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what numbers is npc bounty based on?

Author
Solecist Project
#1 - 2016-09-04 19:27:49 UTC

How does CCP determine them?

Does it feel for you like they're arbitrarily chosen, or more random?

You guys have been running missions for years ...
... so i assume at least some of you had a thought about that.

Your exoerience might be helpfull answering my question.


is it simply "how many missons one can run within one hour times an arbitrary number?

How does it work?

Do you feel there's too low income if put in relation with time it takes to grind a PLEX?
And how long would that be?


Sorry about flooding you with these questions!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Malcanis
Vanishing Point.
The Initiative.
#2 - 2016-09-04 20:28:26 UTC
NPC bounty is based on whatever CCP thought was suitable in 2005, which is the last time they were changed IIRC.

Wait, no, there was a 10% 0.0 bounty nerf a few years back, I seem to recall. Other than that, CCP seem to prefer to regulate bounty income by the number and type of rats that spawn.

Incidentally, only about 50% of mission income is from bounty, and it's less than that for many. The rest comes from LP, mission rewards, tags and loot.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Solecist Project
#3 - 2016-09-04 20:47:45 UTC  |  Edited by: Solecist Project
Malcanis wrote:
NPC bounty is based on whatever CCP thought was suitable in 2005, which is the last time they were changed IIRC.

Wait, no, there was a 10% 0.0 bounty nerf a few years back, I seem to recall. Other than that, CCP seem to prefer to regulate bounty income by the number and type of rats that spawn.

Incidentally, only about 50% of mission income is from bounty, and it's less than that for many. The rest comes from LP, mission rewards, tags and loot.

Ah, yes, the LP.
They sell the store items; no isk generated.

So the highest priced LP store items on the market dictate the agents of a mission runner?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Malcanis
Vanishing Point.
The Initiative.
#4 - 2016-09-04 21:47:24 UTC
Solecist Project wrote:
Malcanis wrote:
NPC bounty is based on whatever CCP thought was suitable in 2005, which is the last time they were changed IIRC.

Wait, no, there was a 10% 0.0 bounty nerf a few years back, I seem to recall. Other than that, CCP seem to prefer to regulate bounty income by the number and type of rats that spawn.

Incidentally, only about 50% of mission income is from bounty, and it's less than that for many. The rest comes from LP, mission rewards, tags and loot.

Ah, yes, the LP.
They sell the store items; no isk generated.

So the highest priced LP store items on the market dictate the agents of a mission runner?


There you have me. I have an SOE mission alt tucked away in hi-sec as my last resort isk making alt but I generally cash in my LP by offering stuff to certain people in VANIS at bro-prices.

I make much more ISk running pirate missions, but the LP for those are so worthless that I'm just stockpiling them against the day that anyone ever again wants to buy a Cynabal for a price that makes moving the BPCs to Jita worthwhile. (Also there was a rumour of faction cap BPCs in the LP store, maybe, perhaps, one day) Rat bounty is an utterly neglibible component of that income; it's far less than even the ISK value of the reprocessed rat loot minerals.

Bounty is massively more relevent to sov holders who can farm anomalies, where virtually all the reward is in the form of bounty ISK. Thinking about it, I probably overestimated the significance of bounty to hi-sec missions.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Solecist Project
#5 - 2016-09-04 23:14:38 UTC
Thank you for your thorough responses!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Donnachadh
United Allegiance of Undesirables
#6 - 2016-09-05 15:03:15 UTC
Highest ISK selling price is not always a good way to choose an agent provided ISK / LP is why you run missions.
In some areas I mission in it is better to go with the lower costs items and buy and sell a lot of them. In other areas the higher priced stuff makes more ISK.

In the end you will have to look at the markets in your area, or the markets you are going to sell stuff in to determine what works best for you. Another crazy tip selling in the four major market hubs is not always the best either, I found it better to sell in a local market many jumps away from the hubs, the players there are willing to pay more than they should simply because lazy and they do not want to fly to the market hubs. Either that or they are concerned with the ganking thing and do not want to go to the main hubs.
Solecist Project
#7 - 2016-09-05 15:17:53 UTC
Donnachadh wrote:
Highest ISK selling price is not always a good way to choose an agent provided ISK / LP is why you run missions.
In some areas I mission in it is better to go with the lower costs items and buy and sell a lot of them. In other areas the higher priced stuff makes more ISK.

In the end you will have to look at the markets in your area, or the markets you are going to sell stuff in to determine what works best for you. Another crazy tip selling in the four major market hubs is not always the best either, I found it better to sell in a local market many jumps away from the hubs, the players there are willing to pay more than they should simply because lazy and they do not want to fly to the market hubs. Either that or they are concerned with the ganking thing and do not want to go to the main hubs.

Thanks for the informative response!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia