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Holes of Worms

Author
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1 - 2016-09-09 06:36:37 UTC  |  Edited by: Tsukino Stareine
So I know we are a minority.

I know most of you don't even know what happens in this space. It seems scary and dangerous and the old-wives tales of the cloaky Proteus that's ALWAYS watching keeps you up at night.

However people do choose to brave this isolated region of space. In fact it used to thrive and was an endgame goal for many pvp and pve alike.

I won't deny that aspects of the ISK torrent that was capital escalations were not broken: it was.

However the state we are at now means that there's subsequently less and less people occupying high class wormhole systems (c5 and c6).

Now you're probably wondering at this point 'so, how does this affect me?'. Well you know those shiny T3 ships? Those are made from sleeper technology. Components that only drop off sleepers in large quantities in higher class space.

This is probably the biggest influence that wormhole space has on the whole of eve, it's not massively game-changing bit I think it warrants some thought.

The play style that we enjoy is dying. Big T3 brawls are happening less and less, catching people ratting in a capital fleet is almost unheard of now. The things that make wormholes an attractive option are no longer there anymore.

You can make equal and sometimes more isk doing high sec incursions with minimal risk. What's the reward for putting capitals on field during ratting now? A group of supercharged sleepers that are harder than the rest of the site combined that drop loot equivalent to 1 bounty tick from a vni ratting in null.

Also the decision to add even more wormhole systems. Why? It's already luck of the draw to find someone you can fight with, combining the fact that it's not profitable to live in a wormhole and the fact that there's more systems available you just get what we have today: a lot of dead space.

Wormholes should be a struggle to control valuable systems, similar to how T2 moons are so contested in null: because they just produce so much money.

Back in the day where the whole of high class space would fight tooth and nail for the most valuable systems ( c6 magnetars) some of the most amazing battles were as a result of such conflicts and resource grabs. When an alliance is willing to seed tens of capitals into a wormhole (trust me this is difficult) to take a system, you know that the game is in a healthy state.

The recent changes to high class space has just discouraged any form of group pve as rattlesnakes have now become the norm on how to run sites efficiently. No capitals running sites also means no massive dunks that kept the pvp hungry side happy happen.

CCP you've literally killed high class wormholes. Bring back the ISK/RISK ratio to acceptable levels ( not to the point of old escalations) or you're just going to be loading hundreds of empty systems every downtime.

Edit: I've reviewed every economic report CCP has posted and the amount of blue loot sold has dropped from roughly 18trillion per month to 10 trillion in the most recent August report.

If this isn't empirical evidence that wormhole space is dying I don't know what is
Celeste Coeval
The Gosimer and Scarab
#2 - 2016-09-09 09:45:14 UTC
Most of the time eve players don't realize that they are their own demise. The price of t3 stuff is laughable compared to when wormholes entered the game. Economically the wormhole corps have thrashed their own incomes, most of the gas isn't worth the effort to collect anymore and as for sleeper loot, CCP needs to find a way to remove the NPC buy orders for that stuff already, these things should be usable objects that become sunk in PVP modules and ships.

Capital escalations were nerfed to stem the blue loot flow and sure it was necessary, but players themselves are thrashing their own incomes in wormhole space. If everyone is mining gold it becomes oversupplied. Wormholes used to be profitable without capital escalations, capital escalations as a mechanism to make isk in wormholes was surely a sign that profits from other wormhole resources were in decline. But there are clearly many corps reaping the benefits of wh space and making their isk on shifting volume on their t3 resource production.

One solution could be to add more t3 ships? More stuff to produce, means more value in each resource and higher prices for each finished component/ship.

I dislike loot that is sellable to NPC's full stop. The mechanics of blue loot seem odd to me, also from a lore perspective, surely Concord have enough sleeper loot now?

The same is true of exploration across the board though, Deadspace and faction loot is cheap as chips compared to historical prices and older explorers moan that there isn't enough isk in it, whilst simultaneously not acknowledging they themselves made it unprofitable. To newer players all these resources are very valuable and allow them to progress through the game.

Also you have to admit, logistically, one simply gets sick of c5/c6 living, the endless search for wormholes drives one insane. This could also be a factor as wh residents age with experience. Ask around, many folks have been there, done that, never going back.

But you are right, there is a problem and it's as much a problem of the mechanics as it is a problem of player behavior and human nature. No matter what CCP do, players will find their own greed reduces their long term income revenues and nearly always they forget supply and demand applies to them.
Celeste Coeval
The Gosimer and Scarab
#3 - 2016-09-09 09:47:25 UTC  |  Edited by: Celeste Coeval
Tsukino Stareine wrote:


CCP you've literally killed high class wormholes. Bring back the ISK/RISK ratio to acceptable levels ( not to the point of old escalations) or you're just going to be loading hundreds of empty systems every downtime.


Let's hope so, maybe the market will get a chance to recover. but what am I saying?Lol As soon as these become profitable again, folks will be right back there sucking every site and gas cloud dry until another post like this comes along. This is a complex issue, it's also at the core of many RL economic problems :P
Wander Prian
Nosferatu Security Foundation
#4 - 2016-09-09 10:49:11 UTC
I've been living in w-space for over 5 years. I've seen the population of W-space go up and down depending on the buffs/nerfs, the class of the systems, etc etc. Never before have I seen it this barren. While yes, the capital escalations were broken and were reduced to a perfectly calculated ISK-printer, they kept the ecosystem alive. People were around in space more doing the sites, which in turn lead to people hunting them and others hunting the hunters.

Now that you can do the same isk or sometimes more in more secure spaces (high sec-incursions, I'm looking at you), There is way less people in space to be. CCP had the correct idea about fixing the ISK-printer that the escalations were, but they went too far. Players are known for calculating their risks carefully and if the margin for error between isk/risk is too small or too big, they will go somewhere else.

The new drifters aren't giving enough ISK to balance out the risk, so people are going somewhere else to make their money, which takes out the people running the sites, which makes the hunters have no targets and the people hunting the hunters are coming out empty handed. Sooner or later, you have people leaving W-space in droves due to there being no content. We've already encountered hellholes, systems with 5+ drifters flying around, making it really difficult to clear out the system and start living there.

CCP had the right idea with fixing escalations, they just didn't make the rewards worth the risk. People will go for the safer solution if the reward isn't worth the increased risk.

I like living in W-space and I wish it wouldn't be this dead.

Wormholer for life.

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#5 - 2016-09-09 13:25:46 UTC  |  Edited by: Aurelius Oshidashi
I understand the problem and that you make a post about it.

I was just curious what you do now to adapt to the changing situation. Are you finding something else to do? I noticed from my little in game experience that Eve is a game of many things, among which is adapting to changing circumstances.
Serene Repose
#6 - 2016-09-09 13:33:17 UTC  |  Edited by: Serene Repose
Maybe it's something one becomes habituated to. Since I don't agree with having T3 ships, (and the accompanying making obsolete of BSs...or the boogie man...er, ship, the Svipul over which so many tears are shed) I don't weep over the thought of them disappearing altogether due to a lack of supply, regardless of the demand.

From what I've heard about WH space, sure it's different than "regular" space. However, that difference can become as routine as anything else, with not much variety. Add the variety and you find yourself programming two games in one. Management has a difficult enough time as it is to develop regular space. Any side attentions such as WH (yeah, it all needs attention) I just see as unnecessary distraction.

When WHs were first introduced it seemed plausible as a wrinkle within the greater system. (I loved the idea of a randomly appearing phenomena opening up a conduit to a random part of distant space.) But, as the play style unfolded, it obviously became EVE II. Or, EVE WH. I don't see the rote there that much different than the rote here, so it has no appeal. I'm amazed it took on the dimension that it did, but it can't be denied people who "live in WHs" view themselves as playing a game other than the one us commoners are playing.

Pick one or the other. At this point, I don't think you can have both, and both be stellar (pardon the pun.)

We must accommodate the idiocracy.

Ralph King-Griffin
New Eden Tech Support
#7 - 2016-09-09 13:35:55 UTC  |  Edited by: Ralph King-Griffin
Aurelius Oshidashi wrote:
I understand the problem and that you make a post about it.

I was just curious what you do now to adapt to the changing situation. Are you finding something else to do? I noticed from my little in game experience that Eve is a game of many things, among which is adapting to changing circumstances.

There's adapting to changes in your playstyle and then there's having your playstyle unceremoniously put down.

Be it by design or inadequate balance CCP occasionally do this and they're not likely going to un-**** life for us in any of these regions unless we make noise and have a discussion about it.

While I'm not a wormholer myself I do very much empathize with them
Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2016-09-09 13:43:09 UTC
The actual problem isn't wormhole mechanics. It's that CCP has responded to the years and years and years of whining from a small fringe of the PVE community for "more interesting PVE and AI" 9despite the fact that our actions prove we don't really want that kind of PVE in EVE).. Thus we end up with Drifters, the NPCs no one I know of likes. They are way too hard to kill, way too easy to die to, don't drop anything worth dying for and they have put a serious damper on fun on everything they have touched.

Drifter Incursions weren't fun.

Drifter Wormholes are death traps not worth the time.

Drifters have screwed up high end regular wormhole space

They are the opposite of what NPCs should be. Player Capsuleers should be the supreme threat in New Eden. I figured when CCP put a stop to Drifter incursions they were wising up to the fact that Drifters are a horrible idea and wasted development time. But they seemed to have stopped there.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#9 - 2016-09-09 14:00:45 UTC  |  Edited by: Zanar Skwigelf
I thought wormholes were designed to be too difficult to live in.

I also thought that the wormhole community's extremely vocal hatred for krabs coupled with internal drama and evictions from several different (not just hk and lazerhawks) PvP groups is what emptied wh space.
Doc Fury
Furious Enterprises
#10 - 2016-09-09 14:19:30 UTC
W-holes and a lot of other space are empty simply because EVE's PCU is back to 2006 player levels.


☼

There's a million angry citizens looking down their tubes..at me.

Lulu Lunette
Savage Moon Society
#11 - 2016-09-09 14:25:58 UTC
On the other hand, there are only like four class IV Magnetar systems in the Anoikis, and I own one.

OPTIMISM NEW EDEN Smile

@lunettelulu7

Elenahina
Federal Navy Academy
Gallente Federation
#12 - 2016-09-09 14:59:01 UTC
Tsukino Stareine wrote:

Also the decision to add even more wormhole systems. Why? It's already luck of the draw to find someone you can fight with, combining the fact that it's not profitable to live in a wormhole and the fact that there's more systems available you just get what we have today: a lot of dead space.


Ok, did I miss a memo? I know they added a few new WH systems that were limited to frigate sized holes when they added Thera. Did they add more after that?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Persephone Alleile
Tartarus Covert Operations
#13 - 2016-09-09 15:00:22 UTC
I came back from from a hiatus and my corp has relocated from a C4 to a C5 system and honestly it seems pretty dead. I scan around all day looking for some Contentâ„¢ and just find lots of empty space.

Lulu Lunette wrote:
On the other hand, there are only like four class IV Magnetar systems in the Anoikis, and I own one.

OPTIMISM NEW EDEN Smile


More like 30
Wander Prian
Nosferatu Security Foundation
#14 - 2016-09-09 15:14:10 UTC
Elenahina wrote:
Tsukino Stareine wrote:

Also the decision to add even more wormhole systems. Why? It's already luck of the draw to find someone you can fight with, combining the fact that it's not profitable to live in a wormhole and the fact that there's more systems available you just get what we have today: a lot of dead space.


Ok, did I miss a memo? I know they added a few new WH systems that were limited to frigate sized holes when they added Thera. Did they add more after that?


101 new systems, 25 frigate only shattered, 75 shattered distributed among all classes of W-space and Thera.

Wormholer for life.

Pookoko
Sigma Sagittarii Inc.
#15 - 2016-09-09 15:31:54 UTC
I asked this question in WH forum so I don't want to cross-post the whole thing into here, but I don't understand how this new changes work. What?

I hear people say high end WH became "less lucrative", yet after returning from almost a year long break I find that melted nanoribbons price is really low now. There must be something I'm missing... if it became harder to farm high end WH, why are WH materials & T3 stuff prices so low now? I've seen T3 hulls sell for like below 150m when I came back from the break, and nanoribbons look really cheap.

:puzzled:
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#16 - 2016-09-09 15:42:23 UTC
I'll have to dig up the spreadsheet, but if you take the tengu inputs all the way down to raw materials, c540 and melted nanoribbons make up 70-80% of the tengu cost.

C540 is easy enough to ninja and transport to Jita (especially if c5/6 space is dead). I've heard that MNR has a chance of dropping in all wh space, if that's the case the supply is not changing significantly.

OP's threat of no more tengu's is hollow to anyone else that actually sat down and planned a wh indy op.
Lulu Lunette
Savage Moon Society
#17 - 2016-09-09 15:42:59 UTC
This game's community surprises me sometimes. When I left, I honestly felt like Eve Online's stock just couldn't be any higher with a major release over the horizon, (Citadels) World War Bee, and a few others.

I come back to all this Eve is dead talk but maybe we forget the ebbs and flows, New Eden is sort of in a global, post-war state. Maybe lots of groups that normally loafed around and waited for the cyno to light are now instead trying out having a zillion mining alts in their new home in the north, or carrier ratting, or or or....

And to be honest I still really have no idea. I guess there's 30 C4 Magnetars. Smile

@lunettelulu7

Toobo
Project Fruit House
#18 - 2016-09-09 15:43:35 UTC
I don't do C5/C6 cap escalations and mostly stick with C3/4, but I do definitely feel that there's a lot less people.

We are used to being paranoid in WH but nowadays there's REALLY nobody sometimes.

It kinda makes me get complacent because I should think "I don't see anyone, but there could be someone here" at all times, but sometimes I spend days or even a whole week in a hole nobody turns up.

Probably something creeps up and gets me eventually but it really does feel empty at times.

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#19 - 2016-09-09 15:47:48 UTC
just to add... (I always seem to do this k), the reason I mentioned C5/C6 although I don't do them is precisely because I feel 'less people around' effect although I'm not doing stuff in C5/C6.

So although I'm not a high-end WH player I do get the 'less people' feeling in my C3s and C4s, so maybe OP's onto something here about high end WH changes effecting WH spaces overall.

Cheers Love! The cavalry's here!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2016-09-09 16:48:58 UTC
Zanar Skwigelf wrote:
I'll have to dig up the spreadsheet, but if you take the tengu inputs all the way down to raw materials, c540 and melted nanoribbons make up 70-80% of the tengu cost.

C540 is easy enough to ninja and transport to Jita (especially if c5/6 space is dead). I've heard that MNR has a chance of dropping in all wh space, if that's the case the supply is not changing significantly.

OP's threat of no more tengu's is hollow to anyone else that actually sat down and planned a wh indy op.


Nanoribbons drop mainly from battleship wrecks when salvaged, you only start to get significant battleship spawns in c4 space and above. C4 anomalies are a pain in the ass to run so it used to be down to the people running c5/6 space to produce the bulk of these.

Anyway I'm glad to see that people are feeling the emptiness a bit and it's not just me being paranoid.

A few solutions that could be implemented:

1. 2600+ systems are too much. Start culling some duplicates. Imo there shouldn't be more than 10 of a specific combo of a wormhole class + effect.

2. More connections more often. Throwing a second static into c6 space would also be cool.

3. Make it worth putting multi billions on field for pve again. The avengers are a good idea but it shouldn't be a deterrent to capitals and more of a challenge. Make them drop appropriate amounts of loot to match their difficulty. Give them unique salvaging loot tables instead of blue loot.

4. I like the idea of more stuff to build from wormhole loot. Some of the gas is just almost worthless these days.
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