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SP rerolls with major point changes

Author
Black Pedro
Mine.
#41 - 2016-10-01 05:24:40 UTC  |  Edited by: Black Pedro
Bad Pennyy wrote:
Black Pedro wrote:
Bad Pennyy wrote:
So I think you missed a few of my initial points. Human psychology is the issue.


I think throwing all that out the window and allowing players to respec based on their current whims is a big mistake


Again, I think you're ignoring what my post is about. There's nothing whimsical here, the idea is driven by CCP not players. I am not talking about arbitrary reroll, I am discussing player retention. If it leads to player retention where the player base is otherwise going to drop off to the tune of $11 million dollars in one year, maybe it's a win?
Trying to guess what motivates the diverse group of people that make up the body of Eve players is a fool's errand. People play games for varied and multiple reasons and this is reflected in the incredibly diverse marketplace for games. CCP has chosen and had success making a single-universe, space PvP sandbox game and it attacts who it attracts. Perhaps there are some tweaks here and there that might help get new players engaged with the game at a faster or higher rate, but in general the type of game, and the marketing around it are going to have a much, much larger impact on its success than varying some arcane rule on how some resource is distributed.

Why do so many players present "ideas" to change the game to how they want it framed as a business case for the gamer developer? If you want to start proposing ideas that you think will make CCP money then go apply to work for them. Then you can discuss the psychology and marketing of games in the context of the game development business. This forum is for discussing ideas to improve this game. How financially successfully a particular feature is is something for CCP to worry about, and something they won't discuss with us.

So if you are asking me if frequent respecs would attract more customers I don't know and I don't care. I do know that it is not really compatible with the current game I am playing, and believe other players feel the same way as me. CCP has built and is selling this game, whose core idea is that we all share a persistent universe and can affect each other, and in such a game there is no place for it.

But just let CCP worry about profit. If you want to help increase the PCU, work on attracting players and getting them integrated into the current game, not theorizing on how to reengineer the game for the gaming market when you have only limited financial and technical information.
Bad Pennyy
Abraxas Rising
#42 - 2016-10-01 05:41:20 UTC
Black Pedro wrote:
Trying to guess what motivates the diverse group of people that make up the body of Eve players is a fool's errand.

Why are so many players present "ideas" to change the game to how they want it framed as a business case for the gamer developer?

So if you are asking me if frequent respecs would attract more customers I don't know and I don't care. I do know that it is not really compatible with the current game I am playing, and believe other players feel the same way as me.

... not theorizing on how to reengineer the game for the gaming market when you have only limited financial and technical information.


Trying to stop a fool on a fool's errand maybe foolish too... But your point about complex motivations is a good one. That's why my proposal is so narrow in its focus.

Fair enough re: your view that you find the idea incompatible. That is a totally valid opinion and some folks have made very good points along these lines. I don't see how the idea, fairly presented, takes anything away from your ability to play as you want to play Eve. But, I am convinced more players makes the game more playable and so the idea has the potential to be a net win.

And, this is a sandbox / free exchange - a meta-function of the playstyle you support. There's no need to engage with the idea unless you like bumping my posts.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#43 - 2016-10-01 22:08:37 UTC
Black Pedro wrote:
...So if you are asking me if frequent respecs would attract more customers I don't know and I don't care....


I believe I can answer that. They almost certainly would not since no new player in eve would understand the complexity and subtlety of the choices to be made. They may even think that respecs will improve your combat skills ala traditional RPG style where the attributes affect your chances of success etc. Those new players would be very disappointed :D

Unless a player understands the mechanic they can't understand the consequences of it, therefore it cannot affect their choice on whether to play the game or not.

I also doubt more frequent respecs would help retain players because by the time it becomes an issue in game play terms a player will have already decided whether to stick with the game or not and it will be a non-issue in retention terms.

Just my view of course.
Bumblefck
Kerensky Initiatives
#44 - 2016-10-02 10:39:29 UTC
Sooner or later, a Bad Pennyy always turns up

Perfection is a dish best served like wasabi .

Bumble's Space Log

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