These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[November] Introducing the Porpoise

First post First post
Author
Nevyn Auscent
Broke Sauce
#41 - 2016-10-04 21:00:29 UTC
Aliana Heartborne wrote:

Except porpoise has the same 18 day skilltime, because industrial command ships. It's just a cheap alternative, not entrylevel in terms of skill

18 days is pretty entry level, lets be serious here. That's also 18 days from a brand new clone, not from the point they start training towards it. Sure it's not a day 1 ship, but 18 days is entry level to an advanced profession.
Nevyn Auscent
Broke Sauce
#42 - 2016-10-04 21:01:19 UTC  |  Edited by: Nevyn Auscent
Lugh Crow-Slave wrote:

according to the blog its barley 2m/s less than a proc so not that much :/

Did you fit your Proc out with Faction mining gear for literal max yield regardless of cost? Including using mining drones?
Because I'm pretty sure CCP's figures need the new Faction mining drones to get that yield. Not simply the T2's.
13kr1d1
Hedion University
Amarr Empire
#43 - 2016-10-04 21:03:23 UTC  |  Edited by: 13kr1d1
The benefits of being in groups should always come from character trained skills and a fleet booster. That'd make it more intuitive, as it'd reflect real life to a large degree.

Industrial command ships hould never have been given bonuses to improve people's mining abilities. So what good are they then, you ask? They need, and often do have, other, unique bonuses that can improve the operation without being a drag.

In fact, isn't the one of the Orca's strong suits the tractor nonsense? The porpoise isn't needed. People need to start using the noctis to tractor jetcans of bunches of people in a belt into one spot for a hauler to have easy pickup. A lot of the things the orca can do can be filled by other things, like you buy a simple MTU and stick it somewhere on the hauler flight plan, and it does the can grabbing from those covetors or hulks, etc.

We don't need the porpoise, it doesn't have a purpose. People just need to stop being scared and go out there and mine with a fleet booster in regular ships. Either the orca or the pose will be redundant.

Invulnerability on a timer is crazy dumb. That's NOT the right way to deal with the 5 minute Transformers! time.

Drone damage buffs aren't necessary. There's lowslot objects and rigs to do drone damage for everyone in the fleet. Why can't miners use them?

I can see the struggle, people want mining to be lower risk, and they will cry foul when anyone suggests they either should be easier targets, or that they gimp their mining rate to protect themselves.

If your mining rate is gimped, then sell your ore at a higher price you space hobos. Can't compete to larger alliances that can afford to have mining upgrades and full mining drones in complete safety in some space? Well that's too bad. Improving mining ships of "mining command" ships to make things better for the little guy just makes it that much better for the big guy, so you're never going to win on that level.

These changes and additions are not going to change anything. If they do make mining easier, people will need more volume to keep their income up. If they don't, they're a waste of time.

You need to get into a mining alliance, even a hi sec one. Join a corporation to be part of a group that's BIG ENOUGH to start setting prices higher, if you really want that good money. You need to have a large weight in the industry to demand a better price. If 50% of ore or minerals is trapped behind a paywall set up by a large mining conglomerate in highsec, then prices will skyrocket as supply is halved and demand stays the same. Then your mining alliance can start selling off the ore for a high price and dividing the proceeds.

Aw, that's too much work? Then accept the bottles and cans prices your "effort" in mining gives you.

You don't get wealthy without work. No amount of porps or orcas will help. The lazy often got around this with mass mining ops and paying real world money for 10 ISboxed accounts.

These days I see whole systems totally void of afk miners and that's a good thing for the bottom line of anyone who actually plays the game and mines.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#44 - 2016-10-04 21:14:55 UTC  |  Edited by: 13kr1d1
Nevyn Auscent wrote:
Lugh Crow-Slave wrote:

according to the blog its barley 2m/s less than a proc so not that much :/

Did you fit your Proc out with Faction mining gear for literal max yield regardless of cost? Including using mining drones?
Because I'm pretty sure CCP's figures need the new Faction mining drones to get that yield. Not simply the T2's.



That's one of my points: People need to stop crying that they can't fit all the mining rigs and modules they can get to max their yield. If you're having a problem with being attacked, put a tank or some dps mods on for god's sake.

As for the Orca, that ship model looks more like a specialized gas hauler, maybe for hauling highly compressed, and thus dangerous, gas around. It doesn't look like a mining op command ship.

Rorq does, and noctis/porp does, but orca... nah.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

PopeUrban
El Expedicion
Flames of Exile
#45 - 2016-10-04 21:17:25 UTC
I really like everything about this guy. We just picked up brand new EVE players, and three of them just want to mine for a living. Being able to tell them I can afford to buy them a boosting ship, and that one of them can start using it inside of a month feels good man.

I like that as a command platform it mines by proxy via drones, just thematically, and the name makes me giggle. The mining drones changes as a whole are just great in terms of options even on existing ships.

Probably the most excited I've been about an industry ship since the venture. Having interesting options makes it much easier to get people excited to do all that rock huffing that needs done.
Aliana Heartborne
Center for Advanced Studies
Gallente Federation
#46 - 2016-10-04 21:52:09 UTC
Nevyn Auscent wrote:
Aliana Heartborne wrote:

Except porpoise has the same 18 day skilltime, because industrial command ships. It's just a cheap alternative, not entrylevel in terms of skill

18 days is pretty entry level, lets be serious here. That's also 18 days from a brand new clone, not from the point they start training towards it. Sure it's not a day 1 ship, but 18 days is entry level to an advanced profession.


Well Orca is exactly the same skilltime to fly, and with its buff unless you do shenanigans i dont see why you would choose the porpoise over it:P
PopeUrban
El Expedicion
Flames of Exile
#47 - 2016-10-04 22:10:24 UTC  |  Edited by: PopeUrban
Aliana Heartborne wrote:
Nevyn Auscent wrote:
Aliana Heartborne wrote:

Except porpoise has the same 18 day skilltime, because industrial command ships. It's just a cheap alternative, not entrylevel in terms of skill

18 days is pretty entry level, lets be serious here. That's also 18 days from a brand new clone, not from the point they start training towards it. Sure it's not a day 1 ship, but 18 days is entry level to an advanced profession.


Well Orca is exactly the same skilltime to fly, and with its buff unless you do shenanigans i dont see why you would choose the porpoise over it:P


Cost and progression.

The same reason the venture exists even though it does an objectively worse job than barges. It means more people have access to fleet boosts, that there's early game potential for new players to choose roles that can last them throughout their careers.

So, in stead of being forced early on from venture>barge>orca, where your playstyle completely changes at the orca, you can have people go venture>porpoise>orca, where even new broke people learn much earlier how to manage fleets and due to on grid boosting have a lot more incentive to fleet up with their friends rather than become subservient to some existing entity just for boosts.

Those kinds of considerations are crucial for the future of EVE and the NPE because having a game in which people feel like their only path to success is joining an established entity turns off a lot of folks. Cheaper versions of ships allow newer players to experiment more, and a cheaper fleet booster encourages those players to start skilling toward EVE's most important ship sooner as well; friendship.
13kr1d1
Hedion University
Amarr Empire
#48 - 2016-10-04 22:11:22 UTC  |  Edited by: 13kr1d1
Aliana Heartborne wrote:
Nevyn Auscent wrote:
Aliana Heartborne wrote:

Except porpoise has the same 18 day skilltime, because industrial command ships. It's just a cheap alternative, not entrylevel in terms of skill

18 days is pretty entry level, lets be serious here. That's also 18 days from a brand new clone, not from the point they start training towards it. Sure it's not a day 1 ship, but 18 days is entry level to an advanced profession.


Well Orca is exactly the same skilltime to fly, and with its buff unless you do shenanigans i dont see why you would choose the porpoise over it:P


Only reason I can see is risk vs reward. Don't fly what u cant lose.

Its definitely not 18 days to get into a BC command ship. The point of the game used to be that people with experience and lots of skillpoints get to be the leader and improve the game of everyone else, so that people would want to join corps to improve their gains.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#49 - 2016-10-04 22:23:41 UTC
13kr1d1 wrote:
The benefits of being in groups should always come from character trained skills and a fleet booster. That'd make it more intuitive, as it'd reflect real life to a large degree.

Industrial command ships hould never have been given bonuses to improve people's mining abilities. So what good are they then, you ask? They need, and often do have, other, unique bonuses that can improve the operation without being a drag.

In fact, isn't the one of the Orca's strong suits the tractor nonsense? The porpoise isn't needed. People need to start using the noctis to tractor jetcans of bunches of people in a belt into one spot for a hauler to have easy pickup. A lot of the things the orca can do can be filled by other things, like you buy a simple MTU and stick it somewhere on the hauler flight plan, and it does the can grabbing from those covetors or hulks, etc.

We don't need the porpoise, it doesn't have a purpose. People just need to stop being scared and go out there and mine with a fleet booster in regular ships. Either the orca or the pose will be redundant.
Noctis + Hauler = Porpoise. What you stated people should do is pretty much half of what it does. The other half being providing boosts. The Orca is a better version of that sure, but stating one will make the other redundant is like suggesting no one would fly a Thorax because they have the skills for a Deimos. Or for that matter Barge vs Exhumer. Barges get plenty of use despite being inferior Exhumers in part because of functional similarity alongside strong cost difference.
RainReaper
RRN Industries
#50 - 2016-10-04 23:08:51 UTC
While I like the Porpoise and its stats and the fact that it is allowed into frigate size wh space the one complaint I have is...

Did you really have to reuse the noctis model? I was kinda hoping for a new hull but oh well...
FreeBirth
Praetorian Black Guard
#51 - 2016-10-04 23:23:35 UTC
Great yet another wee ship that has a bigger hold than a Hulk Tnx CCP
Penance Toralen
School of Applied Knowledge
Caldari State
#52 - 2016-10-05 00:10:02 UTC
CCP Fozzie wrote:
Ydnari wrote:
How about the industry information, is this an inventable T2 from the Noctis, or a T1 hull with its own BPO?

T1 hull with a BPO sold by ORE.


Hello CCP Fozzie

As someone who has actually done the trip to Outer Ring, and survived. I will ask you why ORE is exclusive to null-sec when SOE hulls and modules are available within high-sec?
Petrified
Old and Petrified Syndication
#53 - 2016-10-05 00:18:59 UTC
I like it. I would prefer a model that looked more fitting, something streamlined like a Porpoise, but I've always liked that hull in general anyways.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#54 - 2016-10-05 00:25:18 UTC
Penance Toralen wrote:
CCP Fozzie wrote:
Ydnari wrote:
How about the industry information, is this an inventable T2 from the Noctis, or a T1 hull with its own BPO?

T1 hull with a BPO sold by ORE.


Hello CCP Fozzie

As someone who has actually done the trip to Outer Ring, and survived. I will ask you why ORE is exclusive to null-sec when SOE hulls and modules are available within high-sec?



Maybe since ORE is part of Upwell, more locations for the ORE BPOs will be made available. But considering Every ORE BPO originates from ORE stations in the outer ring, there really does not seem to be any valid reason for them to change the location apart from the association with Upwell.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Nevyn Auscent
Broke Sauce
#55 - 2016-10-05 00:32:37 UTC
Petrified wrote:

Maybe since ORE is part of Upwell, more locations for the ORE BPOs will be made available. But considering Every ORE BPO originates from ORE stations in the outer ring, there really does not seem to be any valid reason for them to change the location apart from the association with Upwell.

I believe the original intent was to create fights over who controlled the space around it in order to control the BPO's.
But since that obviously didn't work as a fight creator there is no reason to keep ORE so region locked, so they could easily seed a few more ORE (or Upwell) agents around who sell BPO's.
Kenrailae
Center for Advanced Studies
Gallente Federation
#56 - 2016-10-05 01:23:03 UTC
You forgot to add that you realized the current 1 mid slot barges were a joke and you were giving the reti and covetor the 2nd and third mids they should have had to begin with, right Fozzie?

The Law is a point of View

The NPE IS a big deal

Applejack Daniel's
Doomheim
#57 - 2016-10-05 01:54:40 UTC
90 scan res? The Naglfar has 85, did you forget a digit there somewhere or is there some reason this ship needs the lock time of a dreadnought?

Oh! The mining operation is under attack, just hold on for 20 seconds while I lock up that frigate.
Morgan Johnstone
Doomheim
#58 - 2016-10-05 02:07:22 UTC
I'm blind so i might have missed it, what are the skill differences between this ship and the Orca? With such a drastic price difference I believe the skills needed will be much lower as well.

Morgan Johnstone

Disabled Players Union

Lugh Crow-Slave
#59 - 2016-10-05 02:49:44 UTC
Nevyn Auscent wrote:
Lugh Crow-Slave wrote:

according to the blog its barley 2m/s less than a proc so not that much :/

Did you fit your Proc out with Faction mining gear for literal max yield regardless of cost? Including using mining drones?
Because I'm pretty sure CCP's figures need the new Faction mining drones to get that yield. Not simply the T2's.


that widens the gap a little but not by much and considering there has been nothing said about mods to buff drones the difference between a faction (harvester) fit and t2 will not be that high making the standard still close to a proc. harvester drones are not all that better than T2 do to them taking 2x the bandwidth.


but i'm not all that worried i'm sure if we start seeing fleets of these it will be nerffed
Lugh Crow-Slave
#60 - 2016-10-05 02:52:00 UTC
Morgan Johnstone wrote:
With such a drastic price difference I believe the skills needed will be much lower as well.



lol what do price and skill have to do with each other?

dread is more SP than a t2B but cost about the same

carriers cost the same as a dread but need much more SP

faction ships cost more than T2 but are lower sp