These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people assume how we play the game reflects us in real life?

First post
Author
Dirty Forum Alt
Forum Alts Anonymous
#401 - 2016-09-14 12:43:59 UTC
tiberiusric wrote:
The only difference is you can get away with it.

Really? That is the *only* difference?

Why don't we own your house yet then?

Also - How are you typing this rant if you are already dead in RL?

RUN AWAY EVERYONE! IT'S A GHOST!!!

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#402 - 2016-09-14 12:54:05 UTC  |  Edited by: Eternus8lux8lucis
Tyberius Franklin wrote:
[quote=Eternus8lux8lucis]*snip*



The Stanford experiment is the very basis with which ROLEPLAYING becomes REAL in a hurry. Remember ALL the students were ROLEPLAYING both guards and inmates....Roll


EDIT


Conditioned Response To Authority, Milgram Experiment

Another experiment that involved roleplaying as it is not "really" happening. This experiment shows the justifications humans show even in simulations to any authority figure to continue when their ordinary morals or ethics tell them not to.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Black Pedro
Mine.
#403 - 2016-09-14 12:55:33 UTC  |  Edited by: Black Pedro
tiberiusric wrote:
Your actions still have a negative effect on the person your doing it to.
Since Eve is a harmless collective hallucination we all voluntarily partake in, please show me this "negative effect" you speak of. Remember, it is all make-believe.

"There is no spoon!"

"You have to let it all go, Neo. Fear, doubt, and disbelief; free your mind."

"I know Kung Fu!" (or maybe for the less ambitious "I know Mining Barge 5!")
SurrenderMonkey
State Protectorate
Caldari State
#404 - 2016-09-14 15:26:57 UTC
tiberiusric wrote:
its your alto-ego its still you, youre still being a a$$ in real life, you scam someone, you are REALLY scamming them, its not pretend. You shoot someone and blow up their ship, YOU have still done it. Your actions still have a negative effect on the person your doing it to. So to them youre an a$$. It isnt your avatar, its you personally. The only difference is you can get away with it.




I'm just playing a game to have fun. I've blown people up (and been blown up) plenty of times where the subsequent interaction between players was every bit as cordial as a game of cards between friends. I was in an NPSI fleet the other night that wiped out a camp, and 15 minutes later, the people we had just fought were in our fleet.

You're essentially saying that people playing the game in accordance with its rules are "asses", while excusing the complete lack of emotional maturity demonstrated by people who devolve into histrionics over the loss of pixels.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#405 - 2016-09-14 15:29:24 UTC
Eternus8lux8lucis wrote:
Tyberius Franklin wrote:
[quote=Eternus8lux8lucis]*snip*



The Stanford experiment is the very basis with which ROLEPLAYING becomes REAL in a hurry. Remember ALL the students were ROLEPLAYING both guards and inmates....Roll


EDIT


Conditioned Response To Authority, Milgram Experiment

Another experiment that involved roleplaying as it is not "really" happening. This experiment shows the justifications humans show even in simulations to any authority figure to continue when their ordinary morals or ethics tell them not to.


Er these had physical and physiological consequences in real life.

Are you that unable to separate fantasy and reality?
Dirty Forum Alt
Forum Alts Anonymous
#406 - 2016-09-14 15:36:56 UTC
Tsukino Stareine wrote:
Er these had physical and physiological consequences in real life.

Are you that unable to separate fantasy and reality?

I dunno...

I've heard some rage-log soundcloud files...And I'm pretty sure some of those people suffered physical damage to their vocal cords at minimum. Some of them probably suffered other injuries punching walls or breaking glass or things of that nature...

As they say - EVE is REAL.

P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ava Kurvora
Doomheim
#407 - 2016-09-14 16:17:47 UTC
Killing other players for material gain (a competing industrialist, a freighter full of cargo, piracy etc.) is a major aspect of EVE. It should be an expected outcome and new players should have it drilled into their head that people will kill them. That doesn't make that person an *******. Ganking, in all security levels, is the way EVE is built.

However, if you're someone who takes action for the sole purpose of making someone else upset, that indicates that as a person, you're enjoying the thought someone else is upset. That kind of behavior means your either sixteen, or just an *******.

This is pretty hard to determine, but some high-sec ganking can seem pointless. If you're throwing away Catalysts (with a net loss of ISK) to make people upset and reduce the quality of their experience, that says something about you as a person. That said, I don't think most players do this. I wouldn't even say CODE. does this, because CODE have a roleplay element to what they do.

tl;dr

People will get upset, but that's not a black mark on you unless that was your only reason for taking aggressive action.
Playne Jayne
Doomheim
#408 - 2016-09-14 16:26:16 UTC
Ava Kurvora wrote:
CODE have a roleplay element to what they do.


Oh please. Of course they don't. It's just part of what they say to justify their actions.

Mother: Did you beat my son up at school and take his lunch money?
Pupil: Why Yes I did, Mrs Jacowski.
Mother: But why? Are you a bully?
Pupil: Certainly not, Mrs Jacowski. I'm actually saving him. By getting him used to being taken advantage of, eventually he'll be able to do it for himself.
Mother: Ah, well, why didn't you say so? C'mon, let's go celebrate.
SurrenderMonkey
State Protectorate
Caldari State
#409 - 2016-09-14 16:28:55 UTC
Ava Kurvora wrote:


This is pretty hard to determine, but some high-sec ganking can seem pointless. If you're throwing away Catalysts (with a net loss of ISK) to make people upset and reduce the quality of their experience, that says something about you as a person. That said, I don't think most players do this. I wouldn't even say CODE. does this, because CODE have a roleplay element to what they do.


This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#410 - 2016-09-14 16:43:19 UTC  |  Edited by: Lucas Kell
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.
That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored. Let's be real here, it takes no skill to take out a rookie player in a gankable ship so it's not for the challenge, and the rewards are virtually non-existent in a lot of cases so it's not for the reward, so I'd be pretty comfortable claiming that in most cases the goal is to get a reaction from the target. Certainly so in the case of CODE who have a website dedicated to humiliating the players they've managed to wind up into a frenzy.

FYI Ava, CODE only have the roleplaying element because when they initially started bumping they were told that doing it without a reason could be constituted as harassment (since that was it's intention) so they came up with the idea of trying to extort a miniscule amount of isk out of people as a way to give them a valid reason to be doing it. The basis behind it remains the same, James is butthurt over some old changes that improve quality of play for miners and so he wants to punish miners by harassing them until they give up the game. In a way it's funny though since further improvements have been made to miners in part due to the increase in size of CODE, so it's achieving the opposite of what they actually wanted in the first place.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dirty Forum Alt
Forum Alts Anonymous
#411 - 2016-09-14 16:46:18 UTC
Playne Jayne wrote:
Ava Kurvora wrote:
CODE have a roleplay element to what they do.


Oh please. Of course they don't. It's just part of what they say to justify their actions.

Mother: Did you beat my son up at school and take his lunch money?
Pupil: Why Yes I did, Mrs Jacowski.
Mother: But why? Are you a bully?
Pupil: Certainly not, Mrs Jacowski. I'm actually saving him. By getting him used to being taken advantage of, eventually he'll be able to do it for himself.
Mother: Ah, well, why didn't you say so? C'mon, let's go celebrate.

Interesting choice of analogy there.

Clearly CODE. is the Pupil, and the son is the miner/gank victim... But who is the Mother asking these questions? This is a role that doesn't seem to exist within the entire EVE universe. I mean the logical authority figure would be CCP - but they have no problems with ganking, and don't call for an explanation, so there would be no need to make up a "role playing fiction" to convince them...

So I am left to conclude that you view *yourself* in the authoritarian "Mother" role - and see yourself in a position of moral authority that requires you to judge people for their actions (specifically CODE. in this example, but I doubt it is limited to that).

One could take this as being quite offensive - and say some insulting things about you and your apparent superiority complex....

I wonder if you would consider their words - or if you would merely scold them for being a naughty little boy/girl and tell them to go to their room without dessert?

Roll

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

SurrenderMonkey
State Protectorate
Caldari State
#412 - 2016-09-14 16:46:24 UTC
Lucas Kell wrote:
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.


That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored.


Yeah, this is a thing that predominantly occurs in your delusional little mind, and is only very rarely (as a percentage of total ganks) witnessed in game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#413 - 2016-09-14 16:51:12 UTC
SurrenderMonkey wrote:
Lucas Kell wrote:
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.
That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored.
Yeah, this is a thing that predominantly occurs in your delusional little mind, and is only very rarely (as a percentage of total ganks) witnessed in game.
Apparently you've not witnessed many ganks. Either that or you're completely oblivious to what goes on around them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#414 - 2016-09-14 16:54:22 UTC
Dirty Forum Alt wrote:
I mean the logical authority figure would be CCP - but they have no problems with ganking
If that's the case, why are there so many code players that cry to no end about how all they've ever got are nerfs? If CCP were happy with ganking they wouldn't be making it harder to bring it in balance. Not to mention that CODE don't only gank, they also bump (their site is names as such) and that most certainly has been a target of recent changes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ima Wreckyou
The Conference Elite
The Conference
#415 - 2016-09-14 16:55:57 UTC
SurrenderMonkey wrote:
Lucas Kell wrote:
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.


That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored.


Yeah, this is a thing that predominantly occurs in your delusional little mind, and is only very rarely (as a percentage of total ganks) witnessed in game.

He speaks from experience, he used to be a ganker. At least that is what he always says. It's just natural he expects others would do the same I think.
Dracvlad
Taishi Combine
Astral Alliance
#416 - 2016-09-14 16:56:54 UTC
Lucas Kell wrote:
SurrenderMonkey wrote:
Lucas Kell wrote:
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.
That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored.
Yeah, this is a thing that predominantly occurs in your delusional little mind, and is only very rarely (as a percentage of total ganks) witnessed in game.
Apparently you've not witnessed many ganks. Either that or you're completely oblivious to what goes on around them.


He is a forum alt of Namdor at a guess and you are right he has not...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#417 - 2016-09-14 17:05:08 UTC
Ima Wreckyou wrote:
He speaks from experience, he used to be a ganker. At least that is what he always says. It's just natural he expects others would do the same I think.
Sure, when I was volleying people off of the Amarr pipe gates I didn't even attempt to loot, since my sole purpose was to wind people up. At the same time I'm a bit of an ass and socially inept in real life, so that matches up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Playne Jayne
Doomheim
#418 - 2016-09-14 17:11:27 UTC
Dirty Forum Alt wrote:
Playne Jayne wrote:
Ava Kurvora wrote:
CODE have a roleplay element to what they do.


Oh please. Of course they don't. It's just part of what they say to justify their actions.

Mother: Did you beat my son up at school and take his lunch money?
Pupil: Why Yes I did, Mrs Jacowski.
Mother: But why? Are you a bully?
Pupil: Certainly not, Mrs Jacowski. I'm actually saving him. By getting him used to being taken advantage of, eventually he'll be able to do it for himself.
Mother: Ah, well, why didn't you say so? C'mon, let's go celebrate.

Interesting choice of analogy there.

Clearly CODE. is the Pupil, and the son is the miner/gank victim... But who is the Mother asking these questions? This is a role that doesn't seem to exist within the entire EVE universe. I mean the logical authority figure would be CCP - but they have no problems with ganking, and don't call for an explanation, so there would be no need to make up a "role playing fiction" to convince them...

So I am left to conclude that you view *yourself* in the authoritarian "Mother" role - and see yourself in a position of moral authority that requires you to judge people for their actions (specifically CODE. in this example, but I doubt it is limited to that).

One could take this as being quite offensive - and say some insulting things about you and your apparent superiority complex....

I wonder if you would consider their words - or if you would merely scold them for being a naughty little boy/girl and tell them to go to their room without dessert?

Roll


I just meant Code are bullies but they pretend not to be. You're taking the analogy way too seriously.
Dirty Forum Alt
Forum Alts Anonymous
#419 - 2016-09-14 17:32:04 UTC
Playne Jayne wrote:
I just meant Code are bullies but they pretend not to be. You're taking the analogy way too seriously.

#1 - Taking analogies way too seriously is fun P
#2 - A lot of people are taking a lot of things too seriously in this thread.

@Lucas - mechanics changes and balances are not really comparable to *moral* judgements - so it does not fit the analogy.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

SurrenderMonkey
State Protectorate
Caldari State
#420 - 2016-09-14 17:52:31 UTC
Dracvlad wrote:
Lucas Kell wrote:
SurrenderMonkey wrote:
Lucas Kell wrote:
SurrenderMonkey wrote:
This is one of those obvious things that is lost on the "Grrr, gankers" camp, I think.

"Tear harvesting" is a comedic response to the wildly disproportionate reactions occasionally encountered in the course of normal play, and not an actual goal for most people.
That's certainly not the case, since in most cases the harvester goes out of their way to berate the target player after the loss to get the reaction from them. Then when they fail to get that reaction they get bored.
Yeah, this is a thing that predominantly occurs in your delusional little mind, and is only very rarely (as a percentage of total ganks) witnessed in game.
Apparently you've not witnessed many ganks. Either that or you're completely oblivious to what goes on around them.


He is a forum alt of Namdor at a guess and you are right he has not...


Do feel free to provide evidence of this allegedly frequent occurrence.

Interestingly, that particular character is in a corp full of helpless numpties.

They've had CODE roll through and pop a few guys.

Things that didn't happen: CODE berating, taunting, harassing, or doing anything beyond blowing up their ships.

What DID happen: Endless tantrums in corp chat about what awful people CODE are. Recurring flareups caused merely by a CODE member passing through their system. Rage, slurs, cussing, salt.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/