, did you literally delete all gamefiles and redownload eve? I tried verifying game cache, removed 7000 something files, still persists.

Max graphics with no AA : http://i.imgur.com/42x4SrH.png
Halo Kondur
Native Freshfood
Minmatar Republic
#56 - 2016-10-11 23:41:32 UTC
I too experienced massive FPS drops with this new patch even while in station.

There also appeared to be noise (grid, static) on all graphics in the station background and citadels.


A full clear of cache seems to have corrected the lag for me (back up to 200+ fps for a single client) However static issue still seems to remain there.

Short Gif showing static in background: http://i.imgur.com/yZYXVZn.gif (it is a little large, captured and saved at a high fps with no optimization so there is next to no loss in quality)
Gny
ThunderDevils
#57 - 2016-10-12 05:31:30 UTC  |  Edited by: Gny
Docking and undocking times takes like three times longer.

Going through a gate takes even longer than that and it warps about 15 seconds before coming up on the next system.

Timer keep shows that my ship is in cloak for about 1 minute! but in fact i'm fully visible - no cloak after gatejump.

I tried to flush my cache both on the launcher and ingame, but that didn't help, so now i'll try to reinstall the whole thing to see if it does any good.

I did not had those issues before the update.

I know some other players experienced the same issue while others do not have those issues - a bit strange.
Doctor Bonn Young
Drunken Reprobates
#58 - 2016-10-12 07:38:29 UTC
I have another issue since the patch yesterday. I am playing 5 clients windowed. The clients are randomly crashing. The screen goes black or just one window goes black. Next time one window just freezes and the asteroid environment disappears.. see http://screencast.com/t/sVoOL0TdqBp . All i can do is close the client window and restart from the launcher.

Next time a client crashes and displays a little window CCP.exe has stopped working. see http://screencast.com/t/9fCaQ6pGEHRA .

I have reset my pc, the launcher, shut my pc down. nothing worked yesterday. Even had a minor update of the launcher yesterday evening. Nothing worked.

This morning I logged in again and started mining. Same thing happened on one of my clients. The window went black and closed itself. I had to restart it from the launcher..


This, along with my earlier post about the little asteroid belt clutter, is driving me nuts....

please fix this issue.. This is no fun playing Eve...
Rebel Mal
Nasal Passage Blowers
#59 - 2016-10-12 07:45:36 UTC  |  Edited by: Rebel Mal
Have had the same issue. Also getting the asteroid belt clutter when option is switched off in the Display settings. Agreed, no fun at all. It has also crashed for me as well.
Veskin Sentinel
White Pearl Initiative
#60 - 2016-10-12 08:43:21 UTC
CCP Habakuk wrote:
Veskin Sentinel wrote:
Gneeznow wrote:
The MOTD of a channel I am in has vanished, it's still there in the settings window but the channel itself just contains lots of empty space where the MOTD should be.



Yes, I am experiencing the same problem. MOTDs of several of my open chat channels are invisible.


We have reproduced and are investigating this issue - (too) long MOTDs (and similar texts like corp bulletins) are currently being hidden.



Thanks! I hope at least this will be easy to fix.

www.veskin7.blogspot.com - my EVE related blog.