These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Has CCP said if they're going to expand walking in stations?

Author
Tennoku
Mercury Nation
#21 - 2016-09-26 23:07:40 UTC
I would not be surprised if a future WIS instead uses the UE4 engine, and integrates in some way with a potential future EVE online shooter. And then, I wouldn't be surprised if that doesn't happen, either.

I'd love to see something done with WIS though.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#22 - 2016-09-27 00:19:39 UTC
The best way to implement WIS is to make everyone physically collect their stuff and shoot it out the airlock as the citadel they are walking in is getting blown up.
TackyTachy1
Doomheim
#23 - 2016-09-27 04:37:27 UTC
Captain's quarters are a waste of resources, as walking in station would be. Only time I used CQ was when I was making a video and wanted to record my really cute female character walking towards her ship. She has a cute little ass.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

PopeUrban
El Expedicion
Flames of Exile
#24 - 2016-09-27 09:17:17 UTC  |  Edited by: PopeUrban
Oh man, this again.

Alright folks, here's the deal:

CCP is working on (another) ground based shooter. They also ended up with a lot of experience/refining stuff via DUST.

HOWEVER

They've spent all of their non-EVE forays in to the universe trying to capture other sectors of the market. Note that DUST wasn't an MMO, and had laughable EVE integration, Valkyrie has an excessively low player base due to it being exculsive to expensive early adopter tech, and gunjack... well lets not talk about gunjack.

CCP made a decision a while back to be "the EVE company" but pretty much halfassed it after the collective meh that resulted from the DUST/EVE integration.

What we know about legion is that it's supposed to be less session based, PC-centric, and possibly more tightly integrated with EVE than DUST was.

However, you can put away your dreams of getting out of your spaceship, grabbing some power armor, and going all rambo. because of CCPs current "let's split the EVE universe in to as many markets as possible" approach, if you want to play the infantry game, its going to be a new character, in a new game, with a new installer.

In terms of Walking in Stations, what does this mean? Does it mean we'll never get WIS?

Yes and no. Guys from the old team Avatar reported having a solid working prototype for "site based gameplay" that the at-te-time CSM and others that saw it responded well to. They've also said multiple times that it isn't worth the effort to add WIS if it doesn't come with corresponding gameplay that integrates tightly with the existing EVE ship play.

This means it is HIGHLY unlikely you're going to see WIS style play until there is a platform for actual content in stations. Not just chairs and living rooms, but dedicated sources for new rewards that are critical to future EVE spaceship mechanics. You are not going to see a patch that just adds captain's quarters to citadels, and you're not going to see a patch that just adds a multiplayer lobby to stations.

You're ALSO probably not going to see EVE avatar style gameplay that too closely mirrors something like DUST, as DUST is being replaced by a separate product, Legion.

So, where does this leave WIS content?

Walking in stations will likely be the last, not the first phase of any avatar gameplay.

What we've been told is that the initial prototypes involved "sites" and given the context, its pretty safe to assume that these sites involved docking and getting out of your pod. If we're going to see WIS play in EVE in the future, this is the first form its going to take. They've also expressed a design goal with the old prototype to make sure it's not just a tack on game.

Now, I've never once been to an EVE event, never been on the CSM, etc. but looking at the history of WIS and CCP's actions regarding the EVE IP up to this point, here's a little theorycrafting as to what EVE on the ground could look like after they're done with the structures and current tiericide projects:

Legion takes a page out of the DUST playbook and uses rogue drones as the de-facto NPC bad guy. Legion development spends a lot of time developing exterior and interior art assets for ground based play, as many of those art assets can serve double duty for WIS content in the future. Which means you're not going to see WIS in EVE until legion gets much closer to release.

Capsuleers, not being infantry, do not use shooting stuff with guns and power armor as the primary method of play, but their existing skills are leveraged in a rework of relic sites. Why? Because currently relic and data sites use the exact same gameplay, with two separate hacking skills. Relic sites from this release forward continue to contain the existing containers, but also contain a main complex. We'll plunder these sites for new faction BPs, T3 materials for new ships, etc. by using many of our existing capsuleer skills in a type of avatar play that feels less like call of duty and more like resident evil or dead space. Hacking things will use the hacking skill and minigame. Drone skills, scanning, thermodynamics, the sciences, etc. will have various uses in semi-procedurally generated complexes that are more about puzzle mechanics with occasional shooting than all out combat. (Again, because all out combat is the job of another product, which they want to you buy and play)

Loot from these sites will be used to build tools for WIS content (think whatever an EVE version of a tricorder looks like) as well as new modules/tiers for structures and ships, and possibly legion gear if they decide to integrate the two economies. The complexes have internal loot you can carry on your capsuleer (blueprints, datacrystals, rdbs, etc.) but a large part of the loot also comes in the form of containers which must be jettisoned in to space and collected by you, your allies, or anybody who happens to be tooling around outside.

Hardpoints on said structures can be shot, which will **** things up for you inside. Getting killed in said site would be akin to getting podded, you lost a clone. That clone, however, would remain lootable for its implants, having not been all ****** up by exploding in a space ship. PVP inside one such complex among capsuleers would be extremely dangerous, risking explosive decompression, with very low fire rate high damage weapons (legion soldiers have special implants, and capsuleers are already jacked up so they can't use the cool military hardware, etc. so they're limited to low yield light weaponry) and the omnipresent threat of hostiles outside shooting the complex up, shooting your ship, and otherwise the massive terrifying danger of being on a rusted out hunk of crap floating in space will be major factor in what makes this mode of play distinct from Legion's run-and-gun army mans, literally being something so dangerous only the immortal capsuleer demigods would attempt it in the first place.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#25 - 2016-09-27 09:21:35 UTC
Goatman NotMyFault wrote:
Some devs got drunk at the latest party and said WiS will come around summer of 2017 Twisted


sometimes when im drunk i like grab an oven tray and sit in the middle of my blue rug with a hat on and pretend im a pirate sailing the seas

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arkoth 24
Doomheim
#26 - 2016-09-27 09:44:43 UTC
Malcanis wrote:
After 5 years and 3 executive producers in a row confirming that there are no plans to work on WiS it might, just maybe be time to accept that it's not going to happen.

And there are still a lot of people who want it.

If you don't give people what they want and give 'em something you want 'em to want instead, like some candies for active subscription and not-so-really-free-to-play, don't be surprised to see more and more of 'em leaving.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#27 - 2016-09-27 09:55:42 UTC
Arkoth 24 wrote:
Malcanis wrote:
After 5 years and 3 executive producers in a row confirming that there are no plans to work on WiS it might, just maybe be time to accept that it's not going to happen.

And there are still a lot of people who want it.

If you don't give people what they want and give 'em something you want 'em to want instead, like some candies for active subscription and not-so-really-free-to-play, don't be surprised to see more and more of 'em leaving.


i want to be able to fly planes and drives tanks in call of duty, why cant i do this but other games can?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arkoth 24
Doomheim
#28 - 2016-09-27 10:01:59 UTC
Lan Wang wrote:
Arkoth 24 wrote:
Malcanis wrote:
After 5 years and 3 executive producers in a row confirming that there are no plans to work on WiS it might, just maybe be time to accept that it's not going to happen.

And there are still a lot of people who want it.

If you don't give people what they want and give 'em something you want 'em to want instead, like some candies for active subscription and not-so-really-free-to-play, don't be surprised to see more and more of 'em leaving.


i want to be able to fly planes and drives tanks in call of duty, why cant i do this but other games can?

'Cause CoD sucks obviously.
Dirty Forum Alt
Forum Alts Anonymous
#29 - 2016-09-27 13:44:07 UTC
I support realistic, fully-integrated WiS.

When my locator agent sends me to a war target who is offline (or even just afk) inside a station - I feel that I should realistically have the ability to dock, exit my captain's quarters, use my *hacking* skills to break into their hangar, shoot them in the back of the head as they sleep on their captain's couch - and steal everything they own.

I should also have the option to illegally break into the quarters of scammers/high-volume traders in the main market hubs at the expense of getting a suspect flag, and steal everything they own as well. This would lead to epic free-for-all firefights in the market hub stations - and ultimately a massive redistribution of wealth among those who actively *play* the game.

I realize that protecting my own assets would require setting up a network of Citadels and denying access to them to everyone else - but I'm OK with that, as long as it means I can do the above.

Also to bring all the suicide gankers on board people should be required to fill a backpack with all their valuables and exit their captain's quarters to take the items to the market area of the station - providing an additional opportunity for suicide ganking. Perhaps they should also have to carry large, obvious money-bags with their profits to/from the bank as well - just to add to the opportunities.

Non-combat pilots are already on-board as long as they get fancy clothes to try out and show off, so no need to add anything else for them.

And then I think we've got everyone in EVE on-board!

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dibz
Doomheim
#30 - 2016-09-27 13:49:28 UTC
I hate being the only perv staring at my buttocks Sad
Algarion Getz
Aideron Corp
#31 - 2016-09-27 13:57:26 UTC
Arkoth 24 wrote:
Malcanis wrote:
After 5 years and 3 executive producers in a row confirming that there are no plans to work on WiS it might, just maybe be time to accept that it's not going to happen.

And there are still a lot of people who want it.

If you don't give people what they want and give 'em something you want 'em to want instead, like some candies for active subscription and not-so-really-free-to-play, don't be surprised to see more and more of 'em leaving.

This. I would love to see a shooter like Planetside 2 integrated into the EVE universe. But after almost 5 years i have gotten used to CCP not doing want i want. For example, im not interested in SOV warfare, POSes and captial ships, but CCP is focusing development on these areas for several years now. I cant even remember the last update that i really loved. I think it was the ship tiercide several years ago, when they made every ship useful.

Nevertheless, EVE ist still the only MMO worth playing in my opinion. Once you are used to the "hardcoreness" and sandbox environment of EVE, other MMOs are pretty boring.
helana Tsero
Science and Trade Institute
Caldari State
#32 - 2016-09-27 14:08:32 UTC
Want WIS !

actually just be happy to be able to decorate my captains quarters and have some trophies for number of pvp kills/ missions run etc.

and a in character eve news show on captain quarters screens.

make it happen ccp !

will love u long time !

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Malcanis
Vanishing Point.
The Initiative.
#33 - 2016-09-27 17:48:01 UTC
Arkoth 24 wrote:
Malcanis wrote:
After 5 years and 3 executive producers in a row confirming that there are no plans to work on WiS it might, just maybe be time to accept that it's not going to happen.

And there are still a lot of people who want it.

If you don't give people what they want and give 'em something you want 'em to want instead, like some candies for active subscription and not-so-really-free-to-play, don't be surprised to see more and more of 'em leaving.


My reply to this line of argument remains the same as it was a year ago. Wait, it's two years now. Heh. Anyway:

If you really believe that there's such a huge untapped demand for WiS from people who will pay money for it, create a kickstarter. Let's see how much actual cold, hard cash people are willing to front up in order to pay CCP (or invest in a partnership with CCP) to make it happen.

I'll kick in £10 if you do, maybe more if you can agree some enticing stretch goals with CCP. I've always quite liked the WiS idea and if it was done properly it could have a lot of potential.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Arkoth 24
Doomheim
#34 - 2016-09-27 21:07:24 UTC  |  Edited by: Arkoth 24
Malcanis wrote:
My reply to this line of argument remains the same as it was a year ago...

And my reply is:

No.

F@#%ken.

Way.

Am i look like an owner of CCP? Or an EVE developer? It's not my f@#%ken job.

I pay the money - CCP provides the service. Dat's all. If i don't like the service - i go away. No hard feelings. It's not my job to keep subscribers subscribing. I'm not goin' to be paid for dat, k?

"Oh you don't like it - so go and make it better!" - Just. No.


In addition to dat. I've just returned from coronation event - it was awful. Really.

I dunno who was so smart to make Empress talk in 2500+ local channel instead of making another one just like for incursions but with muted capsuleers. I dunno who was so smart to not preparing for 2500+ capsuleers in local laggin' like hell. But if ya would like to ask me to fix dat crap too - i say "No".
Sonya Corvinus
Grant Village
#35 - 2016-09-27 21:16:28 UTC
Dirty Forum Alt wrote:
I support realistic, fully-integrated WiS.

When my locator agent sends me to a war target who is offline (or even just afk) inside a station - I feel that I should realistically have the ability to dock, exit my captain's quarters, use my *hacking* skills to break into their hangar, shoot them in the back of the head as they sleep on their captain's couch - and steal everything they own.

I should also have the option to illegally break into the quarters of scammers/high-volume traders in the main market hubs at the expense of getting a suspect flag, and steal everything they own as well. This would lead to epic free-for-all firefights in the market hub stations - and ultimately a massive redistribution of wealth among those who actively *play* the game.

I realize that protecting my own assets would require setting up a network of Citadels and denying access to them to everyone else - but I'm OK with that, as long as it means I can do the above.

Also to bring all the suicide gankers on board people should be required to fill a backpack with all their valuables and exit their captain's quarters to take the items to the market area of the station - providing an additional opportunity for suicide ganking. Perhaps they should also have to carry large, obvious money-bags with their profits to/from the bank as well - just to add to the opportunities.

Non-combat pilots are already on-board as long as they get fancy clothes to try out and show off, so no need to add anything else for them.

And then I think we've got everyone in EVE on-board!


I'm on board. And since you killed a capsuleer who isn't in a pod, they die permanently, lose all their skills and have to start over with a fresh character from scratch.
Arkoth 24
Doomheim
#36 - 2016-09-27 21:24:52 UTC
Sonya Corvinus wrote:
I'm on board. And since you killed a capsuleer who isn't in a pod, they die permanently, lose all their skills and have to start over with a fresh character from scratch.

I would like to see ex-capsuleers warpin' away on their overheated butt-drive too, but - sad to say - all capsule operators are back-upped as data for such cases.
Khergit Deserters
Crom's Angels
#37 - 2016-09-27 21:31:38 UTC
Zanar Skwigelf wrote:
The best way to implement WIS is to make everyone physically collect their stuff and shoot it out the airlock as the citadel they are walking in is getting blown up.

That's brilliant! WIS-- with sudden airlock failures! All toons hoovered out and now corpsicles Walking in Space. Who wouldn't pay cash dollars to play a game with a feature like that?
Serene Repose
#38 - 2016-09-27 21:35:39 UTC
Khergit Deserters wrote:
Zanar Skwigelf wrote:
The best way to implement WIS is to make everyone physically collect their stuff and shoot it out the airlock as the citadel they are walking in is getting blown up.

That's brilliant! WIS-- with sudden airlock failures! All toons hoovered out and now corpsicles Walking in Space. Who wouldn't pay cash dollars to play a game with a feature like that?
Sounds great if most of the posters on this thread didn't PLEX their accounts.

To seriously answer the OP's question - No. There will be no enlargement/enhancement/elaboration to the WiS feature of EVE. There will be, however, an endless stream of people thinking this is just a brilliant idea. Welcome to EVE.

We must accommodate the idiocracy.

Malcanis
Vanishing Point.
The Initiative.
#39 - 2016-09-27 22:17:48 UTC
Arkoth 24 wrote:
Malcanis wrote:
My reply to this line of argument remains the same as it was a year ago...

And my reply is:

No.

F@#%ken.

Way.

Am i look like an owner of CCP? Or an EVE developer? It's not my f@#%ken job.

I pay the money - CCP provides the service. Dat's all. If i don't like the service - i go away. No hard feelings. It's not my job to keep subscribers subscribing. I'm not goin' to be paid for dat, k?

"Oh you don't like it - so go and make it better!" - Just. No.


In addition to dat. I've just returned from coronation event - it was awful. Really.

I dunno who was so smart to make Empress talk in 2500+ local channel instead of making another one just like for incursions but with muted capsuleers. I dunno who was so smart to not preparing for 2500+ capsuleers in local laggin' like hell. But if ya would like to ask me to fix dat crap too - i say "No".


So in essence you want CCP to invest their money in recreating a project that crashed and burned, instead of into projects that worked.

Well I wish you the best of luck with your campaign. It'll be a tough sell, but who knows; maybe water will flow uphill for you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Soul Machines
The Initiative.
#40 - 2016-09-27 22:19:11 UTC  |  Edited by: Jenn aSide
Arkoth 24 wrote:
Malcanis wrote:
My reply to this line of argument remains the same as it was a year ago...

And my reply is:

No.

F@#%ken.

Way.

Am i look like an owner of CCP? Or an EVE developer? It's not my f@#%ken job.

I pay the money - CCP provides the service. Dat's all. If i don't like the service - i go away. No hard feelings. It's not my job to keep subscribers subscribing. I'm not goin' to be paid for dat, k?

"Oh you don't like it - so go and make it better!" - Just. No.


In addition to dat. I've just returned from coronation event - it was awful. Really.

I dunno who was so smart to make Empress talk in 2500+ local channel instead of making another one just like for incursions but with muted capsuleers. I dunno who was so smart to not preparing for 2500+ capsuleers in local laggin' like hell. But if ya would like to ask me to fix dat crap too - i say "No".



Proof that the people who have spent years crying about WiS don't actually want it enough to make it happen. Notice this poster talking about people leaving if WiS doesn't happen....demonstrably not leaving even though WiS isn't happening....proving again that they really don't want WiS.

I'm with Mal. I'll chip in cash if someone does a kickstarter, I think WiS is a waste of time (an example of utopian "I want a game to be everything for me" thinking not unlike Star Citizen sycophancy), but if people were serious about it (they aren't) I'd help, just to see it done right.