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Proposed - Dynamic Difficulty for NPC Enemy Gate Groups

Author
Erich Einstein
Swoop Salvage
#21 - 2016-10-02 04:24:08 UTC
Daichi Yamato wrote:
Erich Einstein wrote:
Daichi Yamato wrote:
Its much more fun for everyone when players form together and remove gate camps themselves.

If you get npc's to do it for you that makes for a **** game.


Its not fun for players who like to solo pvp is it? Fun is determined differently by everyone. One shouldn't have to go around (ten jumps longer) to do some solo faction warfare because "snuffed out" constantly sits on tama / nour. They even call it #TeamTama, where they are mostly just wiping out noobs who don't know any better.


And neither should the efforts of players be completely overpowered by npc mechanics because you think you're entitled to go somewhere you're not. Eve is a game where the players are the content.

You want to get through a camp? Earn it. Put in the effort, the time and the skill to either slip by or force your way through. Get 100 noobs and roflstomp the camp in dessies and t1 cruisers. Do that and you'll understand what makes eve the amazing game it is.


What about your assumed right to sit on a gate and camp noobs. Bottom line, its a game. CCP is in it to make a profit not to take care of the good old boy club. If the solution will make them more money through more subscribers who dont rage quite, then its a good solution. This solution balances out the ability to get camped and the ability to camp. It doesnt favor one or the other. It forces campers to move around to different gates.

It keeps getting mentioned that the game is player driven - but their are so many npc isk drains in this game. This is just one more than makes people actually play the game to earn isk.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#22 - 2016-10-02 04:25:47 UTC  |  Edited by: Shae Tadaruwa
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.

Additionally, by default the game warns you when you are about to jump into lowsec. A popup box on screen asking if you are sure you want to do that.

If you continue at that point, then that's your responsibility.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Erich Einstein
Swoop Salvage
#23 - 2016-10-02 04:26:31 UTC
Shae Tadaruwa wrote:
Erich Einstein wrote:
Shae Tadaruwa wrote:
If you want to get rid of gate camps, then organise some players and go do it.

Get ****** with the NPC's should do it ****. Stop being a carebear scrub and take responsibility for it yourself.


Why dont you gate campers get off your lazy ass and play the game, instead of stealing isk from new players looking for a little pvp. See, I can do it too.

I'm not a gate camper idiot. Assumptions are stupid.

As for gate campers being lazy. Lol from the guy asking for NPCs to take care of it so he doesn't have to.


It's not a problem for me.... I've stated that I live in lowsec. I don't think my status is ever anything but suspect. :) Im just tired of seeing #teamtama and others sit on popular gates and act like its an atm machine.
Erich Einstein
Swoop Salvage
#24 - 2016-10-02 04:27:42 UTC
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#25 - 2016-10-02 04:29:25 UTC  |  Edited by: Shae Tadaruwa
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.

If you want to get into Tama then you already know the issue and should plan accordingly.

Don't click yes to the popup asking if you are sure you want to jump into lowsec.

Such a stupid thread.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Christopher Mabata
Northern Accounts and Systems
#26 - 2016-10-02 04:31:18 UTC
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.


If you look at my list i noted a solution to this on bullet point (A)#6 "Go somewhere else"

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Erich Einstein
Swoop Salvage
#27 - 2016-10-02 04:33:00 UTC
Christopher Mabata wrote:
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.


If you look at my list i noted a solution to this on bullet point (A)#6 "Go somewhere else"


Not replying to your comments anymore... its pointless
Shae Tadaruwa
Science and Trade Institute
Caldari State
#28 - 2016-10-02 04:34:28 UTC  |  Edited by: Shae Tadaruwa
Christopher Mabata wrote:
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.


If you look at my list i noted a solution to this on bullet point (A)#6 "Go somewhere else"

Yes.

No need for a weak minded "I don't like how someone else plays. CCP please stop them playing that way because only I'm allowed to play the way I want" thread.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2016-10-02 04:35:03 UTC
Erich Einstein wrote:


What about your assumed right to sit on a gate and camp noobs. Bottom line, its a game. CCP is in it to make a profit not to take care of the good old boy club. If the solution will make them more money through more subscribers who dont rage quite, then its a good solution. This solution balances out the ability to get camped and the ability to camp. It doesnt favor one or the other. It forces campers to move around to different gates.

It keeps getting mentioned that the game is player driven - but their are so many npc isk drains in this game. This is just one more than makes people actually play the game to earn isk.


There is no right to sit on a camp. They earned it by putting in the man power and the effort. It's open season on them for anyone who wants to take a shot. If no one tries to stop them thats not their fault.

Hand holding carebears does not increase subs. The players who quit because of getting shot at are never going to play eve for long. They'll quit when they get ganked, or wardecced or any of the million of ways their day can be ruined in this game. Even if they don't get attacked, they are statistically unlikely to last before they get bored and leave. Don't cater to these players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Christopher Mabata
Northern Accounts and Systems
#30 - 2016-10-02 04:36:51 UTC
Erich Einstein wrote:
Christopher Mabata wrote:
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.


If you look at my list i noted a solution to this on bullet point (A)#6 "Go somewhere else"


Not replying to your comments anymore... its pointless


now you know what the rest of us feel like trying to tell you that
A- Gatecamps aren't a problem
B- Your idea is bad
C- There are other solutions
D- Existing game mechanics are working as intended

Welcome to F&I

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Erich Einstein
Swoop Salvage
#31 - 2016-10-02 04:37:56 UTC
Daichi Yamato wrote:
Erich Einstein wrote:


What about your assumed right to sit on a gate and camp noobs. Bottom line, its a game. CCP is in it to make a profit not to take care of the good old boy club. If the solution will make them more money through more subscribers who dont rage quite, then its a good solution. This solution balances out the ability to get camped and the ability to camp. It doesnt favor one or the other. It forces campers to move around to different gates.

It keeps getting mentioned that the game is player driven - but their are so many npc isk drains in this game. This is just one more than makes people actually play the game to earn isk.


There is no right to sit on a camp. They earned it by putting in the man power and the effort. It's open season on them for anyone who wants to take a shot. If no one tries to stop them thats not their fault.

Hand holding carebears does not increase subs. The players who quit because of getting shot at are never going to play eve for long. They'll quit when they get ganked, or wardecced or any of the million of ways their day can be ruined in this game. Even if they don't get attacked, they are statistically unlikely to last before they get bored and leave. Don't cater to these players.


Im glad you dont work for CCP... Game would have been dead long ago.
Christopher Mabata
Northern Accounts and Systems
#32 - 2016-10-02 04:40:40 UTC
Erich Einstein wrote:
Daichi Yamato wrote:
Erich Einstein wrote:


What about your assumed right to sit on a gate and camp noobs. Bottom line, its a game. CCP is in it to make a profit not to take care of the good old boy club. If the solution will make them more money through more subscribers who dont rage quite, then its a good solution. This solution balances out the ability to get camped and the ability to camp. It doesnt favor one or the other. It forces campers to move around to different gates.

It keeps getting mentioned that the game is player driven - but their are so many npc isk drains in this game. This is just one more than makes people actually play the game to earn isk.


There is no right to sit on a camp. They earned it by putting in the man power and the effort. It's open season on them for anyone who wants to take a shot. If no one tries to stop them thats not their fault.

Hand holding carebears does not increase subs. The players who quit because of getting shot at are never going to play eve for long. They'll quit when they get ganked, or wardecced or any of the million of ways their day can be ruined in this game. Even if they don't get attacked, they are statistically unlikely to last before they get bored and leave. Don't cater to these players.


Im glad you dont work for CCP... Game would have been dead long ago.


Almost got the full bingo sheet here, keep going page 3 awaits

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Erich Einstein
Swoop Salvage
#33 - 2016-10-02 04:41:05 UTC  |  Edited by: Erich Einstein
Christopher Mabata wrote:
Erich Einstein wrote:
Christopher Mabata wrote:
Erich Einstein wrote:
Shae Tadaruwa wrote:
The easiest solution of all is to not go through the Nourv gate and take a few extra jumps.

Simple and effective.


A few extra jumps is more like 15 extra jumps if you want to get into tama but have to go around.


If you look at my list i noted a solution to this on bullet point (A)#6 "Go somewhere else"


Not replying to your comments anymore... its pointless


now you know what the rest of us feel like trying to tell you that
A- Gatecamps aren't a problem
B- Your idea is bad
C- There are other solutions
D- Existing game mechanics are working as intended

Welcome to F&I



Gatecamping is not a problem. Gate camping the same gate 24/7 as a method of grinding is a problem. If you want to grind, go do missions. If npc gate enemies that you cant just ignore are a problem for you... well go cry yourself to sleep.

The idea of having gate guns and npc's that can just be ignored for the most part is pointless. Just get rid of them. They are pointless as is.
Christopher Mabata
Northern Accounts and Systems
#34 - 2016-10-02 04:44:48 UTC
Your missing the vital point here that 3 people have said, Its not a method of grinding, its content generation both for the people camping and those jumping into these gatecamps, if you don't understand that your missing a vital point within PVP in EVE.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Shae Tadaruwa
Science and Trade Institute
Caldari State
#35 - 2016-10-02 04:45:35 UTC  |  Edited by: Shae Tadaruwa
Erich Einstein wrote:
The idea of having gate guns and npc's that can just be ignored for the most part is pointless. Just get rid of them. They are pointless as is.

They aren't pointless at all. Sentry guns are often used defensively (to avoid a fight) and/or gain assistance in a fight.

As for the gate campers, the guys who do it obviously find a point in doing so.

The beauty of a sandbox based game. Everyone has their choice.

Why don't you outline your gameplay in a post and we will propose lots of mechanics to nerf it completely. That's fair right? I should totally be able to determine what is ok for you to choose to do. Surely. After all, that's what this thread is about.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Erich Einstein
Swoop Salvage
#36 - 2016-10-02 04:47:51 UTC
Christopher Mabata wrote:
Your missing the vital point here that 3 people have said, Its not a method of grinding, its content generation both for the people camping and those jumping into these gatecamps, if you don't understand that your missing a vital point within PVP in EVE.



No one is saying you cant gate camp or that its wrong. But when you set up a citadel right next to tama and warp back and forth for quick repairs to sit on the gate for half the day killing noobs going to do some faction warfare... I call that grinding. My solution only requires gatecamps to move around and come back so that no gate can be camped 24 / 7.
Erich Einstein
Swoop Salvage
#37 - 2016-10-02 04:49:33 UTC
Shae Tadaruwa wrote:
Erich Einstein wrote:
The idea of having gate guns and npc's that can just be ignored for the most part is pointless. Just get rid of them. They are pointless as is.

They aren't pointless at all. Sentry guns are often used defensively (to avoid a fight) and/or gain assistance in a fight.

As for the gate campers, the guys who do it obviously find a point in doing so.

The beauty of a sandbox based game. Everyone has their choice.

Why don't you outline your gameplay in a post and we will propose lots of mechanics to nerf it completely. That's fair right? I should totally be able to determine what is ok for you to choose to do. Surely. After all, that's what this thread is about.


It's not a nerf... Its a get off your ass and move around mechanic. Stop farming noobs all day.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#38 - 2016-10-02 04:52:44 UTC  |  Edited by: Shae Tadaruwa
Erich Einstein wrote:
It's not a nerf... Its a get off your ass and move around mechanic. Stop farming noobs all day.

Your use of the 'think of the children argument' is one of the most ridiculous arguments ever for a mechanics change.

There is a warning popup by default that requires a player to accept the danger of jumping into lowsec. If a player accepts that danger then it's not the gate campers fault.

Can't switch the responsibility after the fact. "Oh yeah, I knew I was jumping into potential danger, but it's not fair that it happened".

That is a very, very weak argument.

Edit:

This warning:

https://puu.sh/ruQ3m/03af725dfa.png

If a player accepts that and then dies, well bad luck them. Their responsibility.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Christopher Mabata
Northern Accounts and Systems
#39 - 2016-10-02 04:54:29 UTC
Erich Einstein wrote:
Shae Tadaruwa wrote:
Erich Einstein wrote:
The idea of having gate guns and npc's that can just be ignored for the most part is pointless. Just get rid of them. They are pointless as is.

They aren't pointless at all. Sentry guns are often used defensively (to avoid a fight) and/or gain assistance in a fight.

As for the gate campers, the guys who do it obviously find a point in doing so.

The beauty of a sandbox based game. Everyone has their choice.

Why don't you outline your gameplay in a post and we will propose lots of mechanics to nerf it completely. That's fair right? I should totally be able to determine what is ok for you to choose to do. Surely. After all, that's what this thread is about.


It's not a nerf... Its a get off your ass and move around mechanic. Stop farming noobs all day.


Sandbox game
They dont have to move
They can sit there and get kills if they have the manpower to do it
its content for them and everyone else
they aren't farming, theyre playing the game; as intended
NPC's shouldn't ever be the ones to break up player gatherings that are permitted by the game mechanics
why should they have to move?
why is their gameplay subject to change and not yours?


These are the points your still missing

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Erich Einstein
Swoop Salvage
#40 - 2016-10-02 04:54:55 UTC
Shae Tadaruwa wrote:
Erich Einstein wrote:
It's not a nerf... Its a get off your ass and move around mechanic. Stop farming noobs all day.

Your use of the 'think of the children argument' is one of the most ridiculous arguments ever for a mechanics change.

There is a warning popup by default that requires a player to accept the danger of jumping into lowsec. If a player accepts that danger then it's not the gate campers fault.

Can't switch the responsibility after the fact. "Oh yeah, I knew I was jumping into potential danger, but it's not fair that it happened".

That is a very, very weak argument.


Well the thread like count keeps going up so please, keep telling me how weak you think it is.
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