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CCP, save EVE

Author
Teddy KGB
Red Warming
3200.
#1 - 2016-09-27 09:20:54 UTC  |  Edited by: Teddy KGB
EVE is dying and no use to argue. Those who doubt - just follow the link and spend couple minutes http://eve-offline.net/?server=tranquility
Well i think that CCP realize it. So befor my post turn into TLDR i write my suggestions to prevent death and make this game attractive again. Most of my suggestions had individual post allready and i want to bring it all in one. Here they are:

- remove local in null-sec / low-sec
- remove tactical destroyers at all (this is the dumbest ship in EVE ever)
- remove anomalies like haven, sanctum, etc. resp in sov space by military hub
- remove rapid launchers or nurf it
- change cyno mechanics
- replace NPC bounty with loot only except belts and mission rewards
- double up the mineral cost of capital ships
- boost Battleships
- rebalance T3 cruisers closer to T2 cruisers (their main distinction must be their flexibility but not overwhelming parameters)
- replace armor/shield repair bonus with ammount bonus for subcapital ships

also i'd say some more about sov space. i dont like current hub system. i mean i don't like that its too dumb. i think it should work for constelation, but not for one system. for example military hub could rise the chance of officer spawn in belts, plus the ammount of DEDs in it. also DEDs and mining anomalies should be explored as it was before. it will make people to move in region instead of sitting in one system. so let the hubs just rise the density of DEDs and mining signatures up to x2-x4 among regular null-sec and also this will attract pilots to come in this sov space to run DEDs. more fights more player versus player content.

thanks for your attention, and lets discuss it and bring up your suggestions here.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2016-09-27 09:34:28 UTC  |  Edited by: Shae Tadaruwa
So your solution to make the game more interesting is:

remove
remove
remove
remove
change (no detail)
remove ISK
make things more expensive
boost 1 ship type
nerf
nerf


That doesn't seem very exciting to me. Maybe some more detail about how you think all of these will actually help, since you seem to be blaming falling numbers on just a few ships and mechanics.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teddy KGB
Red Warming
3200.
#3 - 2016-09-27 09:51:33 UTC
correct. first of all ccp should remove all mistakes they did before. those mistakes that killing eve now. except local. it was always but it got into bad stuff with time, so no it should be removed. WH space was a step to it but ccp forgot to spread it further.
as i told i was talking about many suggestions in other topics. like a cyno rebalance here https://forums.eveonline.com/default.aspx?g=posts&t=492415
Shae Tadaruwa
Science and Trade Institute
Caldari State
#4 - 2016-09-27 10:00:16 UTC
Good luck getting CCP to look at any of this.

You've made absolutely no solid argument at all other than 'this is what I think', but what you think is no better than what someone else thinks, even if it's different to yours.

You'll need more credible arguments and details than that.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2016-09-27 10:01:58 UTC  |  Edited by: Rivr Luzade
Teddy KGB wrote:
- replace armor repair bonus with armor ammount bonus for subcapital ships.

But the shield boost bonuses on ships in combination in particular with Cancer ASB are fine?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elenahina
Federal Navy Academy
Gallente Federation
#6 - 2016-09-27 10:46:31 UTC
Rivr Luzade wrote:
Teddy KGB wrote:
- replace armor repair bonus with armor ammount bonus for subcapital ships.

But the shield boost bonuses on ships in combination in particular with Cancer ASB are fine?


One of the things I have never understood is why I can fit 3 ASBs but no more than one AAR.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Teddy KGB
Red Warming
3200.
#7 - 2016-09-27 11:06:03 UTC
Rivr Luzade wrote:
Teddy KGB wrote:
- replace armor repair bonus with armor ammount bonus for subcapital ships.

But the shield boost bonuses on ships in combination in particular with Cancer ASB are fine?

no not fine. forgot to mention shield, corrected.
Yodik
Dwarfed ORE
#8 - 2016-09-27 11:07:02 UTC
also remove random holes and keep just statics, except thera.

В любой непонятной ситуации - качай Prospect.

Teddy KGB
Red Warming
3200.
#9 - 2016-09-27 11:07:40 UTC
Shae Tadaruwa wrote:
Good luck getting CCP to look at any of this.

You've made absolutely no solid argument at all other than 'this is what I think', but what you think is no better than what someone else thinks, even if it's different to yours.

You'll need more credible arguments and details than that.

all argues in separate threads, kid.
Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2016-09-27 11:15:27 UTC
All doubling the mineral requirements on capital ships would do is further cement the power of large groups that already have more of them than they can count. In one swoop you've dramatically increased both the value of their assets and the difficulty of trying to compete with them.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Teddy KGB
Red Warming
3200.
#11 - 2016-09-27 12:29:58 UTC
i understand that it's impossible to ask to remove tactical destroyers, but at least they should be tweaked. large signature radius, slower speed, less lock range, bigger price etc..
Donnachadh
United Allegiance of Undesirables
#12 - 2016-09-27 12:53:14 UTC
You need to re-name your topic to
Teddy KGB Want This - CCP Make It Happen.

There is nothing on it I agree with.
And for the record the T3 in all forms needs to be removed from the game, there is no way to balance them because the basic concept and/or the implementation is flawed.
elitatwo
Zansha Expansion
#13 - 2016-09-27 12:59:07 UTC
Teddy KGB wrote:
i understand that it's impossible to ask to remove tactical destroyers, but at least they should be tweaked. large signature radius, slower speed, less lock range, bigger price etc..


You do know that only one t3 destroyer is very unbalanced and "SURPRISE" it is not from the technological more superior race whom invented shields in the first place.

The Jackdaw and the hecate did come pre-nerfed. The Confessor is fine. An Ibis is not a proper ship to engage a Confessor, zee end.


What would be nice though is if the Caldari, the Gallente and the Amarr would get an interdictor destroyer class ship. The sla- errm minmatar have had one for years.

It would be time now to introduce the other ones..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Merchant Rova
Tidal Lock
Vapor-Lock
#14 - 2016-09-27 13:14:41 UTC
I seriously think this is the dumbest thread of all time.

Yodik wrote:
also remove random holes and keep just statics, except thera.


You understand how statics work right?
Teddy KGB
Red Warming
3200.
#15 - 2016-09-27 13:15:22 UTC
Donnachadh wrote:
You need to re-name your topic to
Teddy KGB Want This - CCP Make It Happen.

There is nothing on it I agree with.
And for the record the T3 in all forms needs to be removed from the game, there is no way to balance them because the basic concept and/or the implementation is flawed.

and they should. i've allready was one who told them to make t2 logistic frigate and they did and it was not bad at all.
Teddy KGB
Red Warming
3200.
#16 - 2016-09-27 13:19:36 UTC
Elenahina wrote:
All doubling the mineral requirements on capital ships would do is further cement the power of large groups that already have more of them than they can count. In one swoop you've dramatically increased both the value of their assets and the difficulty of trying to compete with them.

you mean that if capital price will double up than the loss for big alliance wont be more expansive?
Yodik
Dwarfed ORE
#17 - 2016-09-27 13:21:01 UTC
Merchant Rova wrote:
I seriously think this is the dumbest thread of all time.

Yodik wrote:
also remove random holes and keep just statics, except thera.


You understand how statics work right?

until u dont warp on them, yes. remove that option too and make static available from both side all period.

В любой непонятной ситуации - качай Prospect.

Yodik
Dwarfed ORE
#18 - 2016-09-27 13:27:01 UTC
Teddy KGB wrote:
Elenahina wrote:
All doubling the mineral requirements on capital ships would do is further cement the power of large groups that already have more of them than they can count. In one swoop you've dramatically increased both the value of their assets and the difficulty of trying to compete with them.

you mean that if capital price will double up than the loss for big alliance wont be more expansive?

explain them first, which permits need for supers building.

В любой непонятной ситуации - качай Prospect.

Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2016-09-27 13:27:09 UTC
The only thing needed to get a full bingo card is something something AFK cloaking.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Serendipity Lost
Repo Industries
#20 - 2016-09-27 14:35:41 UTC
If he adds in:
"remove cyno jammers and system upgrades"
"remove citadel space magic and put the contents of destroyed player made structures in a loot table or scrap heap"

I'd be willing to give it a shot. It looks like a lot of his ideas are about kicking botting in the goji berries and putting some actual risk back into the game. I can see where the average null bear will hate all of his thinking. Killing of the cash cow and all.

Big picture, if they don't get the game back on its original track to success, but keep going with the gimmicky stuff - we're pretty much riding this thing to the fast approaching end of the line. SOV null has been stale and boring for years and just too damn safe. That drives bored players away AND allows a few large power blocks to basically cockblock new groups from entering sov null as independents. So HS is filling up w/ guys who won't live under the SOV null establishments thumb and SOV subscriptions are falling off due to boredom.

Another good idea for the game would be to make the loss rate of supers > production rate of supers. For as long as it takes to remove the APEX fleet reality from the game. I get that some folks get off on it, but the majority of the game would rather do without it (and based on active players logging in they are voting with their feets)


These things may seem like suck for some for the current day, but at some point if you want to be bitching on the Eve forums 10 years from now, some of the bad stuff in the game (even if you currently benefit from it) has to go. CCP needs to throw away the short term goggles and get back to the long game. (alpha clones and ship skins are not going to get this done)
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