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Carebear tag

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Dracvlad
Taishi Combine
Astral Alliance
#141 - 2016-09-12 19:25:04 UTC
Shallanna Yassavi wrote:
The one or two you send out learn something about how to fight when the game isn't N+1.

It's like the hibears and CODE: if the bears wanted to, they could take down CODE. citadels. The mission runners can put out plenty of deeps. The incursion runners have the logi...


Again a classic lack of knowledge about hisec, first of a very large majority of hisec characters are in fact alts of null sec and low sec players and they have no interest at all in doing anything apart from the stuff they do in hisec to make ISK or make stuff etc.

They just do not crae about CODE or Miniluv and their multitude of citadels dotted along the pipes. There is no way enough people will get together to do anything like this. Another aspect is that there is no value in taking down a Citadel which they can easily afford to replace from the huge number they have already looted.

Truthfully though I am surprised that the war dec entities have not gone for it for fun, but they cannot be bothered either.

So in a nut shell no one in hisec gives a rats ass....

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Galaxy Duck
Galaxy Farm Carebear Repurposing
#142 - 2016-09-12 19:45:27 UTC
So basically, as Drac here is always happy to point out, the AG cause is hopeless.
Dirty Forum Alt
Forum Alts Anonymous
#143 - 2016-09-12 19:50:08 UTC
I feel like I've been butting heads with Jenn a bit much lately - so I'm going to do him a favour and not quote your post Dracvlad P


However I do have to disagree with you on that one - even if you exclude all of the low/null sec alts in high sec (and I'll grant you there are a lot of them) - there are *still* enough genuine high-sec residents who dislike CODE. and/or constant wardecs left to easily blob and kill any of the high-sec wardec entities or CODE. - and quite possibly enough to swarm them all at once.

The greater obstacle is a lack of diplomacy, inter-group discussion, and leadership. The people are out there, and the anger/rage is pretty wide-spread as well... But nobody is reaching out to bring groups together or leading any kind of organized resistance to any of the groups "oppressing" them.

You say there is no value in killing a Citadel that they can easily replace... which is a refrain I've been hearing often since it was brought up that they openly have Citadels that they are using.... but by that logic there isn't anything in EVE they can't afford to easily replace - so there is no point opposing them at all. You should just admit that they've won, and cede them "control" of high-sec, such as it is...

I mean this isn't a 10m catalyst here - this is a 1.5 *billion* isk citadel - plus the fee to get their assets back if they don't want to wait out whatever the timer is... Unless CODE. starts flying jump-freighters or officer-fitting their ships, you are *never* going to get a bigger target to hit...



As for why the mercs aren't hitting them - most of the mercs are either apathetic to CODE. or supportive of them by now. Some of them appear to have made some efforts to fight against them - from joining the anti-ganking channels to try to give advice to actually declaring war on them for a while in the case of marmites... But they found that they still gained no popularity or support among the anti-CODE. crowd, and were simply wasting their time for no reason. Being allied with CODE. is in fact much easier - they aren't paranoid about allies and don't ask anything of anybody for the most part...



You are correct though - nobody in high-sec seems to care enough to do anything - so they'll have to live with the consequences of that apathy (if they are a miner/autopilotter anyway)

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#144 - 2016-09-12 19:59:43 UTC
Galaxy Duck wrote:
So basically, as Drac here is always happy to point out, the AG cause is hopeless.


Nothing to do with AG which is just there to try to stop ganks, nothing more than that. Taking out Citadels is not their mission statement old bean.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#145 - 2016-09-12 20:05:52 UTC
Dirty Forum Alt wrote:
I feel like I've been butting heads with Jenn a bit much lately - so I'm going to do him a favour and not quote your post Dracvlad P


However I do have to disagree with you on that one - even if you exclude all of the low/null sec alts in high sec (and I'll grant you there are a lot of them) - there are *still* enough genuine high-sec residents who dislike CODE. and/or constant wardecs left to easily blob and kill any of the high-sec wardec entities or CODE. - and quite possibly enough to swarm them all at once.

The greater obstacle is a lack of diplomacy, inter-group discussion, and leadership. The people are out there, and the anger/rage is pretty wide-spread as well... But nobody is reaching out to bring groups together or leading any kind of organized resistance to any of the groups "oppressing" them.

You say there is no value in killing a Citadel that they can easily replace... which is a refrain I've been hearing often since it was brought up that they openly have Citadels that they are using.... but by that logic there isn't anything in EVE they can't afford to easily replace - so there is no point opposing them at all. You should just admit that they've won, and cede them "control" of high-sec, such as it is...

I mean this isn't a 10m catalyst here - this is a 1.5 *billion* isk citadel - plus the fee to get their assets back if they don't want to wait out whatever the timer is... Unless CODE. starts flying jump-freighters or officer-fitting their ships, you are *never* going to get a bigger target to hit...



As for why the mercs aren't hitting them - most of the mercs are either apathetic to CODE. or supportive of them by now. Some of them appear to have made some efforts to fight against them - from joining the anti-ganking channels to try to give advice to actually declaring war on them for a while in the case of marmites... But they found that they still gained no popularity or support among the anti-CODE. crowd, and were simply wasting their time for no reason. Being allied with CODE. is in fact much easier - they aren't paranoid about allies and don't ask anything of anybody for the most part...



You are correct though - nobody in high-sec seems to care enough to do anything - so they'll have to live with the consequences of that apathy (if they are a miner/autopilotter anyway)


It is not a question about winning, people are just not bothered about them to the degree that they would group up to blap a Citadel or pay mercs a massive silly amount about 15 times more than the value of the citadel.

You should try to organise something in hisec, it is like herding cats, its like that in nullsec too at times, but hisec is just many times worse. Seriously it is not going to happen.

Keep slapping Jenn a'Snide, that thing deserves it, biggest airhead on the forums, its reply to you was laughable, I sniggered...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shallanna Yassavi
qwertz corp
#146 - 2016-09-12 20:16:27 UTC
Dracvlad wrote:
Shallanna Yassavi wrote:
The one or two you send out learn something about how to fight when the game isn't N+1.

It's like the hibears and CODE: if the bears wanted to, they could take down CODE. citadels. The mission runners can put out plenty of deeps. The incursion runners have the logi...


Again a classic lack of knowledge about hisec, first of a very large majority of hisec characters are in fact alts of null sec and low sec players and they have no interest at all in doing anything apart from the stuff they do in hisec to make ISK or make stuff etc.

They just do not crae about CODE or Miniluv and their multitude of citadels dotted along the pipes. There is no way enough people will get together to do anything like this. Another aspect is that there is no value in taking down a Citadel which they can easily afford to replace from the huge number they have already looted.

Truthfully though I am surprised that the war dec entities have not gone for it for fun, but they cannot be bothered either.

So in a nut shell no one in hisec gives a rats ass....


They may be able to replace an Astrahus after gets blown up by rabid bears, but it's going to be expensive. It will be something for the AG crowd to rub in CODE's face: we blew up your citadel, you can't keep citadels.

War isn't just about spreadsheets. It's about morale and perception. Bashing a billion-kredit astrahus would generate the killmail to hold up as a symbol that CODE can be defeated.

A signature :o

Dirty Forum Alt
Forum Alts Anonymous
#147 - 2016-09-12 20:18:21 UTC  |  Edited by: Dirty Forum Alt
Well suit yourselves but people can't consciously choose not to destroy the things they *can* destroy and then complain that they can't hurt their enemy.

And Jenn aSide isn't so bad - just some advanced bittervet syndrome coupled with a bit of bias in favour of his chosen area of operations and associates.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#148 - 2016-09-12 20:26:40 UTC
Shallanna Yassavi wrote:
Dracvlad wrote:
Shallanna Yassavi wrote:
The one or two you send out learn something about how to fight when the game isn't N+1.

It's like the hibears and CODE: if the bears wanted to, they could take down CODE. citadels. The mission runners can put out plenty of deeps. The incursion runners have the logi...


Again a classic lack of knowledge about hisec, first of a very large majority of hisec characters are in fact alts of null sec and low sec players and they have no interest at all in doing anything apart from the stuff they do in hisec to make ISK or make stuff etc.

They just do not crae about CODE or Miniluv and their multitude of citadels dotted along the pipes. There is no way enough people will get together to do anything like this. Another aspect is that there is no value in taking down a Citadel which they can easily afford to replace from the huge number they have already looted.

Truthfully though I am surprised that the war dec entities have not gone for it for fun, but they cannot be bothered either.

So in a nut shell no one in hisec gives a rats ass....


They may be able to replace an Astrahus after gets blown up by rabid bears, but it's going to be expensive. It will be something for the AG crowd to rub in CODE's face: we blew up your citadel, you can't keep citadels.

War isn't just about spreadsheets. It's about morale and perception. Bashing a billion-kredit astrahus would generate the killmail to hold up as a symbol that CODE can be defeated.


Expensive, they have ganked a large number of freighters carrying the damn things, furthermore they also make so much ISK its silly, I know of about 15 Citadels along the pipe owned by various gankers, they have multiple ones in the same system too.

Nope, it means nothing, there is limited morale in hisec for this type of stuff, also the perception about them is that its not worth doing. CODE can't be defeated, oh great I can shoot a Catalyst or a cheap Astrahus which is worth nothing to them. The most important fact is that CODE just cannot win, the AG movement is simply a resistance group, nothing more than that.

You are dreaming, sorry.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#149 - 2016-09-12 20:32:51 UTC
Dirty Forum Alt wrote:
Well suit yourselves but people can't consciously choose not to destroy the things they *can* destroy and then complain that they can't hurt their enemy.

And Jenn aSide isn't so bad - just some advanced bittervet syndrome coupled with a bit of bias in favour of his chosen area of operations and associates.


It is not a case of suit yourselves, there is no will, we talked about this on the issue with people no longer fighting war decs, the same thing here, there is absolutely no value in taking out one of these Citadels, they are meaningless. In fact some people like the gankers using them, because they can be bumped out of range and kill rights used...

That person is a self absorbed troll, who like to tell everyone how wonderful they are, biggest bore on the forums, it does know how to min max PvE that is for certain, but comes out with classics like CODE did not gank my bling fit Macherial doing level 4's so aren't I great at this game... I still laugh at that one, classic...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Galaxy Duck
Galaxy Farm Carebear Repurposing
#150 - 2016-09-12 20:58:21 UTC
Dracvlad wrote:

Nope, it means nothing, there is limited morale in hisec for this type of stuff, also the perception about them is that its not worth doing. CODE can't be defeated.



Dracvlad wrote:
CODE can't be defeated.


You heard it here first, folks.
Dracvlad
Taishi Combine
Astral Alliance
#151 - 2016-09-12 21:19:16 UTC
Galaxy Duck wrote:
Dracvlad wrote:

Nope, it means nothing, there is limited morale in hisec for this type of stuff, also the perception about them is that its not worth doing. CODE can't be defeated.



Dracvlad wrote:
CODE can't be defeated.


You heard it here first, folks.


But you ignored the part where I said that CODE cannot win either. Not much of a surprise that Roll

In other words CODE cannot be defeated but they cannot win either.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shallanna Yassavi
qwertz corp
#152 - 2016-09-13 00:53:02 UTC
Dracvlad wrote:
Expensive, they have ganked a large number of freighters carrying the damn things, furthermore they also make so much ISK its silly, I know of about 15 Citadels along the pipe owned by various gankers, they have multiple ones in the same system too.

Nope, it means nothing, there is limited morale in hisec for this type of stuff, also the perception about them is that its not worth doing. CODE can't be defeated, oh great I can shoot a Catalyst or a cheap Astrahus which is worth nothing to them. The most important fact is that CODE just cannot win, the AG movement is simply a resistance group, nothing more than that.

You are dreaming, sorry.

Point was those citadels are still be there because the people in hisec never bothered to get the force together to pop them.

Make excuses about why nobody bothers all you want. The point is the firepower and the people are there, if they would ever bother, which they haven't yet.

Goons didn't think Voltron could hurt them until they poked it.
The difference between the typical player in hisec and the typical player in low is the difference between "Whelp, time to drop corp until this blows over", and "Oh, really? COME AT ME!" The former is why the goons can still pop freighters in hisec pretty much at will, and the latter is what showed the goons weren't quite as good as everyone thought.

A signature :o

Shae Tadaruwa
Science and Trade Institute
Caldari State
#153 - 2016-09-13 02:28:37 UTC
Galaxy Duck wrote:

Dracvlad wrote:
CODE can't be defeated.


You heard it here first, folks.

He used to say that about Goons too.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#154 - 2016-09-13 03:31:23 UTC
Shae Tadaruwa wrote:
You will note that Zanar never claimed he didn't say it, or didn't believe it - he is trying to argue and justify why it is still true, even while he argues that he is going to blob anybody who listens to him and comes to 0.0 P


Why are you having such a hard time reading what I wrote? you are conflating "get out of high sec" with "go to 0.0" and on top of that, you are conflating "go to null" with "go solo invade someone else's sov"

When I tell people to get out of high sec, they can:

1) go to a quiet low sec system and PvE
2) go to a busy low sec system and PvP / join FW
3) go to an empty wormhole and PvE
4) go to an occupied wormhole and PvE
5) go to an occupied wormhole and PvP
6) join a wormhole corp for PvE/PvP
7) go to NPC null and PvE
8) go to NPC null and PvP
9) roam sov null and PvE
10) roam sov null and PvP
11) join a sov null corp/alliance for PvE/PvP

I thought it was obvious what "get of high sec" means, but apparently I was wrong.
Dirty Forum Alt
Forum Alts Anonymous
#155 - 2016-09-13 04:12:36 UTC
Zanar Skwigelf wrote:
Shae Tadaruwa wrote:
You will note that Zanar never claimed he didn't say it, or didn't believe it - he is trying to argue and justify why it is still true, even while he argues that he is going to blob anybody who listens to him and comes to 0.0 P


Why are you having such a hard time reading what I wrote? you are conflating "get out of high sec" with "go to 0.0" and on top of that, you are conflating "go to null" with "go solo invade someone else's sov"

When I tell people to get out of high sec, they can:

1) go to a quiet low sec system and PvE
2) go to a busy low sec system and PvP / join FW
3) go to an empty wormhole and PvE
4) go to an occupied wormhole and PvE
5) go to an occupied wormhole and PvP
6) join a wormhole corp for PvE/PvP
7) go to NPC null and PvE
8) go to NPC null and PvP
9) roam sov null and PvE
10) roam sov null and PvP
11) join a sov null corp/alliance for PvE/PvP

I thought it was obvious what "get of high sec" means, but apparently I was wrong.

Pssst, you messed up your quote. I said that, not Shae.

Also my original comment was half-serious at most - you are getting way too worked up about this.


The "go to 0.0" comments I'm talking about weren't from this discussion specifically - though you did add to them with your "get out of high-sec" - it is just an often-repeated refrain that all of us hear entirely too often from people who live in 0.0. Pardon me for not digging deeply into your specific words the 10 millionth time I've heard one of you say it P


As for your list of options:
#1 - PvE in quiet low-sec systems is awful - you make as much or more money in high sec. The good systems are occupied.
#2 - Sure, you can, but as previously stated most high sec residents don't *want* to do PvP...
#3 - Empty wormholes that are worth doing PvE in are even rarer than quiet low-sec systems worth occupying. Plus I keep hearing reports of noobs trying to set up in wormholes and instantly being jumped by the WH mercs w/ ransom demands/etc...So even the empty ones seem to have scouts in them for the most part...
#4 - Heh, that'll go about as well as invading someones sov space for PvE
#5 - See #2.
#6 - Finding a *good* wormhole corp that accepts people clueless about wormholes is harder than you might imagine - particularly as they are paranoid about spies and thieves.
#7 - Much like low-sec, but even more so - the systems worth occupying are taken.
#8 - See #2.
#9 - Fishing for easy kills to blob again?
#10 - See #2.
#11 - As previously mentioned - most corps I've seen that recruit clueless noobs are quite lazy about actually helping them with relocation. Particularly if the player has played long enough in high sec to establish assets they don't want to simply abandon - but not long enough to just buy all new stuff in their new home.

It can certainly be done - but it is an awfully complicated process for 1 simple phrase - even if you give them more options than the stereotypical 0.0 elitist who demands that they specifically come to 0.0.



And as previously stated - for my initial comment, which started all this discussion: I was just making a joke. Because while 10 million is clearly an exaggeration I'm not kidding I hear 0.0 residents or people who *claim* to be 0.0 residents demanding that people "go to 0.0" *WAY* too often. And yet when people actually take them up on it for any reason the very same 0.0 residents will freak out and blob them and get territorial - wanting them to leave immediately, preferably by the Medical Clone Express. I find it to be an amusing contradiction.

I bet very nearly every non-0.0 resident reading this thread got my joke immediately. And many 0.0 residents probably got it as well - even if they don't want to admit it.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#156 - 2016-09-13 05:44:49 UTC
Shae Tadaruwa wrote:
Galaxy Duck wrote:

Dracvlad wrote:
CODE can't be defeated.


You heard it here first, folks.

He used to say that about Goons too.


I had not realised just how hollowed out the Goons had become, furthermore for me it was all about boredom and the clashing of ego's that would have to kill the Goons and it did, it just happened faster to the Goons then I expected. People realised they were weak when they got their asses handed to them by low sec alliances, then the fun started....

The key thing you are missing here however is my point that CODE and Miniluv cannot win.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#157 - 2016-09-13 05:55:20 UTC
Zanar Skwigelf wrote:
Shae Tadaruwa wrote:
You will note that Zanar never claimed he didn't say it, or didn't believe it - he is trying to argue and justify why it is still true, even while he argues that he is going to blob anybody who listens to him and comes to 0.0 P


Why are you having such a hard time reading what I wrote? you are conflating "get out of high sec" with "go to 0.0" and on top of that, you are conflating "go to null" with "go solo invade someone else's sov"

When I tell people to get out of high sec, they can:

1) go to a quiet low sec system and PvE
2) go to a busy low sec system and PvP / join FW
3) go to an empty wormhole and PvE
4) go to an occupied wormhole and PvE
5) go to an occupied wormhole and PvP
6) join a wormhole corp for PvE/PvP
7) go to NPC null and PvE
8) go to NPC null and PvP
9) roam sov null and PvE
10) roam sov null and PvP
11) join a sov null corp/alliance for PvE/PvP

I thought it was obvious what "get of high sec" means, but apparently I was wrong.

What am I conflating again?

Learn to quote dickhead.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#158 - 2016-09-13 14:15:48 UTC
It was late and I grabbed the wrong name. Sorry.
Dracvlad
Taishi Combine
Astral Alliance
#159 - 2016-09-13 19:54:12 UTC
Shallanna Yassavi wrote:
Dracvlad wrote:
Expensive, they have ganked a large number of freighters carrying the damn things, furthermore they also make so much ISK its silly, I know of about 15 Citadels along the pipe owned by various gankers, they have multiple ones in the same system too.

Nope, it means nothing, there is limited morale in hisec for this type of stuff, also the perception about them is that its not worth doing. CODE can't be defeated, oh great I can shoot a Catalyst or a cheap Astrahus which is worth nothing to them. The most important fact is that CODE just cannot win, the AG movement is simply a resistance group, nothing more than that.

You are dreaming, sorry.

Point was those citadels are still be there because the people in hisec never bothered to get the force together to pop them.

Make excuses about why nobody bothers all you want. The point is the firepower and the people are there, if they would ever bother, which they haven't yet.

Goons didn't think Voltron could hurt them until they poked it.
The difference between the typical player in hisec and the typical player in low is the difference between "Whelp, time to drop corp until this blows over", and "Oh, really? COME AT ME!" The former is why the goons can still pop freighters in hisec pretty much at will, and the latter is what showed the goons weren't quite as good as everyone thought.


Why would an incursion runner pop a Miniluv Citadel, most of them don't know who Miniluv are. And what benefit would they have, you could ask the indy character of a 0.0 player the same question, and the rest are setup to avoid war decs. There are some players that would like to do it, I was one of them, but I could not see anyway to get enough people in the right setup. Perhaps if you think it is possible give it a go yourself.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shallanna Yassavi
qwertz corp
#160 - 2016-09-14 05:25:32 UTC
Dracvlad wrote:
Why would an incursion runner pop a Miniluv Citadel, most of them don't know who Miniluv are. And what benefit would they have, you could ask the indy character of a 0.0 player the same question, and the rest are setup to avoid war decs. There are some players that would like to do it, I was one of them, but I could not see anyway to get enough people in the right setup. Perhaps if you think it is possible give it a go yourself.

It might be something to try if I ever got out of this NPCorp and bored.
And some harder intel than a forum post. I took a little fly through the pipe today, and all the citadels were owned either by CODE. alts or not-CODE. "15 citadels along the pipe owned by gankers" means pretty much "flip a coin, you'll get a ganker citadel when it lands heads."
Or follow the scam courier contracts.

A signature :o