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Covert Jump Portal Generation - skill req/mechanics tweak.

Author
Decian Falx
The Scope
Gallente Federation
#21 - 2016-09-26 22:59:51 UTC
Serendipity Lost wrote:
...you and other capital pilots don't care about new players (better things to train and all) but CCP should.


Correct.
FT Diomedes
The Graduates
#22 - 2016-09-26 23:17:18 UTC
Decian Falx wrote:
Background: One use of the Covert Jump Portal Generator module is helping newer players - in less skill intensive Stealth Bombers or Recon ships - participate in Black Ops content being undertaken by more experienced players with full jump drive and Black Ops skills. This module requires Astrometrics V to use.

Astrometrics V is a scanning skill and not necessarily useful for a combat-focused BLOPs pilot barring some unrelated reason for having it. Level 5 is an ~12 day train. There are an enormous array of combat skills that BLOPs pilots I know would rather spend 12 days training. (FWIW: my corp currently tops zkill for most BLOPs kills this week, so I know a few.)

This means fewer jump portal generator modules -> less [new player]+[experienced player] engagement -> net negative for new player retention.

Primary Proposal: Remove Astrometrics V requirement from Covert Jump Portal Generation - OR - lower it to Astrometrics IV, which is a much quicker train.

Secondary proposal:

A second mechanic that disincentives more experienced players from jump portal generating is that it often causes them to miss the same content they bridge others to. Yes, some charitable people already have alts for this. Training an alt to handle this duty should be quicker/easier in order to promote new player retention through participation.

Possible solutions:
- Allow Blockade Runners to use the module (use jump fuel from the main cargo bay). The BR functions in a purely support role (fuel truck + bridger) so that a combat trained pilot doesn't miss any combat opportunities, and a non-combat focused alt can handle this duty.
- Detach the portal from the BLOPs, allowing the BLOPs to jump?
Problems: 1. The BLOPs is no longer held committed while the portal is up. 2. How would this work with fuel?


What 12-day skill would you rather hide the covert jump portal behind? Because it seems quite intentional to make covert bridging a SP intensive process.

Your entire idea is flawed, because bridging people into combat is a very powerful mechanic. Not everyone should be able to do it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Elenahina
Federal Navy Academy
Gallente Federation
#23 - 2016-09-27 10:20:15 UTC
Decian Falx wrote:
Serendipity Lost wrote:
...you and other capital pilots don't care about new players (better things to train and all) but CCP should.


Correct.


Out of context quote is out of context.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Serendipity Lost
Repo Industries
#24 - 2016-09-27 14:07:04 UTC
Decian Falx wrote:
Serendipity Lost wrote:
...you and other capital pilots don't care about new players (better things to train and all) but CCP should.


Correct.



That's fair enough, but don't come here and whine about long skill plans that impact players you don't care about. That just doesn't make sense.

You either DON'T care about them and this ends here, you DO care about them and you have truth issues, or you have some OTHER motive you chose not to stand on as your real argument (which is again a truth issue).


Let this go.
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