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Locator Agents cease to function on Offline Players.

Author
Cara Forelli
State War Academy
Caldari State
#41 - 2016-09-10 03:00:03 UTC
Kenrailae wrote:
free intel

Every intel source is free. Small pieces to a larger puzzle. Mob mentality and buzzwords got watchlist the axe.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#42 - 2016-09-10 03:05:20 UTC
Kenrailae wrote:
But go ahead, please do tell me more about how much I don't know about Eve and how I benefit in any way from anything I said, seeing as it does not affect me in the least for me to garner any benefit from. Please do.
Then why the **** are arguing about something that you say do no affect you at all and don't care anyway?

Quote:
@Rawmeat: Sure, just require people to leave their accounts logged in all the time. No problem. Tossing that in the trash where it goes.
If an Alliance's existence is so cliffhanging over a couple FC being online or not, I suggest it may as well disband. Or the FC, if the Alliance matters to him and the very existence of said Alliance's assets hangs on him actually being there playing scarecrow to the rest of the universe, go full meta and stay logged-in 24/7.

That's what some mere line members do to scare off targets shooting structures when we get a defense contract and we got to actually go to bed/work, eventually.

It's effin easy.

You should stop talking about something you got no hands-on experience or knowledge, makes you look 'daft', isn't that the word?

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Valkin Mordirc
#43 - 2016-09-10 03:10:04 UTC  |  Edited by: Valkin Mordirc
Kenrailae wrote:




Ha ha :) As I've stated before, cap fleets were but PART of why watch lists were removed. People tend to just quote the part of a statement they like. They were removed for the much larger reason of the free intel they provided, including cap fleets, but also on other aspects of the game as well. That free intel also extended to, but was not targeted specifically at, war decs, wormholes, FC's, titan bridges, whatever the case, it was designed to cover all the free intels that watch lists provided.



I'd also impress upon you how blatantly poor of an argument it is to state that I don't know what I'm talking about and how I'm going all 'standard tripe' on you yourself can't even seem to remember that the watch lists were removed for the larger reason of free intel, INCLUDING, but not limited to super/cap fleet log ins.


Roll

That whole more intelligent conversation in a room of sixth graders who just learned a new 4 letter word thing... again.



I say **** a lot. So what? Cursing is a good way to convey a strong feeling towards a subject. I feel strong about fixing locator agents.

Also I'm hardly insulting you. Which is kinda hilarious as you've gone out of your way to try and insult me.

Regardless if you want to generalize it sure. Watchlists where removed because of player privacy yeah?

Which was triggered byyyy


Quote:
the watchlist was a forced issue,
the game design team had it on the long-finger until somebody opened the api to a stupid level and it got out of hand forcing a knee jerk reaction with no discussion,feedback or surrounding balance regarding everyone that wasent a ****in super pilot.

that's what i would like to address



Honestly dude. I'm done with you. The only thing you have managed was to derail the conversation. You have no idea what your talking about. Your just arguing now because either one you like to argue. Or two you are to proud to let it go.
#DeleteTheWeak
Lugh Crow-Slave
#44 - 2016-09-10 03:31:42 UTC
sadly i don't think ccp is going to do anything about this until they add in the Intel structures (why they didn't wait to change the wl till then idk)

best we can do is hope they don't take so long no one is left when they bring them out
Valkin Mordirc
#45 - 2016-09-10 03:40:42 UTC
I've heard talk about the Observatory Array as a possible fix for the issue.


Which I am personally pretty down with. An attackable structure that can consolidate forces around in highsec sound good. More assets like that added to highsec and being useable in highsec fully is rarely a bad thing in my opinion.


However a Band-Aid fix like what Ralph is proposing seems like a good fix for the time being.
#DeleteTheWeak
Lugh Crow-Slave
#46 - 2016-09-10 03:47:54 UTC
yeah the only thing im concerned about with the observation arrays is, Will there be any reason for me to anchor them for my corp? or will they all just be put down by alts?
Valkin Mordirc
#47 - 2016-09-10 04:09:03 UTC  |  Edited by: Valkin Mordirc
Lugh Crow-Slave wrote:
yeah the only thing im concerned about with the observation arrays is, Will there be any reason for me to anchor them for my corp? or will they all just be put down by alts?



I honestly have no idea.

But I would hope that if they are capable of locating corps that must be dec with the owner for locates to work. But that only works with hunting a specific target in highsec really. So it honestly wouldn't benefit everyone and I would say that's a bad idea for that reason alone. Open locates on everyone I would have to say should require large amount of fuel.

For lowsec/Null I could only say maybe the Array has mode switching? Every 24 hours or so an owner can choice between several different traits of the array? Extended D-scan ranges to a small degree? 16ish AU or so instead of the 14.3. Wormhole Array's can send out active pings with long delays between pings to check for online players in it's vicinity? Sorta like a D-scan that picks up cloaks but not ships types or anything else, just a number. That would be kinda OP if the array has a big range but a short range maybe not so much? Maybe an active scan could be narrowed down to catch the cloaky as the old Dev post mentioned pinpoint cloaked ships.

Dev post also mentioned D-scan disruption and Starmap tampering. So you can have an active gate camp and have the array block the 1h kill counter making the system look quite. Or shorten the d-scan ranges maybe to hid a camp or even a mission pocket.

Spitballing idea though. Asides from guess work no body knows how they will really work.
#DeleteTheWeak
Noragen Neirfallas
Emotional Net Loss
#48 - 2016-09-10 11:37:19 UTC
+1 OP

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lugh Crow-Slave
#49 - 2016-09-10 11:43:26 UTC  |  Edited by: Lugh Crow-Slave
Valkin Mordirc wrote:
Lugh Crow-Slave wrote:
yeah the only thing im concerned about with the observation arrays is, Will there be any reason for me to anchor them for my corp? or will they all just be put down by alts?



I honestly have no idea.

But I would hope that if they are capable of locating corps that must be dec with the owner for locates to work. But that only works with hunting a specific target in highsec really. So it honestly wouldn't benefit everyone and I would say that's a bad idea for that reason alone. Open locates on everyone I would have to say should require large amount of fuel.


balancing with isk is always messy


what if they didn't work like locators?

so you put them down and they will tell you what ship passed by and when but if you were at war they could identify war targets (maybe option even to ping?) either by name or simply noting that it was a war target(depending on how much info they want to be balanced for) this would still work for null/ls pilots and give aggressors something to defend if they want to use it.

this would still leave locators to be used as they are now even with the OPs change added to them
Donnachadh
United Allegiance of Undesirables
#50 - 2016-09-10 14:09:25 UTC
Guilty of scanning but not reading all three pages with that in mind here goes.

Going back to the OP if you have to pay your fee and wait while the locator agent does their thing I am OK with them telling you the player is offline as long as that is all the information you get. If you wan to get this information in an easier, faster or less expensive way then I say no.
Dirty Forum Alt
Forum Alts Anonymous
#51 - 2016-09-10 14:31:41 UTC
So many people in this thread who don't know how locators work....at all....

And so many trying to argue that not only should we not use Ralph's proposed fix but we should nerf/remove locator agents entirely for no apparent reason x.X


Anyway - I like the suggestion as-is.

If CCP wanted to pander to the idiots as they have been doing lately - maybe tweak it so that the agent takes your money even if they are offline or in a wormhole or something, *then* tells you they can't be located at this time (without a way to tell if that means offline or wormhole) - and the agent is "busy" for a while afterwards just like if they had done a successful locate?

I don't really think any sane/rational argument could be proposed against that - it certainly isn't a valuable source of "free" or "instant" intel assuming you are hunting more than 1 target.


Alternatively as previously mentioned by others supercapitals can dock now, removing a major part of the "issue" with watch lists - so maybe CCP should just start limiting their released API data again and bring back the watch-list. But yeah I know it is wishful thinking and they won't even consider it P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Faylee Freir
Abusing Game Mechanics
#52 - 2016-09-10 18:21:20 UTC  |  Edited by: Faylee Freir
I'm starting to get irritated at these asinine suggestions from people that clearly either have never used a locator agent, no longer use them and don't care about how they get nerfed (because it doesn't directly effect their gameplay), and/or just want anything to do with wardecs and hunting to be nerfed.

Want to know if someone is online? There are currently a few options, but I'll go through 1 of the easiest right now.

Easy Method #1

Invite your target to a convo. If it goes through, they are online. If it says they are offline or otherwise unreachable... then they are offline. This method is stupid because it could potentially tip off the target.

There are better, more subtle ways to see if a target is online or not but it in no way is automated. So why, Ralph, do you want to sit at a locator agent and plug away at names till one takes, then move to another locator agent and do the same, and keep doing this over and over and over and over and over and over until you have the intel you want?

Your method is actually WORSE than what you have right now on Tranquility. Ralph, lets say you're hunting a corp that has 50 members and you want to know if any of those 50 members are online... Add them all to your contacts and then use the other method. You add them to your contacts so you can easily go through the same process again without having to manually type out or paste their name in a chat box, highlight the name, select that it's a character, then go through the drop down selections to do what you need to.

Yeah I know it sucks not knowing the instant someone logs on, but what you are proposing isn't really fixing anything. I would prefer CCP leave locator agents alone because more than likely they will botch them up so badly. I use locator agents and my method of finding out if targets are online everyday. Do I kill those targets everyday? No, but I know where they are and if I'll have an opportunity to kill them. So this isn't about blanket wardecs or any of these **** excuses because blanket wardecs and hub campers existed before the watchlist nerf.
Dirty Forum Alt
Forum Alts Anonymous
#53 - 2016-09-10 18:52:30 UTC
I'm not sure abusing other mechanics in ways they were never intended to be used is a viable long-term option either... but at the rate CCP "fixes" things maybe it is.

It does work - but I still think it would be better if there was an actual game mechanic that provided this information in some way, shape, or form - rather than relying on broken game mechanics in other areas to provide the intel.

It is also pretty sad that we've gotten to the point that even when something like this is clearly broken, people would rather it just stay broken than risk having CCP **** it up even worse by attempting to implement a "fix"...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Faylee Freir
Abusing Game Mechanics
#54 - 2016-09-10 19:42:05 UTC
Dirty Forum Alt wrote:
I'm not sure abusing other mechanics in ways they were never intended to be used is a viable long-term option either... but at the rate CCP "fixes" things maybe it is.

It does work - but I still think it would be better if there was an actual game mechanic that provided this information in some way, shape, or form - rather than relying on broken game mechanics in other areas to provide the intel.

It is also pretty sad that we've gotten to the point that even when something like this is clearly broken, people would rather it just stay broken than risk having CCP **** it up even worse by attempting to implement a "fix"...

Youre right but I dont have much faith in ccp. I also dont think this sub-forum is a good venue for this discussion. Lots of people inexperienced in hunting, locates and the previous watchlist to know anything other than their risk averse more nerfs agenda.
Ralph King-Griffin
New Eden Tech Support
#55 - 2016-09-10 19:54:18 UTC
Faylee Freir wrote:

Your method is actually WORSE than what you have right now on Tranquility..

i am fully aware of this, thats explicitly why im pushing for it,
because its waaaaaay more balanced than anything we have in the past or currently use,
because i want a balance to existing mechanics rather than to be naively relying on some quirk in the way systems interplay thats begging to be be patched out without a moments hesitation on ccp's part.
Faylee Freir wrote:
Dirty Forum Alt wrote:
I'm not sure abusing other mechanics in ways they were never intended to be used is a viable long-term option either... but at the rate CCP "fixes" things maybe it is.

It does work - but I still think it would be better if there was an actual game mechanic that provided this information in some way, shape, or form - rather than relying on broken game mechanics in other areas to provide the intel.

It is also pretty sad that we've gotten to the point that even when something like this is clearly broken, people would rather it just stay broken than risk having CCP **** it up even worse by attempting to implement a "fix"...

Youre right but I dont have much faith in ccp. I also dont think this sub-forum is a good venue for this discussion. Lots of people inexperienced in hunting, locates and the previous watchlist to know anything other than their risk averse more nerfs agenda.

raz has been beating ccp about the head on this topic for six months now.
i have been actively engaging in any and every discussion here on the forums from the first leak back in febuary up untill now.
the csm have been poked and prodded about this so believe me when i say it , this is the last place for this but it is an official avenue so here i am.

Valkin Mordirc
#56 - 2016-09-10 20:01:42 UTC
Quote:
vite your target to a convo. If it goes through, they are online. If it says they are offline or otherwise unreachable... then they are offline. This method is stupid because it could potentially tip off the target.

There are better, more subtle ways to see if a target is online or not but it in no way is automated. So why, Ralph, do you want to sit at a locator agent and plug away at names till one takes, then move to another locator agent and do the same, and keep doing this over and over and over and over and over and over until you have the intel you want?



CCP has said they are unhappy with convo spam. And the 'other subtle" method is more or less a...unintended design for checking online status. It shouldn't really be the go to way to check if someone is online.
#DeleteTheWeak
Asveron Durr
Vandanian Order
Greater Itamo Mafia
#57 - 2016-09-10 21:04:17 UTC
1.) Indy/miner(s) Corp(s) used watch list to highlight when baddies came online or offline, whether needed to know or not.
2.) Mercs used watch list to facilitate hunting targets that were elusive by deploying alts to a spot designated by locater agent.
3.) null used them for whatever purpose
4.) I think watch list was important to WH for many various reasons that probably makes some gameplay unsustainable without effort that burn many out.
5.) Everyone used it to keep an eye out for Friends returning to the game, or just to know when allies, corp/alliance mates, etc came online so we could do something together, what ever that might be.

So,
Why not keep the current "buddy list" and the "Locate Agents" working as they are now.
1.) Only just remove the different colors from the buddy list.
2.) Create a new watch list system.

Under the new Watch List system, include all the various colors currently used now.
But,
If you want to know if anybody is online from that list you have to pay a fee.
(Like come on its not like we do not have oodles of ISK pouring from our orifices)

Examples:
1.) 5 million ISK per character you wish to have status for off/on line.
2.) 25 million Isk per corp
3.) 100 million per Alliance

Make these fees inclusive with time limit of wardecs (1week)

So if you want to watch list someone, it costs you 5 million Isk for a week.
Say that someone is in a player corp, add 25 million ISK.
Say the Corp is in an alliance, add 100 million ISK
(* mind you that corp and alliance is added to the watch list also)

Example(per above): so if your just trying to hunt a single guy, it could cost you upwards of 130 million ISK for 7 days of knowing if that person is online or not. And that is not including wardec fees.

Just a thought, besides some people say wardecs in them selves are too cheap anyway, well here is an overhead cost for those that want a watch list ability like it used to work. And before anyone asks, yes i think these ISK amounts are reasonable on top of wardec fees, i would pay them.
Dirty Forum Alt
Forum Alts Anonymous
#58 - 2016-09-10 21:12:45 UTC
Asveron Durr wrote:
Just a thought, besides some people say wardecs in them selves are too cheap anyway, well here is an overhead cost for those that want a watch list ability like it used to work. And before anyone asks, yes i think these ISK amounts are reasonable on top of wardec fees, i would pay them.

I've heard even more people saying wars are already too expensive. That is probably close to the #1 reason I've heard that all the small groups end up merging into the larger entities - because they can't afford the wardec fees already at 50m...

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Faylee Freir
Abusing Game Mechanics
#59 - 2016-09-10 21:31:29 UTC
Sure its not intended, but when CCP takes something away, people find a way around their mechanics to still get the job done. I dont mind workarounds and little quirky things here and there in my area of gameplay, because I know that CCP is incapable of doing something right when it comes to controversial issues.

Has CCP ever proven to you thst they can take a fun part of the game that might be a little OP, amd balance it without completely killing or crippling the players abilities to operate in a similar fashion? Im not crying because I know that CCP fucks with more than just what I find fun in eve, but when we have broken stuff like: a joke bounty system, crippled abilities to actively hunt a target, and a myiad of other small quirky bugs that make parts of the game irritating its not hard to see why I believe CCP would fumble on a task such as this.

Someone mentioned earlier about the mob mentality is what lit the fire on the watchlist removal, and thats exactly what will happen here. All you want Ralph is a functioning and approved method for seeing if someone is online... And that awesome. The issue is that when and if CCP starts thinking about how to change this and then gets feedback, the mob is going to be too loud for any real voice of reason to break through. I guess its not wrong though because obviously people want a game where you can login, collect minerals, shoot at AI, and participate in whatever other kind of pve you can think of... All without having to deal with the other person aspect of the game. So if thats what the players want, who are we to fault CCP for releasing patches that further bastardize their game and create an atmosphere of coddling and catering to people whose only agenda is playing the game as isolated and safe as possible.

Im done ranting amd im done with caring. Im just going to play the game as long as i can in the niche that i enjoy until CCP decides that my version of the sandbox isnt the social norm within the community. You can bet your ass that im going to ride this slope downward with the severed heads, flayed bodies, and tears of those that present themselves as suitable targets.
Asveron Durr
Vandanian Order
Greater Itamo Mafia
#60 - 2016-09-11 01:37:57 UTC
Dirty Forum Alt wrote:
Asveron Durr wrote:
Just a thought, besides some people say wardecs in them selves are too cheap anyway, well here is an overhead cost for those that want a watch list ability like it used to work. And before anyone asks, yes i think these ISK amounts are reasonable on top of wardec fees, i would pay them.

I've heard even more people saying wars are already too expensive. That is probably close to the #1 reason I've heard that all the small groups end up merging into the larger entities - because they can't afford the wardec fees already at 50m...



ok, yes quite few say that also. But lets look at the following.

*disclaimer* following is from zkill stats for Sep 9, everything assumed killed collected and everything lost is considered a full loss to the owner parties. Without full closure of other incomes/support the following will not include any speculations for indy/pocos/marketing/plex. All wars considered to be at the discretion of the party reported upon


CODE: GANKER
Gain> 5,836,036,128.64
Loss> -2,754,509,632
Awar> -150,000,000
Pwar> 0
Net Gain: 2,931,526,496.44 for Sep 9 2016

Vendetta: Merc
Gain> 704,828,480.16
Loss> 0
Awar> (102) +5,100,00,000
Pwar> (1) 50,000,000
Net Gain: 5,854,828,480.16 for Sep 9 2016

Archetype: Merc
Gain> 595,780,614.33
Loss> -230,144,986.56
Awar> (59) 2,950,000,000
Pwar> (2) 100,000,000
Net Gain: 3,415,635,627.77 for Sep 9 2016

Public Enemy: Merc
Gain> 252,561,262.63
Loss> 5,169,802,158.14
Awar> (99) 4,950,000,000
Pwar> (2) 100,000,000
Net Gain: 132,759,104.49 for Sep 9 2016

Devils Warrior Alliance: Merc
Gain> 0
Loss> 0
Awar> (6) 300,000,000
Pwar> 0
Net Gain: 300,000,000 for Sep 9 2016

As can be seen the end of day report at DT is positive for each party, now the thought i had is simply an optional idea.
And if you really wanted to hunt someone, quite affordable given such fees would be thought about and passed onto clients by the mercs at times. Small groups or even those as in the case of defenders might utilize the option to simply be able to have options in play, especially in the case of those whom know who their local gankers are.

at any rate im done here as I am all out of pennies for this discussion.