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[Proposal] Capital Interdictor - T2 Dreads

Author
EdFromHumanResources
State War Academy
Caldari State
#1 - 2016-10-07 03:41:35 UTC
The capital class interdictor would be something you did not field regularly, and that you did not field lightly. It would have a hefty price tag being a t2 variant of an already existing capital ship. It would not carry any sort of weapon system or even be able to self sustain the scripted version of it's interdiction bubble without carriers or SC to aid it. These ships would share the jump range of a dread and would not be deployable in low sec.

Costing in the range of 3-7b mineral cost and not being insurable past it's T1 counterpart a capital interdictor would be something used when you have the upper hand and absolutely do not want the hostile fleet escaping. Sporting several times the HP of a dread or carrier and dual defensive bonuses(Resists and local rep) the ship is designed purely to soak fire and keep hostile ships locked down over a larger area than previously possible. It would not have the massive HP of a SC or Titan but would be enough to soak fire with the aid of reps from your fleet.

The normal unscripted bubble of the Capital Interdictor would extend out to a 40km radius, cycle every 30 seconds using a high amount of cap. The bubble would cause the ship to become immobile and increase it's agility/mass by 16 fold so you could not effectively bump it out of your way. After the bubble is disengaged either by the pilot or forcefully by nueting the ship would be unable to warp for 1 minute afterwards or jump for 10.

The scripted variant would extend to an 80km radius and would require significantly more cap than the ship could generate for more than a very short burst without the aid of carriers or SC supporting it. Scripting also reduces the cap recharge by 75% and has all the same effects as the unscripted bubble.


In short
- T2 version of dread or carrier(likely dread)
- 7-10b to be determined by the dev designing it
- Several times the HP of it's T1 counterpart
- Only as insurable as any other T2 ship
- 7.5% repair bonus per level, 5% resist bonus per level
- 40km radius bubble unscripted. Immobile while activated
- Unable to jump for 10 minutes after deactivation
- Scripted 80km radius. 75% reduced cap recharge.
- No additional high slots, purely a support ship not a force multiplier in any way.
Kinizsi
Imperial Academy
Amarr Empire
#2 - 2016-10-11 07:08:44 UTC
Capitals meant to stay on a battlefield WITH SUBCAPITAL SUPPORT not to stay alone and dominate the whole field, without the need of subcapitals and tackle. Carriers and SC can allready tackle with warp disruptor, and web fighters. (wich is allready too bad) not to mention AOE death rays..... and HAW guns.

What you offer is a solution to field only caps, without the need of any dictors, and pretty much without the need of any subcapital support. Pricetag doesn't mean anything nowdays, even if it would come in a price of a titan it would still worth it, cause you free up all your pilots from subcapitals, and can make them sit in only capitals.

We have allready way too powerfull capitals I don't think we'd need another unkillable capital what can tackle key enemy ships from 80km without the fear of getting destroyed, caue it's HP would last long enought to end it's cycle and repped up instantly by the FAX machines. It would erase the mobility of subcapitals, and completely clear all their allready low chances while fighting against capitals.

Please NO, no need for more capitals and capital classes.