These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Smaller freighter, a welcome addition

First post
Author
Vincent Pelletier
Pelletier Imports and Exports
#21 - 2016-09-06 22:17:03 UTC
FT Diomedes wrote:
You are looking for a solution to a problem that does not exist.


I'd say that there is a use and need for an intermediate hauler with increased defences because both the JF and Orca aren't viable in that role.

It's no different from how most races have 2 different haulers, a faster smaller one and a slower bigger one that's an easier gank target. There's a use for the Iteron 5 and there's a use for the Nereus: different stats, different sizes, different speeds, different survivability.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2016-09-06 22:17:49 UTC
Please explain HOW it's even possible to lose a jump freighter to gankers, assuming you have a pulse. Have you never heard of an exit cyno?

How much EHP do you want your new baby freighter to have? Why do you think that is acceptable, and that an entirely new ship class needs to be added because you cannot be bothered to use a scout/webbing alt, and wish to completely avoid fitting compromises.

Why do you even perceive a gap here? What role are you trying to fill that a normal freighter can't do?

If you're going to accuse me of whatever the hell that edit was, can you maybe not act like a tremendous homophobe?
Vincent Pelletier
Pelletier Imports and Exports
#23 - 2016-09-06 22:41:44 UTC  |  Edited by: Vincent Pelletier
I'll explain it again:


- a JF is worth its money IF you make use of the jump capability, ie outside high sec. IN high sec it's just a very expensive small freighter that's even more of a gank target due to its cost. If you want to increase its limited base cargo (~170k) then you drop EHP to normal freighter levels making it even more of a hilarious gank target. In high sec a JF is like a fish out of water, its capabilities aren't used and thus its price/performance is completely whack.

If you use a freighter you generally cover quite a few systems which means that having an exit cyno (which in itself is a bit silly for a high sec used ship) doesn't work because you'll move out of reach so easily. This would mean that you'd have to have several cynos all across low sec, close to high sec to cover the distances. Even mentioning it as a valid escape route for a high sec ship is silly and unrealistic.

- An Orca lacks the pure cargo space and if you'd fit for cargo space it'll be a hilarious and obvious gank target, also fitting for cargo means it can't do cloak/mwd trick because it'll be way too slow to align meaning it would still have to accelerate after decloaking, making it a lol-easy 80k EHP gank target with 140k M³ cargo on board. IF you tank it then its cargo capability drops to ~70k making it useless again.



Neither are a logical and viable option if you're looking for a HS intermediate hauler. Now if my idea would be entirely silly and overpowered then I could understand why people are against it but it's not overpowered at all, it is in fact quite balanced.
Vincent Pelletier
Pelletier Imports and Exports
#24 - 2016-09-06 22:48:22 UTC  |  Edited by: Vincent Pelletier
Danika Princip wrote:
How much EHP do you want your new baby freighter to have?


Not much. Stats wise I'd probably give it ~20% more agility and speed while having some 30-40% more EHP compared to a normal freighter, which given that it's less of 1/3rd of the cargo sounds sensible to me. Again, I'm not looking for overpowered "can tank Cthulhu himself" lol levels of tank but lets be honest ganking freighters is just too easy.

It would be a combination of increased speed, increased survivability at the cost of much less cargo, requiring the same skills as a normal freighter and probably for a similar price/cost. Not OP, not unbalanced.
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2016-09-06 22:55:20 UTC
It is not possible to gank a jump freighter if the pilot is awake, thanks to the existence of exit cynos.

If you are a jump freighter pilot and you do not have an exit cyno at all times, you should immediately sell your jump freighter, because you are not capable of using it.

EHP is kind of irrelevant on freighters, the way to keep them alive is to not get caught in the first place. By using scouts, webs, agility fits etc.

JF jump range is huge. It' really not hard to position an exit cyno to protect your seven billion isk investment, if you can't be bothered to do that then see previous comment.

The very fact that you think exit cynos are silly and unrealistic proves that you have no idea what you are talking about. Please explain what is silly and pointless about being able to simply jump away from a gank team before they can even lock you. Do you not think an escape button is a good investment?


hell. What are you hauling in your baby freighter that a real freighter cannot cover with a sensible fit? What kind of EHP do you want from your baby freighter? What sort of pricetag do you see it having? Why should an entirely new ship class be added because you simply cannot be bothered to use the tools already available to you?
Vincent Pelletier
Pelletier Imports and Exports
#26 - 2016-09-06 23:01:16 UTC
Most of your questions are explained in the post above. Your logic is backwards btw, you're stating that if you're using an 8 bil ship you better be ready to have an exit strategy and you're right on that, thing is that I'm saying "the concept of flying an 8 bil ship in high sec, sans cargo, is a silly notion given the prevalence of ganking. I'll gladly trade pure cargo space for slightly increased speed and EHP".

On Cyno range, lets pick a fairly logical route: Jita to Agil. That is going to require more than one cyno location. And again, the whole "use the cyno dummy" stems from the JF not being a HS logical ship which is exactly WHY I'd like to have an alternative.
Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2016-09-06 23:05:53 UTC
So a freighter with inertia stabilisers?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

elitatwo
Zansha Expansion
#28 - 2016-09-06 23:07:33 UTC
Vincent Pelletier wrote:
...blurrbhhh...
elitatwo wrote:
Nope. Just fly more often or make a new kind of ship that is more helpful in EVE than any other boat would be.


You're asking for overpowered stuff, I'm asking for balanced stuff that fills a gap.



lolwut? (it's new word I just learned..)

What -ship am I suggesting you make in an online world with more than one player on? You can find the answer in all o7 show on twitch, youtube, facetube, twittle, read-stumble and whatnot.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Vincent Pelletier
Pelletier Imports and Exports
#29 - 2016-09-06 23:11:25 UTC
Daichi Yamato wrote:
So a freighter with inertia stabilisers?


Bulkheads and istabs. Yes, sortof. Thing is of course that said ship would have these stats as base allowing for modules to augment them further.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#30 - 2016-09-06 23:58:26 UTC
I can see where OP is coming from: need to transport stuff but don't want to exceed 1bil in cargohold ... find cargohold 70% empty but it'd still take three DST runs to get there (or two Orca runs but those warp slower so no-go) am I right?

Bite the bullet man. Use a DST. I too would buy a demi-freighter if I could but it'd probably have to be slower, wouldn't have a MWD slot to get in warp and at the end of the day, I'd amount to the same.

In other news, I did post a proposal for an improved faction DST and even I don't know if I'm serious or not. 40 jumps in a DST is painful. 40 jumps in an Orca is painful. 40 jumps in a Freighter is painful. Basically you just have to sit down and get it over with because somehow, the goods gotta get there. Another transport won't make it any less painful I'm afraid.
Vincent Pelletier
Pelletier Imports and Exports
#31 - 2016-09-07 00:04:57 UTC
Brokk Witgenstein wrote:
I can see where OP is coming from: need to transport stuff but don't want to exceed 1bil in cargohold ... find cargohold 70% empty but it'd still take three DST runs to get there (or two Orca runs but those warp slower so no-go) am I right?

Bite the bullet man. Use a DST. I too would buy a demi-freighter if I could but it'd probably have to be slower, wouldn't have a MWD slot to get in warp and at the end of the day, I'd amount to the same.

In other news, I did post a proposal for an improved faction DST and even I don't know if I'm serious or not. 40 jumps in a DST is painful. 40 jumps in an Orca is painful. 40 jumps in a Freighter is painful. Basically you just have to sit down and get it over with because somehow, the goods gotta get there. Another transport won't make it any less painful I'm afraid.


Yeah I'm using a DST atm and that is pretty much exactly the situation one gets in a lot of the time. That's where a smaller, slightly faster and a bit higher EHP freighter would work out just fine.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#32 - 2016-09-07 00:06:36 UTC
Just hit 96 jumps, 7 more to go before I dock 'er up and bid you all goodnight. Trust me my friend, I know ... I know.
FT Cold
FT Cold Corporation
#33 - 2016-09-07 01:29:59 UTC
Can't DSTs carry something like 150k m^3? That sounds like it's right in the range of your proposal.
Faylee Freir
Abusing Game Mechanics
#34 - 2016-09-07 03:11:33 UTC
God hates haulers.

On a more serious note you should just use..... A freighter. Pair that woth not being bad and lazy and you have a good ship to haul with. Save your isk and train into a Jump Freighter with a mid-grade Nomad set with a webber and exit cyno ready and you have a dummy-proof way to haul.

Sorry, no.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#35 - 2016-09-07 03:59:53 UTC
FT Cold wrote:
Can't DSTs carry something like 150k m^3? That sounds like it's right in the range of your proposal.

150k? Nah. 65~ish, give or take (depending on whether you can use the cargohold or not)
Luscius Uta
#36 - 2016-09-07 10:37:04 UTC
Danika Princip wrote:


If you're going to accuse me of whatever the hell that edit was, can you maybe not act like a tremendous homophobe?


Bringing RL politics into thread doesn't make it better.

Workarounds are not bugfixes.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#37 - 2016-09-08 15:48:51 UTC
Lugh Crow-Slave wrote:
Looking for an orca


Well an Orca is a mining fleet support vessel.
That it's been press ganged into service as a mid range hauler does demonstrate that there is a gap there, so another ship that loses the command link bonuses, the ore bay, and potentially the fleet bay in exchange for a cheaper price tag, and possibly a slightly larger cargo hold (certainly less than the total capacity of the fleet bay since a fleet bay doesn't receive the bonuses cargo bays do from rigs and modules), wouldn't necessarily be a bad thing.

Something between a bowhead and flying all the ships yourself is definitely useful.
Lugh Crow-Slave
#38 - 2016-09-08 16:28:11 UTC
Vincent Pelletier wrote:
slower bigger one that's an easier gank target.



oh this guy just doesn't know how hauling works at least the thread is understandable now


you do understand a DST flown by any decent pilot is one of the hardest things to gank in HS right?
Vincent Pelletier
Pelletier Imports and Exports
#39 - 2016-09-08 17:48:17 UTC  |  Edited by: Vincent Pelletier
I was talking about the T1 ones, would you have read it you might have noticed.


Still it stands: there's a massive gap between what a DST can do (and if you really want, tanked orca) and what a freighter can do. The JF is not a solution because its cost is hilariously out of whack for that it does; moving stuff in high sec.

I realise risk averse clown ganker alts don't want that gap filled for obvious reasons.
Elenahina
Federal Navy Academy
Gallente Federation
#40 - 2016-09-08 18:11:02 UTC  |  Edited by: Elenahina
This topic comes up about once every six months.

One thing to keep in mind about the Orca really is that roughly 1/3rd of it's vaunted cargo capacity is in the Ore Bay. You can get about 100k out of it for other things, without fitting for cargo That said it is a good general purpose hauler in the range the OP is looking for. It can tank reasonably well (I have a cyno bait orca that tanks something like 1100 DPS for plenty long enough to wait for CONCORD). And it can use drones, so you can even get on the kill mails.

JFs are a good intermediate sized freighter, regardless of what the OP thinks. They have the cargo capacity, the agility, and the EHP that the OP says he wants - in addition to a GTFO button. For that, you pay a premium, just like you do with any T2 ship. Hell you can get an Anshar up to around 900k ehp just with T2 bulkheads, and still have 120k m3 of cargo space. Are they expensive? Hell yes, and they should be, otherwise no one would fly the T1 versions.

But guess what? None of this will stop you from being ganked. You know why? Because it's just maths. I can figure out how many tornadoes I need to bring to alpha your freighter, or orca, or JF straight off the field with no chance for you to even rep. I don't even care about DPS - it's all about alpha. If you want to avoid being ganked, your have two choices:

1) Don't get caught - use scouts, web alts, and things like zkill and the gank intel channel to id where the gankers are and do not go there.
2) Be able to escape - at this JF's can do what no other hauler in the game can do - vanish on the spot. Heck they can even skip the chokepoints all together with properly placed cynos. I know JF pilots that use cynos in lowsec to skip HS systems to make their route shorter. Sure they lose cynos, but those are cheap as chips compared to losing a freighter (even a normal one).

tl;dr: What the OP wants already exists in the game, as others have said. There's really no need for another ship in that class, and any ship they did introduce would probably be a sub par option.

Edit: if what you really want is a ship you can afk pilot all day without worrying, then you're SOL. That's not going to happen.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno