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EVE seriously needs more realistic physics, but with a twist

Author
TackyTachy1
Doomheim
#41 - 2016-10-06 07:51:32 UTC
More unrealistic, most likely technologically impossible but fun to think about: The effects of load on freighters and miners, empty is quick whilst loaded is stodgy and slow turning. Module loading affecting weight and balance thereby affecting turning radius and acceleration. Probably could come up with more but this is enough to ignore, for now, anyways.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Takoma Panala
Doomheim
#42 - 2016-10-06 14:29:44 UTC
Tristan Valentina wrote:
I used to think this way, but Lore answers all of these questions.

It is called Science Fiction for a reason. The fiction is used to cover up holes in the science.

The fiction about Old Man Star is great for this stuff.

Not saying you dont, but you need to respect the fiction of the property you are in.

A combat game involving orbital mechanics would be amazing.


Children of a Dead Earth: http://store.steampowered.com/app/476530/

https://www.youtube.com/watch?v=gSoVbwyrxDk
DaReaper
Net 7
Cannon.Fodder
#43 - 2016-10-06 19:44:45 UTC
Elenahina wrote:
TigerXtrm wrote:
Yes lets add a sh*tton of complexity with no actual gains, just making the game a bigger hassle to play. Great idea.


This is really what it boils down to. Realistic physics in Eve would make the game less enjoyable for most of the player base. Combat would basically become drivebys where you hope you kill your opponent on the first shot, because it's going to take an hour to turn around and reapproach. Flight modeling would become a chore, not to mention the serious overload all the new calculations would put on the sever.

That's the kind of physics engine you build into a single player simulator, not a game intended for thousands of people to play at once. At some point, playability has to trump modelling the real world. There are some changes I would like to see, like object occlusion (making asteroids and stations and other ships something you can actually hide behind), but even that has issues, considering that the only ammunition that is actually treated as a physical object are missiles and their kin.

What you're asking for really won't improve the game in any meaningful way, and it will make it less enjoyable in a number of them.



they had this in 2004. You use dot use roids to block missiles. The issue was, the game would oddly think there were 'invisible' asteroids. so 9 time out of 10, even if the roid field was mined out, you'd miss your target and hit an invisible asteroid. it was extremely annoying. so they removed it

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

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