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Why do people assume how we play the game reflects us in real life?

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#621 - 2016-09-17 19:22:44 UTC
Caco De'mon wrote:
Dracvlad wrote:
Caco De'mon wrote:
Dracvlad wrote:
Simply put CCP has poor mechanics in a number of areas which enable ganking to be low risk and very profitable. That is against the premise of Eve that high risk equals high reward.


Or said another way...

Simply put CCP has poor mechanics in a number of areas which enable AFK MINING to be low risk and very profitable. That is against the premise of Eve that high risk equals high reward.


That is low reward and you can only really be semi AFK while mining..., because the roids run out very quickly... But when does reality get in the way of a good spin...


Funny how you ignore scripts/bot mining....but the attempt at being cute was nice as it just makes you look like a jackass.


Unlike you I don't assume that everyone who mines is a bot or wants to be one, so I wonder who the jackass is here?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Rocker Will
Rockstar federation
#622 - 2016-09-17 19:25:17 UTC
how you play the game means nothing, its a game, what you say during gameplay is from YOUR head therefore speak like an ass, you probably are one

I'm Batman

Caco De'mon
The Conference Elite
The Conference
#623 - 2016-09-17 19:29:36 UTC  |  Edited by: Caco De'mon
Dracvlad wrote:
Unlike you I don't assume that everyone who mines is a bot or wants to be one, so I wonder who the jackass is here?



Unlike you, I see it everyday...just saw a fleet of 40 Skiffs some how turning their beams on and off at the same time....or a Orca+4 Skiff fleet that some how operates 24/7....

But hey, you're the pro so....

And make no mistake, you are the jackass...

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Dracvlad
Taishi Combine
Astral Alliance
#624 - 2016-09-17 19:47:16 UTC
Caco De'mon wrote:
Dracvlad wrote:
Unlike you I don't assume that everyone who mines is a bot or wants to be one, so I wonder who the jackass is here?



Unlike you, I see it everyday...just saw a fleet of 40 Skiffs some how turning their beams on and off at the same time....or a Orca+4 Skiff fleet that some how operates 24/7....

But hey, you're the pro so....

And make no mistake, you are the jackass...


What in an ice belt, the only place where this happens which you lot assumes is how all mining is done. But if you suspect it is a bot then use the reporting tool in game instead of whining about it and do us all a favour... If you have not reported them then you are the jackass.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#625 - 2016-09-17 20:55:23 UTC
baltec1 wrote:
Please show me ammo that costs over 100 mil. Then by all means please show which mechanic forces people to stuff several billion into their cargo holds.
Because most gankers use 100m isk ships and noth 1.2m isk catalysts, right?

baltec1 wrote:
Fun fact here, less than 1% of people who quit EVE cite ship loss as the reason.
I'm sure that's true, I'm also sure that the vast majority of players who quit during trial don't fill in a reason.

Jonah Gravenstein wrote:
Haulers could try not doing dumb shite like afking high value cargos through chokepoints; not being a worthwhile target because I have a (R)isk limit and pay attention to what I'm doing, generally means that they pick a dumb schmuck over me, from my perspective that's as good as stopping them. There's a reason the professional haulers have a limit on the isk value of their cargo.
So for you to be safe someone else needs to be killed, in other words you're not mitigating risk, you're just passing it on. While you can do your best to be the least appealing target, there's no reliable way to actually counter gankers because he gameplay mechanics haven't been fleshed out enough to involve counterplay.

Teckos Pech wrote:
No, what I said it should be balanced on player actions. Balancing in game items is another story. I figured I was being to subtle.
Well no, what you said was that balance is irrelevant when it comes to player actions.

Teckos Pech wrote:
So you got nothing. As I said. Yes, yes "logic" but here is the thing the reason people study data is because there are counter intuitive results.
When the data simply isn't available people generally take the best estimate based on the facts we do have. But sure, neither you or I have that data, but the people that do are nerfing bumping and improving the NPE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#626 - 2016-09-17 21:01:36 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Yes, it is.
Nope.

Teckos Pech wrote:
Just because one party reduces their risk through prudent decisions and behavior does not change this.
But that's not we're talking about, we're talking about how one side doesn't have to risk anything in the first place for a massive reward while the other cannot gain anything more than a low reward regardless of how much they risk. The fact that you don't get that is irrelevant.

Teckos Pech wrote:
And you do not balance the game on risk/reward. If a player is stupid and takes on tremendous risk IT IS ON THAT PLAYER. As it should be.
Yes, the game is balanced on risk/reward, otherwise there's be like 2 activities people do and the rest would be ignored. And yes, it is on that player, but at the same time if a player has to risk very little and consistently gets a high reward, that needs to be balanced out especially since the opposing side can't possibly gain a better reward because their gameplay is mechanically capped.

Teckos Pech wrote:
You are saying, "Nope, that needs to be balanced on risk/reward." Like the difficulty in destroying that ship should somehow depend on the value of the cargo.
No, that's not what I said, that's your inability to read. I've simply stated that the level of difficulty and risk should be increased for gankers. As a simple example, if concord response times were random from 5-30 seconds, it would now be a risk that would need to be taken into account with the gankers either choosing to put in a low amount and risk failing, or add more firepower to ensure success. Instead it's a fixed response time so there's a simple fixed formula to ensure success.

Edit: By the way, the fact hat you are rageposting to the point you've got like 9 posts in succession doesn't help your point. You're just trying to saturate the thread with your failing arguments for them to stick. They don't. You're not presenting any facts and you're actively misrepresenting the arguments being made.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#627 - 2016-09-17 21:08:14 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Yes, it is.
Nope.

Teckos Pech wrote:
Just because one party reduces their risk through prudent decisions and behavior does not change this.
But that's not we're talking about, we're talking about how one side doesn't have to risk anything in the first place for a massive reward while the other cannot gain anything more than a low reward regardless of how much they risk. The fact that you don't get that is irrelevant.

Teckos Pech wrote:
And you do not balance the game on risk/reward. If a player is stupid and takes on tremendous risk IT IS ON THAT PLAYER. As it should be.
Yes, the game is balanced on risk/reward, otherwise there's be like 2 activities people do and the rest would be ignored. And yes, it is on that player, but at the same time if a player has to risk very little and consistently gets a high reward, that needs to be balanced out especially since the opposing side can't possibly gain a better reward because their gameplay is mechanically capped.

Teckos Pech wrote:
You are saying, "Nope, that needs to be balanced on risk/reward." Like the difficulty in destroying that ship should somehow depend on the value of the cargo.
No, that's not what I said, that's your inability to read. I've simply stated that the level of difficulty and risk should be increased for gankers. As a simple example, if concord response times were random from 5-30 seconds, it would now be a risk that would need to be taken into account with the gankers either choosing to put in a low amount and risk failing, or add more firepower to ensure success. Instead it's a fixed response time so there's a simple fixed formula to ensure success.

Edit: By the way, the fact hat you are rageposting to the point you've got like 9 posts in succession doesn't help your point. You're just trying to saturate the thread with your failing arguments for them to stick. They don't. You're not presenting any facts and you're actively misrepresenting the arguments being made.


I'm not rage posting it is because I'm lazy and don't want to do a bunch of cutting and pasting.

Oh and you are wrong on every point.

Edit: And whenever you post there are no paragraph breaks between your comments and the person you are quoting, it is annoying to find those points and suitably cut and paste....don't be an asshat and assume lazyposting is rage posting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#628 - 2016-09-17 21:13:49 UTC
Lucas Kell wrote:
.

Jonah Gravenstein wrote:
Haulers could try not doing dumb shite like afking high value cargos through chokepoints; not being a worthwhile target because I have a (R)isk limit and pay attention to what I'm doing, generally means that they pick a dumb schmuck over me, from my perspective that's as good as stopping them. There's a reason the professional haulers have a limit on the isk value of their cargo.
So for you to be safe someone else needs to be killed, in other words you're not mitigating risk, you're just passing it on. While you can do your best to be the least appealing target, there's no reliable way to actually counter gankers because he gameplay mechanics haven't been fleshed out enough to involve counterplay.

You ever heard the little story of two lad's lost in the forest?
One Irish lad and one American are in a forest,
they realize after its too late that they're being hunted by wolves.

The American is about to sprint off when he sees the Irish lad stretching, warming up and starting to pace himself.

So he says "Dude, you'll never outrun the wolves"

To which the he was told "True enough, I can outrun you though".

Point being, when you are prey,
don't be slow prey,
that's what predators call food.

Lucas Kell
Solitude Trading
S.N.O.T.
#629 - 2016-09-17 21:14:04 UTC
Jonah Gravenstein wrote:
Alternatively people that keep doing stupid shite are what makes ganking profitable.
A freighter is profitable once it's got like 100m isk in it. What makes ganking profitable is their choice of targets and the fact that the variables in ganking are fixed so it's simply a straight caluclation, while the hauler earns a low income regardless of how much risk they take or how they haul.

Jonah Gravenstein wrote:
So gank the DST, according to you doing so has no consequences.
LOL, gank a DST in a gank site with concord on grid? Rather you than me buddy.

Jonah Gravenstein wrote:
The consequences, that you claim don't exist, are enough to discourage the majority of players from ganking.
The only consequences can simply be transferred to a disposable alt. A player that wants to do anything else in any other ships in highsec won't gank on that character, they'll do it on the alt. Most people don't gank because they have things to do that are actually remotely challenging.

Jonah Gravenstein wrote:
TL;DR You claim that there are no consequences for ganking, yet you won't gank a DST that's taken a transfer of loot from a suspect frigate, because doing so has consequences....
TL;DR, you don't understand ganking mechanics and think you can gank a DST easily with concord on grid.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#630 - 2016-09-17 21:17:44 UTC
Lucas Kell wrote:


baltec1 wrote:
Fun fact here, less than 1% of people who quit EVE cite ship loss as the reason.
I'm sure that's true, I'm also sure that the vast majority of players who quit during trial don't fill in a reason.


If you are referring to the CCP presentation at Fanfest 2015 it was not just trial accounts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#631 - 2016-09-17 21:18:31 UTC
Lucas Kell wrote:

Jonah Gravenstein wrote:
TL;DR You claim that there are no consequences for ganking, yet you won't gank a DST that's taken a transfer of loot from a suspect frigate, because doing so has consequences....
TL;DR, you don't understand ganking mechanics and think you can gank a DST easily with concord on grid.


So do what the gankers do, pull CONCORD and gank it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#632 - 2016-09-17 21:27:29 UTC
Lucas Kell wrote:

Teckos Pech wrote:
No, what I said it should be balanced on player actions. Balancing in game items is another story. I figured I was being to subtle.
Well no, what you said was that balance is irrelevant when it comes to player actions.


Yes, I was typing to fast. You do not balance based on what players do so much as balance on in game items. Tracking titans were unbalanced. Yes we could see this in part because players with titans were using them alot, but the player actions pointed to the actual problem, unbalanced in game items.

The question of ganking is not one of mechanics but of stupid players. Players stop being stupid, no more ganking. That is fundamentally different than something like tracking titans or drone assist with carriers.

My analogy to a stupid titan pilot jumping around willy-nilly is appropriate. Nobody would come and say "risk reward, this needs balancing!" No, that pilot was foolish and his titan was killed, likely his pod, and his stuff looted.

With freighters, idiot puts 8 billion ISK in his freighter, undocks, and autopilots through Uedama. He was doing stupid things and it finally caught up with him.

Neither situation needs balancing especially on risk-reward a term you are using incorrectly.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#633 - 2016-09-17 21:30:38 UTC
Ralph King-Griffin wrote:
Lucas Kell wrote:
.

Jonah Gravenstein wrote:
Haulers could try not doing dumb shite like afking high value cargos through chokepoints; not being a worthwhile target because I have a (R)isk limit and pay attention to what I'm doing, generally means that they pick a dumb schmuck over me, from my perspective that's as good as stopping them. There's a reason the professional haulers have a limit on the isk value of their cargo.
So for you to be safe someone else needs to be killed, in other words you're not mitigating risk, you're just passing it on. While you can do your best to be the least appealing target, there's no reliable way to actually counter gankers because he gameplay mechanics haven't been fleshed out enough to involve counterplay.

You ever heard the little story of two lad's lost in the forest?
One Irish lad and one American are in a forest,
they realize after its too late that they're being hunted by wolves.

The American is about to sprint off when he sees the Irish lad stretching, warming up and starting to pace himself.

So he says "Dude, you'll never outrun the wolves"

To which the he was told "True enough, I can outrun you though".

Point being, when you are prey,
don't be slow prey,
that's what predators call food.



And Jonah is mitigating his risk, and even if the other player leaves the game or starts using Jonah's tactics they'll both be harder to catch....and kill. Again, less ganking maybe even none depending on what exactly they do.

Unless you are saying there should be zero ganking...which is the my hypothesis of your actual position.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#634 - 2016-09-17 21:31:09 UTC
Caco De'mon wrote:
Simply put CCP has poor mechanics in a number of areas which enable AFK MINING to be low risk and very profitable. That is against the premise of Eve that high risk equals high reward.
Apparently your definition of "very profitable" differs from most. Also, an AFK miner can nly really be AFK for 5-10 minutes before their ship stops mining. Additionally, many of the gankers in highsec are alts of nullsec players who AFK in nullsec for orders of magnitude more than a highsec miner can ever dream of making.

Caco De'mon wrote:
Funny how you ignore scripts/bot mining....but the attempt at being cute was nice as it just makes you look like a jackass.
Bots/scripts are against the EULA. CCP balance the gameplay around players and band bots, they dont; balance it around therorectical maximums of bots. That said, even the most efficient mining bot will still fail to make a fraction of what a single AFK ratter can make in null and couldn't dream of coming close to a incursion multiboxer.

Caco De'mon wrote:
Unlike you, I see it everyday...just saw a fleet of 40 Skiffs some how turning their beams on and off at the same time....or a Orca+4 Skiff fleet that some how operates 24/7....
Then report them and they will be banned. Beams on at the same time is tricky though, since once you get to a certain number of miners, server timing makes it look that way to other players when the reality is there's minor staggering.

Teckos Pech wrote:
If you are referring to the CCP presentation at Fanfest 2015 it was not just trial accounts.
Didn't at any point suggest it was. Was just poinitng out that relying on quitting players to give you good stats for why they are quitting is highly inaccurate. I'd be interested to see what CCP stats showed the reasons as. I meant there's 62 reasons to choose (not including multiple "other" options). Picking out just "lost a ship", not doing a comparison with how many other options are chosen and assuming everyone that quits because of griefers falls under that, is a pretty big assumption.

Just FYI, I've only skim reading your posts since you're just overspilling with repetition at this point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jonah Gravenstein
Machiavellian Space Bastards
#635 - 2016-09-17 21:48:37 UTC  |  Edited by: Jonah Gravenstein
Lucas Kell wrote:
A freighter is profitable once it's got like 100m isk in it. What makes ganking profitable is their choice of targets and the fact that the variables in ganking are fixed so it's simply a straight caluclation, while the hauler earns a low income regardless of how much risk they take or how they haul.
Stupid shite isn't restricted to the value of the cargo Roll, it includes such idiocy as being AFK or using the Autopilot.

FYI 100M isk is my limit for cargo value, and I don't hump it around in a freighter; a T1 hauler is perfectly adequate for that purpose when it's fitted properly and flown by someone that is actually paying attention.

Quote:
LOL, gank a DST in a gank site with concord on grid? Rather you than me buddy.
According to Mr Vlad ganking has no consequences....

Quote:
The only consequences can simply be transferred to a disposable alt. A player that wants to do anything else in any other ships in highsec won't gank on that character, they'll do it on the alt. Most people don't gank because they have things to do that are actually remotely challenging.
So there are consequences? Maybe you'd better pass that along....

Quote:
TL;DR, you don't understand ganking mechanics and think you can gank a DST easily with concord on grid.
Apparently you don't understand sarcasm.

I'm well aware of ganking mechanics tyvm, as a responsible bear it behoves me to know how it works in order to avoid it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rin Vocaloid2
DUST University
#636 - 2016-09-17 21:53:11 UTC
Dracvlad wrote:
Rin Vocaloid2,

I will be nice, first thing is that I have not been ganked, mainly because I play to be hard to kill, which is why I sold my freighters, decided that they were just too vulnerable. I have saved a lot of freighters and jump freighters from gankers I have also seen a lot die, I know how they go about it. Linking to stuff is easy, but doing is another matter, I have a question does your alliance escort your freighters, yes or no?

Game mechanics are key to this and all the mechanics I detail are poorly thought out and implemented that directly benefit gankers

This comment Ganking is no longer low risk is just wrong, ganking is low risk and high reward, the consequences are meaningless to throw away alts that are specifically there for ganking.

Have they actually implemented that bumping fix? And in any case that is so easy to counter, you know that the timer gets re-set with a point. linking to conversations about it does not indicate understanding. So what is the increased risk or consequence to the bumper, can't see it, do you really think a noob ship with a point is a consequence? That reddit thread title makes me laugh, anyone worth their salt knows that this will have little impact on freighter ganking.

I have read the thread about loot scooping, but so far nothing has come about it, its not like the speed CCP moved on freighter wreck EHP is it? Same comment applies to bumping...

Citadels and the applying of the contract system was an example of poor mechanics that benefited gankers. I keep pointing out that CCP lost casual players, do casual players take the time to read every patch? Anyway being dumb as some players are is matched by CCP being dumb with key mechanics.


To answer your first question, I don't really know. If you look at my corp name, you'll get an idea that this is just an alt character I once used to communicate with Dust 514 players on the PS3. My character rarely leaves the station and I don't have any need to leave the station and I haven't communicated with the Ivy League in almost forever since Dust 514's shutdown date was announced. They might or they might not. If not, there is always Frog.

To answer your question on the bumping fix, it doesn't look like it. Perhaps I jumped the gun on that one. Hard to confirm without testing it though. Looks like you won that part of the argument. All I found is them talking about it but it's not listed in any of the patch notes.
Source: https://community.eveonline.com/news/news-channels/eve-online-news/fanfest-2016-day-2-in-review/

In regards to what you said about loot scooping, I'm just going to say that the best way to go about it is to tie the suspect flag of the alt moving the loot to that of the ship receiving it. For example, if that alt ship gets the loot illegally and gets a suspect flag and then after that tries to move the loot (including whatever else it is they already have in their hold) to the fleet hangar of another ship while the flag is still active, then that other ship should get the suspect flag. This would force looters associated with gankers to have to resort to using a fast-moving hauler which requires coordination to survive being suspect.

I still stand with my opinion about ganking, risk & reward. If you are correct that the risk is low and reward is high for gankers it is likely because the haulers or miners are making it happen. I will always tank my hauler no matter what at the expense of cargo space and/or speed. I will always tank my miner to the fullest potential at the expense of mining yield. I will always be moving from system to system like a nomad to avoid drawing too much attention. But most importantly I would never go afk while mining. Going afk while mining is what cost me my Mackinaw last time. Also checking on D-scan every once in a while as I mine can give me some early warning of potential gankers. If my d-scan shows a long list of Catalysts within 14AUs of me I'm leaving the belt.

Of course, there is always the option of paying for that mining permit from CODE and I'm pretty sure there are plenty of miners out there who pay CODE that protection money anyways.

To me, it's all about making it too expensive for the gankers to get me or at least taking away all reason for them to get me. Sure, paying CODE for that permit might not guarantee that some other non-associated ganker would not attack my miner but at least getting CODE off my back reduces the worries.

PS: Is CODE still a thing today?
Teckos Pech
Hogyoku
Goonswarm Federation
#637 - 2016-09-17 21:57:14 UTC
Jonah Gravenstein wrote:
Lucas Kell wrote:
A freighter is profitable once it's got like 100m isk in it. What makes ganking profitable is their choice of targets and the fact that the variables in ganking are fixed so it's simply a straight caluclation, while the hauler earns a low income regardless of how much risk they take or how they haul.
Stupid shite isn't restricted to the value of the cargo Roll, it includes such idiocy as being AFK or using the Autopilot.

FYI 100M isk is my limit for cargo value, and I don't hump it around in a freighter; a T1 hauler is perfectly adequate for that purpose when it's fitted properly and flown by someone that is actually paying attention.


I often use a transport for small yet valuable stuff and for large (somewhat) valuable stuff I use a JF.

Have given serious, serious thought to selling the old freighter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#638 - 2016-09-17 21:57:38 UTC
Jonah Gravenstein wrote:
Stupid shite isn't restricted to the value of the cargo Roll, it includes such idiocy as being AFK or using the Autopilot.
Both of which are irrelevant if someone wants to gank you.

Jonah Gravenstein wrote:
FYI 100M isk is my limit for cargo value, and I don't hump it around in a freighter; a T1 hauler is perfectly adequate for that purpose when it's fitted properly and flown by someone that is actually paying attention.
You realise the entire game economy would come to a halt if everyone just hauled less than 100m right?

Jonah Gravenstein wrote:
According to Mr Vlad ganking has no consequences....
It's not about conequences at that pouint, it's about simple ability to apply damage. With concord on grid you would press F1 and almost instantly be ECMed and obliterated. It could be attempted with just as little consequence on disposable alts, just like the gankers, it simply wouldn't work without clearing the grid of concord first or going for a one shot alpha gank.

Jonah Gravenstein wrote:
So there are consequences? Maybe you'd better pass that along....
Not really, no. There are thing that a ganking character can't do, such as fly a battleship around highsec with neg sec status. But because a ganking character requires very few skills, those "conesquences" are rendered irrelevant since that character does none of those things, it just ganks.

Jonah Gravenstein wrote:
Apparently you don't understand sarcasm, I'm well aware of ganking mechanics tyvm.
If you're aware of the mechanics then your "sarcasm" wouldn't really make sense. It would really be sarcasm at all.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#639 - 2016-09-17 21:59:21 UTC
Lucas Kell wrote:


Just FYI, I've only skim reading your posts since you're just overspilling with repetition at this point.


Yes, because you keep repeating ad-nauseam that ganking is low-risk/high-ward.

That is just simply a false narrative.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#640 - 2016-09-17 22:17:58 UTC
Lads ye are entirely too sober for a Saturday night, go get messed up and asplode something