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Dev blog: Building Dreams: Introducing Engineering Complexes

First post First post First post
Author
permion
No One In Local
#561 - 2016-10-17 01:40:57 UTC  |  Edited by: permion
Can there be a rig that reduces vulnerability time for each allied citadel in the system?

A rig that allows other structures to assign fighters or similar to it?
Rorque Starzon
Perkone
Caldari State
#562 - 2016-10-17 14:45:44 UTC
Well CCP you can wreck my gameplay all you want you wont be succesfull in pushing me into some large corps. I've learned the game all on my own. Yes shocker ... Not everyone has to be handheld and guided with loving words. Rare but it excists.

Even if somehow working together with other ppl whas fun i still wouldn't have the time to do it.

The little free time i have will not be spend on some corp/alliance drama or waiting in of a 100+ for over an hour.

Long story short i'll be using my pos untill you remove them. And after that i'll figure it out but it still wont be in a corp.
DrysonBennington
Eagle's Talon's
#563 - 2016-10-17 15:44:57 UTC
Each new structure should have to have a compliment of command personal starting with the Director of the Station and working down the chain of command to workers.

What would be interesting is that you would have to train your chain of command in order to better augment your stations bonuses. Training command personal could only be accomplished with a level CEO set of skills. Similar to a how Slave Sets of Implants function and how fleet bonuses are applied would determine the bonuses for each station.

A base command staff would look something like this:

Structure CEO - in charge of the overall structure - x1; + 5% bonus to all secondary structure leadership bonuses when all personnel are present and the Structure CEO is in station.

Assistant CEO - assistants to the CEO, same control as the Structure CEO when the Structure CEO is not in the station - x 3; +3 % bonus to all secondary leadership personnel bonuses when the Structure CEO is in station, +1% bonus to all secondary leadership bonuses when the Structure CEO is not in the station.

Deputy Security Minister - in charge of structure defenses - x 3
Shield Defense Minister - +2% to shield resistances and shield HP
Armor Defense Minister - +2% to armor resistance and armor HP
Hull Defense Minister - + 2% to hull resistance and hull HP


Deputy Market Minister - in charge of structure of market - x 3
Blue Print Minister - +5% reduction of BPC costs, +2% reduction of BPO costs
Contract Transaction Minister - + 5% reduction of cost when issuing personal contracts, +2% reduction of cost when issuing
corporate contracts
Tax Adjuster Minister - +2% reduction to station taxes on services

Deputy Industrial Minister - in charge of structure industry - x 3
Harvestable Assets Minister (ore, gas, ice) + 2% in mining yield
Reclaimable's Minister - + 4% yield in Tritanium from T1 wrecks, +2% yield in Tritanium for T2 wrecks, +2% increase in
reclaiming costs for T1 wrecks, + 4% increase in reclaiming costs for T2 wrecks.
Reprocessing Minister - + 2% reduction in lost minerals due to reprocessing

Deputy Engineering Minister - in charge of structure engineering including repair - x 3
Tethered Repair Minister - 2% reduction in time for repair of ships that are tethered to a station
Structural Repair Minister - 5% reduction in time to repair damaged modules still attached to the station, +2 % to Powergrid
of station
Structural Capacitor Minister - 5% reduction in capacitor capacity, +2% to CPU of the station

The command staff could be trained by the alliance CEO or purchased from the market. The market variants have a fixed value of leadership that cannot be trained any higher. The command staff trained in a training facility can top out at level five where the market variant can top out at level three with level four and level fives being rare and would only be found in level four or five missions.

Market variants however have secondary abilities that trained personnel do not have which are documented in their training files when viewed on the market.

Command Personnel should always be from the same race to achieve the greatest results. A 5% bonus is awarded to a stations Shield, Armor and Hull HP if all of the Command Personnel are from the same race. No bonuses are given to Shield, Armor and Hull HP if the command staff are mixed as the additional Command Staff Personal Trait bonuses are used instead.

The lower tier command staff, starting with Deputy Engineering Minister and going up to the Structure CEO, would be in the station nearly 24/7 and would have a random roll on a weekly basis that if the roll beat a -95% percent chance of success then then staff would not be present for x amount of days. The percentage of the chance that a command staff might not be present increases further up the chain with the chance that the Structure CEO not being present at any one time would be 50/50.

There will always be at least one Assistant CEO in the station at all times as well as one Minister present in all of the lower tier command functions.

During attacks command staff can be killed based on a random roll when a certain percentage of shield, armor and hull HP has been reached. For example if a shielded station is at 10% shields or armor a random roll is made to determine if a death takes place. Once into the hull of a station the random roll increases in frequency.

Command Staff can also be captured by using specialized infiltrator ships that dock with the station once the station has reached 75% structure loss. The skills of the Infiltrator Pilot will determine which command staff are able to be captured.


T I skills

Level 1: One Deputy Engineering Minister and one Deputy Industrial Minister are able to be captured.
Level 2 :One Deputy Market Minister and at least two lower tier command staff are able to be captured.
Level 3: One Deputy Market Minister and at least three lower tier command staff are able to be captured.
Level 4: One Deputy Market Minister and at least four lower tier command staff are able to be captured.
Level 5: Two Deputy Market Minister and at two lower tier command staff are able to be captured.

Tier II Skills (T2 ship)

Level 1: One Deputy Security Minister one One Deputy Market Minister and one lower tier command staff are able to be captured.
Level 2 :One Deputy Security Minister one One Deputy Market Minister and two lower tier command staff are able to be captured.
Level 3: One Deputy Security Minister one two Deputy Market Ministers and two lower tier command staff are able to be captured.
Level 4: One Assistant CEO and at least four lower tier command staff are able to be captured.
Level 5: Structure CEO,Two Assistant CEO's and at least three lower tier command staff are able to be captured.






Lupercus Mars
Hawking Applied Sciences Institute
#564 - 2016-10-17 17:03:25 UTC
Rorque Starzon wrote:
Well CCP you can wreck my gameplay all you want you wont be succesfull in pushing me into some large corps. I've learned the game all on my own. Yes shocker ... Not everyone has to be handheld and guided with loving words. Rare but it excists.

Even if somehow working together with other ppl whas fun i still wouldn't have the time to do it.

The little free time i have will not be spend on some corp/alliance drama or waiting in of a 100+ for over an hour.

Long story short i'll be using my pos untill you remove them. And after that i'll figure it out but it still wont be in a corp.


You are complaining you have to work together in a MMO? Maybe you should try a singleplayer game heh
DrysonBennington
Eagle's Talon's
#565 - 2016-10-17 18:24:42 UTC  |  Edited by: DrysonBennington
How will Entosis Links affect the new structures?
Obil Que
Star Explorers
Solis Tenebris
#566 - 2016-10-17 18:26:34 UTC
DrysonBennington wrote:
How will Entosis Links affect the new structures?


Same as Citadels, they won't.
DrysonBennington
Eagle's Talon's
#567 - 2016-10-17 18:31:28 UTC
Obil Que wrote:
DrysonBennington wrote:
How will Entosis Links affect the new structures?


Same as Citadels, they won't.


Then the Entosis Link will be useless, correct?
Elenahina
Embark
Triumvirate.
#568 - 2016-10-17 19:06:03 UTC
DrysonBennington wrote:
Obil Que wrote:
DrysonBennington wrote:
How will Entosis Links affect the new structures?


Same as Citadels, they won't.


Then the Entosis Link will be useless, correct?


Um, you still need them to take and hold sov, so no?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Obil Que
Star Explorers
Solis Tenebris
#569 - 2016-10-17 19:06:55 UTC
DrysonBennington wrote:
Obil Que wrote:
DrysonBennington wrote:
How will Entosis Links affect the new structures?


Same as Citadels, they won't.


Then the Entosis Link will be useless, correct?


Entosis link is used for sov structures and outposts. While Citadel and Engineering Complexes are replacing outpost functionality, Entosis will still be just as useful in sov warfare
TheSmokingHertog
Julia's Interstellar Trade Emperium
#570 - 2016-10-17 21:56:27 UTC
TheSmokingHertog wrote:
CCP Fozzie wrote:
Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon.


No hurries, we wait.


Still waiting.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Now Life
The Scope
Gallente Federation
#571 - 2016-10-17 22:28:09 UTC
Skia Aumer wrote:
Now Life wrote:
Raitaru 9h /week vulnerability and no fichter bays and just 1 launcher
Azbel 18h / week vulnerability
Sotiyo 36h / week vulerebility
is that we do not have other things to do in EVE and / or real life

POS is vulnerable 168 hours/week.


Large POS have guns, shield hardeners, ecm , warp disrup and scram, senser damps, webs , .....

POS is not 168 hours/week vulnerable it can defent it self. and alsow anchort in 2h
Azbel = 1 launcher , no fighters , anchor timer 1week ?
permion
No One In Local
#572 - 2016-10-18 00:13:21 UTC
TheSmokingHertog wrote:
TheSmokingHertog wrote:
CCP Fozzie wrote:
Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon.


No hurries, we wait.


Still waiting.


Still Waiting.
Jonathon Silence
Caldari Provisions
Caldari State
#573 - 2016-10-18 01:33:12 UTC
With the announcement that Outposts will not be able to be anchored or upgraded from December on is there any chance that we could return our Outpost BPO's for ISK so that we can invest the ISK into the new Structure BPO's?

I know some people might like to wait till they formally go away but I for one would like to move my ISK investment to the next step.

There should be enough BPC's in the game to deal with any lingering demand for these items.

How about it CCP?

Either Market orders we can sell to round the galaxy (regional range), a CCP Character we can contract them to and get the isk back.

Could we also look at the same options for POS Towers so that the owners can look at migrating investments over to the new structures.
Althalus Stenory
Flying Blacksmiths
#574 - 2016-10-18 06:55:15 UTC
permion wrote:
TheSmokingHertog wrote:
TheSmokingHertog wrote:
CCP Fozzie wrote:
Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon.


No hurries, we wait.


Still waiting.


Still Waiting.

Still Waiting.

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Sgt Ocker
What Corp is it
#575 - 2016-10-18 07:28:22 UTC
Althalus Stenory wrote:
permion wrote:
TheSmokingHertog wrote:
TheSmokingHertog wrote:
CCP Fozzie wrote:
Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon.


No hurries, we wait.


Still waiting.


Still Waiting.

Still Waiting.

This is Fozzie your waiting on. I'm still waiting for a promised blog on RHML and RLML.. Don't hold your breath..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

CynoNet Two
GoonWaffe
Goonswarm Federation
#576 - 2016-10-18 09:38:15 UTC  |  Edited by: CynoNet Two
Now Life wrote:
Skia Aumer wrote:
Now Life wrote:
Raitaru 9h /week vulnerability and no fichter bays and just 1 launcher
Azbel 18h / week vulnerability
Sotiyo 36h / week vulerebility
is that we do not have other things to do in EVE and / or real life

POS is vulnerable 168 hours/week.


Large POS have guns, shield hardeners, ecm , warp disrup and scram, senser damps, webs , .....

POS is not 168 hours/week vulnerable it can defent it self. and alsow anchort in 2h
Azbel = 1 launcher , no fighters , anchor timer 1week ?


An Azbel has 2 launchers (4 high slots, meaning bomb launcher / neuts / possibly PDS too) and can field 3 fighter squadrons. It anchors in 24 hours normally, unless you're determined to anchor in a null-sec system you do not own. If you're trying to make a point it helps to post accurate information rather than just making stuff up.

The "we do not have other things to do in EVE and / or real life" quote is also pretty hilarious considering you need to be available 168 hours per week to gun a POS and only 18 hours a week to defend an Azbel.
Amarisen Gream
Pleasant Peninsula Productions
Cauldron of Ecstasy
#577 - 2016-10-18 11:55:40 UTC  |  Edited by: Amarisen Gream
I am going to rant a little.

I am so tired of all the people bitching and moaning. Oh it coast more. Oh the fuel cost. Oh PL will own all. Solo industrialists will be no more.

You all need to take the stick out backsides

These three structures are going to replace your multiple POSs. The price and fuel are just fine when you look at it that way.
And the one thing that matters is the asset safety, specially of the BPOs. If you are a solo industrialist, boo ******* woo. Make some friends or join a corp and set one up or more than one. It isn't like you have to worry about people taking your **** anymore like you would in the crappy space stick.

You all sound like a bunch of whine little brats. CCP is heading in the right direction when it comes to risk vs reward. I have plans for establishing at least one of these for my corp. you want low cost instal or free install. Come talk to me in game.
Grow up, grow a spine and get to work. The game is changing, so get on board.


Edit: I would like to see it anchor closer to citadels. And if any of this post is in the wrong for wording. ISD/CCP please edit or let me know and I will edit it to be nicer and fluffier for little pansy flowers.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Sgt Ocker
What Corp is it
#578 - 2016-10-18 12:03:38 UTC  |  Edited by: Sgt Ocker
CynoNet Two wrote:
Now Life wrote:
Skia Aumer wrote:
Now Life wrote:
Raitaru 9h /week vulnerability and no fichter bays and just 1 launcher
Azbel 18h / week vulnerability
Sotiyo 36h / week vulerebility
is that we do not have other things to do in EVE and / or real life

POS is vulnerable 168 hours/week.


Large POS have guns, shield hardeners, ecm , warp disrup and scram, senser damps, webs , .....

POS is not 168 hours/week vulnerable it can defent it self. and alsow anchort in 2h
Azbel = 1 launcher , no fighters , anchor timer 1week ?


An Azbel has 2 launchers (4 high slots, meaning bomb launcher / neuts / possibly PDS too) and can field 3 fighter squadrons. It anchors in 24 hours normally, unless you're determined to anchor in a null-sec system you do not own. If you're trying to make a point it helps to post accurate information rather than just making stuff up.

The "we do not have other things to do in EVE and / or real life" quote is also pretty and only 18 hours a week to defend an Azbel.

I'm sorry but my lowsec pos got 6 kills in the last month.. None of which I was online for.

None of these new structures are capable of anything close to that. 18 hours per week vulnerability, is a game breaker for small groups - Devs know this and are forging ahead anyway. There is no place in New Eden for small groups and individual game play, we are slowly getting forced out..
-- - -- - -- - --
"hilarious considering you need to be available 168 hours per week to gun a POS"
You "might" want to look at how Pos's work before you go making stuff up.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Black Pedro
Mine.
#579 - 2016-10-18 12:35:01 UTC
Sgt Ocker wrote:
There is no place in New Eden for small groups and individual game play, we are slowly getting forced out..
Yes there is. It's called the NPC station and is still there like it always has been.

If you want safety it is there. If you don't want to deal with defense or fuel or specialization of a structure you can do so and still build almost everything in the game just as you did before.

The only thing that is changing is some risk vs. reward is being restored to the game. Now industrialists who take the risk to deploy a vulnerable structure and/or form groups will benefit from these efficiencies. These changes actually put some decisions of how to do industry back into the game, and open whole new areas of game play. They make grouping up and direct disruption of your rivals valid strategies once more, unlike the invulnerable, solo and predictable exercise in spreadsheet making current industry has degenerated into.

But if you like building things, you still can as a solo industrialist. You may have to settle for lower profit than those that organize and take risks, but that is how this game is suppose to work. Besides, why do you need all those profits if you never are putting anything at risk?

Ultimately we are all content for each other in this game. If you are not willing to offer yourself up as content, you should be penalized with lower rewards. This is how Eve always was suppose to work. I understand some people don't like change, but this fix has been long overdue.

This new age of structures is going to continue to change the face of New Eden, but both I, and CCP it seems, feel these changes are in the best long-term interests of the game. I suggest you just try to forget what you know about industry and approach the new mechanics from the perspective of how you can best profit from them, not pining for the past. It's going to be a transition for everyone (including your rivals), and times of upheaval usually have the best opportunity for profit.
Tipa Riot
Federal Navy Academy
Gallente Federation
#580 - 2016-10-18 12:51:28 UTC  |  Edited by: Tipa Riot
Black Pedro wrote:
Sgt Ocker wrote:
There is no place in New Eden for small groups and individual game play, we are slowly getting forced out..
Yes there is. It's called the NPC station and is still there like it always has been.

This, and if the risk/reward of the new structures is too bad, this is actually a buff to NPC production. There are no plans currently to alter the tax structure of NPC stations (as said by CCP Fozzie), which is good and takes away a lot of my concerns.

I'm my own NPC alt.