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Cybernetics

Author
Freelancer117
So you want to be a Hero
#1 - 2016-09-25 14:18:03 UTC
With the new alpha clones coming will CCP look at balancing the skill Cybernetics ?

The new free to participate (F2P) clones get cybernetics level 3, but you only need to
have it at level 1 to use: +1 and +2 and +3's and some T2 implants only require level 2.
source: https://forums.eveonline.com/default.aspx?g=posts&m=303461
https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/

Regards, a Freelancer

ps: in the CCP Seagull interview we do not have a clear company policy about getting to keep
higher skill implants when an omega clone reverts to an alpha state, only a case by case look.
source: http://crossingzebras.com/the-alpha-and-omega-executive-producer-ccp-seagull-interview/

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Hesod Adee
Perkone
Caldari State
#2 - 2016-09-25 15:22:07 UTC
This is not just about learning implants.

As for the question, CCP probably haven't decided yet.

Freelancer117 wrote:
ps: in the CCP Seagull interview we do not have a clear company policy about getting to keep
higher skill implants when an omega clone reverts to an alpha state, only a case by case look.


A case by case basis might work when we are talking about CCP intervention. But someone is going to login on a character that used to be an omega, with implants fitted that alphas can't use. Then Eve's code is going to have to decide what to do on the spot. Possible responses include:
- Let the implant work. Give former subscribers an advantage over people who have never subscribed.
- Leave it plugged in, but non-functional. Now the former subscriber needs to decide between destroying the expensive implant or having an implant slot that they can't use.
- Lock the character.
- Crash the client.
- Crash the server.

My guess is that the implant will remain operational. Punishing people for subscribing is a good way to convince them to never subscribe again. It should be obvious why the last three options are undesirable.
Malcanis
Vanishing Point.
The Initiative.
#3 - 2016-09-26 18:14:11 UTC
I will be extremely surprised if the large majority of implants do no continue to work. I would expect the only exception to be some kind of edge case producer scenario where the implants allowed the alpha character to be somehow way too effective at welath generation. No one cares about T1 cruisers having HG slaves or whatever.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016