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From one newbie to all the up and coming Alpha clone newbies

Author
Dirty Forum Alt
Forum Alts Anonymous
#121 - 2016-09-14 20:48:19 UTC
Josh Sharvas wrote:
Dirty Forum Alt wrote:
Josh Sharvas wrote:
So a newbie must basically walk on egg shells from day one. Again, I disagree Sad So much content they will miss, oh so much :(

Unless they find pleasure in that sort of thing well then of course go for it.

How is avoiding 6 systems and going about your daily business however you want to do so "walking on egg-shells"?


Because, let's be real, it isn't 6 systems to avoid it is much more :) Do you think these corps/alliances who do this for pleasure in game are going to stick to the same pattern? And local ain't gonna help either if the other corp uses alts to keep a watch at gates and then camps the other side.

Personal experience by the way. I'm not making this up.

And just imagine how it will change come Alpha clone time. All gates between low and null areas and chokepoints etc.. will be watched and ganked. All HiSec areas can have clever stragglers as well, not just around hubs. Again this is not a bad thing!!! Don't misunderstand me, it is supposed to happen!!!

Just that a prudent newbie should bide a little time growing in the game before jumping into this head first and immediately going backwards from day one - and rage quitting shortly after. Unless he is lucky to actually find those good corps early on that you mention :) But remember that this is not everyone's experience so why should the newbie be expected to be so lucky.

I've been declaring war on people for years now - and I've even been in some of the bigger groups, including (ironically enough) marmite for a while - so speaking from personal experience on the other side of the war: You would be surprised.

Since the watch list was removed the *vast* majority of the wardeccing groups literally just camp choke points and trade hubs and never ever move. The bigger they are - the more likely they are to stick to this pattern. They may roam around a little when they are bored, and they do use neutral scouts - but if you are more than 6-7 jumps from their primary systems you are almost guaranteed to never see them. And that leaves *plenty* of space left in high-sec.

Some of the smaller groups (such as myself) will still hunt you - and yes, we use neutral alts to find and scan you down. That is why I said if you see the war target in local *they are already warping to you*. However, warping still takes time - meaning you still have time to get away. Don't go for a gate. If there is a station, dock up. If not, warp to a random planet at 100km and then bounce around a bit. Make some deep-space bookmarks and wait for them to get frustrated trying to scan you. Or - wait for your npc timer to go away and use the *safe logoff* option in a safe spot and take a break for an hour. Nobody is going to sit around all night for a new player's t1 fit cruiser or whatever cheap ship you are flying.


As for finding a good corp - it takes trial and error, time, and luck. But delaying joining one just delays the search - you are still going to have the same process, and it is going to be even more frustrating because you've waited and now you feel you are ready to really do something but you don't have a group you can do it with...

I would recommend joining a player corp ASAP - and keep joining them until you find a good one. Also don't give up on them the instant something goes wrong - give them a fair chance. But also don't cling to them too stubbornly - if after a week or 2 you hate it there, get out and find another one.

The beauty of doing this early in your EVE career is you literally haven't been in the game long enough to have anything to *lose* by joining a bad group. And you are still gaining skillpoints and becoming better equipped for life in EVE for once you DO find a good corp.


You certainly don't have to go to null-sec. High sec corps can be good. There are just more bad ones there because the only thing to weed them out are wars - and they rarely disband over those - so there is a higher % of good groups outside of high sec - because the bad groups out there tend to fail and disband faster. But one way or another you should be trying to find the right corp to join as soon as you can.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Lacori
Doomheim
#122 - 2016-09-14 20:48:56 UTC
Josh Sharvas wrote:

3. Consider sticking with an NPC corp for FIVE YEARS


I think that's excessive, but that's just me.
Sonya Corvinus
Grant Village
#123 - 2016-09-14 20:49:24 UTC
Josh Sharvas wrote:
Because, let's be real, it isn't 6 systems to avoid it is much more :) Do you think these corps/alliances who do this for pleasure in game are going to stick to the same pattern? And local ain't gonna help either if the other corp uses alts to keep a watch at gates and then camps the other side.

Personal experience by the way. I'm not making this up.

And just imagine how it will change come Alpha clone time. All gates between low and null areas and chokepoints etc.. will be watched and ganked. All HiSec areas can have clever stragglers as well, not just around hubs. Again this is not a bad thing!!! Don't misunderstand me, it is supposed to happen!!!

Just that a prudent newbie should bide a little time growing in the game before jumping into this head first and immediately going backwards from day one - and rage quitting shortly after. Unless he is lucky to actually find those good corps early on that you mention :) But remember that this is not everyone's experience so why should the newbie be expected to be so lucky.


So you're PvE-ing in HS at war, your in a backwater part of HS (less than 5-ish people typically). You see probes on d-scan (you are using it, right?) you run. They don't catch you. You see a war target show up in system (your overview is set up correctly I assume) you run. Hard to get caught.
Tipa Riot
Federal Navy Academy
Gallente Federation
#124 - 2016-09-14 20:51:39 UTC  |  Edited by: Tipa Riot
Dirty Forum Alt wrote:

edit:
The trade hubs aren't even good places for new players to buy things - the prices are all inflated due to people trying to make a profit on selling them. The best deals tend to be in the back-alley systems where people can't be ****ed to drag it to a market hub.

What a BS, sorry.

Back to topic ...

... interesting read, the OPs advice and the replies ... Well, any advice coming from personal experience is worth reading and reflecting on, right? Don't dismiss something only because you feel it's not what YOU would recommend new players.

*scratching head*

I'm my own NPC alt.

Josh Sharvas
Doomheim
#125 - 2016-09-14 20:53:04 UTC  |  Edited by: Josh Sharvas
Sonya Corvinus wrote:


Then you joined the wrong group for your playstyle. I can think of a dozen corps in null and WHs off the top of my head that are wardecced maybe twice/year. Did you ask how often they are at war when joining?

Or did you think about going as a smaller casual corp in a place like provi, where you can PvE your heart out without being shot by residents? You wouldn't be part of the larger group, so you wouldn't be as much at risk of wars.

In spite of that, it's trivial to find an empty pocket of null or LS to PvE in for a week while at war. Don't give them kills and they won't extend the war.

In spite of all that, you talk about being at war as if it's a bad thing. There are a LOT of people in null who exclusively do PvE. It's not as intimidating to do as you make it out to be.


Gosh, I'm starting to feel a little shy here "back talking" to all you guys every time you post. Sorry! :(

But remember, a newbie has no play style yet! He must be given the opportunity to learn what he likes in Eve and experience a little of everything. Joining a player corp on day 1 and then becoming a war target against these "griefers" without being able to defend himself might kill that for him. No matter if Mr CEO Eve Master promises he can protect him and shower him with goodies and hug him and be ever present on Teamspeak when he is needed.
Josh Sharvas
Doomheim
#126 - 2016-09-14 20:55:46 UTC
Lacori wrote:
Josh Sharvas wrote:

3. Consider sticking with an NPC corp for FIVE YEARS


I think that's excessive, but that's just me.


Big smile
Sonya Corvinus
Grant Village
#127 - 2016-09-14 21:02:46 UTC
Josh Sharvas wrote:
Gosh, I'm starting to feel a little shy here "back talking" to all you guys every time you post. Sorry! :(

But remember, a newbie has no play style yet! He must be given the opportunity to learn what he likes in Eve and experience a little of everything. Joining a player corp on day 1 and then becoming a war target against these "griefers" without being able to defend himself might kill that for him. No matter if Mr CEO Eve Master promises he can protect him and shower him with goodies and hug him and be ever present on Teamspeak when he is needed.


So do what I said already. Jump in the deep end and start losing ships. If you don't like one corp, join another. Any decent one will help new players out.

Griefing is against TOS. There are no griefers with active accounts. EVE is designed specifically to not hold your hand.
Dirty Forum Alt
Forum Alts Anonymous
#128 - 2016-09-14 21:03:57 UTC
Tipa Riot wrote:
Dirty Forum Alt wrote:

edit:
The trade hubs aren't even good places for new players to buy things - the prices are all inflated due to people trying to make a profit on selling them. The best deals tend to be in the back-alley systems where people can't be ****ed to drag it to a market hub.

What a BS, sorry.

I admit I don't go shopping for low-end items much anymore - so perhaps my information is out-dated... but I at least used to be able to pick up t1 hulls/modules significantly cheaper outside of trade hubs rather than in them - and even buying things in trade hubs I always had to scroll down past all the cheap ones 5-10 jumps away from the hub station...

Either way the items are certainly still available elsewhere - even if they are no longer significantly cheaper.



And wars don't last *forever* - even if it seems like it sometimes P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Josh Sharvas
Doomheim
#129 - 2016-09-14 21:05:52 UTC  |  Edited by: Josh Sharvas
Sonya Corvinus wrote:
Josh Sharvas wrote:
Because, let's be real, it isn't 6 systems to avoid it is much more :) Do you think these corps/alliances who do this for pleasure in game are going to stick to the same pattern? And local ain't gonna help either if the other corp uses alts to keep a watch at gates and then camps the other side.

Personal experience by the way. I'm not making this up.

And just imagine how it will change come Alpha clone time. All gates between low and null areas and chokepoints etc.. will be watched and ganked. All HiSec areas can have clever stragglers as well, not just around hubs. Again this is not a bad thing!!! Don't misunderstand me, it is supposed to happen!!!

Just that a prudent newbie should bide a little time growing in the game before jumping into this head first and immediately going backwards from day one - and rage quitting shortly after. Unless he is lucky to actually find those good corps early on that you mention :) But remember that this is not everyone's experience so why should the newbie be expected to be so lucky.


So you're PvE-ing in HS at war, your in a backwater part of HS (less than 5-ish people typically). You see probes on d-scan (you are using it, right?) you run. They don't catch you. You see a war target show up in system (your overview is set up correctly I assume) you run. Hard to get caught.


No, more like an agent tells you to go next door for a mission run. You cross the gate and immediately run into a large gate camp in HiSec without warning. So I hear you say, "You fool!, you're at war, whaddaya expect no? Why didn't you apply all the skills of an experienced player on your first day!!!"

So say goodbye to those early missions and exploration and fun bits while you're still coming to grips with the game.
Josh Sharvas
Doomheim
#130 - 2016-09-14 21:08:24 UTC  |  Edited by: Josh Sharvas
Sonya Corvinus wrote:
Josh Sharvas wrote:
Gosh, I'm starting to feel a little shy here "back talking" to all you guys every time you post. Sorry! :(

But remember, a newbie has no play style yet! He must be given the opportunity to learn what he likes in Eve and experience a little of everything. Joining a player corp on day 1 and then becoming a war target against these "griefers" without being able to defend himself might kill that for him. No matter if Mr CEO Eve Master promises he can protect him and shower him with goodies and hug him and be ever present on Teamspeak when he is needed.


So do what I said already. Jump in the deep end and start losing ships. If you don't like one corp, join another. Any decent one will help new players out.

Griefing is against TOS. There are no griefers with active accounts. EVE is designed specifically to not hold your hand.


I'm not allowed to call them griefers apparently. But I'm too tired to mince my words.

You've also a contradiction here. But again... I'm tired to point it out right now sorry.

Anyway I think I've said enough for one day. Each to his/her own then :) GN
Sonya Corvinus
Grant Village
#131 - 2016-09-14 21:36:11 UTC  |  Edited by: Sonya Corvinus
Josh Sharvas wrote:
I'm not allowed to call them griefers apparently. But I'm too tired to mince my words.

You've also a contradiction here. But again... I'm tired to point it out right now sorry.

Anyway I think I've said enough for one day. Each to his/her own then :) GN


It's not griefing because of this. The sooner newbies understand what I'm quoting by CCP Falcon below, the sooner they will enjoy the game. Jumping right into ganking, wardecs, nullsec, lowsec, etc. is a major way to start doing that.

We only give you slack for the term 'griefing' because that's a formal term CCP uses for bannable breaches of the game's TOS. What you're describing is not that. Call it being an ***hole, call it scamming, call it being a d*ckhead, whatever, but it's not griefing according to the game.

This game promotes that you can be the villain, and people do that.

CCP Falcon wrote:
Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#132 - 2016-09-14 21:41:14 UTC
Josh Sharvas wrote:

I'm not allowed to call them griefers apparently.

You can call 'em whatever you like mate. If they can call you nub or scrub, 'griefer' is fair game and will be understood by all for what it is.

On that note ... add one more tip to your list: whatever you trade for 0 ISK you're essentially GIVING AWAY. Your trading partner / sulphur contract is by no means bound to verbal promises or common courtesy. The EvE Client will do EXACTLY what it says it'll do: buy X item for Y ISK. It does not guarantee X is worth Y, or that you'll get X back, or even that that second contract you're holding on to will go through (it might fail).

This too is not technically 'griefing' but it's griefing alright. ;-)

Eat your paranoia cereals every morning and you'll be fine. Good luck!
Eli Stan
Center for Advanced Studies
Gallente Federation
#133 - 2016-09-14 22:49:30 UTC
Lacori wrote:
Josh Sharvas wrote:

3. Consider sticking with an NPC corp for FIVE YEARS


I think that's excessive, but that's just me.
I fly with people still in their NPC corp after 10+ years, so it's a bit conservative from my perspective. P
Mike Adoulin
Happys Happy Hamster Hunting Club
#134 - 2016-09-14 23:03:44 UTC  |  Edited by: Mike Adoulin
Baby raptor Jesus on crack.

OP gives WORST. ADVICE. EVER.

Ok, newbies, here's MY advice:

1. Do the damn career missions. You get FREE SHIPS, FREE MONEY, and you may actually LEARN SOMETHING.

2. JOIN A DAMN CORP. It may suck. It may not. But the absolute WORST thing to do is stay in that damn NPC corp, because you will learn NOTHING. Join a corp, and DO STUFF. Hell, join a merc corp. You would be surprised how many merc corps will take a brand-new player and teach him how to be an Evil Monstrous Bastard. Cool

3. Fun is where you find it. Most of the player-base hangs out in hisec, alas, but go into low. Rampage thru null. Jump into wormholes and get lost. Hell, go to Jita. Reminder: Jita sucks.

4. SHOOT PEOPLE. Flashy yellow? SHOOT IT. Outlaw reddie? SHOOT IT. War targets appear? SHOOT THEM. It's the hip thing to do. Oh, and if you are in low/null....SHOOT EVERYTHING.

5. And remember, its a game, folks. Get used to losses. Just lost that fat freighter and a few billion ISK? Sorry, the guys that popped it are not 'sociopaths', etc etc etc. They are players that OUTPLAYED YOU. Learn from your mistakes and get ready for the next time. Because it WILL happen again if you do not adapt to the situation.

On a personal note, I tell the newbro's to go join The Uni, that is what it's there for. They may suck abit at teaching da PeeVeePee's, but overall they tend to do a decent job, IMO. Mostly. If they wanna go PVP-hard from the get-go, I tell 'em to go join Brave. If they seem...challenged......I tell 'em to go apply to Goons........The Great EVE IQ Test awaits...:)


*gets some hamster rum and puts on a Barry White album*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Jonah Gravenstein
Machiavellian Space Bastards
#135 - 2016-09-14 23:15:11 UTC
Mike Adoulin wrote:
If they seem...challenged......I tell 'em to go apply to Goons........The Great EVE IQ Test awaits...:)
heh that's harsh.

Never pay isk to join a corp... and wear sunscreen.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#136 - 2016-09-14 23:25:24 UTC
Hm. I kinda liked OP's 'advice' at first, even though I myself did things very differently.

Let's just say it's one point of view to keep under your hat; another would be to realise there's a lot of stuff you don't know yet, so trying things out and going on fact finding missions will greatly improve your understanding of game mechanics and EvE in general.

What he says about wardecs is true though. Newbros in a player-run corp in highsec are pretty much doomed-- more often than not, the CEO is a newbro himself (what could he possibly be doing running a corp in highsec if he wasn't??) For me, life didn't start until I went to lowsec -- and this is an option I'm not seeing on OP's list. Just keep the stakes low (don't bling it), and wing it!

You need not swear allegiance to your first CEO. Building interpersonal contacts will however help your advance. How to combine advancing as a group with permadecs is something you'll have to figure out on your own, something which may require a bold move, something that may even include leaving your first in-game friends to rot in the cesspool that is highsec. Chances are you might even stand your ground and fight said decs if you steer clear from major hubs. Never trying any of those things is probably not the best advice... yet it may serve as a heads-up.

Frankly I wouldn't give advice to new players in general. Sometimes I pick up an apprentice, but I would most certainly not start preaching to the anonymous masses. They'll find their own way, as we all did.

Can I ask a question, OP? What happened that you felt compelled to keep others from making these alleged mistakes?
Lacori
Doomheim
#137 - 2016-09-14 23:50:09 UTC
Josh Sharvas wrote:

I'm not allowed to call them griefers apparently.


Well I personally think the term 'griefer' is offensive.

Using it hurts my real life feelings, ergo, it is you who is 'griefing' me, and technically you are violating the EULA.
Otago Dogwalker
Center for Advanced Studies
Gallente Federation
#138 - 2016-09-14 23:54:05 UTC
Surely players can go wherever, do whatever and play anyhow they choose to from day one?
CCP provides the framework, capsuleers provide the lunacy...
Raven Ship
Center for Advanced Studies
Gallente Federation
#139 - 2016-09-15 00:48:51 UTC
Remiel Pollard wrote:
, so **** off


Actually **** off yourself, you come to someones topic in first place.
Morgan Agrivar
Doomheim
#140 - 2016-09-15 00:51:42 UTC
O
M
G

Ok newbies, this is coming from a 3 year veteran.

Do career missions. All of them.

Don't jump into the first player corporation advertised. The ones who advertise in local in rookie systems are bad. Horrible and dirty corporations run by newbies themselves. Most highsec corps (especially industrial ones) advertise that they do everything to get higher on the "Search Corporation" list when they don't do anything. Ask questions...lots of questions. Don't stop asking questions and if they refuse or don't answer, leave and find another one.

Mine or mission until you get around 20m isk. Go to a trade hub and fit 8-10 cheap T1 frigates with modules and have them shipped by courier (and there are some respectable ones) to a highsec system that borders a lowsec system. Remember, you are there to lose them and you will lose them. But when you do lose them, find out why you lost them. Record it with FRAPS if possible so you can review what you did right and what you did wrong. If you don't like or enjoy it, scratch that off your list.

Remember most of all, this is just a game. If you don't like your corporation or they don't let you have fun, go somewhere else. Loyalty means nothing in Eve Online...REMEMBER THAT!!!!!!!!!oneoneone!!!!!11111