These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why do people assume how we play the game reflects us in real life?

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#381 - 2016-09-13 18:04:40 UTC
Bing Bangboom wrote:
Drago Shouna wrote:



Why?

She's right, reading the stuff he put gives me a very uncomfortable feeling about the people I'm playing with sometimes.

Why?

Because nobody gets involved like that unless they are like it in real life, nobody. Now that's scary.


You shouldn't be any more uncomfortable about me than about any other Agent of the New Order. I assure you they are just as fun loving, funny, intelligent and homicidal as me.

You know, I DID feel bad about killing the carebears at first but after the first couple hundred their reactions showed me just WHO I was blapping and I've merrily dedicated myself to destroying each and every one I can, in game of course. I'm no James 315 (really, I'm not. Believe not the rumors). I don't have the love and well being of the carebears at heart like him. I LIKE killing them, forcing them to do what I say, being the (in-game) Jack the Ripper that can chase miners out of space by just uncloaking near them.

OK, yeah. You probably should be uncomfortable with me in the same game. This stuff isn't normal...


All you safe space namby pamby dip wads who are about the bleat about trigger words or some other nonsense....

Consider the possibility you are being.....trolled.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#382 - 2016-09-13 18:23:42 UTC
Dracvlad
Taishi Combine
Astral Alliance
#383 - 2016-09-13 18:38:42 UTC
Bing Bangboom wrote:
Dracvlad wrote:


You did not log in for a couple of weeks after that loss, it was noted by my contacts..., but you could have been on holiday, who knows.

As for me de-subbing, it has nothing to do with you, this will be the third or fourth time I have de-subbed, I came back for Citadels, but found that the one I was going to put up was worthless without a market, was that you who persuaded CCP not to have a market, if so then yes it would be your victory.

o7


OK. I admit it. I never have seen you in game or even heard of you outside these forums so whether you come or go doesn't really mean anything to me. So I won't count you leaving as a victory. Probably won't even notice it to be honest. Its not like I'm keeping track of you or anything.



Well it was my alt that blew you up, but anyway, have fun o7

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#384 - 2016-09-13 18:39:07 UTC  |  Edited by: Teckos Pech



It is at moments like this I regret being on a cycled ketogenic diet. I would dearly love to order a big bucket of popcorn.

Oh...wait, I have a big bag of smoked almonds.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaely Tanniss
The Conference Council
The Conference
#385 - 2016-09-14 05:06:56 UTC  |  Edited by: Kaely Tanniss
Eternus8lux8lucis wrote:
Because its still YOU, a real person, doing those actions and if you enjoy said actions it means there is a portion of yourself, your real self, that also enjoys said actions or you would not do them. The game allows you the freedom to drop your moral or other illusions about your societal self and lowers or removes your inhibitions to where you can do it without shattering your self image, the image you have built up and society most often ratifies of your nature as a person.

It is akin to roleplay and acting as well. Actors that have "lost" themselves so completely in dark roles have often spoken of the unease of their psyches after such roles or have literally tumbled off the moral abyss. Undercover cops, spies and undercover agents have also tumbled off this moral abyss and taken on the role they are portraying so fully that they become the corrupt portion of themselves they were meant to guard against. It is a rather common phenomena and psychologically valid.

If you are interested you should look this type of behavior up. Its a very real thing to take on the persona one wishes to have, both positively and negatively. The idea of "act as if" is very good for positive change. Aka the idea of believing yourself to already be that which you wish to become until you simply are that. It is a very fascinating human condition and really shows neuro-plasticity and the ability for a person to alter almost anything about themselves so fully as to quite literally become a very different person. Game personas are one way we delve into this "act" with ourselves and others in a mostly harmless and safe way.


Ummm..no. There is a difference between a game and reality. If you cannot differentiate between the 2, you shouldn't be playing games. A game is a fantasy environment. Do you assume that an actor who plays a murderer in a movie must be one irl? or have such tendencies? That's just ridiculous..as is your point. It's a game..nothing more..people play it to escape reality..not emulate it. Roll

...you know..because irl I fly around in spaceship and pop innocents because I'm a b***h like that.......

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Teckos Pech
Hogyoku
Goonswarm Federation
#386 - 2016-09-14 06:16:18 UTC  |  Edited by: Teckos Pech
Sorry to have pooped on everyone's psycho-analytic Bravo Sierra train, but holy crap some of you people...the word "mark" must have an array of photos (with each of you in said array) next to it in the dictionary.

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#387 - 2016-09-14 07:03:52 UTC
Eternus8lux8lucis wrote:
Because its still YOU, a real person, doing those actions and if you enjoy said actions it means there is a portion of yourself, your real self, that also enjoys said actions or you would not do them. The game allows you the freedom to drop your moral or other illusions about your societal self and lowers or removes your inhibitions to where you can do it without shattering your self image, the image you have built up and society most often ratifies of your nature as a person.

It is akin to roleplay and acting as well. Actors that have "lost" themselves so completely in dark roles have often spoken of the unease of their psyches after such roles or have literally tumbled off the moral abyss. Undercover cops, spies and undercover agents have also tumbled off this moral abyss and taken on the role they are portraying so fully that they become the corrupt portion of themselves they were meant to guard against. It is a rather common phenomena and psychologically valid.

If you are interested you should look this type of behavior up. Its a very real thing to take on the persona one wishes to have, both positively and negatively. The idea of "act as if" is very good for positive change. Aka the idea of believing yourself to already be that which you wish to become until you simply are that. It is a very fascinating human condition and really shows neuro-plasticity and the ability for a person to alter almost anything about themselves so fully as to quite literally become a very different person. Game personas are one way we delve into this "act" with ourselves and others in a mostly harmless and safe way.
Do any of us honestly think we'd be the same person if our IRL self were an immortal space captain who's also immune to imprisonment for some odd reason?

Certainly there's room to debate about the desire to antagonize others in a fantasy setting for fun and profit, but that's quite an extreme to suggest what in reality is a time setback in a game can be compared to being willing to take a large number of lives or create widespread destruction even if given the opportunity.

Players are at worst taking advantage of a game world designed to support these activities complete with trivial consequences for both aggressors and victims.
Teckos Pech
Hogyoku
Goonswarm Federation
#388 - 2016-09-14 07:14:01 UTC
Tyberius Franklin wrote:
Eternus8lux8lucis wrote:
Because its still YOU, a real person, doing those actions and if you enjoy said actions it means there is a portion of yourself, your real self, that also enjoys said actions or you would not do them. The game allows you the freedom to drop your moral or other illusions about your societal self and lowers or removes your inhibitions to where you can do it without shattering your self image, the image you have built up and society most often ratifies of your nature as a person.

It is akin to roleplay and acting as well. Actors that have "lost" themselves so completely in dark roles have often spoken of the unease of their psyches after such roles or have literally tumbled off the moral abyss. Undercover cops, spies and undercover agents have also tumbled off this moral abyss and taken on the role they are portraying so fully that they become the corrupt portion of themselves they were meant to guard against. It is a rather common phenomena and psychologically valid.

If you are interested you should look this type of behavior up. Its a very real thing to take on the persona one wishes to have, both positively and negatively. The idea of "act as if" is very good for positive change. Aka the idea of believing yourself to already be that which you wish to become until you simply are that. It is a very fascinating human condition and really shows neuro-plasticity and the ability for a person to alter almost anything about themselves so fully as to quite literally become a very different person. Game personas are one way we delve into this "act" with ourselves and others in a mostly harmless and safe way.
Do any of us honestly think we'd be the same person if our IRL self were an immortal space captain who's also immune to imprisonment for some odd reason?

Certainly there's room to debate about the desire to antagonize others in a fantasy setting for fun and profit, but that's quite an extreme to suggest what in reality is a time setback in a game can be compared to being willing to take a large number of lives or create widespread destruction even if given the opportunity.

Players are at worst taking advantage of a game world designed to support these activities complete with trivial consequences for both aggressors and victims.


Exactly.

The consequences of "playing the bad guy" are minimal...probably so that people WILL elect to play the bad guy. A game full of nothing but good guys would be boring, especially a sandbox game.

That and you twits have been seriously trolled.

You should all feel bad and embarrassed....Hell, I'm embarrassed for you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Malcanis
Vanishing Point.
The Initiative.
#389 - 2016-09-14 07:15:30 UTC
Infinity Ziona wrote:
.

I once complained on these forums that capital projection was too powerful and we needed to have a cooldown after jumping - I was personally attacked and ridiculed for something like 80 pages or more. "It'll never happen you fwit" and so on was shouted at me. 2 years later...


I'd just like to thank you for complaining about power projection once.

You did us a solid on that one. We owe you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#390 - 2016-09-14 07:24:40 UTC
Tyberius Franklin wrote:
Eternus8lux8lucis wrote:
Because its still YOU, a real person, doing those actions and if you enjoy said actions it means there is a portion of yourself, your real self, that also enjoys said actions or you would not do them. The game allows you the freedom to drop your moral or other illusions about your societal self and lowers or removes your inhibitions to where you can do it without shattering your self image, the image you have built up and society most often ratifies of your nature as a person.

It is akin to roleplay and acting as well. Actors that have "lost" themselves so completely in dark roles have often spoken of the unease of their psyches after such roles or have literally tumbled off the moral abyss. Undercover cops, spies and undercover agents have also tumbled off this moral abyss and taken on the role they are portraying so fully that they become the corrupt portion of themselves they were meant to guard against. It is a rather common phenomena and psychologically valid.

If you are interested you should look this type of behavior up. Its a very real thing to take on the persona one wishes to have, both positively and negatively. The idea of "act as if" is very good for positive change. Aka the idea of believing yourself to already be that which you wish to become until you simply are that. It is a very fascinating human condition and really shows neuro-plasticity and the ability for a person to alter almost anything about themselves so fully as to quite literally become a very different person. Game personas are one way we delve into this "act" with ourselves and others in a mostly harmless and safe way.
Do any of us honestly think we'd be the same person if our IRL self were an immortal space captain who's also immune to imprisonment for some odd reason?

Certainly there's room to debate about the desire to antagonize others in a fantasy setting for fun and profit, but that's quite an extreme to suggest what in reality is a time setback in a game can be compared to being willing to take a large number of lives or create widespread destruction even if given the opportunity.

Players are at worst taking advantage of a game world designed to support these activities complete with trivial consequences for both aggressors and victims.

I was about to answer another post on the last page seeing as I havent actually looked at this thread since like the second or third page as I know it degenerates into a sling fest of mud and poo after a while but this one caught my eye.

The Germans pre Nazi days... so like 1935ish, before Hitler and the party came to power in 1936 were a normal Nationalistic people. Defeated after WWI but still staunchly pro-German and pro-Nationalism. They FREELY elected a leader who then viciously claimed and monopolized power and then plunged the world into a war we are soon not to forget. These same, sane, normal Germans quite literally became Nazis within what? 5-10 years? Normal everyday citizens when faced in 1945 with the truth that many of them lived within spitting distance of the concentration camps STILL denied that they existed or that they, and their country, even had a PART in them. Ordinary everyday people denying fully that they were the same people that voted and attributed to such atrocities through both willing and unwilling activities or rather NON activities.

To say that it takes much for a human being to deevolve into anarchy I have to give you this example. Amoung thousands throughout the history of humanity. Amoung them can be counted the LA riots, the Hurricane Katrina or many other incidents within the last century of humanity caving to its base impulses when allowed the chance/opportunity. If you cannot or will not realize that humanity is more than capable and willing to do such inhumane acts, read up on the Stanford Experiment , and you will begin to understand just how fast and willing the human psyche is to devolve into chaos and anarchy.

If after such data you TRULY believe that YOU are incapable of such things then I do not pity humanity nor you. I think many of you truly need to understand basic human psychology and its implications on your own collective history as a species.

But alas I know I am speaking to the walls, they hear all but understand nothing....

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#391 - 2016-09-14 07:41:27 UTC
Eternus8lux8lucis wrote:
I was about to answer another post on the last page seeing as I havent actually looked at this thread since like the second or third page as I know it degenerates into a sling fest of mud and poo after a while but this one caught my eye.

The Germans pre Nazi days... so like 1935ish, before Hitler and the party came to power in 1936 were a normal Nationalistic people. Defeated after WWI but still staunchly pro-German and pro-Nationalism. They FREELY elected a leader who then viciously claimed and monopolized power and then plunged the world into a war we are soon not to forget. These same, sane, normal Germans quite literally became Nazis within what? 5-10 years? Normal everyday citizens when faced in 1945 with the truth that many of them lived within spitting distance of the concentration camps STILL denied that they existed or that they, and their country, even had a PART in them. Ordinary everyday people denying fully that they were the same people that voted and attributed to such atrocities through both willing and unwilling activities or rather NON activities.

To say that it takes much for a human being to deevolve into anarchy I have to give you this example. Amoung thousands throughout the history of humanity. Amoung them can be counted the LA riots, the Hurricane Katrina or many other incidents within the last century of humanity caving to its base impulses when allowed the chance/opportunity. If you cannot or will not realize that humanity is more than capable and willing to do such inhumane acts, read up on the Stanford Experiment , and you will begin to understand just how fast and willing the human psyche is to devolve into chaos and anarchy.

If after such data you TRULY believe that YOU are incapable of such things then I do not pity humanity nor you. I think many of you truly need to understand basic human psychology and its implications on your own collective history as a species.

But alas I know I am speaking to the walls, they hear all but understand nothing....
Entirely different question coming up now. Your original post tried to tie personas created in this setting to actual manifesting traits within the players playing those roles inside of a world build to support those roles.

Now you're using my rejection of that premise to try to somehow suggest I'm saying, effectively, that bad things can't/won't happen because they're beyond the capacity of any group of people. Problem is that isn't even remotely close to what I'm actually doing.

Fundamentally Eve isn't a realistically sustainable world. You speak about how easily one can fall into a state of anarchy by looking at how people react in an environment where that can never happen and they're fully aware of that. The assumption is carried largely here that interactions are sufficiently balanced and rules are enforced systematically and without exception.

Such an environment can't have a parallel here. And really neither can the individuals we're talking about. How nationalistic is an immortal space faring privateer? What sort of warped, currently non-existent psychology does that create? And what inherent reaction to this would the rest of the mortal population create to their abuses (especially when they know how these immortals came about)?
Ima Wreckyou
The Conference Elite
The Conference
#392 - 2016-09-14 07:45:17 UTC
James 315 did nothing wrong
sero Hita
Science and Trade Institute
Caldari State
#393 - 2016-09-14 07:45:44 UTC
Eternus8lux8lucis wrote:


To say that it takes much for a human being to deevolve into anarchy I have to give you this example. Amoung thousands throughout the history of humanity. Amoung them can be counted the LA riots, the Hurricane Katrina or many other incidents within the last century of humanity caving to its base impulses when allowed the chance/opportunity. If you cannot or will not realize that humanity is more than capable and willing to do such inhumane acts, read up on the Stanford Experiment , and you will begin to understand just how fast and willing the human psyche is to devolve into chaos and anarchy.

If after such data you TRULY believe that YOU are incapable of such things then I do not pity humanity nor you. I think many of you truly need to understand basic human psychology and its implications on your own collective history as a species.

But alas I know I am speaking to the walls, they hear all but understand nothing....


People are not saying they are not capable of this, if the conditions are right. They are saying that right now they play EVE and keep it in game. And actually the implications of what you write are quite the opposite of what you conceive. Boiled down your text implies that both those who play villain and those who did not are capable of doing bad things outside of the game. There is nothing supporting you should be more prone to this just because you like to play a villain in a game. Just because there will be some who do that crap in reallife, it does not mean everyone can't seperate it under the society conditions we have now (And this is what people claim). I would guess that among the people not ganking there will be just as many lawbreakers as among those that do not, and both would follow the RL population averages. There is no reason to make assumptions about other people without knowing them. They might be psychos or they might not, just like everother person who play EVE.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Black Pedro
Mine.
#394 - 2016-09-14 07:57:34 UTC  |  Edited by: Black Pedro
Eternus8lux8lucis wrote:
To say that it takes much for a human being to deevolve into anarchy I have to give you this example. Amoung thousands throughout the history of humanity. Amoung them can be counted the LA riots, the Hurricane Katrina or many other incidents within the last century of humanity caving to its base impulses when allowed the chance/opportunity. If you cannot or will not realize that humanity is more than capable and willing to do such inhumane acts, read up on the Stanford Experiment , and you will begin to understand just how fast and willing the human psyche is to devolve into chaos and anarchy.

If after such data you TRULY believe that YOU are incapable of such things then I do not pity humanity nor you. I think many of you truly need to understand basic human psychology and its implications on your own collective history as a species.

But alas I know I am speaking to the walls, they hear all but understand nothing....
What does any of this have to do with the topic at hand? Everyone knows that humans can be dicks to one another, and any self-reflective adult should understand that they cannot be sure how they will react in extreme situations like you cite.

But that isn't what we are talking about. We are talking about playing in a virtual world with pretend toys made up of 3-D computer models and numbers in some London database alongside other adults. There are no real consequences in this space - everything is imaginary. It doesn't exist. You can at anytime click 'exit' and close the game client and go get on with your life, just like you can when you pause a violent movie or put down a horrific novel. The items in Eve only have what meaning you give them by your suspension of your disbelief.

How you act in such a fantasy world has little-to-no bearing on reality. Sure, the virtual world isn't completely inconsequential as there are other real humans behind some of the other avatars (which is why we have rules against personal abuse, harassment, and real-world threats against other players), but the assets and characters in that world are completely made-up and how you choose to play in this sandbox has no real-world consequences on any of the consenting adults involved.

Such a place is not a real-world environment like pre-WWII Germany or a psychological experiment. It is a virtual playground where you can play a character as heroic or villainous as you like with no lasting consequences on anybody involved. Despite what some players seem to think, when I shoot your ship in space, it is not a grave personal insult I am making against you, the human behind the keyboard. I am just playing a competitive video game with you and have decided, for whatever reason, to shoot your imaginary space ship in the face. Sure, you are allowed to get mad, but declaring me a sociopath or perhaps just a sociopath-in-the-making, in real-life for doing so is just inane.

If you cannot see that, perhaps you are a little too invested in your space pixels for your own good.
Remiel Pollard
Aliastra
Gallente Federation
#395 - 2016-09-14 09:52:52 UTC
In short, because people with a poor grasp on reality often confuse it for fantasy, and vice versa. The notion that "you like killing people in halo therefore you must enjoy killing people IRL" is ridiculous, of course, because we have evidence to the contrary. Millions of gamers worldwide play these games, thousands play EVE, and how many of them exactly have gone on murder sprees or engaged in criminal activity of any kind?

This problem that some posters here are having to get a grip on reality, and separate it from fantasy, is their failure to understand consequence. People, especially religious people, often ask as a 'gotcha', "what determines morality?" Well, the answer is, consequences. Since there are no consequences in games, we don't have to worry about the moral implications of our choices. They simply don't exist in any tangible way. Maybe in an imagined way, but only for people who, again, fail to separate fantasy from reality.

In reality, however, we can determine right from wrong by understanding and/or anticipating the consequences of our choices and actions. NB: right and wrong aren't necessarilly determined by law, but many laws are determined by a perception of right and wrong. We do the same thing when writing rules for games, as well, including EVE, and there are in-game consequences for in-game choices and actions. However, none of those consequences affect our real lives in any way.

"But muh time investment!"

What time investment? You mean the time you had to waste to play a video game with? Because, let's face it, if you're playing this on time that you should be prioritising for things that actually matter in reality, then your problem isn't the game or anyone playing it, it's your own obsession that you have to contend with. At the end of the day, responsible people don't play video games on time that isn't already available to be wasted on virtually anything else they want to do with it, so your time investment is a moot point, because it was your choice and you made that choice fully aware of the risks involved.

"But the people you're being mean to are real people as well and they have feelings!"

So what?

"Well, there's obviously a part of you that enjoys being mean to them..."

How is that obvious? You haven't even defined 'mean'. The risks of logging in to this game notwithstanding, this is covered by the fact that there are no RL consequences in a game. None. Not one little iota of one. If people are not prepared for the harsh nature of this game, then they should not be playing it, and quite frankly, I have no sympathy for anyone whose biggest problem in the world is "SOMEONE ON EVE WAS MEAN TO ME!".

"Well you're just a big autistic bully with no empathy!"

Yes, actually, I am. Thanks for noticing. Honestly, I've been called everything there is to call someone in this game I think, and it's always delivered by the saltiest of the salty. Psycho, autist, sociopath, nazi, the list goes on. I always just nod my head and agree. "Yes, yes I am, thank you," I'll say. "I was wondering when someone would notice. Welcome to EVE by the way, if you need a new ship, I have a few for sale nearby." Trust me, the nicer you are to them when they get mad, the madder they'll get, and it's always hilarious.

There's no point trying to reason with people who get enraged enough to feel the need to hurl these things at you like pejoratives, and getting offended by them achieves nothing. There's no pleasing them when they've decided that you're literally the Devil, so just smile, wave, and put on your best impression of the politest devil you can.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Caidin
State War Academy
Caldari State
#396 - 2016-09-14 10:10:17 UTC
Teckos Pech wrote:


That and you twits have been seriously trolled.

You should all feel bad and embarrassed....Hell, I'm embarrassed for you.


So you keep saying.

Why not instead take issue with the poster for being a troll if that is what you really believe ?


Jonah Gravenstein
Machiavellian Space Bastards
#397 - 2016-09-14 10:37:39 UTC
Caidin wrote:
Teckos Pech wrote:


That and you twits have been seriously trolled.

You should all feel bad and embarrassed....Hell, I'm embarrassed for you.


So you keep saying.

Why not instead take issue with the poster for being a troll if that is what you really believe ?


Those of us that treat the loss of pixels with the insignificance that it deserves are too busy laughing at those that take the loss of pixels entirely too seriously; the latter group are being trolled, the former group are not.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jasmine Deer
Perkone
Caldari State
#398 - 2016-09-14 12:36:33 UTC
Remiel Pollard wrote:

"But the people you're being mean to are real people as well and they have feelings!"

So what?



That is about as succinct a summary of this whole discussion as I think we're likely to get.
tiberiusric
Comply Or Die
Pandemic Horde
#399 - 2016-09-14 12:36:43 UTC
its your alto-ego its still you, youre still being a a$$ in real life, you scam someone, you are REALLY scamming them, its not pretend. You shoot someone and blow up their ship, YOU have still done it. Your actions still have a negative effect on the person your doing it to. So to them youre an a$$. It isnt your avatar, its you personally. The only difference is you can get away with it.


All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Remiel Pollard
Aliastra
Gallente Federation
#400 - 2016-09-14 12:42:57 UTC
tiberiusric wrote:
its your alto-ego its still you, youre still being a a$$ in real life, you scam someone, you are REALLY scamming them, its not pretend. You shoot someone and blow up their ship, YOU have still done it. Your actions still have a negative effect on the person your doing it to. So to them youre an a$$. It isnt your avatar, its you personally. The only difference is you can get away with it.




Scamming them of what, virtual goods that have no value anywhere outside of the game?

Again, fantasy =/= reality. Get a grip.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104