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Remove the NPC Corp Restrictions on Player Movement

Author
Elenahina
Federal Navy Academy
Gallente Federation
#21 - 2016-10-11 09:49:33 UTC
Zan Shiro wrote:
Elenahina wrote:

Because as new people join the game, the potential exists for them to actually be placed into a starter corp that's empty. If Jita teaches us nothing else, it shows us that people will go where the people are. It's not unreasonable to think that you'll end up with some NPC corps that are devoid of people, and if, as a new player, you end up in a corp that's dead, you might be less inclined to hang on to the game and scale the Cliff of Learning before reaching the Plateau of Competence.

I don't think it's necessarily a bad thing that people be able to switch NPC corps, especially if older players want to help out with rookies. But, I think we need to keep in mind the natural human tendency to congregate and insure that rookie corp chats aren't left with no one in them.



Valid concern but...

We can argue getting dumped in a random corp filled with idiots can be as detrimental. Its the idiots who can ruin the experience for people as well. Hell sometimes silence in a vacuum might be better. I don't even read jita local anymore. I go on my one man's corp channel and live a much happier eve life when there for a bit.


I don't disagree - which is why I believe it's not a bad idea in general, but as a rookie, you need that guidance that only other, more experienced, players can give. Help chat is fine, as far as it goes. But. as you said, some the NPC chats have a fairly poor signal to noise ratio, so I am not against the idea as much as I am this particular implementation.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Korobov Tesla
Templis Arcanium
#22 - 2016-10-21 04:46:44 UTC  |  Edited by: Korobov Tesla
I think it would be cool to switch NPC corps because my race is Caldari, but the Caldari suck and their ships are ugly so I started flying Gallente ships but will never be able to "join" the Gallente which sucks IMO or Minmitar who have really cool lore.

Now as for chat "toxicity" I can't really comment on that because I am not a SJW... A few random assholes making "poopoo" and "peepee" jokes isn't going to deeply offend me and make me seek a safe space like it does for some.
Dior Ambraelle
University of Caille
Gallente Federation
#23 - 2016-10-21 11:45:59 UTC
I like the idea of moving around in NPC and rookie corps, though I think the limitation could be standings based. If you want to join other factions' corps, you need to prove yourself first. The main reason I didn't tried FW yet because - as much as I understand - solo joining FW means I have to leave my current corp, and I won't be able to return here, where I met some nice people (some are 7 years or more old) I enjoy being with.

I can't say anything about chat toxicity, I am one of those few people who thinks1 char is enough to handle, but as I heard from others I was quite lucky for picking this rookie corp, because the others are much worse.

Also, why not having at least 1 CCP/ISD mod online in every NPC corp players can join? This could help a lot too.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Pandora Carrollon
Provi Rapid Response
#24 - 2016-10-21 23:53:47 UTC
Personally, the entire 'corp' idea is something of a one-trick pony to me.

Everything gets dumped into the corp bucket, then your corp is either added to an alliance bucket or not.

Corps are a PITA to run and overly complex due to their nature of just how much stuff is going on in them. Having said that, they're somewhat fine as they are.

NPC corps are looking to be trimmed heavily if the structure tea leaves are being read right so I'm not sure about this Ralph, but it sounds reasonable.
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